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EVE(L) Stabb. Remove from game? Maybe?

First post
Author
Ray Kyonhe
Aliastra
Gallente Federation
#121 - 2014-08-10 23:45:26 UTC
Corraidhin Farsaidh wrote:

but if CCP decided that it was an issue then they should change the orbity thing so that it acts as an interdictor buble to 10Km more than the orbit range to gather the LP.

Wrong point. CCP very slow and cautious at changing anything (just have a look for their astonishing "nerf" of Ishtar, which happened after only half a year of its abusing thoughout the New Eden), they often bound by legacy 10 years old code, and sometimes they probably just don't think it important enough matter to redestribute some working force to the problem. So it's make a sense to discuss problems again and again, try to drag attention of devs and CSMs, try to sift throug possible solutions yourself etc. It seems that some devs really check these boards occasionally so it can change something one day.

Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link

Kaarous Aldurald
Black Hydra Consortium.
#122 - 2014-08-10 23:58:12 UTC
Corraidhin Farsaidh wrote:
Just one point to make on this for me. The stab fitted ship has planned for evasion and the hunter has not planned sufficiently to capture the stabbed ship. In the purest sense this means the escaping stab fitted ship has 'won' the pvP encounter on their terms i.e. they didn't get killed. Works the way it's supposed to I think.


If you enroll for and participate in faction warfare, you shouldn't be able to plan for evasion. You would have given that up by being on the button.

That is the point we're trying to make.

Furthermore, if you really want to get into it, warp stabs are inherently overpowered. Especially in a 1v1 engagement, which is a more common occurrence in FW than other parts of space.

Most ships have more lowslots to cram with stabs than other ships have available mids to dedicate to tackle. Your argument just doesn't work in practice.

Warp stabs damage your scan resolution, which is an offensive capability. But in practice this is not a real penalty as a ship fitted with warp stabs is intending to avoid a fight by definition.

Warp stabs prevent you from being tackled properly, so a fair penalty would be if they also crippled your tank, to make dropping you with alpha a possibility.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Davian Thule Pirkibo
Black Rabbits
Black Rabbit.
#123 - 2014-08-11 00:10:25 UTC
What does this sound like to my ears? "Oh no i cant pick on people who aren't really doing anything in my Superior ship, oh the horror and tragedy of this" Sorry but Plexes are an important money maker in FW and if someone is plexing with stabs chances are they need the money and your waisting your time trying to kill an otherwise harmless person. Seriously go to null sec or brave space if its a fight your looking for
Kaarous Aldurald
Black Hydra Consortium.
#124 - 2014-08-11 00:14:04 UTC
Davian Thule Pirkibo wrote:
What does this sound like to my ears? "Oh no i cant pick on people who aren't really doing anything in my Superior ship, oh the horror and tragedy of this" Sorry but Plexes are an important money maker in FW and if someone is plexing with stabs chances are they need the money and your waisting your time trying to kill an otherwise harmless person. Seriously go to null sec or brave space if its a fight your looking for


Well, you heard it here folks. They've progressed from "get out of highsec and go to lowsec if you want to fight" to "don't be anywhere but null if you want to fight".

Lowsec is for fighting. Faction Warfare lowsec, moreso. EVE itself is for fighting If you *don't* want to fight, you are the one who doesn't belong here. FW is not there for you to happily farm free money all day, and you are not entitled to be left alone, ever.

I do hope you were being sarcastic, but in case you weren't, I should tell you that your attitude is disgusting.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Angeal MacNova
Holefood Inc.
Warriors of the Blood God
#125 - 2014-08-11 00:46:56 UTC
Jaime Gomes wrote:
Athryn Bellee wrote:
Warp core stabilizers already have drawbacks to their usage. It takes longer to target, your targeting range is decreased and if you're giving up a slot that could be used for more tank or dps. If you're having trouble catching people with wcs fitted then either fit more points. It is a simple fact that you're not going to be able to grab all the ships all the time. Get over it.




Drawback does not surpass the advantage. Being alive is pretty well considering the alternative: dead.



Yeah they do actually. A stab, even a T2, only adds one point of stability. For a disruptor, it removes one point of stability from your target.

