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[Proposal] AFK game play - the cloaked vessel

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Ray Kyonhe
Aliastra
Gallente Federation
#461 - 2014-08-09 12:33:24 UTC  |  Edited by: Ray Kyonhe
Nikk Narrel wrote:

This is a game.

Drop the mockery of logic being represented by a misplaced survival instinct, and think like someone playing a game who actually has nothing to lose by taking a risk.

You missed the most important point while quoting Smile Yes, this is a game, but I repeat again: most people just don't percieve a game in which you have zero change of winnig (like in a typical situations happen under rules of current mechanics I've descried in my previous post) as fun enough to play, they just don't want to waste their time. Because a time is a very limited resource - the most limited resource, I would say. And this is especially so for Eve with its older-than-average playerbase. If I know for shure that I can't protect my ship in any way possible against this one 100% cloaked hotdropper staying in my local for days aside from stop playing at all, why shoud I even spend my precious time trying to do anything? What will I achieve? I will be granted, all expenses accounted for, with the same income I could get running lv4 in highs, but I will have to spend much, much more time on most boring things Eve can offer - logistics and mindnumbing clickfest implied by buying and assembling new ships. Moreover, as I need isks for any my activities in Eve, I need to earn them somehow. And I can't do it reliably in nulls because of afk cloakers have upper hand in our contest, forcing me to spent more and more time on recovering from these losses, both spent on logistics and earning additional isks, forcing me to effectively run in circles while filling someone's KB, so I again have to switch back to do it in empire space, or just to drop from game for some time (I don't count plex buying as source of ingame income, sorry) as I could do many other fun things either in different regions of space, or in other games, or IRL, and I will.

You have fun in the game when you compete and overcome some difficulties, when results somehow depend on you wise/unwise decisions. You have almost zero fun if you just being smashed every time you try to do something, unable to do anything about it. So it isn't important was your decisions correct or not, you just lose your ship and penalized with additional time you need to spend to recover. So only reasonable and wise decision you can make is stop playing, in the end. Or go play somewhere else.

I repeat, I saying all these from a point of view of solo player or member of small entity, as I don't like to be part of bigger ones. Those entities in most cases (because of small numbers and thefore bad tz coverage, lack of their own hotdropping forces, low level of combat preparness etc) expose zero threat for even lamest cloaked hotdroppers. And those hotdroppers perfectly aware about it, thats why they chose to hotdrop them in the first place. I only writing all these as power projection and need to find a place and means for small entities to survive in null became a hot topic recently, so I though this could be useful input, as AFK cloaking is an issue of power projection too.

Nikk Narrel wrote:

The PvE ship needs to be able to not just fight against it's cloaked opponent, it needs to be confidant the cloaked opponent can't be a cyno equipped WTF-Wildcard with a fleet inside of it.

In most cases PvE ship can't fight with hotdroppers. If hotdropers will think it can, they will get more people to enshure it now won't. And knowing that it's cyno equiped won't help you in cases I described - if there will appear a way to check for this, most of them will become cyno eqiped - it needs a couple of weeks to aqure all the skills needed, one month alt can be trained to be cloaked cyno-dropper. The battle between cloaker with a powerfull support and member of small entity happens before any shots fired. When shots fired it's almost always over already, for "prey" party. Thats why additional safeguards, threat indicators and tools for both parties are needed, which will allow them to compete with roughly similar chances, thus adding some sort of additional gameplay layer which takes place before cloaker will even uncloaks. The cases you are describing implies that risk comes with uncertainty wether or not some cloaker is a hotdroper. What I'm talking about is about cases when big enough entity (or player(s) with a lot of alts) can disrupt opertations in vast region of space by doing effectively nothing 90% of the time. You know for shure they are hotdroppers, and you know there is zero chance you will evade them if they want to go after you. So you stop any attempts as you don't want to engage in "thrilling" parts of Eve's gameplay involving recovery from losses, without any option, all the time.

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Nikk Narrel
Moonlit Bonsai
#462 - 2014-08-10 05:15:13 UTC
Ray Kyonhe wrote:
Nikk Narrel wrote:

This is a game.

Drop the mockery of logic being represented by a misplaced survival instinct, and think like someone playing a game who actually has nothing to lose by taking a risk.

You missed the most important point while quoting Smile Yes, this is a game, but I repeat again: most people just don't percieve a game in which you have zero change of winnig (like in a typical situations happen under rules of current mechanics I've descried in my previous post) as fun enough to play,
...

These key statements I made already answers your response.

Nikk Narrel wrote:
The PvE ship needs to be able to not just fight against it's cloaked opponent, it needs to be confidant the cloaked opponent can't be a cyno equipped WTF-Wildcard with a fleet inside of it.

