These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
Previous page12
 

Mines

Author
Christopher Tsutola
State Navy
#21 - 2014-08-05 13:21:54 UTC
Bombs are targeted they are just not guided and they go 30km in the direction you point them not 15km 3km x 10 sec flight time is 30km
Altirius Saldiaro
Doomheim
#22 - 2014-08-05 14:06:11 UTC
Captain StringfellowHawk wrote:
Aversun wrote:
I still have a anaconda mine blueprint.
laying a minefild would be tedious, unless it came with presets like probe scanning does. also matter of ownership. could have standard layers where doing so in high sec might get you shot, to covert ops layers for the sneaks


I thought they removed the Anaconda BP's back in '12?


I still have all of mine.
Alia Ravenswing
DARK HAT
#23 - 2014-08-09 17:39:06 UTC
Mai 'Talon' Motsu wrote:
Mines are to indiscriminate. i would like to see them come in as a special type of drone. that you can control to suicide into ships.


they already have that, it's called drones. it requires a pilot to be online, and if they are going to do that, they might as well just sit there cloaked in a stealth bomber.
Alia Ravenswing
DARK HAT
#24 - 2014-08-09 17:40:57 UTC
Captain StringfellowHawk wrote:
With the Numerous Server improvements over the years that have occurred, how we can have larger and larger amounts of players in systems for fights, I think it's time to reintroduce the Mines to eve. With a few changes to the old Mine setups like Making them Expire after X amount of time and limits to how close they can be to each other I think this would be an interesting strategic weapon to bring back to EVE.

Have them as unforgiving as Bombs and Smartbombs with high DPS and maybe a more friendly version thats Lower DPS but won't trigger on Blues. Eitherway I think bringing back Mines would be interesting Especially in bottleneck systems in null and Lowsec systems.



I would at least like to see WARP MINES. If a ship warps through a specific path laid with mines, those mines will detonate on a ship as it warps through it.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#25 - 2014-08-09 22:21:10 UTC  |  Edited by: epicurus ataraxia
If you introduce mines you need to have a counter.
A minesweeper boat for example.

So now you have an absentee weapons system requiring an active player to counter them.
The active player is able to be shot.
The absentee mine layer is long gone.
So you need to increase the risk while laying mines to the same overall level of risk as the minesweeper character has.
Theres also the luck Vs skill Vs random number generator issue.
This is just the start of the long road you have to go down to even begin to balance them it will go on and on

And what exciting and wonderful gameplay do we get from the vast amount of developer time and effort?


Whee thingz go boom!

And you are not even there to see it, it is as valuable as an auto killboard populating module.

Really sorry if that sounds hard but there are really good reasons why they were taken out other than server load.
Or maybe CCP just didn't like them, and didn't need a reason.
Hamsters have feelings too.

There is one EvE. Many people. Many lifestyles. WE are EvE

Samantha Floyd
Doomheim
#26 - 2014-08-10 21:04:49 UTC
Fer'isam K'ahn wrote:
Aren't mines something like a deconstructive element to the game ? I mean I like the concept thinking small and direct, but doesn't it just lead to abuse and exploits with big blocks or organizations digging in systems and privatizing everything more then it already is ? 50 bubbles on a gate .. which solo pilot or small gang does still bother to roam there - then add mines and the game comes to a standstill.

Just imagine every gate camped with a dozen and more bubbles and 30 SB waiting with bombs already on the way, which is what a mine concept might bring.

Until a reasonable concept comes up that works in favor of the game and not against it and not just for the LoLs, I'll say 'No' to mines.

-1 until then.

Those are some valid concerns.

Perhaps they would not be deployable within 20km of a stargate or a station.
They should be banned in high-sec too. We don't need newbies being bombed each time they warp to an exploration site.
Daichi Yamato
Jabbersnarks and Wonderglass
#27 - 2014-08-10 22:19:11 UTC
mines dont sound at all fun.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Previous page12