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Player Features and Ideas Discussion

 
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Changes to SOV , Power Projection & Nullsec Stagnation

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Author
baltec1
Bat Country
Pandemic Horde
#1121 - 2014-08-09 20:16:31 UTC
Harvey James wrote:


well theres always alts and HS/LS too trade and make isk etc...
what would be interesting is adding people too planets .. so holding SOV would allow you too collect tax from them..


So how is this a good thing for your average line member given that a planet would be alliance level income?

Lu Ziffer
Balanced Unity
Goonswarm Federation
#1122 - 2014-08-09 20:28:26 UTC
Angeal MacNova wrote:

(which removing CONCORD bounties would do)

Never said that, what I meant was the new space should have no bounty.
There is more than enough isk potential in null sec.
And there are players who have so much isk that they can buy the entire jita ceptor market and make another 10bil doing so.
Same goes for plex some people made a fortune in that market with each making more than 100bil isk.
So there is already so much isk in the game that some traders are just chasing the next 1 at the beginning of there wallet.

Anthar Thebess wrote:
But supers are currently issue.
CCP could make them cheaper (if ccp wants more super fights)


This is a direct result of killing the bots and removing drone loot.
It helped highsec miners put it made tritanium go from 1,8 isk up to something around 5 isk.
A supercap is a huge amount or tritanium pyrite and mexallon all 3 increased in the price and so titan prices increased from 35bil to about 70bil+.
Harvey James
The Sengoku Legacy
#1123 - 2014-08-09 20:28:38 UTC
baltec1 wrote:
Harvey James wrote:


well theres always alts and HS/LS too trade and make isk etc...
what would be interesting is adding people too planets .. so holding SOV would allow you too collect tax from them..


So how is this a good thing for your average line member given that a planet would be alliance level income?



like alliances don't have SRP's??

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

baltec1
Bat Country
Pandemic Horde
#1124 - 2014-08-09 20:33:27 UTC
Harvey James wrote:
baltec1 wrote:
Harvey James wrote:


well theres always alts and HS/LS too trade and make isk etc...
what would be interesting is adding people too planets .. so holding SOV would allow you too collect tax from them..


So how is this a good thing for your average line member given that a planet would be alliance level income?



like alliances don't have SRP's??


Not all of them, most don't cover fully, and in my case the vast bulk of my costs are not covered due to my special interests (I think I get like, 10% back on my harpy variation).

So again, how does this help average joe?
Harvey James
The Sengoku Legacy
#1125 - 2014-08-09 20:47:02 UTC
baltec1 wrote:
Harvey James wrote:
baltec1 wrote:
Harvey James wrote:


well theres always alts and HS/LS too trade and make isk etc...
what would be interesting is adding people too planets .. so holding SOV would allow you too collect tax from them..


So how is this a good thing for your average line member given that a planet would be alliance level income?



like alliances don't have SRP's??


Not all of them, most don't cover fully, and in my case the vast bulk of my costs are not covered due to my special interests (I think I get like, 10% back on my harpy variation).

So again, how does this help average joe?


special interest .. so your example is a small exception..

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Lu Ziffer
Balanced Unity
Goonswarm Federation
#1126 - 2014-08-09 20:58:14 UTC
baltec1 wrote:

Not all of them, most don't cover fully, and in my case the vast bulk of my costs are not covered due to my special interests (I think I get like, 10% back on my harpy variation).
So again, how does this help average joe?

The average joe is getting
-a new challange.
-more space
-less blob wars
-a new gold rush

and the CFC is the first coaliton I know that does close to full reimburstment.
Which I never used.
A old rule in EVE is "You should not fly a ship you can not afford to lose"
baltec1
Bat Country
Pandemic Horde
#1127 - 2014-08-09 21:09:11 UTC  |  Edited by: baltec1
Lu Ziffer wrote:
baltec1 wrote:

Not all of them, most don't cover fully, and in my case the vast bulk of my costs are not covered due to my special interests (I think I get like, 10% back on my harpy variation).
So again, how does this help average joe?

The average joe is getting
-a new challange.
-more space
-less blob wars
-a new gold rush

and the CFC is the first coaliton I know that does close to full reimburstment.
Which I never used.
A old rule in EVE is "You should not fly a ship you can not afford to lose"


Your plan gives no new challenge, yet more useless space for use to hold onto for zero reason, just as many blobs as now and no isk income for line members all while fixing not a single one of the problems null sec has.
baltec1
Bat Country
Pandemic Horde
#1128 - 2014-08-09 21:12:16 UTC
Harvey James wrote:


special interest .. so your example is a small exception..


Outside of strat ops you don't get full payout on losses and if you want to go into some areas of fly expensive toys you get nothing.

So no, its not a small exception and that's from the best SRP on offer.
Harvey James
The Sengoku Legacy
#1129 - 2014-08-09 21:27:48 UTC
baltec1 wrote:
Harvey James wrote:


special interest .. so your example is a small exception..


Outside of strat ops you don't get full payout on losses and if you want to go into some areas of fly expensive toys you get nothing.

So no, its not a small exception and that's from the best SRP on offer.


you're trying too tell me the richest alliance in the game couldn't afford too ??

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

baltec1
Bat Country
Pandemic Horde
#1130 - 2014-08-09 21:34:28 UTC
Harvey James wrote:


you're trying too tell me the richest alliance in the game couldn't afford too ??


Do you have any idea how big our bills are?

Cold war superweapon arms races are not cheap affairs.
Harvey James
The Sengoku Legacy
#1131 - 2014-08-09 21:44:14 UTC
baltec1 wrote:
Harvey James wrote:


you're trying too tell me the richest alliance in the game couldn't afford too ??


