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Remove Medical Clones

Author
Sen Cate
Viziam
Amarr Empire
#1 - 2014-08-10 07:48:56 UTC
Please consider removing medical clones from game.

You lose a shiny ship, a bunch of implants, you are going to fly halfway across the galaxy via picking up a new ship/implants to get back to where you were yet you have to remember to buy a new clone or risk losing a bunch of skill points. For high sp characters these costs are not insignificant.

I feel that this medical clone micromanagement adds nothing to the game and if anything detracts from risky PvP behaviour, especially by high sp characters.
Swiftstrike1
Swiftstrike Incorporated
#2 - 2014-08-10 08:57:10 UTC
Agreed. This is not a fun game mechanic. +1

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

Ralph King-Griffin
New Eden Tech Support
#3 - 2014-08-10 08:58:42 UTC
which level 5 did you lose?
Linus Gorp
Ministry of Propaganda and Morale
#4 - 2014-08-10 09:09:21 UTC
No.

When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.

Pelorios
Absolute Order XVI
Absolute Honor
#5 - 2014-08-10 10:56:32 UTC
if you mean, you can never lose any SP when dying, sure why not.

As you say, its a bit excessive given that you have to replace implants & ship & modules, the medical clone is only a fraction of that, its becoming an nuisance.

Much like the Learning skills were ...learning to learn!!?? glad they realized and took them out

The point of the game is to be different. Not a robot.

Stuff that is absolutely necessary with no variety should be taken off. You grind to get something that you want not something that you need.

In fact what they should do regularly in this game is make a list of stuff that *everybody* has and does and consider providing for them if not automatically at no cost, a lot cheaper and easier.

I would dare say that what you said holds for attribute-only implants too, i mean, come on, what respectable char doesn't get at least 5 x +3 impants. So whats the point?

Ok given the current ingame cost structure if you removed attribute implants it would become too cheap. But they could consider doing that and bump other stuff up instead in the future


Samillian
Angry Mustellid
#6 - 2014-08-10 11:12:29 UTC  |  Edited by: Samillian
Not supported.

What is next on your list? Re-spawn points in-system and the automatic replacement of any implants?

The inconvenience of replacing implants and upgrading your clone is part of the gamble when you go into combat. The more you remove such things from the game more pointless you make PvP and the more of its edge you remove. In short while you seek to encourage riskier behaviour (no bad thing) your method would make that behaviour inherently less risky.

Plus let us be honest here it doesn't take much to set your medical clone up near to your current centre of activity or to remember to upgrade if your unlucky.

NBSI shall be the whole of the Law

Pelorios
Absolute Order XVI
Absolute Honor
#7 - 2014-08-10 12:27:31 UTC
Samillian wrote:
Not supported.
The more you remove such things from the game more pointless you make PvP and the more of its edge you remove.


I don't see how you remove from the edge of PVP by having an extra step at the station where you spawn which costs a lousy 10mil isk when you have to dish out 150mil + for implants and ship.

How exciting or challenging something is, is not (only) measured by how much isk it costs when you lose.

Samillian wrote:
Plus let us be honest here it doesn't take much to set your medical clone up near to your current centre of activity or to remember to upgrade if your unlucky.

agreed (although upgrading is a bit trickier-do we still get an ingame-email when we exceed the maxSP of the medical clones?)
Dave stark
#8 - 2014-08-10 14:42:32 UTC
also learning implants.

the skill system should be totally separate from everything else.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#9 - 2014-08-10 17:09:08 UTC
There are a lot of mechanics and mechanisms that are like the human appendix, there is no real need for it, but it is painful to cut out.

I would welcome the wholesale removal of quite a few mechanics that have outlived their usefulness, Thank God learning skills went!

We must be aware of just how deeply some of these are imbedded in the game structure, and those that wrote them are either no longer with CCP or probably can't even remember what they had to do to put them in in the first place.

I am pretty certain the first line of code in the eve universe contains "beware, here be dragons"

I hope that CCP consider all these ideas and mechanics when they go through the next major code change, there are many we would all be better off with without.

There is one EvE. Many people. Many lifestyles. WE are EvE

Athryn Bellee
School of Applied Knowledge
Caldari State
#10 - 2014-08-10 17:17:59 UTC
Not supported. It is easy to remember to upgrade your clone, the medical button even flashes when you wake up in station. The character sheet shows if your current clone is adequate for your skillpoints, and if you click the medical button it shows you how many skills points you currently have.
afkalt
Republic Military School
Minmatar Republic
#11 - 2014-08-10 17:22:16 UTC
So apparently a lot of people need to fight in null more often. People already use minimal/nil implants as pod loss is basically a certainty and after losing a few 30m+ pods and soon it starts getting into "not insignificant" money.

They've already cut costs, further would be nice.
Amerilia
Zansha Industries
#12 - 2014-08-10 19:22:36 UTC
Medical clones is a nice example of bad complexity.

You'll never want to not have a medical clone, so why make you buy one.

Loss of implants can be plenty devastating and actually has an effect on the market.

Medical Clones are just a meaningless isk sink.
Samantha Floyd
Doomheim
#13 - 2014-08-10 20:38:38 UTC
It should not be removed but it should be automatic.

When you lose a clone it extracts the ISK from your wallet automatically and places you in a proper clone.

If you lack the ISK, you are stuck in an alpha clone. Once you have enough ISK, you can go to a station and update the clone like you can now.
Jur Tissant
Garoun Investment Bank
Gallente Federation
#14 - 2014-08-10 20:43:34 UTC
It does seem a little excessive to punish someone with weeks/months of training because they forgot to drop a few million ISK after they got podded. I mean, who is benefiting from the ISK cost anyways? All it seems to do is discourage PVP and getting into dangerous situations.
Athryn Bellee
School of Applied Knowledge
Caldari State
#15 - 2014-08-10 20:48:00 UTC
Jur Tissant wrote:
It does seem a little excessive to punish someone with weeks/months of training because they forgot to drop a few million ISK after they got podded. I mean, who is benefiting from the ISK cost anyways? All it seems to do is discourage PVP and getting into dangerous situations.


You don't hit a 1m isk clone until 25m sp and that's not possible until about a year or so I think. Clones don't hit eight figures until 92m sp either.
Tabyll Altol
Viziam
Amarr Empire
#16 - 2014-08-10 21:23:01 UTC
Twisted nice what did you loose.

btw not supported.

-1
GreenSeed
#17 - 2014-08-10 21:31:02 UTC
Jump clones, medical clones, learning implants. those things are terrible for the game, its an ISK sink placed in the worst place imaginable. there's NO argument against the removal of medical clones other than "there are other more pressing matters". the only arguments i see here are "it shouldn't be removed because eve is hard and clicking 3 times before undocking is what makes the game hard." and "whats next, making ships free?"

one argument is not really an argument, its just an old lady afraid of change, and the other argument is a ridiculous exaggeration of the implications of such change.

the idea of medical clones was to create risk, when in reality all it does is either make the risk so high that taking it would be irrational, or simply makes the risk so calculated that when the pod loss finally occurs no implants are lost, and no SP is lost either because you had the clone and better yet, you take the pod Express to a station where you already expected to get spawned with an active bridge waiting to take you back. the point is, its either absolute risk, or no risk at all.

the idea of being taxed to play the game is ridiculous. and arguing "well i don't lose clones" is stupid, you don't lose them because you are on the wining side, you are so imbedded on the eve mentality of only engaging on a fight when you are sure of winning it that you don't see the negative effect of game mechanics that make that rationale possible.

removing unnecessary punishments on failure, increases the odds of people trying to succeed. that's why countries have bankruptcy laws. and if we remove them who knows, maybe you will start losing clones instead of fighting against the brave/irrational few that dare to undock and fight when all odds are stacked against them.

and no, "free ships" in no way follows "removing Medical Clones", that's a captious leap of reasoning and one i would expect people avoiding outside of terrible forums like GD.
Sentamon
Imperial Academy
Amarr Empire
#18 - 2014-08-10 21:31:38 UTC
When you PvP from the start, getting a clone become second nature.

When you've carebeared it up till you have tons of SP, yeah I can see how you make that mistake ... and you deserve it.

What skill was it? Capitals V?

~ Professional Forum Alt  ~

Christopher Mabata
Northern Accounts and Systems
#19 - 2014-08-10 21:36:08 UTC
I've lost 5 ALvl 5 skills from un-updated clones Including:
Carrier 5
Jump Drive Calibration 5
Capital Ships 5
Cybernetics 5
and Caldari Battleship 5

yet I still support the idea of Medical Clones, sure it sucks if you dont update them but its fun when you kill someones unupdated clone and they lose a hefty L5 skill

Keep med clones theyre working as intended

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Kaerakh
Obscure Joke Implied
#20 - 2014-08-10 22:29:30 UTC
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