As a miner in null, one of the most aggravating things I ever faced was needing to dock up, or go into a pos, because the expectation that a cyno would make a good fight into a joke / gank was simply too high to ignore.

If my mining ship was equal in combat ability to the typical cloaked ship, and I knew no ganking hot-drop would happen, the problem to me would not exist.
I would actually look forward to seeing a hostile show up. In case anyone missed it, grinding roids get's a bit dull after a while. A nice shoot-em-up would be a great change of pace for a few exciting minutes.

To Clarify:

The point is that the PvE ship be made fully capable of an encounter, where it could expect a reasonable chance of fighting off a cloaked hostile.

This means the PvE pilots have an option for practical mining / ratting, in a fit that also is competent to fight against a cloaking ship.

Two other things also need to happen here:
1. Gatecamps filter out pure 'front-line' PvP ships from being able to penetrate PvE space, by sheer blocking OR intel channel warning. This already happens, in many cases, and simply needs to be maintained.

2. Hot dropping vanishes as a threat potential. Noone is going to risk a fight against a possible fleet by cyno.
To solve this, I suggest a spool up delay of 30 to 60 seconds, where the cyno ship is locked down, but no beacon appears except on grid to it until the spool up completes, so the systemwide beacon appears at the same time ships can travel to it.
Ray Kyonhe
Aliastra
Gallente Federation
#463 - 2014-08-10 13:42:12 UTC  |  Edited by: Ray Kyonhe
Nikk Narrel wrote:

To solve this, I suggest a spool up delay of 30 to 60 seconds, where the cyno ship is locked down, but no beacon appears except on grid to it until the spool up completes, so the systemwide beacon appears at the same time ships can travel to it.

Well, concerning my idea, I took for granted that dropping mechanichs will stay as they are, so tried to find a way for a "prey" to avoid it before it even happens and before cloaked "hunter" will be given chance to lock and point her - if she plays proactively and stays aware of surroundings.
Your approach will work too, shurely. If hotdrops will get nerfed, I mean.
But there are a couple of problems. First, what do you mean by "spool up" and "locked down"? Will the cynoing ship be totally harmless during this spool up? Will it be able lock and point, use propulsion? If it will, than how this spoolup will help if you are caught by tanked force recon vessel while flying typical ratting ship (hac/bc/bs/t3)? He will simply point you for a minute, than droppers will finish you. Second, it could be easly circumvented by an alt. Like, you first send cloacking tackler to your victim. When it gets into position, ready to uncloack and point, you either fly another character in the system, or use prepositioned one, and initiate covert cyno. The moment beacon appears or local starts spiking, tackler locks victim and she is doomed now. This approach won't help small entities to evade oppression of large ones in situations I described.

Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link

Maria Dragoon
Brutor Tribe
Minmatar Republic
#464 - 2014-08-10 14:35:14 UTC  |  Edited by: Maria Dragoon
Can I provide an opinion.

Isn't cloaking in someone's system the reward for making it there? I mean... I'm a noob, but from what I gather.... From gatecamps, interdictors, bubbles, legitimate anti-cloaking tactics, and the fact that if you are locked, you can't cloak, and cuppled along with that problem, with insta-lockers and you can't cloak right away when you break gate cloak.... I would think that making it to someone system out in the back arse no where a great reward! The ability to sit there....

Or maybe it just a consequence for those that are unable or simply to lazy to PROACTIVELY protect their systems?

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

Ray Kyonhe
Aliastra
Gallente Federation
#465 - 2014-08-10 15:06:01 UTC  |  Edited by: Ray Kyonhe
Maria Dragoon wrote:
Can I provide an opinion.

Isn't cloaking in someone's system the reward for making it there? I mean... I'm a noob, but from what I gather.... From gatecamps, interdictors, bubbles, legitimate anti-cloaking tactics, and the fact that if you are locked, you can't cloak, and cuppled along with that problem, with insta-lockers and you can't cloak right away when you break gate cloak.... I would think that making it to someone system out in the back arse now where a great reward! The ability to sit there....

Or maybe it just a consequence for those that are unable or simply to lazy to PROACTIVELY protect their systems?

This misconception already is many years old.

No, it isn't. Nulls actually floodded with a 2 weeks old noobs doing relic sites. To get in particular region is somewhat tricker, but no, it's not even close to hard. Assuming that any real hot dropper will fly at least covops, he won't be stopped even by most tightly camped gates, if determined enough - update your clone, buy another ship, retry. But such tightly camped gates quite rare and easly visible on map statistics, so you will just find a detour. Or you will simply jump into couple wh, until you will come out <20 jmps from your destination, than fly through mostly empty SOV space. If you choose time right, like at day hours, or near the DT, nothing will stop you.

And in case of big entities, this is all you need. When you have one alt with covop cyno here, you can flood it with others anytime you want. So, logistics and getting their deceased (if any) members back to positions is a piece of cake for them, generally.

