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Ships & Modules

 
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Command ships

Author
NIFTYGetAtMe
School of Applied Knowledge
Caldari State
#101 - 2014-08-02 00:10:32 UTC
Maeltstome wrote:
James Baboli wrote:
O'nira wrote:
James Baboli wrote:
O'nira wrote:
some of the numbers in this thread seem to be exaggerated just a tad.

I can show you a 1500 DPS astarte. Not one I'd field, but 1500 DPS, with a tank fitted, and tackle, and maybe a link or 2.
Or grid-stretching sniper vultures. Call out what you think is BS and I'll go break it with a hammer until the numbers work.



please do, what does a tank fitted mean btw? does it mean it has some tank mods slapped on there or it has a realistic tank?

are you gonna link me a shield astarte maybe? may as well go talos in that case.

sorry for the late post

I mean apparently 110k EHP, 1514 DPS, MWD's stably as long as you have cap charges and a low resist of 79.2.
Linky link



Sure. lets spend 3.3 BILLION ISK on a command ship.

P.s. that price doesn't include the implants - its over 5.5 Billion with implants. EFT Warriors need to start using PYFA - nice features include: MODULE COSTS.

Yeah dude totally. I recently put together a Phantasm and had no idea how much it cost. I used NeoCom on iPhone to calculate the total cost. It came to over 1.3 billion and my reaction was.... wait, I didn't give a flying ****. I spend the ISK I earn if I so desire, and so should anyone else.
Anonymously Toasting
Imperial Academy
Amarr Empire
#102 - 2014-08-02 01:19:43 UTC
Ok first. Yes post unicorn fits please! As someone else already posted "post fit for splooge please" cause yea, eve porn thanks.

Second. I run missions and if I enjoy flying a ship in them I will trick it out. Coming back to eve my favorite ship is easily the Sleipnir, so look what ship instantly got pith x xl booster and boost amp. I'd gladly drop the isk for gistum ab's rep fleet gyros, pith shield hardeners and d**n I'd even buy an officer web for it too (I don't even need a web, like ever, but I like using it!). I may not have a hg crystal set but you can bet I'd happily buy one if I didn't have other dumb/wasteful stuff my sweet care bear tuckus wanted first.

I haven't run with my Sleipnir in low or null sec. But I have run mael's and mach's that easily cost around the 3b mark in low sec before. Would I pvp in them? Heck no I'm **** at pvp! If I could pvp and had good group to run with I would fly something stupid expensive.

But don't tell me mission runners don't use stupid expensive fits on less than ideal ships cause yea, I do (and as stated, said ships invariably get put in positions they have the potential to be expensive loss mails). It is a game, and tricked out deadspace fit t2 ships are fun (besides it's a freakin 'cane hull! That's smexy!)

Keep posting crazy fits, I love me some eve porn! And g'damn it's fun to fantasize about some of em.
Valleria Darkmoon
Imperial Academy
Amarr Empire
#103 - 2014-08-02 06:05:12 UTC  |  Edited by: Valleria Darkmoon
Maeltstome wrote:
Jonas Staal wrote:
Hi all,


Thanks again for the many opinions and different angles!

I have another question:
Since CS's are BC sized, they also have BC speed, agility and warp speed.

I read somewhere that there are implants that make them able to keep up with cruiser/hac/T3's. When I looked at the warp-speed, it appears both cruiser and BC sized ships have warp speed of 1au.

Are there any "cheapish" implants that make it somewhat more "like a cruiser"?

EDIT: Ofcourse this speed / agility difference would be a + for T3 boosters.


Nomads gives you agility - Snakes give you speed. You can use warp speed rigs as well to keep up with the fleet.

Remember this though, you may arrive late to a fight with a gang of cruisers - but they will love it when a wrecking balls arrives on grid instead of another squishy cruiser. Some people fit ranged weapons (Arty's etc.) on CS's so they can hit like a truck without chasing nano-ships around and not catching them.

