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Player Features and Ideas Discussion

 
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Changes to SOV , Power Projection & Nullsec Stagnation

First post First post First post
Author
Phox Jorkarzul
Deep Void Merc Syndicate
#1101 - 2014-08-08 15:15:49 UTC
I am writing a blog post about this, but I think that something that could be looked at is the creation of T2 Captial ships, and I have an Idea of turning Super Caps into Faction Ships, while removing the the BPC and BPC of the current SC. Hopefully creating an atmosphere where fielding SCs becomes 300bil isk over the current 25bil.

Blasters for life

https://neverpheedthetroll.blogspot.com

Lu Ziffer
Balanced Unity
Goonswarm Federation
#1102 - 2014-08-08 16:27:23 UTC
Make EVE bigger.

EVE is roughly 100ly in diameter make that 10000ly + and add new systems (100k-1mil)
This will make it hard to conquer all of eve or keep control over it.

Increase the average distance between systems.
This will hit capitals realy hard, especially supercaps as they are short on jumprange. Powerprojection is the keyword
Also it will increase the need for a player alliance to build a economy that is capable to produce ships fitting and ammo on its own because it is not in 5min jumprange to a empire tradehub

Add npc races that will defend their space in a strategic way and with a flexible response.
Will be fun to see how players deal with a 250npc supercap fleet

No npc beyond todays borders of EVE will get bounty by concord.
This will create a need for trade between empire and this new nullsec.

It might need some new mechanics for stargate construction , gategun construction, new stations and other stuff.
More industrial ships to keep up with the huge demand for low end minerals.
More loot from wrecks and a mechanic to give npc factions bounty.


For all you PVPers out there this would result in more space to roam, less intel that keeps you from killing and more juicy industrial targets.
If you believe EVE is to empty, Intel tells you otherwise even with only 25% of all players reporting all mayor coalitions can see the movement of all hostiles in there space.

Maybe some of the alliances of today will break apart because players venture into this new space, maybe some will decide to go there as an entire alliance, either way it will shake the foundations of EVE.
It also will give small groups the chance to venture 5000ly or 300jumps away from empire and do what ever they want .
Aina Loral
Federal Navy Academy
Gallente Federation
#1103 - 2014-08-09 03:22:30 UTC
Kira Hizu wrote:
I seen people use ESS around wormhole space, and it would say person enter system.


Wait... what? An ESS announced whenever someone enters the system? Even in WH Space? Shocked
Alavaria Fera
GoonWaffe
#1104 - 2014-08-09 03:55:43 UTC
Lu Ziffer wrote:
Make EVE bigger.

EVE is roughly 100ly in diameter make that 10000ly + and add new systems (100k-1mil)
This will make it hard to conquer all of eve or keep control over it.

Increase the average distance between systems.
This will hit capitals realy hard, especially supercaps as they are short on jumprange. Powerprojection is the keyword
Also it will increase the need for a player alliance to build a economy that is capable to produce ships fitting and ammo on its own because it is not in 5min jumprange to a empire tradehub

Add npc races that will defend their space in a strategic way and with a flexible response.
Will be fun to see how players deal with a 250npc supercap fleet

No npc beyond todays borders of EVE will get bounty by concord.
This will create a need for trade between empire and this new nullsec.

It might need some new mechanics for stargate construction , gategun construction, new stations and other stuff.
More industrial ships to keep up with the huge demand for low end minerals.
More loot from wrecks and a mechanic to give npc factions bounty.


For all you PVPers out there this would result in more space to roam, less intel that keeps you from killing and more juicy industrial targets.
If you believe EVE is to empty, Intel tells you otherwise even with only 25% of all players reporting all mayor coalitions can see the movement of all hostiles in there space.

Maybe some of the alliances of today will break apart because players venture into this new space, maybe some will decide to go there as an entire alliance, either way it will shake the foundations of EVE.
It also will give small groups the chance to venture 5000ly or 300jumps away from empire and do what ever they want .

More space for the Greater Western Co-Prosperity Sphere Northern Associates.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Jur Tissant
Garoun Investment Bank
Gallente Federation
#1105 - 2014-08-09 04:13:16 UTC
Lu Ziffer wrote:
Make EVE bigger.

