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Player Features and Ideas Discussion

 
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Armor/shield hardeners kept active thru warps/jumping systems

Author
Asinar
The Hotdog
#1 - 2014-08-10 19:45:47 UTC
Is it possible to introduce this? Shield and armor hardeners would stay active thru warps/jumping gates etc until I turn them off?
I don't see the big point in not allowing it.

First, it shouldn't break stealth at gates. Second, it should be optional and not enabled by default (I bet theres people who wouldn't want it for various reasons, cap usage etc)

This should only cover tank-modules like DCU, active hardeners, nothing else.


The way I see it is these are like buffs. Hardeners etc. Only in MMOs buffs are active even if you transition to another area/continent or whatever. You don't have to rebuff every time.
Ralph King-Griffin
New Eden Tech Support
#2 - 2014-08-10 19:53:52 UTC
Nope, dcu you might have a point but not the active hardeners.
Daoden
The Scope
Gallente Federation
#3 - 2014-08-10 20:06:32 UTC
The only way they could do this is by dropping the cloak on gate which most players would not go for. Id rather them make the gate cloak break when you attempt to target or online a module, so annoying when someone gets away cause your cloak gave them 1 second longer to warp.
Jason Pareka
Hedion University
Amarr Empire
#4 - 2014-08-10 21:48:47 UTC
Ralph King-Griffin wrote:
Nope, dcu you might have a point but not the active hardeners.



wasn't there a plan to make DCU passive anyway (that would be nice) i think it was just b4 rubicon
Zan Shiro
Doomheim
#5 - 2014-08-10 22:06:42 UTC
fit passive resists and you have what you want. While lower resists, they are always on. CCP already gives few reasons to run passives currently, having actives always on would be one more nail in the coffin. The cap savings to be cap stable is arguable as with max engineering I can get cap stable with actives most times. Vamp proof is nice but...if neuted to the point you lose active resists you are probably losing prop mod to be slower. And if amarr or gallente the brownouts are taking away your guns more often. Put another....under heavy neut/nos you are in a bad spot already and resists still in place is not the greatest of silver linings. Outside of pve anyway, pve rats are dumb and don't press the advantage hence why passive rattler does well in level 5.



Or scout other side of gate/d-scan the outbound to see how hot it is and if potential disco ballers are there.
Celthric Kanerian
Viziam
Amarr Empire
#6 - 2014-08-10 22:59:22 UTC
Something tells me that you don't understand the science behind stargates and warping...
Asinar
The Hotdog
#7 - 2014-08-11 02:34:37 UTC
Zan Shiro wrote:
fit passive resists and you have what you want. While lower resists, they are always on. CCP already gives few reasons to run passives currently, having actives always on would be one more nail in the coffin. The cap savings to be cap stable is arguable as with max engineering I can get cap stable with actives most times. Vamp proof is nice but...if neuted to the point you lose active resists you are probably losing prop mod to be slower. And if amarr or gallente the brownouts are taking away your guns more often. Put another....under heavy neut/nos you are in a bad spot already and resists still in place is not the greatest of silver linings. Outside of pve anyway, pve rats are dumb and don't press the advantage hence why passive rattler does well in level 5.



Or scout other side of gate/d-scan the outbound to see how hot it is and if potential disco ballers are there.


I was thinking for PVE primarily, maybe even hisec-only.

Because the tech in hisec is so much better than in low/null :P

It's the comfy elite who rules in hisec...
Kaarous Aldurald
Black Hydra Consortium.
#8 - 2014-08-11 02:38:47 UTC
Asinar wrote:

I don't see the big point in not allowing it.


Wow.

You don't see the problem, at all, with enormously buffing afk gameplay and autopilot?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Athryn Bellee
School of Applied Knowledge
Caldari State
#9 - 2014-08-11 03:17:30 UTC
Hardeners do stay active during warp, just not after you land on the other side of the gate.