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How to fix mining?

Author
Arcelian
0nus
#21 - 2014-08-10 07:10:02 UTC
Lots of folks have come up with good ideas, Abrazzar had one somewhere in the F&I forum, best I've seen so far.

But I have my doubts, considering mining being the back bone of the eve economy, any changes that make mining more difficult could make everything more expensive.... takes some serious planning in CCP's part to get it right.

If you ramp up mining difficulty/make it more interactive significantly, all those mining alts will unsub... CCP doesn't want that. All mineral prices will sky-rocket... most players don't want that either.

There's a fine line to walk here, there's plenty of reasons why mining hasn't been touched, because any change made to it affects the entirety of eve.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#22 - 2014-08-10 07:12:28 UTC
Arcelian wrote:
could make everything more expensive....

Literally meaningless.

Edit; sorry, don't mean to be an ass.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#23 - 2014-08-10 07:13:52 UTC
Arcelian wrote:
all those mining alts will unsub

Probably the larger issue in this case.
Sara Tosa
School of Applied Knowledge
Caldari State
#24 - 2014-08-10 07:17:39 UTC  |  Edited by: Sara Tosa
to ccp view miners should just be easy targets and easy content for bored gankers (see the change in mining anomalies if you think differently), if you dont see yourself as such just stop mining.
Arcelian
0nus
#25 - 2014-08-10 07:25:11 UTC  |  Edited by: Arcelian
Riot Girl wrote:
Arcelian wrote:
could make everything more expensive....

Literally meaningless.

Edit; sorry, don't mean to be an ass.


I'd have to disagree, if mineral prices increase, indeed, everything gets more expensive.

Think about it. Even with the Crius reprocessing/industry changes, there's been an uproar. Imagine the TEARS and impact if mining actually took some attention and intellect.

Actually, the more I think about it, this would be great.

EDIT: It's ok to be an ass, I'm pretty well hardened to it at this point. Smile
Cancel Align NOW
Royal Amarr Institute
Amarr Empire
#26 - 2014-08-10 07:40:34 UTC
1. Remove the +5% and +10% ores
2. Introduce a mini game with the same structure as exploration sites:
2a. goal of mini game is to find extra concentrated ore. Increased difficulty could mean increased concentration
2b. game could include the following obstacles (defensive subsystems)
- npc rat spawning
- mining laser deactivation with cycle loss
- mining crystal % reduction
2c. game could include the following bonuses (utilities)
- npc rat despawning
- mining laser cycle acceleration
- mining crystal % boost
2d. the core provides a % concentration of yield boost to ore mined in the last x cycles
Riot Girl
You'll Cowards Don't Even Smoke Crack
#27 - 2014-08-10 07:46:54 UTC
The value of ISK is meaningless because the market will adjust to accommodate the consumers. It could result in consumers consuming less, but that's just how the meta works.
Dave Stark
#28 - 2014-08-10 09:41:40 UTC
Mira Robinson wrote:
This is open discussion.

not really. mining isn't broken.
Bel Tika
Sebiestor Tribe
Minmatar Republic
#29 - 2014-08-10 10:16:39 UTC
i'd be happy just with a longer training option

i've no really thought this through as you will soon notice lol but is there any specific reasons not to have a T3 mining vessel? introduce mining subsystems etc
Riot Girl
You'll Cowards Don't Even Smoke Crack
#30 - 2014-08-10 10:26:51 UTC
Bel Tika wrote:
i'd be happy just with a longer training option

i've no really thought this through as you will soon notice lol but is there any specific reasons not to have a T3 mining vessel? introduce mining subsystems etc

Yeah, it would kind of give combat-focused players an unfair edge against pure industrialist/miner types.
Dave Stark
#31 - 2014-08-10 10:29:00 UTC
Bel Tika wrote:
i'd be happy just with a longer training option

i've no really thought this through as you will soon notice lol but is there any specific reasons not to have a T3 mining vessel? introduce mining subsystems etc


probably because there's no role for them to fill.