EVE is roughly 100ly in diameter make that 10000ly + and add new systems (100k-1mil)
This will make it hard to conquer all of eve or keep control over it.


You can't just toss in 1 million systems. EVE runs on real-world hardware not magic. Adding a reasonable number of new systems wouldn't fix nullsec dominance, it would just give the coalitions more space to dominate.

To fix null you need qualitative changes which affect coalitions' ability to defend their sovereignty claims, not just more systems to claim.
Anthar Thebess
#1106 - 2014-08-09 05:13:43 UTC
Adding new sov systems will not change nothing.
2 current blocks have enough isk , and nothing to do in their current space, so they will easily take this new space also.
Even if it will be out of range for capitals.

If this will be NPC space on the other hand - i don't have any objections.
The more NPC space the better.
Anthar Thebess
#1107 - 2014-08-09 05:16:23 UTC
Aina Loral wrote:
Kira Hizu wrote:
I seen people use ESS around wormhole space, and it would say person enter system.


Wait... what? An ESS announced whenever someone enters the system? Even in WH Space? Shocked

Putting ESS on WH?
Lu Ziffer
Balanced Unity
Goonswarm Federation
#1108 - 2014-08-09 12:01:31 UTC
Adding Systems will change the game if you add enough and make them harder to conquer then anything we have now.

I know how fat alliance wallets are and how difficult it is because I was a director in a top 5 alliance.

If you make carrier jump 10ly that is about 7mil isk make him jump 10.000 and it will be 7bil isk.
This will break even the biggest alliance.There logistics would have to bring 700000m³ of fuel just for one carrier.
There is no power projection beyond 10000ly.

Adding 1mil systems means 90% will not be loaded in 24h, so not really an issue in terms of hardware.

In my idea most of the systems would have no stargates, it would be expensive to build them and they will be destructible.
With the price increasing with the number of stargates in system and the range of the stargate.
A system with a region gate (50ly) and 9 more gates should cost 10^15 isk.

And that would just be the beginning of the difficulties in this space.
Mario Putzo
#1109 - 2014-08-09 14:06:36 UTC
Lu Ziffer wrote:
Adding Systems will change the game if you add enough and make them harder to conquer then anything we have now.

I know how fat alliance wallets are and how difficult it is because I was a director in a top 5 alliance.

If you make carrier jump 10ly that is about 7mil isk make him jump 10.000 and it will be 7bil isk.
This will break even the biggest alliance.There logistics would have to bring 700000m³ of fuel just for one carrier.
There is no power projection beyond 10000ly.

Adding 1mil systems means 90% will not be loaded in 24h, so not really an issue in terms of hardware.

In my idea most of the systems would have no stargates, it would be expensive to build them and they will be destructible.
With the price increasing with the number of stargates in system and the range of the stargate.
A system with a region gate (50ly) and 9 more gates should cost 10^15 isk.

And that would just be the beginning of the difficulties in this space.



People don't even use the space that exists in the game now, why should we add more space that goes unused.

Make sov require people using space in order to maximize control. Use it, or lose it.
Asyrdin Harate
Sebiestor Tribe
Minmatar Republic
#1110 - 2014-08-09 15:13:58 UTC
hmm i read the ops post, rest of the 56 pages was a bit TL'DR

My suggestion to reduce force projection would not be into massively reducing jumprange or increasing the universe size but much more something like this (basic ideas not a deep case study into the exact details and effects).

Jumpy stuff:

jump bridges - can't cross constellation borders and only be used if one alliance controls all systems in a constellation, only one set of bridges can be active with a constellation.
Tietan bridge - can't cross constellation borders and are limited to say 3 bridges per hour or per day so that you can't endlessly bridge back and forth using the same Tietan.
capitals - can use their maximum jump range within the same region unlimited, but are limited to only 2 inter region jumps per day

The Doorman principle:

When you decrease mobility by a large margin parts of 00 become very hard to get to from empire side. Generally whoever controls the entrance region controls whatever is behind it. I would suggest simply connecting a lot more regions to empire so that a lot more alliances could be independent sov owners in 00.