Both take one slot to fit.

Stabs also reduce targeting range and increase targeting time.

Disruptors....have no additional draw backs. The only exception being that the disruptor is an active module and the stabs are passive.

If you are working as a team then there is no reason why you both can't pin a single target down.

http://www.projectvaulderie.com/goodnight-sweet-prince/

http://www.projectvaulderie.com/the-untold-story/

CCP's true, butthurt, colors.

Because those who can't do themselves keep others from doing too.

Kaarous Aldurald
Black Hydra Consortium.
#126 - 2014-08-11 00:51:12 UTC
Angeal MacNova wrote:

If you are working as a team then there is no reason why you both can't pin a single target down.



Are you unaware that most frigates don't really have midslots to spare?

Let's take, as an example, that the farmer has 3 lowslots with stabs in them.

That is five points of warp.

For all your talk about disruptors, I would need two ships, each with two disruptors to even catch him. Not to mention the sebos I would need to lock him before he can run.

For one guy. And that's not overpowered to you?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kuroi Aurgnet
Cry Of Death
Almost Underdogs
#127 - 2014-08-11 01:00:11 UTC
I would just like to take a moment to say heaven forbid a module do its job.

but in all seriousness, why not just make it so warp stabs dont work on top of PLEX structures. or add a little check to the gates to see if people have stabs on, and if they do, they can't warp in. this means that if you want to use stabs, you're limited to large plexes, which are the easiest to camp and gank.

The problem isnt the module itself. Warp stabs are fine. The problem is more FW than it is warp stabs.

Just that hint of cynicism the world needs now and then.

Kaarous Aldurald
Black Hydra Consortium.
#128 - 2014-08-11 01:05:41 UTC
Kuroi Aurgnet wrote:
I would just like to take a moment to say heaven forbid a module do its job.


If it's job unbalances the game, yes.


Quote:

but in all seriousness, why not just make it so warp stabs dont work on top of PLEX structures. or add a little check to the gates to see if people have stabs on, and if they do, they can't warp in. this means that if you want to use stabs, you're limited to large plexes, which are the easiest to camp and gank.

The problem isnt the module itself. Warp stabs are fine. The problem is more FW than it is warp stabs.


No, warps stabs are the problem. Or to be more precise they are the primary enabler of the actual problem, which is risk averse farming. Yes, it could be largely fixed by offlining them when around a button, but when this was brought up I believe they claimed that they couldn't feasibly do that.

So the module itself has to be dealt with instead.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Mike Voidstar
Voidstar Free Flight Foundation
#129 - 2014-08-11 04:39:50 UTC
Kaarous Aldurald wrote:
Corraidhin Farsaidh wrote:
Just one point to make on this for me. The stab fitted ship has planned for evasion and the hunter has not planned sufficiently to capture the stabbed ship. In the purest sense this means the escaping stab fitted ship has 'won' the pvP encounter on their terms i.e. they didn't get killed. Works the way it's supposed to I think.


If you enroll for and participate in faction warfare, you shouldn't be able to plan for evasion. You would have given that up by being on the button.

That is the point we're trying to make.

Furthermore, if you really want to get into it, warp stabs are inherently overpowered. Especially in a 1v1 engagement, which is a more common occurrence in FW than other parts of space.

Most ships have more lowslots to cram with stabs than other ships have available mids to dedicate to tackle. Your argument just doesn't work in practice.

Warp stabs damage your scan resolution, which is an offensive capability. But in practice this is not a real penalty as a ship fitted with warp stabs is intending to avoid a fight by definition.

Warp stabs prevent you from being tackled properly, so a fair penalty would be if they also crippled your tank, to make dropping you with alpha a possibility.



You are wrong and completely off base with this.

The problem being described is that they don't want to play your way. It's a sandbox. Welcome to EVE.

It does not break the game in any way for them to escape their hunters until tears of blood are shed. If they can spare the lows to stab up, you can spare the mids to counter it.

2+ people to catch one specialty fit frigate that is otherwise going to lose badly if caught? Yep, sounds balanced. Not every fight needs to compare DPS vs. Tank... It's too bad there are no encounter mails to track when aggressors fail to catch their prey, the tears would be made of molten gold.