Do you have any idea how big our bills are?

Cold war superweapon arms races are not cheap affairs.


are you kidding me??
you're probably sitting on hundreds of trillions

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

baltec1
Bat Country
Pandemic Horde
#1132 - 2014-08-09 21:51:32 UTC
Harvey James wrote:


are you kidding me??
you're probably sitting on hundreds of trillions


This is why people who don't live in null shouldn't throw around ideas on how to fix the problems.
Speedkermit Damo
Republic University
Minmatar Republic
#1133 - 2014-08-09 22:19:48 UTC
baltec1 wrote:
Harvey James wrote:


are you kidding me??
you're probably sitting on hundreds of trillions


This is why people who don't live in null shouldn't throw around ideas on how to fix the problems.


Why not?

The people running null are the ones responsible for ruining it. Admittedly with collusion from CCP.

Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen.

Lu Ziffer
Balanced Unity
Goonswarm Federation
#1134 - 2014-08-09 22:39:45 UTC
We did not ruin it we just found a way to maximize profit. Big smile
For most null sec members it is safer then highsec.

And what he means is that the assumption that a big coalition has 100 trillion isk can only be made by someone who never tried to understand the possibilites of null sec and how leading coalitions are working in null sec.
baltec1
Bat Country
Pandemic Horde
#1135 - 2014-08-09 22:42:14 UTC
Speedkermit Damo wrote:


Why not?

The people running null are the ones responsible for ruining it. Admittedly with collusion from CCP.


How are we responsible?
WarFireV
The Scope
Gallente Federation
#1136 - 2014-08-10 01:40:29 UTC  |  Edited by: WarFireV
Stop trying to lie baltec.

It is totally hundreds of trillions.

I don't know what it's hundreds of trillions of..... but it's hundreds of trillions.
Atkyaz Dreadstalker
Killer Sea Monkeys
#1137 - 2014-08-10 03:26:34 UTC
When CCP revamped SOV a while back, they had great intentions, and the ideas they had where good, and sounded like they would work well. A lot of work was put into it, and many of the improvements were really great for the game.

They changed the value of SOV space so that lower true sec space would be better, high income, and more valuable. The idea, as I understand it, was that the more powerful alliances would fight over the better space, leaving the lower value space for smaller groups to get a foot hold in null. previously all null sec was about the same in value. it was believed that having the value of systems fluctuate would drive conflict.

But that is not what happened. The larger alliances just got bigger, and the space they controlled got bigger. Why? The answer is very simple. The cost of maintaining SOV is minimal, and more importantly, holding all that extra space, whether they use it or not, requires very little additional effort. If your power projection allows you to surround yourself with a large amount of empty buffer space, making your core systems even more secure. And holding that extra buffer space requires very little effort. it only makes sense to do so, and why should they not do it? Currently most of that space is filled with renters anyway, creating even more income for the controlling alliances.

I have read a lot of idea's, in this thread, other threads, and even several sources outside of these forums. Although I can not claim any input on the idea's, the best idea I have read is that of occupancy SOV. This is a system where an alliance can not hold space they do not actively use. SOV is dependent on members of the owning alliance actually being active in the system to the point of maintaining the system indexes. The higher the indexes, the more secure and harder the system is to capture. If they do not maintain the indexes their SOV over the system will degrade and the TCU will eventually go offline. This requires members of the alliance actually ratting, mining, and manufacturing, in that system. members of the big alliances that control the higher value system are not going to want to use systems with poor true sec if they have much better systems available to them, and why should they. This would lead to those alliances losing SOV on those low value systems they do not use.

There are many different ideas of how to implement this, including a few great articles outside of the EVE forums. a good summary can be found hereArticle there are ways of doing it that only require small modifications of the existing system. This would be much different from the old system of who ever holds the most POSes in the system gets SOV, or however it used to work. But the core idea, although maybe not perfect, would be a huge improvement over the massive alliances holding hundreds of systems we have now.
Lu Ziffer
Balanced Unity
Goonswarm Federation
#1138 - 2014-08-10 09:28:41 UTC
The problem with the use space to get sov idea is that it does not change a thing.
The same coalition will control the system, they just do not have sov it would be like NPC null sec.

Make it like faction warfare ,or make it like incursions idea is not working because the bigger coalition would lock down the system 24/7 and win.

The reason why the big coalitions hold the space is that they have enough players and ships todo so.
They have a mangement system outside of the game the takes dozens of people and hundreds of $ or € to maintain and the result of that is supremacy and there is no gamemechanic that can change something outside the game.

With hardcaps and instancing you kill the idea of game and the same people would rule.

New and more complicated space creates the need for more players and even better mangement systems to maintain supremacy for these coalitions.
If there is more space then they can control then there will be space for new groups who don't want to be someones pet.
And the bigger a group is the more difficult it is to keep it from destroing itself .

Most coalitions and alliances died because they got to rich and fought internally over the isk or they where fighting over where they should be heading or the people who where holding them together left the game.
baltec1
Bat Country
Pandemic Horde
#1139 - 2014-08-10 10:28:07 UTC
Just adding more space will result in exactly what we have now, only CFC and N3/PL will hold even more space.
Lu Ziffer
Balanced Unity
Goonswarm Federation
#1140 - 2014-08-10 10:53:05 UTC
baltec1 wrote:
Just adding more space will result in exactly what we have now, only CFC and N3/PL will hold even more space.

then it were not enough systems. I am not joking around when i say make it 100.000ly and a 1mil systems.
This would be 12000 jumps for a titan to cross and it would take 10days and need insane amounts of fuel.

If you want to bring the big coalitions into trouble you have to think big