Variable sec status:

Not something particularly connected to the above, but a bit of a silly idea that i like...
Without changing the total balance of sec status currently in the game, sec status of a system would be dependent on the average number of people present in the system on a daily basis. More people would mean the sec status gradually increases, less lowers sec status. Not sure if you would really want to go as far as flipping the sec status high/low/00 (actually i probably would go that far) but i would find it amusing if the best ratting and mining spots are constantly changing.
Also would mean that with limited mobility alliances can't sit in the exact same spot for years on end because it would ruin their space or at least the area close to their home system.

Harvey James
The Sengoku Legacy
#1111 - 2014-08-09 16:12:57 UTC
certainly removing bounty from rats is something that makes sense and would force more mining for income..

thus miners would make the isk and the pvpers would protect them and get paid in return

it would certainly force 0.0 into using miners and encourage proper industry and would result in more fights

reducing moon income would help and make them raid-able resources .. where the raider gets say 60% of the resource and the rest is just discarded and the resource collection is stopped until it gets repaired .. maybe a set timer ..

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

baltec1
Bat Country
Pandemic Horde
#1112 - 2014-08-09 16:27:09 UTC  |  Edited by: baltec1
Niko Lorenzio wrote:

  • Attack Battleships with Capital Guns
  • [

    [/list]


    I have an idea for this.


    As for the rest of this thread. Everyone asking for power projection nerfs are all barking up the wrong tree, we will still project all the power we need via gates if we have to. Nulls problems are elsewhere.
    Angeal MacNova
    Holefood Inc.
    Warriors of the Blood God
    #1113 - 2014-08-09 17:10:31 UTC
    Harvey James wrote:
    certainly removing bounty from rats is something that makes sense and would force more mining for income...


    Where is the money suppose to come from to buy the stuff built by industry?

    http://www.projectvaulderie.com/goodnight-sweet-prince/

    http://www.projectvaulderie.com/the-untold-story/

    CCP's true, butthurt, colors.

    Because those who can't do themselves keep others from doing too.

    Lu Ziffer
    Balanced Unity
    Goonswarm Federation
    #1114 - 2014-08-09 17:23:57 UTC
    Angeal MacNova wrote:

    Where is the money suppose to come from to buy the stuff built by industry?


    I said
    Lu Ziffer wrote:
    No npc beyond todays borders of EVE will get bounty by concord.

    I never said that there will be no option to put bounty on them.
    It would be unreasonable to have concord pay bounty in a space that is so far away that they do not care about it.
    And if there is better loot in the wrecks then you can sell it to make money.
    Angeal MacNova
    Holefood Inc.
    Warriors of the Blood God
    #1115 - 2014-08-09 17:39:17 UTC
    Lu Ziffer wrote:
    Angeal MacNova wrote:

    Where is the money suppose to come from to buy the stuff built by industry?


    I said
    Lu Ziffer wrote:
    No npc beyond todays borders of EVE will get bounty by concord.

    I never said that there will be no option to put bounty on them.
    It would be unreasonable to have concord pay bounty in a space that is so far away that they do not care about it.
    And if there is better loot in the wrecks then you can sell it to make money.



    So instead of CONCORD putting up the bounties, players do? Again, where is the isk coming from to do this?
    Loot to sell to make money? Where is the isk suppose to come from for people to create those buy orders?

    http://www.projectvaulderie.com/goodnight-sweet-prince/

    http://www.projectvaulderie.com/the-untold-story/

    CCP's true, butthurt, colors.

    Because those who can't do themselves keep others from doing too.

    Lu Ziffer
    Balanced Unity
    Goonswarm Federation
    #1116 - 2014-08-09 18:09:10 UTC
    Angeal MacNova wrote:

    So instead of CONCORD putting up the bounties, players do? Again, where is the isk coming from to do this?
    Loot to sell to make money? Where is the isk suppose to come from for people to create those buy orders?

    Where does the isk come from in WH or in the past in the drone regions?

    From traders and industrialist seeking for profit.
    Harvey James
    The Sengoku Legacy
    #1117 - 2014-08-09 18:12:41 UTC
    Angeal MacNova wrote:
    Harvey James wrote:
    certainly removing bounty from rats is something that makes sense and would force more mining for income...