You have options to catch those frigates, from bring friends to bring bling. You have even more options to simply run them out of system. You have nearly every advantage possible in any given encounter as the aggressor.

I cannot imagine what your definition of Risk prone would be, if dangling a practically unfit ship in space full of people trying to blow it up isn't it. A moment of inattention,hubris, or a competant Hunter will send him to the market looking for a new ship.

In this case it is the Hunter who is risk adverse. Rather than make the sacrifices in his fit to catch evasive targets, he whines that fitting that way makes him too weak in case he runs into a more combat capable ship. Despite complaining that all he can find are rabbits he still insists he must be prepared to fight other wolves.

As I said before... Fit for the PvP you want, and try playing mouse for a change. Either prepare to catch rabbits, or hang out and wait for the next wolf that shows up thinking you are prey. Don't worry if rabbits get away.... Changing how they want to play isn't your concern. Your own gameplay is all you need worry about, and if you can't be bothered to adapt then perhaps it's not the rabbit that needs to find a game more to his liking.
Kuroi Aurgnet
Cry Of Death
Almost Underdogs
#130 - 2014-08-11 05:52:15 UTC
I'm sorry but a module made to avoid combat does not break the game. Everyone throws around the term "eve is a sandbox" to justify kicking down sand castles. But when someone builds a moat to protect their sandcastle somehow they are suddenly breaking game mechanics? No, what's breaking game mechanics is the toxic People who cry whenever they don't get their way, on BOTH sides. Face it, there are going to be ways around PvP. Don't force feed the idea that they should somehow just cope with the fact that things aren't going to go the way they want when you can't deal with things not going your way, either.

However, if you are insistent, here's an idea- make it so that no more than two warpstabs can be fit on any ship but give industrials a role bonus that they can fit more than two. Now frigates can't have five warp stabs, industrials can still use them, and things are a little more acceptable.

Personally I think FW plexes need to be removed, and a new method implemented. But until then I thing the above idea would work

Just that hint of cynicism the world needs now and then.

Ray Kyonhe
Aliastra
Gallente Federation
#131 - 2014-08-11 06:37:29 UTC  |  Edited by: Ray Kyonhe
Mike Voidstar wrote:

The problem being described is that they don't want to play your way. It's a sandbox. Welcome to EVE.

It's a misconception which I've adressed already on previous pages. Any game has rules, even sandbox does. CCP is one who set those rules, sometimes taking input or advice from players, not players alone. Welcome to real Eve.
Mike Voidstar wrote:

It does not break the game in any way for them to escape their hunters until tears of blood are shed. If they can spare the lows to stab up, you can spare the mids to counter it.

Same whinings were heard from those adhered to old mechanics allowed you to cloak in FW plexes. Or do you percieve it as "unique style of playing" too? Too bad, CCP agreed with those who raised the issue that there is no playing at all, not to say style. They made their point crystally clear by removing ability to cloak here. Stabs aren't so much different from cloacking, they still allow one to evade any risks or combat too easly. In a stabbed interceptor there is little to no means to stop you, aside from scan-res camps at gates with enormous alfas, which are extremly rare and shouldn't be count as risk therefore.
Mike Voidstar wrote:

I cannot imagine what your definition of Risk prone would be, if dangling a practically unfit ship in space full of people trying to blow it up isn't it. A moment of inattention,hubris, or a competant Hunter will send him to the market looking for a new ship.

There is almost zero risk if ship was choosen right. You don't have bubbles in lowsecs so don't even have to use interceptor to traverse most camps freely, you can do it in cheap high agility ship fitted with intertia stabs and warp stabs. The fit will cost you nothing, probability to get caught at gate is close to zero, and even your clone is in almost total safety - as there are no bubbles at FW complexes too. So you only risk some time you invested in jumping gates and assembling ships, and comparing to insanely high profits FW LPs bring you, it's absolutely nothing. Thats why it's broken in its current state - it's out of "more risk - more profit" paradigm. And that allows abusing of system which was created to be training ground for those making initial steps in PvP, not a farmfest for those who don't care about anything aside from LPs, as was many times told already in this thread.

Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link

Kaarous Aldurald
Black Hydra Consortium.
#132 - 2014-08-11 06:45:29 UTC
Mike Voidstar wrote:

The problem being described is that they don't want to play your way.


No, the problem being described is that what is intended to be THE individual conflict generator in EVE Online is being used for freaking botting en masse to harvest free money.

And the reason they can do that so freely is because warp stabs exist and are permitted to work in a FW plex.




Quote:

It does not break the game in any way for them to escape their hunters until tears of blood are shed.


Actually it's been devaluing the LP market for years.

Quote:

If they can spare the lows to stab up, you can spare the mids to counter it.


Even a cursory look at the T1 frigate lineup slot layout shows that this is a lie. Well, unless I want to give up my prop mod and/or every single shield tank ship just to counter their abuse of a broken mechanic.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#133 - 2014-08-11 07:40:25 UTC  |  Edited by: epicurus ataraxia
Kuroi Aurgnet wrote:
I'm sorry but a module made to avoid combat does not break the game. Everyone throws around the term "eve is a sandbox" to justify kicking down sand castles. But when someone builds a moat to protect their sandcastle somehow they are suddenly breaking game mechanics? No, what's breaking game mechanics is the toxic People who cry whenever they don't get their way, on BOTH sides. Face it, there are going to be ways around PvP. Don't force feed the idea that they should somehow just cope with the fact that things aren't going to go the way they want when you can't deal with things not going your way, either.

However, if you are insistent, here's an idea- make it so that no more than two warpstabs can be fit on any ship but give industrials a role bonus that they can fit more than two. Now frigates can't have five warp stabs, industrials can still use them, and things are a little more acceptable.

Personally I think FW plexes need to be removed, and a new method implemented. But until then I thing the above idea would work



Absolutely right.

It is a sandbox is such a persuasive argument, until one cant have it all ones own way.
The sandbox has given people the opportunity to fit for evasion.
This makes it hard to catch people, so the cry goes up "make them fight, xx is OP!"
You will never get them to fight, they do not want to fight!
The best you can do is make them a victim!
But if you tether them down like a goat, that is neither sporting, or practical.
BECAUSE PEOPLE DO NOT PAY TO BE A VICTIM.
So the answer is "you like a sandbox when it suits you, this is sandbox behaviour. Deal with your own entitlement issues"
Dear God, people bleated about cloaky farmers, now that is dead as a concept, they STILL want them even more tied down.
If an active and aware player can get away from a single hunter at cost of the loss of or delay in receiving his prize, then that is EXACTLY AS IT SHOULD BE!


Why on earth plexes exist this way however is completely beyond me, a less warlike activity cannot be imagined.
Sneaking in to capture something stealthily, two enemies, fighting 1v1 or 2v2 and the winner gets the site, mass combat in an area, these are war like missions.

Run around in circles for 20 minutes whilst avoiding random pirates, is hardly war.
Mining is more fun. And that's saying something.
Is it any surprise things have developed so?

So deal with the real issue, faction warfare plexes are not fit for purpose as they are designed as a mechanism to keep people busy, the bits on top are just fluff, and that can never please everyone. In fact it frustrates everyone, hence these threads.

Ps one warp core stabiliser protects against one point of warp disruption a warp scrambler has two points of disruption. So even without faction scramblers it is quite possible to catch ANY stabbed frigate, no frigate can fit 5 stabs, 4 is the maximum the venture has two points built in and one low slot, so that's not it (unless there is some weird one then please show me or are we talking about battleships in large plexes?) and they are very surprised when you do. There are plenty of ships with fits to catch stabbed farmers, You just need to be smart to avoid ones that are not stabbed and combat fit, but isn't that as it should be? One cannot fit for all events?

There is one EvE. Many people. Many lifestyles. WE are EvE

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#134 - 2014-08-11 08:24:29 UTC  |  Edited by: epicurus ataraxia
Just to put things into perspective, I set up a toon to see what all the fuss was about earlier this year, he started by plex farming whilst he trained weapons. This is before the changes to make things harder. Read on.......