Remember Ascendancy implants launched with ghost sites in Rubicon. A mid-grade ascendancy set would leave a Command ship waiting for his buddies in HACs to catch up out of warp. 3.8 AU/s warp speed and in fact you could even leave the omega off and replace it with the WORST available warp drive speed implant (5%) and still make 3.7 AU/s to keep up with HACs while minimizing cost, alternatively if you're able to get a hold of the top end warp speed implant (18%), you can combine it and one low slot warp speed upgrade to reach 3.6 AU/s, (no idea what the 18% costs, probably a lot). On a Damnation for example you could do that while still having over 205k EHP running 3 links with an entirely reasonable fit (free of any faction or deadspace mods and I even put 4 launchers on it). Additionally you could have both a MWD and MMJD on that fit making you pretty mobile and not so much of a liability to prevent your fleet warping out.

Slaves obviously grant you a better tank but if you're concerned about your warp speed you don't give up too much for it there, the tank is still excellent. If you went the 18% warp speed implant and slaves without the omega and a 5% armor HP hardwiring (warp speed implant is slot 6) you'd push the tank over 275k.

It can be done people, imagination is all that's required.

EDIT: Ok, So I used a Damnation so the tank is obviously going to be fantastic anyway, sure, an Eos working to the same philosophy comes out 163k EHP, substantially worse than a Damnation but not horrible and still able to keep pace with HACs in warp. This is however, why I used the Damnation for armor linking on grid (assuming that ever happens), the 50% raw armor HP bonus is big as is the cranked explosive resist.

Should note those are HG Slaves as well in all examples where I used them.

Reality has an almost infinite capacity to resist oversimplification.

Jonas Staal
Republic Military School
Minmatar Republic
#104 - 2014-08-02 07:27:47 UTC
As mentioned I was not looking for billion isk fits.

I think this post served its purpose and should be locked. Probably should've been two pages ago.

Thanks for the advice though!
Valleria Darkmoon
Imperial Academy
Amarr Empire
#105 - 2014-08-02 09:34:29 UTC
I just looked the Ascendancy mid grades are around 100 mil each in dodixie, the 5% warp speed implant isn't even 1 mil and the fit for the Damnation I was talking about is sub 300 mil including the hull. So total you're looking at about 800 mil to go that option, max.

Couldn't check the price of the 18% implant didn't have one available but the 15% was only 177 mil, which is less than I had expected.

Reality has an almost infinite capacity to resist oversimplification.

James Baboli
Warp to Pharmacy
#106 - 2014-08-02 10:08:42 UTC
Valleria Darkmoon wrote:
I just looked the Ascendancy mid grades are around 100 mil each in dodixie, the 5% warp speed implant isn't even 1 mil and the fit for the Damnation I was talking about is sub 300 mil including the hull. So total you're looking at about 800 mil to go that option, max.

Couldn't check the price of the 18% implant didn't have one available but the 15% was only 177 mil, which is less than I had expected.

tthe 18% implant bottoms out at about .5B as it costs 250k concord LP and 250m isk to buy from concord.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Maeltstome
Ten Thousand Days
#107 - 2014-08-04 08:59:02 UTC
NIFTYGetAtMe wrote:
Maeltstome wrote:
James Baboli wrote:
O'nira wrote:
[quote=James Baboli]please do, what does a tank fitted mean btw? does it mean it has some tank mods slapped on there or it has a realistic tank?

are you gonna link me a shield astarte maybe? may as well go talos in that case.

sorry for the late post

I mean apparently 110k EHP, 1514 DPS, MWD's stably as long as you have cap charges and a low resist of 79.2.
Linky link



Sure. lets spend 3.3 BILLION ISK on a command ship.

P.s. that price doesn't include the implants - its over 5.5 Billion with implants. EFT Warriors need to start using PYFA - nice features include: MODULE COSTS.

Yeah dude totally. I recently put together a Phantasm and had no idea how much it cost. I used NeoCom on iPhone to calculate the total cost. It came to over 1.3 billion and my reaction was.... wait, I didn't give a flying ****. I spend the ISK I earn if I so desire, and so should anyone else.


That's fine - except you're completely wasting isk. You've spend almost 3 billion on 3 tanking modules that are trash in terms of EHP gained. You should probably L2P and spend that isk on stuff that make's you an unkillable monster.

With the Astarte command ship bonus you can dead-space tank it with active reps to an insane level. And you quoted numbers with implants/gang links which really make active fits shine over passive fits.

But of course having all this isk to burn, you'd know that right?

EFT Warriors...
Maeltstome
Ten Thousand Days
#108 - 2014-08-04 09:02:07 UTC
Jonas Staal wrote:
As mentioned I was not looking for billion isk fits.

