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pyfa 1.15.0 (Vanguard)

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Author
ShadowandLight
Trigger Happy Capsuleers
#521 - 2014-07-30 06:05:28 UTC
could pos modules be added to PYFA? I would love to do theory crafting with them!
Slummin
0 percent tax rate
#522 - 2014-07-30 18:39:32 UTC
Pyfa on OSX can fetch all the characters on my account, but cannot fetch any of their skills.


Vitality can pull everything using the same API, so the API shouldn't be an issue, unless there are problems with full API keys and Pyfa.

I have also used a Character Sheet specific API: It can fetch characters but not fetch any of their skills.

After doing this, if you close the Character Editor window, it will not open again until you restart the program.

I am on osx and mavericks, latest version.
Sable Blitzmann
24th Imperial Crusade
Amarr Empire
#523 - 2014-07-30 20:20:37 UTC
ShadowandLight wrote:
could pos modules be added to PYFA? I would love to do theory crafting with them!


This almost definitely will not happen, at least anytime soon. It would be nice to be able to, say, project a POS gun onto your ship, but pyfa was not designed for something like that.

Slummin wrote:
Pyfa on OSX can fetch all the characters on my account, but cannot fetch any of their skills.


Vitality can pull everything using the same API, so the API shouldn't be an issue, unless there are problems with full API keys and Pyfa.

I have also used a Character Sheet specific API: It can fetch characters but not fetch any of their skills.

After doing this, if you close the Character Editor window, it will not open again until you restart the program.

I am on osx and mavericks, latest version.


This sounds like this:
https://github.com/DarkFenX/Pyfa/issues/145

Basically, it's CCPs issue with their fumble of the Drone Avionics skill. As we can (usually) trust the EVE API, pyfa doesn't check for duplicate skills, and thus an IntegrityError SQL exception happens.

Check your API and see if it containing the skill twice. If so, that's the issue, and should be fixed by CCP :soon:
Lothras Andastar
Garoun Investment Bank
Gallente Federation
#524 - 2014-08-03 18:36:42 UTC
It would be nice if the drone bay had an ISK cost column right after the speed similar to how modules do. Augmented Drones are pricey! :3

Because the Legacy Code has too much Psssssssssssssssh, nothing will ever get fixed until CCP stop wasting money on failed sparkle MMOs and instead rewrite the entire backend of EvE from scratch.

Jack Sly
Slackers United
#525 - 2014-08-05 17:11:13 UTC
When I boot up my computer PYFA.exe disappears. I have it listed as exempted in all anti virus/malware programs.
Any Ideas?
Marcus Gord
Caldari Provisions
Caldari State
#526 - 2014-08-06 11:41:36 UTC
i had Pyfa v1.3.0 refusing to run since yesterday, even removing, redownloading and reinstalling fresh didn't work.

i also can't get my fits out of the program to use in another fitting program because i have no idea where they are.

i wasn't getting an error message from Pyfa when trying to run, it would just crash in the background and windows picked up on it, which is how i know.

In a few moments you will have an experience that will seem completely real. It will be the result of your subconscious fears transformed to your conscious awareness.

http://i.imgur.com/LM2NKUf.png

Sable Blitzmann
24th Imperial Crusade
Amarr Empire
#527 - 2014-08-06 13:31:49 UTC
Marcus Gord wrote:
i had Pyfa v1.3.0 refusing to run since yesterday, even removing, redownloading and reinstalling fresh didn't work.

i also can't get my fits out of the program to use in another fitting program because i have no idea where they are.

i wasn't getting an error message from Pyfa when trying to run, it would just crash in the background and windows picked up on it, which is how i know.


Is windows giving you a pop up with more information? It might be related to this: https://github.com/DarkFenX/Pyfa/wiki/APPCRASH-sqlalchemy-.pyd-files

If you are going to try to remove that file, please back it up somewhere first. If that doesn't fix the issue, restore the file.

Also, try to use the .zip file instead of the installer and see if that helps.

The fits are stored in a SQLite database in ~/.pyfa/. It isn't easy to get your fits from it.
Artamis Kane
Caldari Provisions
Caldari State
#528 - 2014-08-07 08:41:22 UTC
Capital Core Defence Operational Solidifier I rig does not affect the Capital Shield Boost or the Capital Neutron Saturation Injector modules at least on Carriers. Neither on the tank description in the Recharge Rates tab nor does it appear in the 'Affected By' tab in the Item Info box.
NightmareX
Dreddit
Test Alliance Please Ignore
#529 - 2014-08-07 18:17:47 UTC
As the new version of PYFA is out, maybe it's an idea to update the name to the topic to reflect the new version Big smile?

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Sable Blitzmann
24th Imperial Crusade
Amarr Empire
#530 - 2014-08-07 21:22:22 UTC
NightmareX wrote:
As the new version of PYFA is out, maybe it's an idea to update the name to the topic to reflect the new version Big smile?


