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Sov and Capital changes - Time line & commitment from CCP side

Author
Jenn aSide
Worthless Carebears
The Initiative.
#161 - 2014-08-07 14:08:43 UTC  |  Edited by: Jenn aSide
Anthar Thebess wrote:
Again, there is no issue in people creating big organizations, alliances and coalitions.

Issue is in (super)capitals : they will cross eve universe in the matter of minutes, or allow to do this to subcapitals.
For them there is no choke points.
Now all (super) capitals except dreads are very unbalanced.

Why dreads are ok?
Because without siege, their DPS is equal to a faction cruiser, but they are tracking far worst than a battleship.
In siege they have dps, but at the same time are fragile and cannot be used without any support , you can easily tackle a dread in a noobship, and he will be unable to do any thing to you.

Next issue is in SOV timers and EHP , not the mechanic itself.
Issue is mostly in timer length and EHP needed to chew . Those items force you to use big force, and now allows all people to attend.

Third issue is when you connect (super)capital mobility and their versatility to timers and EHP amount of Sov structures.


Now lets just forget about mobility of (super )capitals , and titans jump bridges.
SBU : EHP 1mln
TCU : EHP 2mln
IHUB : 3mln ( in total )
Timers:
Ihub : each timer reduced to 1d +- 12h ( yes you can have 12h timer on ihub)
Station : no additional timer.

Is chewing 2mln ehp possible for a small gang?
Yes
Will after this change nullsec stagnation change?
Possibly yes - as small groups can easily reinforce multiple systems where no one lives.
Without carriers jumping from one edge of map to another - no one can be in few regions within 1 hour.

No timer on station?! My assets!
Well , people want to make those destroyable after all.



This is the exact same kind of conventional thinking that led to the current stagnation. Why? because it again ignores human nature.

nerfing 'power projection' is the same as nerfing anomlaies and thinking people will fight instead of flee to high sec. It's also the same as thinking that nerfing moon goo will lead to fighting and 'bottom up income' when all it led to was more renting.

Alliances in a 'power projection nerfed' game will either just build more Titans for nerfed bridging, and/or create "prepositioning alts" flying super capitals that they can just log off in whatever sector of space will eventually need defending.

And the idea about timers and EHP simply invokes Malcanis' law, in that groups like the CfC would just attack EVERYTHING at once (because they have the numbers to), further cementing their dominance though numbers. Doing what you suggest wouldn't help 'small groups', it would encourage groups like the CfC to blue even more people who could then proxy fight for them on the other side of the map.


The problem is that you aren't thinking of how devious and cunning people are Anthar. They WILL find an easy way to negate any barrier you put in their way. CCP has learned this which is why they are now so careful about what they change (which is why the Ishtar is getting a nerf that isn't a nerf lol).
Jenn aSide
Worthless Carebears
The Initiative.
#162 - 2014-08-07 14:13:51 UTC
Gallowmere Rorschach wrote:
baltec1 wrote:

There is a sorta simple fix for null income vs highsec. Let us upgrade outposts with a mission agent mod.

While that is definitely a step in the right direction, it doesn't quite solve what Jenn was talking about.
To be frank, in order for null space to be valuable enough in ISK/hr potential to the line grunt; in order to justify defending the space then running null missions as opposed to just logging onto a highsec alt, nullsec missions would have to pay nearly an order of magnitude better than highsec. Now, that could be done with a balanced combination of nerfs to highsec missions and boosts to nullsec, but even going that route would result in wails of protest, gnashing of teeth, and Jesus Christ, Dinsdale and his ilk would have a field day. I'm not entirely sure I'm prepared for that level of sperg.
Now, of course, if/when we move to an occupancy sov system, that will no longer be the case, since you'd lose your space if you weren't using it. Until then, the above applies.
\

Look at the stink some of them made from the ESS producing LP lol.

Mission agents in sov null has it's allure. Missions make mission runners go through gates which could mean conflict with another player. But null alliances will just use intel channels to negate that. and LP takes time to convert to isk which makes them less optimal than anomalies for the null sec grunt who needs isk for a doctrine ship NOW.

Missions are also safer than anomalies and while that would be great for me, it ends up being bad for the game and null sec. Now instead of fitting to survive (as I do now with anoms), all i'd have to do is watch d-scan for probes when a neutral comes in (even the most pro scanner has to expose his probes on scan to get you, especially if you are in a 'hard to scan' tech 3 cruiser fit).

As much as I'd love SOV null mission agents, I don't think it would be a good thing for the game overall.
Gallowmere Rorschach
The Scope
Gallente Federation
#163 - 2014-08-07 14:20:04 UTC
Jenn aSide wrote:

Look at the stink some of them made from the ESS producing LP lol.

Mission agents in sov null has it's allure. Missions make mission runners go through gates which could mean conflict with another player. But null alliances will just use intel channels to negate that. and LP takes time to convert to isk which makes them less optimal than anomalies for the null sec grunt who needs isk for a doctrine ship NOW.

