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Crime & Punishment

 
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Wasted Aggression: Kill Rights

Author
Ragnar D IX
Ayn Rand Corporation
#1 - 2014-08-09 00:36:59 UTC
I am looking to acquire Kill Rights. If you have earned a Kill Right on someone because they ganked or otherwise aggressed you unlawfully, and you do not intend on using it for whatever reason, please transfer it to me, specifically. Here's whats happening with regards to kill rights:

Gankees, in their dismay and anger, are making the KR available to everyone. This is an incorrect action: 'everyone' includes the ganker's alts, friends, or corpies, too. All they will do, in the privacy of some safe room somewhere and at their leisure, is activate the KR that you made available to them.. and do nothing. The one recourse CCP gave you as a counter to getting ganked is now wasted.

Gankees, again in their dismay and anger, attach a price or cost for activating said KR. This, too, is an incorrect action. Mr. Gankee... you are not getting any of that isk, anyway, matey. If you attach a price or cost to the kill right, you are essentially forcing the person willing to do your dirty work and at their own risk... to PAY for the privilege. Help us, help you.

For some unknown reason, Kill Rights are earned but never used. I am sure that part of the reason is that the Gankee may not be a pvper, may not even be interested in doing so... but there are others out there who would like to make great use of it. If you don't intend on using your KR, consider transferring it to someone specific who will.

If you do transfer KR to someone, drop them an email and inform them of the fact... let them know who to be on the lookout for. Again.. don't be a useful idiot and charge them an activation fee in trying to do your own dirty work!
Mike Adoulin
Happys Happy Hamster Hunting Club
#2 - 2014-08-09 05:27:08 UTC
All I know is some guy tried to gank me, failed, and I made 30 million off the KR because I set it at global availability (everybody, baby) at 10 million to use, and it took three tries before somebody actually nailed him.......Cool

Everything in EVE is a trap.

And if it isn't, it's your job to make it a trap...:)

You want to know what immorality in EVE Online looks like? Look no further than Ripard "Jester" Teg.

Chribba is the Chuck Norris of EVE.

Xuixien
Solar Winds Security Solutions
#3 - 2014-08-09 05:29:03 UTC
99% of the time gankers are below -5 and KRs are meaningless anyway.

Epic Space Cat, Horsegirl, Philanthropist

Netan MalDoran
Noir.
Shadow Cartel
#4 - 2014-08-09 05:43:28 UTC
Ragnar D IX wrote:
All they will do, in the privacy of some safe room somewhere and at their leisure, is activate the KR that you made available to them.. and do nothing.


If a kill right is activated but the person isn't shot down, then the suspect flag will just expire and the KR will be once again until the 30 days are up or until it is activated and the person is destroyed during that period.

"Your security status has been lowered." - Hell yeah it was!

Falcon's truth

Darius Ormat
The Scope
Gallente Federation
#5 - 2014-08-09 09:07:12 UTC
Most gankers have low sec status and can be killed by every one in high sec anyway cant they?
Sh0plifter
Underworld Property Accounting Partnership
#6 - 2014-08-09 10:57:06 UTC
The killright system is flawed. My main currently has 30 or so people with killrights on him. My alt is around the same as well. A few have been activated but given I live in lowsec, both of them below -5. It is pointless to activate them as I can be shot by everyone in high sec anyways. I can be shot by everyone in lowsec without them receiving repercussions of the gate/station guns, even with them aggressing first.

This system is only useful if:
*The offender is above -3 and can still go in 0.7 and lower. (realistically)
*The offender has active KR and uses tags to gain Security Status.
*The offender maintains a security status to be able to stay in high sec. Which most do not.


Pretty much if the person is between a 5.1 down to a -4 and goes into a 0.5 system. Otherwise, this system is completely useless.
Milan Nantucket
Doomheim
#7 - 2014-08-09 13:18:15 UTC
Darius Ormat wrote:
Most gankers have low sec status and can be killed by every one in high sec anyway cant they?

