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How to fix mining?

Author
Dave Stark
#41 - 2014-08-10 11:05:14 UTC
but literally every suggestion to make mining "better", is just a horrible mini game that does nothing but make mining worse, or less profitable.

all people's solutions ever do is add more effort to an already underwhelming activity.

there doesn't need to be more training involved, the amount of SP for the mediocre and crappy rewards it currently offers is more than enough SP that you should have to waste on the activity. especially now refining skills are somewhat "needed" at V.
it's not like other activities are any different. you train to fly the ship, you train a few support skills, and you've ran out of progression there, too.

what would more ship choice do? nothing, mining is a 1 role activity. you could quite literally remove 7 of the 8 mining ships that are currently in the game and wouldn't really make a difference. all you're going to end up with if you increase the amount of mining ships is have more redundant ships in an already bloated list.
look at the prospect; the only reason it's not a complete joke is because it has a cov ops cloak. a gimmick is saving it from being a complete waste of development time.

there are more pressing issues that need addressing than adding gimmick ships to an activity few people care for.
Schmata Bastanold
In Boobiez We Trust
#42 - 2014-08-10 11:21:37 UTC
Yeah, mini game is horrible idea. I would like to see mining more as an activity based on searching for ore where both in-game and out-of-game skills come together. Maybe kind of like PI but on smaller scale with probes shot at asteroids, triangulation of best yield areas, etc. To be honest act of putting ore in your cargo should be least important part of whole process, finding ore should be the most important and time & skill & fun inducing part.

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Belesia Velorea
The Fiendish Pixies
#43 - 2014-08-10 11:24:20 UTC
I personally like the way Limit Theory does mining.

https://www.youtube.com/watch?v=e8SOZxCXokg&feature=player_detailpage#t=417

Video should start at 7 mins for the stuff on mining..
Riot Girl
You'll Cowards Don't Even Smoke Crack
#44 - 2014-08-10 11:26:04 UTC
Dave Stark wrote:
but literally every suggestion to make mining "better", is just a horrible mini game that does nothing but make mining worse, or less profitable.

all people's solutions ever do is add more effort to an already underwhelming activity.

there doesn't need to be more training involved, the amount of SP for the mediocre and crappy rewards it currently offers is more than enough SP that you should have to waste on the activity.

Sorry, what? My suggestion reduces the time investment, involves no mini-games and creates player generated content because the rewards are very valuable. Guess you missed it, I can forgive that.
Dave Stark
#45 - 2014-08-10 11:36:02 UTC  |  Edited by: Dave Stark
Riot Girl wrote:
Dave Stark wrote:
but literally every suggestion to make mining "better", is just a horrible mini game that does nothing but make mining worse, or less profitable.

all people's solutions ever do is add more effort to an already underwhelming activity.

there doesn't need to be more training involved, the amount of SP for the mediocre and crappy rewards it currently offers is more than enough SP that you should have to waste on the activity.

Sorry, what? My suggestion reduces the time investment, involves no mini-games and creates player generated content because the rewards are very valuable. Guess you missed it, I can forgive that.


what? reducing asteroid spawns and mineral costs by 100x?

doesn't change a thing. every time people whined about asteroid belts being mined out by multiboxers i'd just go less than 5j from jita and find untouched asteroid belts and call them liars and/or lazy.
not to mention in null sec the supply of ore is essentially infinite anyway.

your idea just makes high sec mining more effort as you have to move around more since there's less ore at each location, and almost hands a monopoly on ore to null sec.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#46 - 2014-08-10 11:37:42 UTC
Yeah, I didn't realise that. Cool. Now I have to go to nullsec to gank bears. +1 good idea.
Ralph King-Griffin
New Eden Tech Support
#47 - 2014-08-10 11:43:02 UTC
Mira Robinson wrote:
As a career miner who has unsubbed due to boredom four times,

this made me chuckle.
Bel Tika
Sebiestor Tribe
Minmatar Republic
#48 - 2014-08-10 11:46:28 UTC
Maybe we shouldnt add more ships for pvp then or mission running, lets get rid of everything apart from 1 choice from each they all do the same thing at the end of the day so there all useless.

Just because there is a argument against an idea means nothing, none of us are developers there just ideas, suggestions to spice or life in eve abit more.

I dont know the answer i said that before, but it is a role that deserves a look over as much as anything else in the game does, adding more choices to a role someone has picked as a career is never a bad idea, if so few do it why do i see empty belt after empty belt in every system after system i fly through? you saying thats the work of a couple of ppl?

Your likes an dislikes on the subject are immaterial, ppl enjoy it, ppl do it and for that reason alone it deserves the developers time to improve it as much as pvp does, mission running and everything else.

Sov mechanics do not interest me in the slightest, should they not be looked at because i do not care for them? ofc not, there are ppl who do an they deserve for that mechanic to be fixed an looked at just like miners deserve there gameplay to be looked at an enhanced upon if it can be done.

PPL enjoy running missions/mining/pvp/industry, everything eve offers, saying one is less relevant to the other an deserves nothing is just plain stupidity, everything is relevant to each other in eve an all deserve to be looked at an enhanced for all our benefits but Eve's as a game more

I choose mining/industry on this character because i enjoy "crafting" in a mmo, i love being self sufficient, having a big part of my gameplay as you put it narrowed right down to one hop then done, is a joke, atleast when you pick combat you have a ship ton of skills an ships to choose for all kinds of different gameplay, maybe it is time CCP actually changed the gameplay of mining, as i said i dont know i aint no dev an a sure as hell aint the brightest cookie either, all im saying is some more options in there for ppl who mine aint a bad thing.