Missions are also safer than anomalies and while that would be great for me, it ends up being bad for the game and null sec. Now instead of fitting to survive (as I do now with anoms), all i'd have to do is watch d-scan for probes when a neutral comes in (even the most pro scanner has to expose his probes on scan to get you, especially if you are in a 'hard to scan' tech 3 cruiser fit).

As much as I'd love SOV null mission agents, I don't think it would be a good thing for the game overall.

The entire point of missions in null was actually to allow null entities to condense into smaller areas. Hell, the entirety of GSF could fit into a single constellation with ease. Anoms are a barrier to this, because each system can only support a handful of dedicated ratters. Missions on the other hand, scale with whatever number of players is in a system.
Jenn aSide
Worthless Carebears
The Initiative.
#164 - 2014-08-07 14:35:05 UTC
Gallowmere Rorschach wrote:
Jenn aSide wrote:

Look at the stink some of them made from the ESS producing LP lol.

Mission agents in sov null has it's allure. Missions make mission runners go through gates which could mean conflict with another player. But null alliances will just use intel channels to negate that. and LP takes time to convert to isk which makes them less optimal than anomalies for the null sec grunt who needs isk for a doctrine ship NOW.

Missions are also safer than anomalies and while that would be great for me, it ends up being bad for the game and null sec. Now instead of fitting to survive (as I do now with anoms), all i'd have to do is watch d-scan for probes when a neutral comes in (even the most pro scanner has to expose his probes on scan to get you, especially if you are in a 'hard to scan' tech 3 cruiser fit).

As much as I'd love SOV null mission agents, I don't think it would be a good thing for the game overall.

The entire point of missions in null was actually to allow null entities to condense into smaller areas. Hell, the entirety of GSF could fit into a single constellation with ease. Anoms are a barrier to this, because each system can only support a handful of dedicated ratters. Missions on the other hand, scale with whatever number of players is in a system.


Oh I know, but if you let any null station have agents, well, alliances will spread them all over everywhere (like anoms).

If you make it where you could only have agents in your "capital" system or some other high occupancy requirement, that could serve to condense populations. But if that agents are available to anyone who can dock in the station, you just create a brand new rental scheme, because renters would LOVE the safety of missions for isk making. Imagine how Northern Associates would crash the entire value of LP store items in a single weekend lol.

There are loads of unintended consequences that could come from mission agents in sov null. Mission agents are ok in npc spaces because people can't be locked out of the stations containing the agents (meaning that those agents are a potential income source for EVERYONE) not just the dominant group.

Mission agents in player stations that can't be accessed by people who can't dock in those stations is a bad idea , it would lead to the same level of farming that helped create the 1st anom nerf 5 years ago (back when the 450 mil an hour titan was king). Also some missions don't have gates, people already carrier farm "the blockade (CONCORD version)" and like missions in NPC null, making that a null-wide thing would have a real bad effect on the economy.
De'Veldrin
Republic University
Minmatar Republic
#165 - 2014-08-07 14:51:47 UTC
baltec1 wrote:
Anthar Thebess wrote:


Too much isk would be injected. NPC null style missions are the best option.

Each outpost could add an agent upgrade that would provide 4 mission agents ( one for each level) for any faction. For example;

Bat County install the mission upgrade for a guristas mission agent. It starts at level 1 which provides a level 1 agent. At level 2 it installs a level 1 agent and a level 2 agent and so on untill its fully upgraded with one guristas agents for level 1,2,3 and 4. Only one mission agent mod can be added per outpost by the owner.

level 5 agents would not be added as that is a selling pont for lowsec.


I like that idea quite a bit actually.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

De'Veldrin
Republic University
Minmatar Republic
#166 - 2014-08-07 15:30:28 UTC
Jenn aSide wrote:


Oh I know, but if you let any null station have agents, well, alliances will spread them all over everywhere (like anoms).

If you make it where you could only have agents in your "capital" system or some other high occupancy requirement, that could serve to condense populations. But if that agents are available to anyone who can dock in the station, you just create a brand new rental scheme, because renters would LOVE the safety of missions for isk making. Imagine how Northern Associates would crash the entire value of LP store items in a single weekend lol.

There are loads of unintended consequences that could come from mission agents in sov null. Mission agents are ok in npc spaces because people can't be locked out of the stations containing the agents (meaning that those agents are a potential income source for EVERYONE) not just the dominant group.

Mission agents in player stations that can't be accessed by people who can't dock in those stations is a bad idea , it would lead to the same level of farming that helped create the 1st anom nerf 5 years ago (back when the 450 mil an hour titan was king). Also some missions don't have gates, people already carrier farm "the blockade (CONCORD version)" and like missions in NPC null, making that a null-wide thing would have a real bad effect on the economy.