And, if you would have read discussion actually, you saw that NPC nulls were mentioned, and from perspecive of smaller entities. You hardly can control NPC nulls, do you? Especially if you are member of some small entity here. You could only evade big threats, but in current mechanics you can't do it at all, aside from stay docked/at the POS, i.e. afk cloacking hotdropper will disrupt your operations with no effort 90% of the time. Simply because you have no means to be warned about something cloacked already near you and ready to tackle, and when it uncloaked and locked you, it's already too late to do anything, and droppers start to fall from the sky. As you are member of small entity you can't have a rescue party all the time ready to save you nearby, you also don't have any dropping factilities. That constitutes the problem, and similar problems drive the SOV space to its current stagnation, on a bigger picture.

Thats why afk cloaking is a part of power projection problem and should be dealt with if CCP want to give smaller entities some place to live in nulls without joinging blue donat.

Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link

Maria Dragoon
Brutor Tribe
Minmatar Republic
#466 - 2014-08-10 15:46:21 UTC  |  Edited by: Maria Dragoon
Ray Kyonhe wrote:
Maria Dragoon wrote:
Can I provide an opinion.

Isn't cloaking in someone's system the reward for making it there? I mean... I'm a noob, but from what I gather.... From gatecamps, interdictors, bubbles, legitimate anti-cloaking tactics, and the fact that if you are locked, you can't cloak, and cuppled along with that problem, with insta-lockers and you can't cloak right away when you break gate cloak.... I would think that making it to someone system out in the back arse now where a great reward! The ability to sit there....

Or maybe it just a consequence for those that are unable or simply to lazy to PROACTIVELY protect their systems?

This misconception already is many years old.

No, it isn't. Nulls actually floodded with a 2 weeks old noobs doing relic sites. To get in particular region is somewhat tricker, but no, it's not even close to hard. Assuming that any real hot dropper will fly at least covops, he won't be stopped even by most tightly camped gates, if determined enough - update your clone, buy another ship, retry. But such tightly camped gates quite rare and easly visible on map statistics, so you will just find a detour. Or you will simply jump into couple wh, until you will come out <20 jmps from your destination, than fly through mostly empty SOV space. If you choose time right, like at day hours, or near the DT, nothing will stop you.

And in case of big entities, this is all you need. When you have one alt with covop cyno here, you can flood it with others anytime you want. So, logistics and getting their deceased (if any) members back to positions is a piece of cake for them, generally.

And, if you would have read discussion actually, you saw that NPC nulls were mentioned, and from perspecive of smaller entities. You hardly can control NPC nulls, do you? Especially if you are member of some small entity here. You could only evade big threats, but in current mechanics you can't do it at all, aside from stay docked/at the POS, i.e. afk cloacking hotdropper will disrupt your operations with no effort 90% of the time. Simply because you have no means to be warned about something cloacked already near you and ready to tackle, and when it uncloaked and locked you, it's already too late to do anything, and droppers start to fall from the sky. As you are member of small entity you can't have a rescue party all the time ready to save you nearby, you also don't have any dropping factilities. That constitutes the problem, and similar problems drive the SOV space to its current stagnation, on a bigger picture.

Thats why afk cloaking is a part of power projection problem and should be dealt with if CCP want to give smaller entities some place to live in nulls without joinging blue donat.



I honestly don't understand where you are going with this, 2 week old alts doing relic sites? What does this have to do with cloaking?

Wormholes? I'm pretty sure their wormhole spawn is a bit spastic, and shouldn't be used as a way to get into someone else's sov. That being said, if you have a large corp, I guess you can break holes until you get to the place you want. Something that you see they are changing if you read some of the threads in the suggestions areas...

Big entities? So they hold a lot of sov space? So shouldn't that have the people to protect the gates of that sov space? If you can't protect it, then maybe you shouldn't own it? Or maybe they own it because of the problem of power projection, which has nothing to do with cloaking at all, which breaks your argument that cloaking is part of the power projection problem. which doesn't seem right that cloaking should receive the blame for power projection, power projection seems like a problem with cynos, so maybe you should take your beef with cynos instead of attacking a symptom instead of the cause....

If you are a smaller entity then maybe you shouldn't hold sov space till you are ready to beable to defend what you hold, even if cloaking couldn't bring in hotdrops, what stopping someone from building a WTF speed fit and just fly so fast that by the time you scan them, they are off grid when you get there? What stopping them from power projecting right on to your front door and kicking it in?

You have so many flaws in your logic that is really laughable to be honest.

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

Ray Kyonhe
Aliastra
Gallente Federation
#467 - 2014-08-10 16:57:07 UTC  |  Edited by: Ray Kyonhe
Maria Dragoon wrote:

You have so many flaws in your logic that is really laughable to be honest.

Well, you have only one - you try to post opinnions without even caring to study the topic you are postin in. Or mb have a problem with comprehending a writen text. Or just don't even intend to and came here for trolling. You choose.
Maria Dragoon wrote:

I honestly don't understand where you are going with this, 2 week old alts doing relic sites? What does this have to do with cloaking?

It shows how laughable such "arguments" are, and always were. It takes close to zero efforts to get to any part of null space in covops if you can use map and mwd+cloack trick, period. I don't count spending 30-60 minutes jumping gates and burning out of bubles as effort significant enough.
Maria Dragoon wrote:

Wormholes? I'm pretty sure their wormhole spawn is a bit spastic, and shouldn't be used as a way to get into someone else's sov.

Wormhole is a universal way to nullsecs these days. All those newbie scanners use them without second thought. You find any leading to nulls, than you just traverse semi-empty systems without any hindrances untill you get to your destination. You either don't know the game you are playing, or deliberately pretend you don't know a thing.

Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link

Ray Kyonhe
Aliastra
Gallente Federation
#468 - 2014-08-10 16:58:03 UTC  |  Edited by: Ray Kyonhe
Maria Dragoon wrote:

Big entities? So they hold a lot of sov space? So shouldn't that have the people to protect the gates of that sov space? If you can't protect it, then maybe you shouldn't own it?

You are pretending to be clueless again. No one can create a 24/7 working firewall on every gate in their SOV space It's a game, no one will care to such extent, it's reality. And single alt with covops cyno will bring in another 100 of them in a minute. So cloakers will be in any system of any space in any numbers they wish, it's a simple reality, proven by years.
Maria Dragoon wrote:

which breaks your argument that cloaking is part of the power projection problem. which doesn't seem right that cloaking should receive the blame for power projection

I won't repeat to you arguements layed out on last 2 pages of this thread, you will have to read it yourself. At least refrain from answering if you don't even familiar with the ongoing state of discussion.
Maria Dragoon wrote:

If you are a smaller entity then maybe you shouldn't hold sov space till you are ready to beable to defend what you hold, even if cloaking couldn't bring in hotdrops

My example concerning NPC null space, what you would have knew if actually were intrested in the discussion and read at least latest posts, but you don't.

Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link

Maria Dragoon
Brutor Tribe
Minmatar Republic
#469 - 2014-08-10 17:29:36 UTC  |  Edited by: Maria Dragoon
Ray Kyonhe wrote:
Maria Dragoon wrote:

You have so many flaws in your logic that is really laughable to be honest.

Well, you have only one - you try to post opinnions without even caring to study the topic you are postin in. Or mb have a problem with comprehending a writen text. Or just don't even intend to and came here for trolling. You choose.
Maria Dragoon wrote:

I honestly don't understand where you are going with this, 2 week old alts doing relic sites? What does this have to do with cloaking?

It shows how laughable such "arguments" are, and always were. It takes close to zero efforts to get to any part of null space in covops if you can use map and mwd+cloack trick, period. I don't count spending 30-60 minutes jumping gates and burning out of bubles as effort significant enough.
Maria Dragoon wrote:

Wormholes? I'm pretty sure their wormhole spawn is a bit spastic, and shouldn't be used as a way to get into someone else's sov.

Wormhole is a universal way to nullsecs these days. All those newbie scanners use them without second thought. You find any leading to nulls, than you just traverse semi-empty systems without any hindrances untill you get to your destination. You either don't know the game you are playing, or deliberately pretend you don't know a thing.



I'm sorry, I didn't know I was arguing with someone that used so many fallacies, Clearly from the search of forum topics has already had many people like you, complaining about afk cloaking, and clearly, no one has agreed with you.

You claim zero effort, I claim bullshit, there is no such thing as zero effort involved when you are flying such heavily nerfed vessels.

You claim mwd+cloak trick, that is not the cloak's fault, attempting to pass the blame on a symptom without attacking the cause is a tad silly, don't you think? As for you don't count jumping gates and burning out of bubbles as effort? I sure do, specially when said bubble full of drones and there is an instalocker sitting on the edge of the bubble ready to lock you so you can't recloak. Hey, I guess that is not effort either. Mmm silly me, I guess my definition of effort is different from your's.

Wormhole is a universal way to nullsec these days? According to whom? You? Clearly your experience is much greater then... You know everyone else that been saying you are wrong. Guess that's okay, you are some kind of god with god knowledge about topics that we don't understand.

Mmm, I did study the topic that is called in question. Though I fear that because my opinion doesn't agree with your own you attack me and call me a troll because... I don't agree with you, clearly my own study has result in much different opinion, or you studied different data from me, which my data says that cov-ops is... Not very easy to get into. The nerfs that a ship receives for being cov-ops able, the fact that they can't ever fit a tank.

I also studied that cloaking was also design to help people make sneak attacks, sadly because of local, whenever you enter a system everyone docks up, making you unable to get a kill... So people must sit /afk/ for days to trick people to come out so they can get that kill. Days of their time is wasted when they could be doing something else to attack a supply line.

I don't study the system? My friend, I think I understand the pains that a cloaker goes through all to well... A understanding that you seem to lack.

I'm attempting to make a point for you. A point that you don't seem to understand, and that point is that why should my gameplay get nerfed so that your gameplay can be better then mine?

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

Maria Dragoon
Brutor Tribe
Minmatar Republic
#470 - 2014-08-10 17:42:20 UTC  |  Edited by: Maria Dragoon
Ray Kyonhe wrote:
Maria Dragoon wrote:

Big entities? So they hold a lot of sov space? So shouldn't that have the people to protect the gates of that sov space? If you can't protect it, then maybe you shouldn't own it?

You are pretending to be clueless again. No one can create a 24/7 working firewall on every gate in their SOV space It's a game, no one will care to such extent, it's reality. And single alt with covops cyno will bring in another 100 of them in a minute. So cloakers will be in any system of any space in any numbers they wish, it's a simple reality, proven by years.
Maria Dragoon wrote:

which breaks your argument that cloaking is part of the power projection problem. which doesn't seem right that cloaking should receive the blame for power projection

I won't repeat to you arguements layed out on last 2 pages of this thread, you will have to read it yourself. At least refrain from answering if you don't even familiar with the ongoing state of discussion.
Maria Dragoon wrote:

If you are a smaller entity then maybe you shouldn't hold sov space till you are ready to beable to defend what you hold, even if cloaking couldn't bring in hotdrops

My example concerning NPC null space, what you would have knew if actually were intrested in the discussion and read at least latest posts, but you don't.


No one can make a 24/7 work force? Sure you can, get people across the seas, don't limit yourself in one time zone. And a single alt with covops cyno can bring in another 100 of them in a minute, so they can bring in another 100 heavy nerfed ships? Or did they changed it to allow things other then covops only ships able to lock onto a covops cyno...I think that was another simple reality proven by years, was that only covops able ships/blackops battleships can use covops cynos. However if they use a normal cyno other things can lock onto it, of course that also means that their position gets broadcaster to who knows whom. Thus allowing anyone in the system to jump in for beef! :D

Repeat the argument? I don't need you to repeat it, the cause for power projection is Cynos itself. There really nothing to argue about.

Your example is conern about NPC null space. I don't understand what point you are trying to make? Are your concerns about cloaking? Cynos? Or 2 week old alts that are doing your relic sites because you were to slow to get there yourself?

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

Ray Kyonhe
Aliastra
Gallente Federation
#471 - 2014-08-10 18:41:26 UTC  |  Edited by: Ray Kyonhe
Maria Dragoon wrote:


No one can make a 24/7 work force? Sure you can, get people across the seas, don't limit yourself in one time zone.

Theoretically it's possible to run "6" 1000 times in a row on a dice. IRL it, like, never happens. No, ppl won't be guarding all the gates in the SOV space 24/7, it's just a game, they came here to have fun. And no camp aside from those counting dozens of ships and having enlisted pilots well trained in unclockin things will stop a covops, most of the times.

Maria Dragoon wrote:

And a single alt with covops cyno can bring in another 100 of them in a minute, so they can bring in another 100 heavy nerfed ships?

More than enough to terrorize smaller entities in NPC nulls, for example, because their members will often find yourself being alone at some time of a day, and can be easly overcomed with 2-4 those "nerfed" cloacking vessels, with blops hotdrop if needed as a support if some friend or two will try to rescue them.

Maria Dragoon wrote:

Repeat the argument? I don't need you to repeat it, the cause for power projection is Cynos itself. There really nothing to argue about.

No, power projection is also an ability to buy and subscribe a bunch of expendable cloaking alts (and sometimes even share accounts to extend tz coverage) using iskies from moongoo or ratting in you well defended home space, place them all around constellation and effectively disrupt any activities of any entities in said NPC nulls arn't capable to counterhotdrop you anytime, while effectively not playing those alts 90% of a time - simply because of the fact current cloaking mechanics won't penalize you for staying afk in any way. No risk, no lowered combat efficience - you can immidiately swich from tottaly afk and safed up state to fully combat capable and point a victim, than bring in others from nearest system. So the only sane decision you can make is don't even try to do anything; or join some powerblock. This leads to the same problem - large entities forming, other ppl leaving, stagnation rising.

Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link

Ray Kyonhe
Aliastra
Gallente Federation
#472 - 2014-08-10 19:02:29 UTC  |  Edited by: Ray Kyonhe
Maria Dragoon wrote:

You claim zero effort, I claim bullshit, there is no such thing as zero effort involved when you are flying such heavily nerfed vessels.

Well, then probably there is still chance you are not a troll and just so bad at this game that even me, humble nullsec carebear, have absolutely no problem travesring nullsecs and wh space any direction I need. And I haven't lost even one covops last year doing this. I even run relics while at it, sometimes when local is not empty. There is somethign very wrong with your vision of the game, when it was when you logged last time?
Maria Dragoon wrote:

As for you don't count jumping gates and burning out of bubbles as effort? I sure do, specially when said bubble full of drones and there is an instalocker sitting on the edge of the bubble ready to lock you so you can't recloak.

Oh, sorry, I'm doing it like hundred times a day, and I would say that efforts I spend to do one lv4 mission are much, much greater than those. While flying covops I don't note any efforts on my side like 95% of a time. And in case of camp, 95% of them are easly evaded.
Maria Dragoon wrote:

Wormhole is a universal way to nullsec these days? According to whom? You? Clearly your experience is much greater then... You know everyone else that been saying you are wrong. Guess that's okay, you are some kind of god with god knowledge about topics that we don't understand.

According to, like, every and each single guide for newcomers on nullsec exploration. I'm myself told the basics to some of them, and it didn't take more than a forum post to do so. And of course those who pvp and cloaks in nulls don't have like slightest problem with getting here. Your lack of basic game's knowledge is frightening.
Maria Dragoon wrote:

I also studied that cloaking was also design to help people make sneak attacks, sadly because of local, whenever you enter a system everyone docks up, making you unable to get a kill... So people must sit /afk/ for days to trick people to come out so they can get that kill. Days of their time is wasted when they could be doing something else to attack a supply line.

The local actually is the only thing which still allows the like of you to have even those scarce opportunities to kill something. If not for it, even those hard boiled carebears that still stay there, would move out. The problem why you can't hunt and get kills without afking for days in local is in awfully plain and imbalanced cloaking mechanics itself. It's devoid your "prey" from any opportunities to save yourself, because the moment you uncloacked it's too late for her, and your friends cloaking in neigbouring system come to assist you in their "underpowered" combat ships. Because your "prey" have like zero chance of surviving, she won't try to do anything at all and will stay at POS/station - no one like to have too many visits at Eve's logistics and shopping "exciting" side. So you don't have opportunity to attack her at all. If she could at least somehow predict that attack is imminent - if she is ready to contribute some effort to it - than she would try to go out and risk more often. You don't want to understand other players' needs in your selfish pursuits for kills - no one want to be there for your fun, if they can't do their thing, if they are devoid of chance to survive or win - they will stay out of it.
Maria Dragoon wrote:
and that point is that why should my gameplay get nerfed so that your gameplay can be better then mine?

No, our gameplay should be equalized, forcing both parties to stay atk to be affective at what they doing, allowing the hunter to catch, and its victim - to evade. I layed out my concept here https://forums.eveonline.com/default.aspx?g=posts&m=4847064#post4847064
And Nikk Narrel wrote a lot on his vision too. You just don't care to familiarize with other people's opinions and intend to whine/troll about how nerfed your gamestyle is despite of the fact it's made so easy atm, that it's abused so heavily that many players just can't do a thing about it thus deciding stay in dock thus devoiding you of content.

Edited: one important later addition that I only now added to it was missing, I'll post it here too:

But it will be even more intresting contest if "hunter" could get some method of checking is his "pray" diligently scans her surrounding, or not. Like some kind of radar system which registers any dscan attempts in dscan range (dscan probably implies active radar system, so it should radiate some energy that can be registered by other party, lore-wise). So you can wait for some oblivious victim in passive mode, just checking this "d-scan meter", or you can study her "d-scan pressing patterns" and find some holes in them, in which you could switch to active mode and get her.
This new feature could be made available only to "inherently cloaking" vessels (and mb even only when they are actually cloacked), like covops, recons etc. So hunter can register each victim's dscan attempt, but victim - can't.

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Maria Dragoon
Brutor Tribe
Minmatar Republic
#473 - 2014-08-10 20:14:57 UTC
Clearly arguing is pointless with you.

I sall leave it to this. If you wish to change cloaking, then you will have to change local as they keep each other balanced. Until local is fixed, I doubt we will ever see a change to cloaking. :) Maybe I should of lead with this one.

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

Ray Kyonhe
Aliastra
Gallente Federation
#474 - 2014-08-10 20:22:55 UTC
Maria Dragoon wrote:
Clearly arguing is pointless with you.

I sall leave it to this. If you wish to change cloaking, then you will have to change local as they keep each other balanced. Until local is fixed, I doubt we will ever see a change to cloaking. :) Maybe I should of lead with this one.

You can't argue with me because you don't care to read what others say thus you can't actually present any arguments. And if cloak will be redone the way I proposed, I don't mind if local will be removed. Should we call it a deal?

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Maria Dragoon
Brutor Tribe
Minmatar Republic
#475 - 2014-08-10 20:48:36 UTC
Ray Kyonhe wrote:
Maria Dragoon wrote:
Clearly arguing is pointless with you.

I sall leave it to this. If you wish to change cloaking, then you will have to change local as they keep each other balanced. Until local is fixed, I doubt we will ever see a change to cloaking. :) Maybe I should of lead with this one.

You can't argue with me because you don't care to read what others say thus you can't actually present any arguments. And if cloak will be redone the way I proposed, I don't mind if local will be removed. Should we call it a deal?


Actually, I kinda didn't read your last post because of you performing personal attacks, if you wish to "argue" then you should keep personal attacks out of it.

I'm not arguing with you, I'm arguing with the fact that people are demanding changes to something that doesn't need to be changed in it current state. If you wish to change Cloak, then you HAVE to change local, it really that simple. I didn't say remove it, but it must be changed if you wish to change.

Next, I argue with your claims of cloak is the cause of force projection, again, that is not true, I find that such people using such lack of information to make that claim appalling.

I've read how your cloak will be redone how you proposed, and I disagree with it.

If you are going to change something, then you are going to have to CHANGE ALL THE SYSTEMS THAT IT EFFECTS AND IS EFFECTED BY, WHAT IS SO HARD TO UNDERSTAND ABOUT THAT!?

I'm sorry for the all caps, but I felt that it wasn't getting through your skull, like... at all.

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

Ray Kyonhe
Aliastra
Gallente Federation
#476 - 2014-08-10 20:59:39 UTC  |  Edited by: Ray Kyonhe
Maria Dragoon wrote:

I've read how your cloak will be redone how you proposed, and I disagree with it.

If you are going to change something, then you are going to have to CHANGE ALL THE SYSTEMS THAT IT EFFECTS AND IS EFFECTED BY, WHAT IS SO HARD TO UNDERSTAND ABOUT THAT!?

I'm sorry for the all caps, but I felt that it wasn't getting through your skull, like... at all.

Thats actually example while me calling you a troll isn't a personal attack but merely calling a spade spade. In this board you have to post constructively. Saying you are disagree with something, or that something isn't broken when you presented with arguments that it is isn't a constructive at all, you have to state your reasons, and you have to name those systems which will be "irrevocably broken" by those changes I proposed. I hardly can name one. If you don't intend to do that, than you are here not to contribute, but to ***tpost and will be reported.

Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link

Maria Dragoon
Brutor Tribe
Minmatar Republic
#477 - 2014-08-10 21:19:09 UTC  |  Edited by: Maria Dragoon
Ray Kyonhe wrote:
Maria Dragoon wrote:

I've read how your cloak will be redone how you proposed, and I disagree with it.

If you are going to change something, then you are going to have to CHANGE ALL THE SYSTEMS THAT IT EFFECTS AND IS EFFECTED BY, WHAT IS SO HARD TO UNDERSTAND ABOUT THAT!?

I'm sorry for the all caps, but I felt that it wasn't getting through your skull, like... at all.

Thats actually example while me calling you a troll isn't a personal attack but merely calling a spade spade. In this board you have to post constructively. Saying you are disagree with something, or that something isn't broken when you presented with arguments that it is isn't a constructive at all, you have to state your reasons, and you have to name those systems which will be "irrevocably broken" by those changes I proposed. I hardly can name one. If you don't intend to do that, than you are here not to contribute, but to ***tpost and will be reported.



I am posting constructively, I'm disagreeing with your implantation or suggested change. It called constructive criticism. Look it up.

report away, just shows how immature you are.

as for your suggested system, there really no need for it.

You already can't do anything to others cloaked, saying you can is frankly stupid, and you never flown a cloaker before.

Next.

adding two modes to cyno? again why? What function? It allows you to be scanned down while having this second mode being activated? So basically why don't you just ask, covert ops ships can't use cynos, it would be so much easier, and again, you will still run into problems with people having super fast fits that you can't scan down.

So here what I say about your suggestion... It provides no value to the game, what so ever, thus it should be disgarded, it not so much as it breaks stuff, as it makes thing more un-neededly complex when asking for cloakers unable to fit a cyno would be easier to implement.

So what does it break? Covert ops ships ability to be covert ops with a cyno.

And it still doesn't fix the problem covert ops vs local, and it doesn't fix the problem of force projection. a interceptor, or speed fit ship would just fill the role instead.

So the real question is.... My trollish carebear.... What does your suggestion actually fix?

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

Ray Kyonhe
Aliastra
Gallente Federation
#478 - 2014-08-10 21:38:54 UTC  |  Edited by: Ray Kyonhe
Maria Dragoon wrote:

adding two modes to cyno? again why? What function? It allows you to be scanned down while having this second mode being activated? So basically why don't you just ask, covert ops ships can't use cynos, it would be so much easier, and again, you will still run into problems with people having super fast fits that you can't scan down.

So here what I say about your suggestion... It provides no value to the game, what so ever, thus it should be disgarded, it not so much as it breaks stuff, as it makes thing more un-neededly complex when asking for cloakers unable to fit a cyno would be easier to implement.

So what does it break? Covert ops ships ability to be covert ops with a cyno.

You showed again that you don't care to read or contribute, only troll and misguide. It was two modes for cloaking, not for cyno. And it was clearly stated so, btw. The reason: to penalize ability of those cloackers backed up by powerfull entitiy (so able to hotdrop significant cloaked forces small entities can't cope with) ability to disrupt operations of others while being afk. If you afk in active mode, you will be scanned and busted. If you afk in passive mode, than when you will return back to keyboard next morning and will find someone you want to hodtdrop, you won't be able, as it is now, to just come to where he is, point him and fire a cyno - you will need to switch to active mode first. And if your victim do her job diligently - like, dscan surroundings - she will be able to evade you, probably. If not, you will get it. Atm you will get it unconditionally, she will not have any chance to survive, so when she see familiar face in local, she won't come out of POS protection. If she won't see local one day, she will leave nulls.

The problem won't go if you won't be able to hotdrop. You still will have your covertcyno, so you can bring enough covert vessels to any system you want beforehand, and let them hang there. Then if you point someone in one system, you can bring others from neighboring systems here. This is powerprojection, as characters and subscription are bought for isks, so do assets you'll need to cyno covert alts you bought to any system you like, thus allowing any large entity to stomp unconditionally on small enough ones.

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Maria Dragoon
Brutor Tribe
Minmatar Republic
#479 - 2014-08-10 21:43:39 UTC
Ray Kyonhe wrote:
Maria Dragoon wrote:

adding two modes to cyno? again why? What function? It allows you to be scanned down while having this second mode being activated? So basically why don't you just ask, covert ops ships can't use cynos, it would be so much easier, and again, you will still run into problems with people having super fast fits that you can't scan down.

So here what I say about your suggestion... It provides no value to the game, what so ever, thus it should be disgarded, it not so much as it breaks stuff, as it makes thing more un-neededly complex when asking for cloakers unable to fit a cyno would be easier to implement.

So what does it break? Covert ops ships ability to be covert ops with a cyno.

You showed again that you don't care to read or contribute, only troll and misguide. It was two modes for cloaking, not for cyno. And it was clearly stated so, btw. The reason: to penalize ability of those cloackers backed up by powerfull entitiy (so able to hotdrop significant cloaked forces small entities can't cope with) ability to disrupt operations of others while being afk. If you afk in active mode, you will be scanned and busted. If you afk in passive mode, than when you will return back to keyboard next morning and will find someone you want to hodtdrop, you won't be able, as it is now, to just come to where he is, point him and fire a cyno - you will need to switch to active mode first. And if your victim do her job diligently - like, dscan surroundings - she will be able to evade you, probably. If not, you will get it. Atm you will get it unconditionally, she will not have any chance to survive, so when she see familiar face in local, she won't come out of POS protection. If she won't see local one day, she will leave nulls.

The problem won't go if you won't be able to hotdrop. You still will have your covertcyno, so you can bring enough covert vessels to any system you want beforehand, and let them hang there. Then if you point someone in one system, you can bring others from neighboring systems here. This is powerprojection, as characters and subscription are boughy for isks, so do assets you'll need to to cyno covert alt you bought to any system you like, thus allowing any large entity to stomp unconditionally on small enough ones.



Maybe you should reread my post.

Life is really simple, but we insist on making it complicated. Confucius

"A man who talks to people who aren't real is crazy. A man who talks to people who aren't real and writes down what they say is an author."

Ray Kyonhe
Aliastra
Gallente Federation
#480 - 2014-08-10 21:49:34 UTC  |  Edited by: Ray Kyonhe
Maria Dragoon wrote:

Maybe you should reread my post.

I read your post intently, and it's full of "it breaks, it's not needed, it's bring nothing" stuff wihtout a single argument, thats why I reported it already.
Your other "concerns" answered in my post on this proposal itself: no, in active mode you won't be scanned right away (like you try to imply), it says that it would take considerable time to do so, so would happen only if you just left Eve running and went to bed. If you changing your spots regularly, you won't be scanned even in active mode. And you don't need to stay in it forever to light your cyno. You just need to switch to it, which will take 20-30 seconds, and if your victim was oblivious and didn't check dscan, now you can do anything you could before - point, drop etc. Then you can finish it and switch back to passive.

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