I was surprised, that it really was quite profitable to spin a button, the actual mechanic requires absolutely no skill whatsoever.
Staying alive however is a different matter.
Very few sites could be got through without being interrupted, unless one came on just after downtime, then you could get an hour or two of comparative peace.

So one learned to live by dscan, every 5 seconds, without fail, warp stabs, nano fibres, either would work, you are in warp as they land, and some get quite abusive in local that you dared escape.
If you die? So what? you have a few more fitted ready to go.

That however was probably the only point of fun, upsetting self entitled players.
Having to escape with a minute to go! And all for nothing, is a crappy way to play. The cloak when I got it trained, at least made it a case of waiting to see who got bored first.
When the war is in your favour, you earn well, when it is not, why bother, it's just painful.

After a little while I found myself actively avoiding signing in with that account, it was just NOT A PLEASANT EXPERIENCE,

So onto stage two, try the other side of the coin!

By now I had learned that NO ship or fitting or tactic is going to catch an aware player who wishes to avoid it, the best I could do would be to disrupt his activities.

It did not take long to realise that most players were in fact split evenly down the middle into aware and not aware.
The unaware ones, if I had a good fit, were very easy to catch, almost trivially so. As they were relying on the invulnerability of their uncatchable fit, this was even more boring, I mostly could not be bothered to even kill them, this was as bad as button spinning!

Ok so try to get some combat, well that didn't go so fun,

There was no combat I could find.
There was Gatecamping, roams, baiting, station games, and other fun activities one might do when THERE IS NO OPPORTUNITY TO GET A 1v1 FIGHT.
If you thought you found one, then you were going to be sorely introduced to faction warfare buttsec instead.Shocked

The only possibility was to take the bait, totally overwhelm him, and get out before the rest of the blob landed.
Oh such sport!Roll

So the money was nice, give it to my main, and goodbye, it was no fun, an experience in frustration and boredom.
If one wants a way to get going in EvE with some money, it works, but it will burn out most players with the mind numbing tedium.
And they will never get the opportunity to find better.

There is one EvE. Many people. Many lifestyles. WE are EvE

Kaarous Aldurald
Black Hydra Consortium.
#135 - 2014-08-11 08:37:31 UTC
epicurus ataraxia wrote:

You will never get them to fight, they do not want to fight!



I don't want to get them to fight.

I want to completely force them out of the warzone. They're bots, and what's more they incontrovertibly screw up the intent of faction warfare.

It is not supposed to be an LP farm for the risk averse. If people want that, then their cowardly asses belong in highsec. It's supposed to be a grand scale battle against players of the opposing faction for control of territory.

It's supposed to be for fights. Anything else is doing it wrong, and should be excised from the warzone.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#136 - 2014-08-11 08:43:04 UTC  |  Edited by: epicurus ataraxia
Kaarous Aldurald wrote:
epicurus ataraxia wrote:

You will never get them to fight, they do not want to fight!



I don't want to get them to fight.

I want to completely force them out of the warzone. They're bots, and what's more they incontrovertibly screw up the intent of faction warfare.

It is not supposed to be an LP farm for the risk averse. If people want that, then their cowardly asses belong in highsec. It's supposed to be a grand scale battle against players of the opposing faction for control of territory.

It's supposed to be for fights. Anything else is doing it wrong, and should be excised from the warzone.



That is entirely projecting your opinions onto the game.
Faction warfare is a complete bag of fail, it achieves NOTHING in any way connected to warfare, it is a poorly conceived time wasting mechanic that operates on the principle that if you feed in enough food and lambs to the slaughter it will somehow create PVP. Well it doesn't it fails at that, because thinking beyond that point needed quite a bit more work spent and thought into how that would occur.
It is like the underpants gnomes.

1.Encourage lots of targets in so PVP players come
2.??????
3.Profit!

And you want to remove the one thing that draws in the hunters like sharks to blood?

It's supposed to be this, it should be this, they should do that,they belong there,
If all that was true, then why isn't it as you say?

Because you have created your own imaginary belief of what it is that is contradicted by reality.
A well designed game should make you able to suspend disbelief in the inconsistencies.