I think this post served its purpose and should be locked. Probably should've been two pages ago.

Thanks for the advice though!


I'm afraid the forums are rife with people who have opinions on things that they have no expereince with - or have experience with things that are extremely uncommon and situational - they then use that experience and apply it in broad terms to all of Eve.

You just have to live with it :(
Cydelle Abraham
The Scope
Gallente Federation
#109 - 2014-08-04 11:00:04 UTC
Anize Oramara wrote:
Cydelle Abraham wrote:
Anize Oramara wrote:
An eos can have 2 gekos (and a heavy) that fly around at 4km/s (or more) and do 300+dps, each.

makes for a great ratting boat as well as ive found out.


Actually you would get more DPS out of your drones if you use 2 Geckos, 2 Hammerhead II's and 1 Hobgoblin II

50dps at all V with 4 damage amps between an ogre and hammers/hob.

less in every other situation. considering the changes to drones you'd want to look at em or explosive to exploit resist holes in pvp and do rat specific damage in pve. then there's the bonuses to heavies from the hull as well.


50 dps that are applied faster (hammerheads are still faster than ogres and have comparable tracking even without bonuses).

I don't get your argument about resists and damagetypes as ogres, hammerheads and hobgoblins all deal the same kind of damage (therm).

+ it's easier to get T2 medium and light drones rather than T2 heavies
Serendipity Lost
Repo Industries
#110 - 2014-08-04 11:10:47 UTC
Jonas Staal wrote:
As mentioned I was not looking for billion isk fits.

I think this post served its purpose and should be locked. Probably should've been two pages ago.

Thanks for the advice though!



If you're ever looking to try wh, hit me up in game. We play eve, not EFT. Good luck in space!
Anize Oramara
WarpTooZero
#111 - 2014-08-04 13:43:06 UTC
Cydelle Abraham wrote:
Anize Oramara wrote:
Cydelle Abraham wrote:
Anize Oramara wrote:
An eos can have 2 gekos (and a heavy) that fly around at 4km/s (or more) and do 300+dps, each.

makes for a great ratting boat as well as ive found out.


Actually you would get more DPS out of your drones if you use 2 Geckos, 2 Hammerhead II's and 1 Hobgoblin II

50dps at all V with 4 damage amps between an ogre and hammers/hob.

less in every other situation. considering the changes to drones you'd want to look at em or explosive to exploit resist holes in pvp and do rat specific damage in pve. then there's the bonuses to heavies from the hull as well.


50 dps that are applied faster (hammerheads are still faster than ogres and have comparable tracking even without bonuses).

I don't get your argument about resists and damagetypes as ogres, hammerheads and hobgoblins all deal the same kind of damage (therm).

+ it's easier to get T2 medium and light drones rather than T2 heavies

dont misunderstand im not saying you are wrong, merely why I'd probably use a heavy rather than two med+light. the comment about resists/different damage types was just mentioning that if you went with em damage (generally good agains shield tankers and sansha/br) then the damage difference between a heavy and the med+light combo would be less than 50dps.

also depending on what you are facing and they go after your drones a heavy might be prefered.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Pookoko
Sigma Sagittarii Inc.
#112 - 2014-08-08 10:58:01 UTC
I will contribute from my own experience, and explain why in a small gang I fly with, I exclusively fly command ship over having an off-grid T3 booster, although I am max-skilled for all command ships and all T3s.

The gang size I normally fly with has 5~6 pilots, and we compose our fleet like this

1. Command Ship (EOS or Absolution) = Boost + DPS
2. Recon (Rapier or Arazu) = Probe + Tackle + Scout + Field Control
3. 2 ships of any combination consisting of HACs/T3s

Because we fly armor, the ships we use are;

Deimos/Ishtar, Zealot/Sacrilege, Proteus/Legion/Loki - we pick two from any of these ships depending on mood

When we have a less skilled pilot join our gang, then all armor BCs or cruisers are welcome in this section, although T2 resists really helps in a gang of this size with logi support.