Sort of. Once in awhile they goto a concord security station and bring the sec from -10 to 0 with the click of a button.
Ragnar D IX
Ayn Rand Corporation
#8 - 2014-08-09 16:10:22 UTC
I read your responses, many of which have valid points. However, with the advent of the Clone tags, someone with a neg sec status can regain access and fly in hi sec systems. In fact, I see this all the time in Jita. There are some who gank the trade route in and out of Jita IV-4, and once their status falls sufficiently, they simply trade tags and come back.

So, while the KR system is not perfect, it is far from useless.

I have scored several kills on gankers, using the KR's I obtain from others... most recently... a Tornado. Not 5 min later, the same dude came out in another identical Tornado and someone else popped him. There are Cats and Thrashers all over Jita that are ganking which would be ideal targets, if not for the fact that they have alts or friends manipulate the KR system with 100m isk activation. That manipulation would be negated, however, by someone who privately owned their own KR on the person.

It is true that there are many who hang out in low or null, but it is also true that there are many professional gankers who hang out in hi sec hoping to get some squishy targets, and are able to persist in hi sec bc of the tags. It is those gankers, specifically, where kill rights become useful.

Consider too, that there is a number of ppl in FW who pass thru hi sec on route to the low sec sites, who have kill rights on them as well.. many who are camping gates on the hs side...

So.. I mean.. sure .. the value of the kill rights is contextual... but so is most of EvE.. I just don't want ppl wasting them out of ignorance of the mechanic. Making the KR activation available to 'All' pretty well assures that it will be wasted... so i'm simply trying to inform people to handle them in a different manner so some use can be made of them.

Thanks for the feedback
Ragnar D IX
Ayn Rand Corporation
#9 - 2014-08-09 16:15:16 UTC  |  Edited by: Ragnar D IX
Xuixien wrote:
99% of the time gankers are below -5 and KRs are meaningless anyway.


Not true, because they can simply exchange Clone tags and buy their way back into hi sec to gank some more. So while their sec status has been repaired so they can fly in hi sec again...

The kill rights remainShocked
Christopher Mabata
Northern Accounts and Systems
#10 - 2014-08-09 19:15:33 UTC
Ragnar D IX wrote:
Xuixien wrote:
99% of the time gankers are below -5 and KRs are meaningless anyway.


Not true, because they can simply exchange Clone tags and buy their way back into hi sec to gank some more. So while their sec status has been repaired so they can fly in hi sec again...

The kill rights remainShocked


You do realize very Few gankers do actually use those tags right? They are anything but cheap and honestly its not worth the hastle since your average ganker is on grid for at max 20 seconds to perform the deed. I dont need -2 sec status to do that if im doing it at -9

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Darius Ormat
The Scope
Gallente Federation
#11 - 2014-08-09 19:19:11 UTC
Milan Nantucket wrote:
Darius Ormat wrote:
Most gankers have low sec status and can be killed by every one in high sec anyway cant they?

Sort of. Once in awhile they goto a concord security station and bring the sec from -10 to 0 with the click of a button.



OOO how much does that cost. That changes everything - Pirate
Christopher Mabata
Northern Accounts and Systems
#12 - 2014-08-09 19:21:23 UTC
Darius Ormat wrote:
Milan Nantucket wrote:
Darius Ormat wrote:
Most gankers have low sec status and can be killed by every one in high sec anyway cant they?

Sort of. Once in awhile they goto a concord security station and bring the sec from -10 to 0 with the click of a button.



OOO how much does that cost. That changes everything - Pirate


Its shy of a billion ISK to do it, i dont remember the exact ISK count though Maybe 600-800? I dont bother with it

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Ragnar D IX
Ayn Rand Corporation
#13 - 2014-08-09 19:24:42 UTC
Christopher Mabata wrote:
Ragnar D IX wrote:
Xuixien wrote:
99% of the time gankers are below -5 and KRs are meaningless anyway.


Not true, because they can simply exchange Clone tags and buy their way back into hi sec to gank some more. So while their sec status has been repaired so they can fly in hi sec again...