This part of the game is just not well designed.

There is one EvE. Many people. Many lifestyles. WE are EvE

Kaarous Aldurald
Black Hydra Consortium.
#137 - 2014-08-11 08:50:34 UTC
epicurus ataraxia wrote:

That is entirely projecting your opinions onto the game.


No, saying that botting does not belong in EVE Online is not my opinion.



Quote:

And you want to remove the one thing that draws in the hunters like sharks to blood?


No, I want to remove a mechanic that encourages botting. You can rant on about how breaching the EULA is somehow good for the game, that'd be par for the course for you, but no matter how you try to justify it, botting is wrong.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#138 - 2014-08-11 08:56:29 UTC  |  Edited by: epicurus ataraxia
Kaarous Aldurald wrote:
epicurus ataraxia wrote:

That is entirely projecting your opinions onto the game.


No, saying that botting does not belong in EVE Online is not my opinion.



Quote:

And you want to remove the one thing that draws in the hunters like sharks to blood?


No, I want to remove a mechanic that encourages botting. You can rant on about how breaching the EULA is somehow good for the game, that'd be par for the course for you, but no matter how you try to justify it, botting is wrong.



Ah is this the old chestnut!

There be bots!
Deztroy all the thingz!!

Where Karrous are these bots, or is it if someone warps off when you appear in dscan they must be a bot? CCP are quite clear, if one sees botting report it, they will deal with it, because once the cloak is gone, once the stabs are gone, once the nanos are gone, once the dscan is gone, what is left, what else can you find to say is unfair and encourages botting? Deal with the problems, not ignoring them and just wildly chopping away anything that lets people try to find a way to play their way.

There is one EvE. Many people. Many lifestyles. WE are EvE

Kaarous Aldurald
Black Hydra Consortium.
#139 - 2014-08-11 09:07:40 UTC
Well, now I can be sure he was lying when he claimed to have tried Faction Warfare for himself.

If you spend more than a month actively in faction warfare and you don't realize that about a quarter of the militia are bots, then you're blind.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#140 - 2014-08-11 09:34:32 UTC  |  Edited by: epicurus ataraxia
Kaarous Aldurald wrote:
Well, now I can be sure he was lying when he claimed to have tried Faction Warfare for himself.

If you spend more than a month actively in faction warfare and you don't realize that about a quarter of the militia are bots, then you're blind.


Ah, such deductive talents, If I do not agree with you I must be lying, where have we heard that "wisdom" before?

Well my dear Karrous, as you so clearly have drawn inspiration from the language and disinformation methodology of pograms and purges, report them, excise their existence, purge the plague from the world.

But have you considered the possibility that they just might be players who have some how just managed to stay awake?

So it is more an implementation of kill them all and let God decide?
You do not want to implement in game Genocide against the wrong target do you?

But, I usually hear from you "Eve would be better off without them", again where have I heard that before in the real world, and what did it lead to? Within our lifetime as well. seems we are doomed to live with this curse.
Do you really not realise what you are saying,what you are espousing?

Every horrific action against other races, religions, colours, ethicities or tribes, begins with the statement "we would be better off without them" and you have not realised yet why people sometimes get upset with such posters? And disagree? Well we just must be lying.......

But if you decide to ignore all this, and dismiss it as just a rant, well you are not listening hard enough
Moving on.......

I agree that faction warfare sucks, fiddling with the minor mechanics to make life even less pleasant and blaming bots is not going to fix it however, you are just breaking it more.

Ps, I never thought I would see the day that you suggested, remove local? Wow, but good idea, that would help with the Bot problem in null, that does exist, in those quiet places that people rarely go, well more everywhere in null really, but more there.

Hmm but there again if no local we will not know if they are there. Hmm and they probably use local to warp off when people come in. Quite a quandary.

If you can't see a bot is it sort of in a state of potential existence, like Schrödinger's catbot?Big smile

So, I guess more AFK cloaking would be the answer, that will stop those meddling bots for sure!Shocked


It might annoy a few though, so very brave to suggest it.

There is one EvE. Many people. Many lifestyles. WE are EvE