    Where is the money suppose to come from to buy the stuff built by industry?


    sources of income
    - moons
    - loot from rats/players
    - mining
    - steal/siphon stuff

    T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

    ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

    Nerf web strength, Make the blaster Eagle worth using

    Angeal MacNova
    Holefood Inc.
    Warriors of the Blood God
    #1118 - 2014-08-09 18:32:40 UTC
    Harvey James wrote:
    Angeal MacNova wrote:
    Harvey James wrote:
    certainly removing bounty from rats is something that makes sense and would force more mining for income...


    Where is the money suppose to come from to buy the stuff built by industry?


    sources of income
    - moons
    - loot from rats/players
    - mining
    - steal/siphon stuff


    Ok so you mine moon material. You can either sell it or you can make something of it and then sell that something. Either way, you will be exchanging items for isk with another player.

    Loot from rats/players. You can sell them or reprocess them. You can make something of the reprocess material or you can simply sell it. Any way you look at it, you will have to exchange with another player.

    Mining. Again, you are making something with it or you are selling the material. Either way, you will be exchanging items for isk.

    Steal/siphon stuff. What do you plan to do with that stuff to fatten your wallet with isk? That's right, exchange with another player. Item for isk.


    At which point non of these is a trade off for CONCORD placed bounties which generates new isk into the economy. Since none of those example generates new isk.

    Moon goo, asteroids, ice, salvage from spawned NPC wrecks, etc. These introduce new materials into the game. If the game maintains this inflow of material but loses a big portion of it's inflow of new isk (which removing CONCORD bounties would do), then the value of the materials will drop and along with everything made from them.

    http://www.projectvaulderie.com/goodnight-sweet-prince/

    http://www.projectvaulderie.com/the-untold-story/

    CCP's true, butthurt, colors.

    Because those who can't do themselves keep others from doing too.

    Anthar Thebess
    #1119 - 2014-08-09 18:40:11 UTC
    Phox Jorkarzul wrote:
    I am writing a blog post about this, but I think that something that could be looked at is the creation of T2 Captial ships, and I have an Idea of turning Super Caps into Faction Ships, while removing the the BPC and BPC of the current SC. Hopefully creating an atmosphere where fielding SCs becomes 300bil isk over the current 25bil.


    But supers are currently issue.
    CCP could make them cheaper (if ccp wants more super fights),
    Think what you are saying.
    We have 2 blocks having hundreds of super carriers each.
    Now third block would have to obtain as much in order to count.
    But after this change without having sov, moons ... it would have to pay around 11 times more .
    Harvey James
    The Sengoku Legacy
    #1120 - 2014-08-09 19:54:44 UTC
    Angeal MacNova wrote:
    Harvey James wrote:
    Angeal MacNova wrote:
    Harvey James wrote:
    certainly removing bounty from rats is something that makes sense and would force more mining for income...


    Where is the money suppose to come from to buy the stuff built by industry?


    sources of income
    - moons
    - loot from rats/players
    - mining
    - steal/siphon stuff


    Ok so you mine moon material. You can either sell it or you can make something of it and then sell that something. Either way, you will be exchanging items for isk with another player.

    Loot from rats/players. You can sell them or reprocess them. You can make something of the reprocess material or you can simply sell it. Any way you look at it, you will have to exchange with another player.

    Mining. Again, you are making something with it or you are selling the material. Either way, you will be exchanging items for isk.

    Steal/siphon stuff. What do you plan to do with that stuff to fatten your wallet with isk? That's right, exchange with another player. Item for isk.


    At which point non of these is a trade off for CONCORD placed bounties which generates new isk into the economy. Since none of those example generates new isk.

    Moon goo, asteroids, ice, salvage from spawned NPC wrecks, etc. These introduce new materials into the game. If the game maintains this inflow of material but loses a big portion of it's inflow of new isk (which removing CONCORD bounties would do), then the value of the materials will drop and along with everything made from them.


    well theres always alts and HS/LS too trade and make isk etc...
    what would be interesting is adding people too planets .. so holding SOV would allow you too collect tax from them..

    T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

    ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

    Nerf web strength, Make the blaster Eagle worth using