Yeah, I poked Kadesh about that. He's busy with AT stuff. Probably will be updated with the next release for Hyperion
NightmareX
Dreddit
Test Alliance Please Ignore
#531 - 2014-08-07 21:57:48 UTC  |  Edited by: NightmareX
Sable Blitzmann wrote:
NightmareX wrote:
As the new version of PYFA is out, maybe it's an idea to update the name to the topic to reflect the new version Big smile?


Yeah, I poked Kadesh about that. He's busy with AT stuff. Probably will be updated with the next release for Hyperion

Alrighty thenBig smile

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

Sable Blitzmann
24th Imperial Crusade
Amarr Empire
#532 - 2014-08-08 14:22:53 UTC
Artamis Kane wrote:
Capital Core Defence Operational Solidifier I rig does not affect the Capital Shield Boost or the Capital Neutron Saturation Injector modules at least on Carriers. Neither on the tank description in the Recharge Rates tab nor does it appear in the 'Affected By' tab in the Item Info box.


Fixed https://github.com/DarkFenX/Pyfa/issues/151
Sable Blitzmann
24th Imperial Crusade
Amarr Empire
#533 - 2014-08-08 14:47:21 UTC
Lothras Andastar wrote:
It would be nice if the drone bay had an ISK cost column right after the speed similar to how modules do. Augmented Drones are pricey! :3


Done. Also added it to the Cargo bay.
Osaka Hibachi
Titanium Resolve
#534 - 2014-08-09 03:36:09 UTC
Marcus Gord wrote:
i had Pyfa v1.3.0 refusing to run since yesterday, even removing, redownloading and reinstalling fresh didn't work.

i also can't get my fits out of the program to use in another fitting program because i have no idea where they are.

i wasn't getting an error message from Pyfa when trying to run, it would just crash in the background and windows picked up on it, which is how i know.



I seem to be having the same problem. I try to launch pyfa, and it silently crashes before any kind of startup that I can see. Windows is not seeming to catch any kind of error, and I'm not seeing any kind of crashlog... it just does not start up for me.

Tried uninstalling, wiping the files, re-downloading, re-installing, and still no sign of life from my favorite fitting tool :(

Can we get a crash cart in here?
Arsine Mayhem
Doomheim
#535 - 2014-08-09 17:25:46 UTC
Osaka Hibachi wrote:

Tried uninstalling, wiping the files, re-downloading, re-installing, and still no sign of life from my favorite fitting tool :(

Can we get a crash cart in here?


May need to reset the database/config. By default it's located in %homepath%\.pyfa

Just hit your windows key and type %homepath% and enter

rename .pyfa and try to run
Paranoid Loyd
#536 - 2014-08-09 17:42:39 UTC  |  Edited by: Paranoid Loyd
Osaka Hibachi wrote:
Marcus Gord wrote:
i had Pyfa v1.3.0 refusing to run since yesterday, even removing, redownloading and reinstalling fresh didn't work.

i also can't get my fits out of the program to use in another fitting program because i have no idea where they are.

i wasn't getting an error message from Pyfa when trying to run, it would just crash in the background and windows picked up on it, which is how i know.



I seem to be having the same problem. I try to launch pyfa, and it silently crashes before any kind of startup that I can see. Windows is not seeming to catch any kind of error, and I'm not seeing any kind of crashlog... it just does not start up for me.

Tried uninstalling, wiping the files, re-downloading, re-installing, and still no sign of life from my favorite fitting tool :(

Can we get a crash cart in here?


This has happened to me a few times, the issue I was having may be different but you did not mention restarting your computer. Did you do that?

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Osaka Hibachi
Titanium Resolve
#537 - 2014-08-09 19:07:29 UTC
Arsine Mayhem wrote:
Osaka Hibachi wrote:

Tried uninstalling, wiping the files, re-downloading, re-installing, and still no sign of life from my favorite fitting tool :(

Can we get a crash cart in here?


May need to reset the database/config. By default it's located in %homepath%\.pyfa

Just hit your windows key and type %homepath% and enter

rename .pyfa and try to run



this worked. THANK YOU SO MUCH!
Sable Blitzmann
24th Imperial Crusade
Amarr Empire
#538 - 2014-08-09 22:20:02 UTC
Yeah, database corruption could cause issues with starting pyfa. pyfa has always had ****** error reporting. If you can, please send me a .zip of your /.pyfa/ directory so I can investigate issue. (eve-mail me a link, don't post it here)
Torco
Brutor Tribe
Minmatar Republic
#539 - 2014-08-09 23:29:57 UTC
Hello,

Could you please help me where I can find my Character File for the import? I am using Mac, german. And I can't find /Windows/Character Editor Folders. Does anyone here is german macuser too and can help me?

Thanks
Sable Blitzmann
24th Imperial Crusade
Amarr Empire
#540 - 2014-08-10 06:14:58 UTC
Torco wrote:
Hello,

Could you please help me where I can find my Character File for the import? I am using Mac, german. And I can't find /Windows/Character Editor Folders. Does anyone here is german macuser too and can help me?

Thanks


Character file is the XML file from the EVE API. I think EVEMon can also export it. But it's much easier to add your API via the character editor (Windows > Character editor)