4. Logi (Oneiros) : if we have 2 Logis, then Guardians can be good but we like Oneiros with its tracking links and ability to fit remote sebo+ECCM, so 2 x Oneiros is great too. If we have a Domi on the field, sometimes we cap chain the Guardian with Dominix (in this case Dominix also remote reps the Guardian as it can't use range control to stay out of fight due to having to stay within Dominix's cap transfer range)

5. Battleship (Armageddon/Tempest - for heavy neuts and DPS) or any other armor T3 or HAC (This is when we have one more pilot)

I usually fly the command ship, and if I brought in an alt it would be another DPS or Recon instead of an off-grid booster. Probing can be done easily by Arazu or Rapier with great tackling ability as well as offering big advantage in field control during engagement. At the same time, a command ship offers much needed DPS and BETTER boost than T3 to boot. In a gang size of five or six, extra 600 DPS is huge.

With logi support, in this size of a gang command ship will not be primaried normally because the other gang of 5 or 6, even if they are all DPS ships, will struggle to break down a command ship with logi support and links (and Slaves).

EOS can have 4 links (3 armor links + 1 skirmish link) and still have drone bay full of DPS while sporting BS tank and T2 resists, and Abso with Information link (sensor integrity is what I use) can be great when the opposition has Falcon support.

We can be all buffer fit, or we can even go all active as all Gallente and Amarr HACs and T3s active tank like beast. Add the links from the command ship itself + logi + drugs, you are looking at a 5 men gang that can take a gang double its size or even bigger depending on the opposition's fleet composition.

Until the fleet size gets much bigger, I will not consider an off-grid booster that will sit idle somewhere while offering less boost than a command ship.

PS: Yes, I LOVE Command Ships, lol.

Side note: I also tried Sleipnir + shield gang with some success, and our gang members all have nice cross-trained skills for both shield and armor, but...

1) We love brawling

2) With exception of Tengu with HAMs, shield HACs and T3s have meh DPS compared to what Gallente line-up can offer (Deimos, Ishtar and Proteus), and Gallente ships are pretty mobile too even compared to shield ships when active tanked.

3) Shield recon is really flimsy in tank. This is often problematic because sometimes it's hard to survive and hang on to targets until the rest of gang arrives, especially if under sentry gun fire in low-sec or jumping into tackle a gang on its own (here, being armor tanked will let you fit multiple tackles too). T2 Trimarked and slaved armor recon on the other hand has surprisingly high EHP and great staying power on the field.


Lloyd Roses
Artificial Memories
#113 - 2014-08-08 13:32:16 UTC
Pookoko wrote:
I will contribute from my own experience


Why the npc posting :>
Pookoko
Sigma Sagittarii Inc.
#114 - 2014-08-08 15:57:33 UTC
Lloyd Roses wrote:
Pookoko wrote:
I will contribute from my own experience


Why the npc posting :>


I didn't get to where I am in eve by speaking out and showing myself in public. :p
James Baboli
Warp to Pharmacy
#115 - 2014-08-09 19:40:07 UTC
Maeltstome wrote:
James Baboli wrote:
O'nira wrote:
James Baboli wrote:
O'nira wrote:
some of the numbers in this thread seem to be exaggerated just a tad.

I can show you a 1500 DPS astarte. Not one I'd field, but 1500 DPS, with a tank fitted, and tackle, and maybe a link or 2.
Or grid-stretching sniper vultures. Call out what you think is BS and I'll go break it with a hammer until the numbers work.



please do, what does a tank fitted mean btw? does it mean it has some tank mods slapped on there or it has a realistic tank?

are you gonna link me a shield astarte maybe? may as well go talos in that case.

sorry for the late post

I mean apparently 110k EHP, 1514 DPS, MWD's stably as long as you have cap charges and a low resist of 79.2.
Linky link



Sure. lets spend 3.3 BILLION ISK on a command ship.

P.s. that price doesn't include the implants - its over 5.5 Billion with implants. EFT Warriors need to start using PYFA - nice features include: MODULE COSTS.

Also, lets note that I am an incursion FC, with a VG box fleet or better tucked away somewhere. In a good week, I can easily make enough isk to whelp that without worrying about it. Many of the other commenters with similar fits are also quite spacerich and can actually afford to fly these. But as is so often the case, by being that space rich, and knowing how the game works at that level, they tend to win and win hard, so there aren't loss mails available.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Maeltstome
Ten Thousand Days
#116 - 2014-08-11 13:07:26 UTC
James Baboli wrote:

Also, lets note that I am an incursion FC, with a VG box fleet or better tucked away somewhere. In a good week, I can easily make enough isk to whelp that without worrying about it. Many of the other commenters with similar fits are also quite spacerich and can actually afford to fly these. But as is so often the case, by being that space rich, and knowing how the game works at that level, they tend to win and win hard, so there aren't loss mails available.