the current 10 ships fill every role in a mining fleet, more than adequately.
shimiku
Zircron Industries
#32 - 2014-08-10 10:34:12 UTC
Ye kill multiboxing
Dave Stark
#33 - 2014-08-10 10:35:29 UTC
shimiku wrote:
Ye kill multiboxing


the only way to do that is by banning people from having more than 1 account per person.

that'll have an interesting affect on super pilots.
Schmata Bastanold
In Boobiez We Trust
#34 - 2014-08-10 10:36:17 UTC
Dave Stark wrote:
Mira Robinson wrote:
This is open discussion.

not really. mining isn't broken.


True, it's not broken it's just plain boring unless you engage in ACTIVE and EFFICIENT multiboxing. Keeping up with few hulks simultaneously mining and filling their or orca's cargo is definitely not AFK kind of thing. But single miner? Oh my god, can somebody please gank me to break this nauseating snooze fest?

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Nevyn Auscent
Broke Sauce
#35 - 2014-08-10 10:40:01 UTC
Except ISboxer makes any number of hulks just as easy to manage in null, since the rocks don't pop instantly.
Dave Stark
#36 - 2014-08-10 10:40:38 UTC
Schmata Bastanold wrote:
Dave Stark wrote:
Mira Robinson wrote:
This is open discussion.

not really. mining isn't broken.


True, it's not broken it's just plain boring unless you engage in ACTIVE and EFFICIENT multiboxing. Keeping up with few hulks simultaneously mining and filling their or orca's cargo is definitely not AFK kind of thing. But single miner? Oh my god, can somebody please gank me to break this nauseating snooze fest?


so is missioning.
so is practically every activity in eve.

until about a year ago, i was a miner. i stopped when odyssey came out, or there abouts.
i've tried incursions, and i've tried missions, as alternate sources of income.

know what all 3 activities had in common? i literally glanced at my screen once in a while and hit f1 while watching netflix/films i may or may not have illegally downloaded.

know what the differences were? shooting red crosses was better isk/hour.
Schmata Bastanold
In Boobiez We Trust
#37 - 2014-08-10 10:44:24 UTC
Out of curiosity what kind of amounts of ore null rocks have? For example veldspar, biggest I saw in hisec had 80k-ish units in them but most of them have 40-70k.

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Schmata Bastanold
In Boobiez We Trust
#38 - 2014-08-10 10:49:28 UTC
Dave Stark wrote:
know what the differences were? shooting red crosses was better isk/hour.


That is also true and I never said otherwise. Mining is lowest ISK/h no matter how you dice and slice it. But it isn't a reason to keep it sooooooo mind numbing. Or other "carebearing" activities for that matter :)

Now, somebody please tell me it's not worth devs time so we could call this thread complete :)

Invalid signature format

Dave Stark
#39 - 2014-08-10 10:51:26 UTC  |  Edited by: Dave Stark
Schmata Bastanold wrote:
Dave Stark wrote:
know what the differences were? shooting red crosses was better isk/hour.


That is also true and I never said otherwise. Mining is lowest ISK/h no matter how you dice and slice it. But it isn't a reason to keep it sooooooo mind numbing. Or other "carebearing" activities for that matter :)

Now, somebody please tell me it's not worth devs time so we could call this thread complete :)


it's not worth the dev's time making those activities worse.
Bel Tika
Sebiestor Tribe
Minmatar Republic
#40 - 2014-08-10 10:57:28 UTC
It is worth making them better, because every path you can take in eve is a viable path no matter how few or how many enjoy it, it is all viable, how they go about making mining more enjoyable for ppl i dont know, my only gripe with it is as i said the relatively small training time compaired to every other option, venture - barge - exhumer - done if your solo add orca in there if not, for me there needs to be more ship choice an i guess the prospect is a nice start

I suppose it all depends on Seagull's "vision" of how she wants eve