What bought cruiser sized prospect hull? even a BS sized hull? your answer will be no need, my answer CCP makes a need

They brought out the SOE ships and them coupled with the ghost sites perked my interest to do exploring, how could they not do something similar for mining? how can they not make a ship that has say bonuses to mining but also to say a weapon type? why cant a miner have a hybrid ship like you see for exploration?

Noobie questions because well im a noob, but there genuine, why not bring hybrid mining ships out that encourage engagament
Dave Stark
#49 - 2014-08-10 11:53:19 UTC
Riot Girl wrote:
Yeah, I didn't realise that. Cool. Now I have to go to nullsec to gank bears. +1 good idea.


pretty sure there are like 7, or 9 anoms in an active null sec system. each respawns after 15 mins.... good luck clearing all of them before the first respawns. hence, essentially infinite.

it's probably the only thing nullsec mining has going for it, mind you.
Dave Stark
#50 - 2014-08-10 11:59:11 UTC  |  Edited by: Dave Stark
Bel Tika wrote:
Noobie questions because well im a noob, but there genuine, why not bring hybrid mining ships out that encourage engagament


*points at the skiff*

oh right, yes and more seriously. because if you're looking for an engagement you wouldn't be in a mining ship to start with.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#51 - 2014-08-10 12:02:04 UTC
Dave Stark wrote:
Riot Girl wrote:
Yeah, I didn't realise that. Cool. Now I have to go to nullsec to gank bears. +1 good idea.


pretty sure there are like 7, or 9 anoms in an active null sec system. each respawns after 15 mins.... good luck clearing all of them before the first respawns. hence, essentially infinite.

it's probably the only thing nullsec mining has going for it, mind you.


Please keep in mind the part where I mentioned mineral resources should be reduced by 99% or some other mathematical figure I don't have the patience to understand. That would also translate to the amount of anoms/asteroids available to be mined.
Dave Stark
#52 - 2014-08-10 12:03:22 UTC
Riot Girl wrote:
Dave Stark wrote:
Riot Girl wrote:
Yeah, I didn't realise that. Cool. Now I have to go to nullsec to gank bears. +1 good idea.


pretty sure there are like 7, or 9 anoms in an active null sec system. each respawns after 15 mins.... good luck clearing all of them before the first respawns. hence, essentially infinite.

it's probably the only thing nullsec mining has going for it, mind you.


Please keep in mind the part where I mentioned mineral resources should be reduced by 99% or some other mathematical figure I don't have the patience to understand. That would also translate to the amount of anoms/asteroids available to be mined.


yeah, even with a lot less in them, they respawn every 15 mins. unless you can clear a whole anom in what... 2-3 mins? which is 1 cycle. it's still 'infinite'.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#53 - 2014-08-10 12:05:43 UTC
Dave Stark. CCP have the technology. It can be adjusted to accommodate.
Dave Stark
#54 - 2014-08-10 12:09:05 UTC
Riot Girl wrote:
Dave Stark. CCP have the technology. It can be adjusted to accommodate.


yes, but we're discussing your idea. which still doesn't change anything than making mining more hassle.
Schmata Bastanold
In Boobiez We Trust
#55 - 2014-08-10 12:09:59 UTC  |  Edited by: Schmata Bastanold
Dave, keep in mind people posting "reduce amount of ore by X will solve everything" ideas don't know which side strip miner fires :) Their ideas for mining are as good as mine would be for industry.

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Riot Girl
You'll Cowards Don't Even Smoke Crack
#56 - 2014-08-10 12:14:58 UTC
Dave Stark wrote:
Riot Girl wrote:
Dave Stark. CCP have the technology. It can be adjusted to accommodate.


yes, but we're discussing your idea. which still doesn't change anything than making mining more hassle.

Of course it makes mining more hassle. That's the point.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#57 - 2014-08-10 12:16:52 UTC  |  Edited by: Riot Girl
Ugh, **** it. I'm just gonna ditch all my ships and get a retriever. See you in the belts, guys.

Edit; sorry let me get my point across. You guys used to be cool, now you both sound like carebears and I don't know what happened to you both.
Dave Stark
#58 - 2014-08-10 12:23:11 UTC
Riot Girl wrote:
Dave Stark wrote:
Riot Girl wrote:
Dave Stark. CCP have the technology. It can be adjusted to accommodate.


yes, but we're discussing your idea. which still doesn't change anything than making mining more hassle.

Of course it makes mining more hassle. That's the point.


so you've increased the effort, reduced the reward... and that's the fix to the problem if it being "boring"? to make it more boring and less fun?
Riot Girl
You'll Cowards Don't Even Smoke Crack
#59 - 2014-08-10 12:27:40 UTC
It's nothing personal and I don't hate miners just for the sake of hating miners. I want mining to be a viable and respectable occupation. I want it to require some thought. I want it to require some effort and I want miners to be rewarded for those efforts. I even want to mine myself but I won't do it while that occupation lays in its current format.

I don't think miners should be wrapped in cotton wool and I don't think mining should be a playstyle for the lazy. I want it to be rewarding.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#60 - 2014-08-10 12:29:23 UTC
And yeah, that does mean possibly wiping out the current mining meta and rebalancing all mining ships so they become technological stealth machines, w/e.