You entirely missed the poin t - not teh cost but WHAT you spent it on. You get better performance for less isk - it's not a discussion, it's a fact.

P.s.

Incursions are watered down WoW raids. No one thinks running incursions makes you good at Eve. I'd be more inclined to say there aren't any loss mails from these fit's because:

90% of these fits:
-Where never bought
-Where never Fitted
-Where never flown

of the remaining 10% most of them:
-May have been fitted, but never flown
-Have never been used for anything but a few random missions, then mothballed

and finally, of the 1% that have used them in PVP:
-Most have been used in large scale ganks, probably a high-sec war (meaning enemies where unable to fight back)

Final note: People who flew these wouldn't be PVP'ers (PVP'ers would spend money on effective ships instead of pointlessly shiny loss mails) - the PVE'ers who did lose them wouldn't own a Killboard or plug their API into a killboard for these to be shown.
Serendipity Lost
Repo Industries
#117 - 2014-08-11 13:46:31 UTC
Don't dis an incursion FC.... He'll ban you from incursion chat channels and maybe even not let you in his fleet. Don't you see what is a risk here?? Tread carfully or eve will be ruined for you. No snobby shiny fleets. No leet FCs that spaz out over minor 'errors' when shooting little red plus signs.
James Baboli
Warp to Pharmacy
#118 - 2014-08-11 13:49:38 UTC
Serendipity Lost wrote:
Don't dis an incursion FC.... He'll ban you from incursion chat channels and maybe even not let you in his fleet. Don't you see what is a risk here?? Tread carfully or eve will be ruined for you. No snobby shiny fleets. No leet FCs that spaz out over minor 'errors' when shooting little red plus signs.

Being a bad is being a bad. Target order is target order. Both of those detract from my isk/hr and theirs and make me have to farm longer to fund the next piece of content or craziness.
As for being worried about someone like that and banning him, WTF would I do that for. He won't ever try to get in, and thus won't ever find out, and so no tears. Why put in effort for no tears?

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Maeltstome
Ten Thousand Days
#119 - 2014-08-11 14:26:24 UTC
James Baboli wrote:
Serendipity Lost wrote:
Don't dis an incursion FC.... He'll ban you from incursion chat channels and maybe even not let you in his fleet. Don't you see what is a risk here?? Tread carfully or eve will be ruined for you. No snobby shiny fleets. No leet FCs that spaz out over minor 'errors' when shooting little red plus signs.

Being a bad is being a bad. Target order is target order. Both of those detract from my isk/hr and theirs and make me have to farm longer to fund the next piece of content or craziness.
As for being worried about someone like that and banning him, WTF would I do that for. He won't ever try to get in, and thus won't ever find out, and so no tears. Why put in effort for no tears?


Incursions are a process - so you are correct: If people can't learn then get rid of them.

But also remember: Incursions are a process - It's not a big achievement to be able to repeat the same actions countless times, nor is it skilled.
Goldiiee
Bureau of Astronomical Anomalies
#120 - 2014-08-11 14:53:39 UTC  |  Edited by: Goldiiee
Maeltstome wrote:
James Baboli wrote:
Serendipity Lost wrote:
Don't dis an incursion FC.... He'll ban you from incursion chat channels and maybe even not let you in his fleet. Don't you see what is a risk here?? Tread carfully or eve will be ruined for you. No snobby shiny fleets. No leet FCs that spaz out over minor 'errors' when shooting little red plus signs.

Being a bad is being a bad. Target order is target order. Both of those detract from my isk/hr and theirs and make me have to farm longer to fund the next piece of content or craziness.
As for being worried about someone like that and banning him, WTF would I do that for. He won't ever try to get in, and thus won't ever find out, and so no tears. Why put in effort for no tears?


Incursions are a process - so you are correct: If people can't learn then get rid of them.

But also remember: Incursions are a process - It's not a big achievement to be able to repeat the same actions countless times, nor is it skilled.

Yeah, that's why out of 50k players, we only found 1500 incursion runners that can follow the orders of 30 or 40 FC's and 15 HQ fc's, so we can do PVE to fund High end PVP.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.