The kill rights remainShocked


You do realize very Few gankers do actually use those tags right? They are anything but cheap and honestly its not worth the hastle since your average ganker is on grid for at max 20 seconds to perform the deed. I dont need -2 sec status to do that if im doing it at -9


Mate, I can't speak to what you personally do. All I can tell you is, in Jita, they are all over the place... with 50m and 100m activation costs... almost all the time. I'm not sure you are the authority on qualifiers such as 'very few' ... because .. frankly.. I have seen 'quite a few'...

Tengu Grib
Caldari Provisions
Caldari State
#14 - 2014-08-09 23:17:14 UTC  |  Edited by: Tengu Grib
Ragnar D IX wrote:
Gankees, in their dismay and anger, are making the KR available to everyone. This is an incorrect action: 'everyone' includes the ganker's alts, friends, or corpies, too. All they will do, in the privacy of some safe room somewhere and at their leisure, is activate the KR that you made available to them..


This is true. I do it all the time.

Ragnar D IX wrote:
and do nothing. The one recourse CCP gave you as a counter to getting ganked is now wasted.


False, activating the killright does not get rid of it, the ganker has to actually lose a ship. (though a noobship works just fine for this)

Ragnar D IX wrote:
Gankees, again in their dismay and anger, attach a price or cost for activating said KR. This, too, is an incorrect action. Mr. Gankee... you are not getting any of that isk, anyway, matey.


Also false, the person who owns the killright gets the isk from it being activated, even if it is activated more than once.

Beyond that, I approve of this product and or service, and with the OP all the best in his hunting. I agree that killrights are an underutilized aspect of high sec mechanics, and would like to see that changed. However I do also agree with some of the previous statements that a huge percentage of killrights available are on characters with -10 sec status who actually have no intention of getting their sec status back, though certainly not all.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Ragnar D IX
Ayn Rand Corporation
#15 - 2014-08-10 18:37:10 UTC  |  Edited by: Ragnar D IX
Tengu Grib wrote:
Ragnar D IX wrote:
Gankees, in their dismay and anger, are making the KR available to everyone. This is an incorrect action: 'everyone' includes the ganker's alts, friends, or corpies, too. All they will do, in the privacy of some safe room somewhere and at their leisure, is activate the KR that you made available to them..


This is true. I do it all the time.

Ragnar D IX wrote:
and do nothing. The one recourse CCP gave you as a counter to getting ganked is now wasted.


False, activating the killright does not get rid of it, the ganker has to actually lose a ship. (though a noobship works just fine for this)

Ragnar D IX wrote:
Gankees, again in their dismay and anger, attach a price or cost for activating said KR. This, too, is an incorrect action. Mr. Gankee... you are not getting any of that isk, anyway, matey.


Also false, the person who owns the killright gets the isk from it being activated, even if it is activated more than once.

Beyond that, I approve of this product and or service, and with the OP all the best in his hunting. I agree that killrights are an underutilized aspect of high sec mechanics, and would like to see that changed. However I do also agree with some of the previous statements that a huge percentage of killrights available are on characters with -10 sec status who actually have no intention of getting their sec status back, though certainly not all.


I guess I stand corrected on the activation cost, thanks for the clarification. I do, however, still see value in kill rights. Only last night, there were no less than 4 gankers outside of Jita IV-4.. all with 50-150m isk activation costs.. one in a Nado. I'd have loved to have a KR on those guys . Thanks for the clarification...

I think there are some bugs with the system too, so I am waiting to hear back from CCP on my bug report
Christopher Mabata
Northern Accounts and Systems
#16 - 2014-08-10 19:12:02 UTC
A lot of killrights you see in jita are insurance scams, freighters undocking with billion ISK Killrights, ventures with 20m killrights, its all a ploy to make good ISK and use the system to do so. I did it once with an orca and came out 400m on top when it was dead. The honest truth is dedicated gankers 9/10 don't fix their sec status, we wear the badge of -10 as a badge of honor, it shows that we worked to get to where we did. I'll never fix my alts sec status, she'll be -10 for life. And as this toon slips down further from my tim in low sec ill be keeping it where it is, of course thats difficult when you rat as s=much as i do haha

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet