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How High Sec Should Be, An Opinion Forum

Author
Christopher Mabata
Northern Accounts and Systems
#1 - 2014-08-08 19:09:46 UTC
This forum is designed to pose a simple question to the masses:

How do you think High Sec Should Be in the coming future?

Now hold on a second before you answer that and hear me out.

Ive played eve for nearly 5 years between me and my alt accounts, I have been a newbro, a miner, a mission runner
I've been down on my luck ISK wise, Ive been space rich for a time
I've been a pirate, a Ganker, A scammer, a Null Block Soldier on the front lines

And thats why im putting this post up. I want to hear from other players like me who have seen more than one side of eve how they think the future of high security space should look.

Please None of these posts we all know about those opinions
"105% Safe"
"Remove it completely"
"Desolate wasteland"

I see the need for high sec so newbros can learn the mechanics of the game, but lets face it the last expansions since crucible have been about our rise to power over empire space. And thats why im putting this here and not Features and Ideas, High sec is about crime and punishment so rather than proposing anything im asking for feedback. I want to know what people really think. and what they think high sec should come to be

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Christopher Mabata
Northern Accounts and Systems
#2 - 2014-08-08 19:19:58 UTC
Now to answer my own question

I think high sec should be a place where there is danger, but there is the assurance of retribution through CONCORD
I also think there should be minimal benefits to remain in high security space, but enough for casual players to stick around and still have a game to play. So keep them swimming in meh ores and give them Level 4 missions, but take away the most unbalanced aspects of High sec and increase the allure of dangerous space. make temptation great enough that it out weighs the risk.

I would start by removing Incursions from high sec, there is no place for activity in the space meant to be a learning area and space for casual players that can make you billions a day outside the hubs or without multiboxing like crazy. Plus it makes no Sense that CONCORD cant just nuke the incursion themselves, they can nuke everything else with relative ease so why not incursions? ( Call me out if there is something in the lore that i missed that says why they cant )

I would propose the beginning of a Low sec Trade hub that is well known and utilized, not as busy as jita or amarr but designed to benefit the people of low and null who can no longer access high sec markets. And lets face it Jump freighters and blockade runners almost never get caught without a bad cyno or plain bad luck, the hub would still be a viable idea especially if you use mechanics like instant undocks or cloak + MWD movement to instawarp. Plus the prices could be up 50% or more which makes up for some of the risk. ( of course this falls to us not CCP, were the ones putting the goods to market )

I dont know how but increase the allure of Null sec and Low sec, give players reasons to move out of high sec worth the risk. Make them want a piece of the pie, and make them want to walk out and come get it.

either way thats a nutshell version of my idea of high sec interested to see other people's thoughts

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Iain Cariaba
#3 - 2014-08-08 19:42:20 UTC
Highsec should remain exactly as it is.
NotTheSmartestCookie
Shooting Blues Everyday
Gimme Da Loot
#4 - 2014-08-08 20:24:55 UTC
Show me on the doll where highsec touched you.

Making New Eden a better place 8 rounds of Void at a time.

Funny, smartest, pretty and relevant. Pick 3.

Proud shareholder in Halaima MinerBumping

Paranoid Loyd
#5 - 2014-08-08 20:35:21 UTC
NotTheSmartestCookie wrote:
Show me on the doll where highsec touched you.


You're really not the smartest are you.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

flakeys
Doomheim
#6 - 2014-08-08 21:21:35 UTC
Paranoid Loyd wrote:
NotTheSmartestCookie wrote:
Show me on the doll where highsec touched you.


You're really not the smartest are you.



Welcome to the CODE.-pattern? Blink

We are all born ignorant, but one must work hard to remain stupid.

Ima Wreckyou
The Conference Elite
Safety.
#7 - 2014-08-08 21:33:10 UTC
It should be exactly like our Savior and Supreme Protector of Highsec James 315 imagined it. Make it so.
Xuixien
Solar Winds Security Solutions
#8 - 2014-08-08 22:20:21 UTC
I think Incursion and Mission ISK payouts should be reduced, compensated by increased LP payouts. You know, cuz the Empires are becoming poor, but the navies are probably still pretty strong. This will help reduce inflation in the game and sink some ISK out, while promoting more horizontal economic activity.

I think ore and mineral availability in HiSec also needs to be looked at. I mean there's no hardwired rule in the game that Veldspar must be the best source of Tritanium, or that 90% of HiSec systems have to have asteroid belts (especially since Empyreans have been mining them non-stop for 10 years, and the lore dictates that "demand has outstripped supply"). In fact, no HiSec ore should be the best source of any material. It should not be more profitable or just as profitable to just AFK mine Veldspar and Scordite in HiSec than it is to actively mine any ore in LowSec or NullSec.

SOV needs to be reworked in order to remove the "Black and White Cookie" that we have now and promote more conflict between a high variety of groups. Then NullSec and LowSec need to be reworked, and HighSec scaled back a bit, to encourage players to move to these areas to have those conflicts. HiSec should be "meh" in terms of making ISK.

Epic Space Cat, Horsegirl, Philanthropist

gnshadowninja
Deep Core Mining Inc.
Caldari State
#9 - 2014-08-08 23:13:14 UTC
High sec should remain a place where if Pursuit of Happiness war decs you that you will go hide in low or null as its safer.
Zero Sum Gain
FREEEEEEEEEEEEEEEEDOOOOOOOOM
#10 - 2014-08-08 23:50:44 UTC
Christopher Mabata wrote:
This forum is designed to pose a simple question to the masses:

How do you think High Sec Should Be in the coming future?

Now hold on a second before you answer that and hear me out.

Ive played eve for nearly 5 years between me and my alt accounts, I have been a newbro, a miner, a mission runner
I've been down on my luck ISK wise, Ive been space rich for a time
I've been a pirate, a Ganker, A scammer, a Null Block Soldier on the front lines

And thats why im putting this post up. I want to hear from other players like me who have seen more than one side of eve how they think the future of high security space should look.

Please None of these posts we all know about those opinions
"105% Safe"
"Remove it completely"
"Desolate wasteland"

I see the need for high sec so newbros can learn the mechanics of the game, but lets face it the last expansions since crucible have been about our rise to power over empire space. And thats why im putting this here and not Features and Ideas, High sec is about crime and punishment so rather than proposing anything im asking for feedback. I want to know what people really think. and what they think high sec should come to be



What are you defining as space rich exactly, and how did you lose it?
Alaekessa
Matari Combat Research and Manufacture Inc.
#11 - 2014-08-08 23:51:49 UTC
IMHO, High-sec should be good for training newbros and nothing else.

It shouldn't be viable to make billions of Isk in high-sec doing anything other than haul-trading or station trading.

I agree with Xuixien that Incursion/Mission Isk payouts should be reduced and supplemented by LP. I also believe that Incursions should be restricted to 0.7 systems and below, CONCORD should just nuke anything Incursion related in 0.8+ (maybe have the same effects but no sites spawn there). Missions should be spread around more too, Career Agents in 1.0, Lvl 1's in 0.9, Lvl 2's in 0.8, Lvl 3's in 0.7, Lvl 4's in 0.6 and bring Lvl 5's to 0.5 (look below to see how this would be balanced).

I also agree that belts should be looked at, shuffle them around some more, make more of them spawn in low/null and less of them spawn in high with less roids in them as well. I have seen belts in null that had only a handful of roids in them, even after the global repop downtime. I don't understand why this happens in null where I am alone for days on end while it never happens in high sec where you have entire systems being populated with 90% miners in Barges/Exhumers, this doesn't make sense in the least.

Tier Empire more, make 0.8+ actual high sec, 0.7-0.4 middle sec and 0.3-0.1 low sec.

High-sec would behave the same as it does now, maybe buff CONCORD response slightly (ever so slightly, it is after all supposed to be high sec) as well as how rapidly FACPO respond. I also think it would be worth looking at having CONCORD assign bounties to people who behave like criminals when in high-sec, players who engage them (in any sec) would get LP payouts similar to how FW players get LP payouts for killing enemy Militia.

Middle-sec would behave basically the same (with slight differences, a blend of high-sec included) as low sec does currently, replace CONCORD with FACPO, gate guns engage those who behave badly and sec status loss is had by them as well.

Low-sec would differ slightly in that there would be no gate guns, aside from that it would still behave the same as it does now.

High-sec should be subsistence living at best, middle-sec would be a balance of risk and income and low-sec would hold great potential for wealth but would also bring the most risk to be had in Empire.

I find that it is silly that high-sec is only high-sec in that there is NPC retribution for bad behavior there, while low-sec and null sec are both safer than high-sec by orders of magnitude.

I've lived in every type of space except WHs (sorry I like my local intel too much), done a little bit of everything to be done in Eve and the above is purely my own opinion as requested by the OP.
Saeger1737
Habitual Euthanasia
Pandemic Legion
#12 - 2014-08-09 00:38:57 UTC
All space should be dangerous, space is vast black bleak environment of death. Open the door on your airlock if you don't believe me.

Personally I'm waiting for all my frozen corpses (957) to thaw out turn zombie and eat people in the station.

I'm surprised with all the vastness of new eden we've not seen any aliens, no ones clones have been probed, or chestbursted.

MERC WITH A MOUTH, Send me DPS and my fleet will double it back! Special offer!

Xuixien
Solar Winds Security Solutions
#13 - 2014-08-09 01:28:13 UTC
Saeger1737 wrote:

I'm surprised with all the vastness of new eden we've not seen any aliens, no ones clones have been probed, or chestbursted.


I, for one, am not at all surprised that we have not seen any aliens, but instead different iterations on the human lifeform. If you want, I can explain why this is not at all surprising, not from a game development perspective, but from a scientific one.

Epic Space Cat, Horsegirl, Philanthropist

S'Way
State War Academy
Caldari State
#14 - 2014-08-09 02:42:27 UTC  |  Edited by: S'Way
It should be left as it is and other areas of the game made more profitable for people to be in.

The more high-sec gets nerfed the longer the average player there has to play to get isk for pvp ships and the more risk averse they become. Sure not all high-sec players pvp, some never will, but for those who might do so making it harder to get those ships will mean they pvp less.

You can't push players into low or null (despite what some want), they have to want to go there on their own accord because there's something there they want to do or take part in. Try to make them do it and you'll see the playerbase size fall even more as they just unsub. (ok so nothing lost you might think - but they're still paying CCP for a subscription, lose enough of those and we may not have a game left).

Make low-sec / null more appealing and they'll go there (we've seen it in part with faction warfare and wormholes).
Xuixien
Solar Winds Security Solutions
#15 - 2014-08-09 02:45:28 UTC
S'Way wrote:
It should be left as it is and other areas of the game made more profitable for people to be in.

The more high-sec gets nerfed the longer the average player there has to play to get isk for pvp ships and the more risk averse they become. Sure not all high-sec players pvp, some never will, but for those who might do so making it harder to get those ships will mean they pvp less.

You can't push players into low or null (despite what some want), they have to want to go there on their own accord because there's something there they want to do or take part in. Try to make them do it and you'll see the playerbase size fall even more as they just unsub. (ok so nothing lost you might think - but they're still paying CCP for a subscription, lose enough of those and we may not have a game left).

Make low-sec / null more appealing and they'll go there (we've seen it in part with faction warfare and wormholes).


If you buff Low/Null, the market will respond and it will end up being a nerf to HiSec by proxy.

The problem with EVE is stagnation. NullSec is stagnant at the moment. HiSec has more or less always been static. The more we push people out of solo HiSec and into Low/Null/WH group play, the better it will be for EVE.

Epic Space Cat, Horsegirl, Philanthropist

Kaarous Aldurald
Black Hydra Consortium.
#16 - 2014-08-09 02:57:42 UTC
I think most of the problem with highsec is that it's risk/reward is tilted too far.

But imo, that is because it's too safe. Yes, Incursions offer too much income for too little risk, but that's because the risk just isn't there so it can be done in perfect safety.

My thought is that wardecs need to be buffed, indirectly. This can be done by mitigating dec dodging, the ability to drop corp or dissolve a corp to get rid of a wardec.

Doing this should generate killrights.

This would serve to encourage people to create social structures that they actually stick with, instead of disposable tax havens they can recycle at will.

Along with this, NPC corps should be made less attractive. Right now they are far, far more safe than a player corp, with little drawbacks. This is in particular egregious when it is an old character doing this.

NPC corp taxes should be doubled for any character past a certain age.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

S'Way
State War Academy
Caldari State
#17 - 2014-08-09 03:09:11 UTC
Xuixien wrote:


If you buff Low/Null, the market will respond and it will end up being a nerf to HiSec by proxy.

The problem with EVE is stagnation. NullSec is stagnant at the moment. HiSec has more or less always been static. The more we push people out of solo HiSec and into Low/Null/WH group play, the better it will be for EVE.

True about the market, but direct nerfs feel like a "you're playing the wrong way" slap in the face, whereas nerfs by proxy would be a little more palatable when justified as risk / reward means other areas are just bettter - and maybe take it as a hint to try them.

It's a sandbox game, players should never feel forced into any style of play but encouraged to try new ones out.
Saar Ynier
School of Applied Knowledge
Caldari State
#18 - 2014-08-09 03:10:12 UTC
Kaarous Aldurald wrote:
Along with this, NPC corps should be made less attractive. Right now they are far, far more safe than a player corp, with little drawbacks. This is in particular egregious when it is an old character doing this.

Not to mention NPC corps are filled with older players who have never left hisec and poison the minds of the newer players saying "don't go to lowsec you will die" or "mining is a great way to get ISK" etc etc. It's one of the reasons I started my own corp up, because I couldn't listen to that crap anymore.
Xuixien
Solar Winds Security Solutions
#19 - 2014-08-09 05:11:48 UTC
Saar Ynier wrote:
Kaarous Aldurald wrote:
Along with this, NPC corps should be made less attractive. Right now they are far, far more safe than a player corp, with little drawbacks. This is in particular egregious when it is an old character doing this.

Not to mention NPC corps are filled with older players who have never left hisec and poison the minds of the newer players saying "don't go to lowsec you will die" or "mining is a great way to get ISK" etc etc. It's one of the reasons I started my own corp up, because I couldn't listen to that crap anymore.


This is actually a huge problem. I think NPC corps should have links to corps that CCP has sponsored (E-UNI, etcetc)

Epic Space Cat, Horsegirl, Philanthropist

Christopher Mabata
Northern Accounts and Systems
#20 - 2014-08-09 05:18:04 UTC
Kaarous Aldurald wrote:
I think most of the problem with highsec is that it's risk/reward is tilted too far.

But imo, that is because it's too safe. Yes, Incursions offer too much income for too little risk, but that's because the risk just isn't there so it can be done in perfect safety.

My thought is that wardecs need to be buffed, indirectly. This can be done by mitigating dec dodging, the ability to drop corp or dissolve a corp to get rid of a wardec.

Doing this should generate killrights.

This would serve to encourage people to create social structures that they actually stick with, instead of disposable tax havens they can recycle at will.

Along with this, NPC corps should be made less attractive. Right now they are far, far more safe than a player corp, with little drawbacks. This is in particular egregious when it is an old character doing this.

NPC corp taxes should be doubled for any character past a certain age.


I actually have a post under F&I that suggests that its one of the [ALPHA IDEA] Posts

Also good to see a post that actually got a bit of traction and opinion flowing

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

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