Here's how I would work a mission based nullsec. Firstly, I would drive them off the I-Hub, not the station unless station services become destroyable) - replace the existing anom upgrades with agent upgrades.
1. Agents will only offer missions to the alliance that owns the station.
2. Put a hard cap on the number of agents of a given level there are in a given amount of space.
3. If a system's i-hub goes into reinforced, all the agents leave.

Combined, these will drive conflict - in areas that are heavily settled, you may have to fight your neighbor to get a level 4 agent that will give you missions. It also means your neighbor is more likely to defend that space to preserve their monopoly on good rewards.

To help preserve the appeal of NPC null, lowsec, and highsec missions:
1. Sov null mission agents do not give LPs. Mission rewards can be adjusted to compensate. This also increases the tax amounts the these corporations acquire, helping provide a bottom up finding source. In turn, this encourages alliances to defend their mission runners, and their space, because they are providing ISK. Finally, add the ability for alliances to tax corporations a % of their tax incomes. So if the corporation tax is 10% and the alliance tax is 10%, the alliance gets 10% of 10% (or roughly 1%, if my math is right) of the ISK earned by each mission runner.

To drive additional conflict, null sec missions would be warpable beacons, like faction warfare missions. This means that if null sec entities want to actually make these taxes, they need to be providing active defenses for their mission runners (or at least making sure they have viable intel systems). It also means that small gangs can now impact the revenue streams of large alliances - perahps not substantially, but they have a reason to exist.

The challenge is all of this is making sure these missions cannot just be farmed by a bunch of stealth bombers. The missions should be dynamic, with different rat types, using sleeper AIs. Smaller numbers of tougher ships that require the mission runners to cooperate are paramount, while an incursion style system of diminishing payouts on mission completion can be used to keep them from simply spamming 200 rifters into every mission.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

baltec1
Bat Country
Pandemic Horde
#167 - 2014-08-07 16:02:06 UTC  |  Edited by: baltec1
Jenn aSide wrote:


Oh I know, but if you let any null station have agents, well, alliances will spread them all over everywhere (like anoms).




This is where the other sov changes come in.

By making sov ownership be dictated by residency it would mean people would naturally have to clump together. This would mean GSF would go from owning a little under half the galaxy to owning just Dek (possibly only half of dek) and it would be impossible to hold onto the vast stretches of space.

Huge areas would be freed up for smaller alliances to come in and the mission mods for outposts would mean they can have their entire host in just a handful of systems.
Mr Epeen
It's All About Me
#168 - 2014-08-07 16:12:32 UTC
Jenn aSide wrote:

As much as I'd love SOV null mission agents, I don't think it would be a good thing for the game overall.


I guess it had to happen sooner or later. You seem to have actually stepped back and looked at what's good for the game as a whole instead of just your little niche.

Gratz!

Mr Epeen Cool
Jenn aSide
Worthless Carebears
The Initiative.
#169 - 2014-08-07 17:00:08 UTC
Mr Epeen wrote:
Jenn aSide wrote:

As much as I'd love SOV null mission agents, I don't think it would be a good thing for the game overall.


I guess it had to happen sooner or later. You seem to have actually stepped back and looked at what's good for the game as a whole instead of just your little niche.

Gratz!

Mr Epeen Cool


Trolling, that eternal sign of adult hood in a poster. Had you been paying attention you'd see that I never advocate for anything that's bad for the game but good for me. Maybe opening your eyes while reading might help.
Jenn aSide
Worthless Carebears
The Initiative.
#170 - 2014-08-07 17:17:29 UTC
baltec1 wrote:
Jenn aSide wrote:


Oh I know, but if you let any null station have agents, well, alliances will spread them all over everywhere (like anoms).




This is where the other sov changes come in.

By making sov ownership be dictated by residency it would mean people would naturally have to clump together. This would mean GSF would go from owning a little under half the galaxy to owning just Dek (possibly only half of dek) and it would be impossible to hold onto the vast stretches of space.

Huge areas would be freed up for smaller alliances to come in and the mission mods for outposts would mean they can have their entire host in just a handful of systems.


What stops a powerful alliance/coalition from simple denying space to other folks. And security concerns would dictate that a powerful alliance would still want to control at least the regions bordering their own, and that means allies or renters.

Missions would mean renters would be generating isk/LP/mods 24/7 in more safety than they can right now, the current anom system acts on a check against inflation because they are easy to shut down (with 1 camper) and being warpable, ships die in them.

With Faction Warfare style beacons for missions, people would just up their player made security and farm mercilessly the same way those guys did when the faction warfare rewards scheme changed. The only reason this doesn't happen in NPC null is that the stations are open to all and thus easier to camp (get sabre, launch bubble, dock, can't do that in SOV null).

The faction warfare lvl 4s work not only because of the warpable beacon, but because people can do them in cheap ships so the pvp is ok. But FW is a small contained system compared to SOV null, if you have FW style mission in sov null (doable in a bomber) the economy would crash, if you just had the FW like beacons but kept the missions the same, again, people would roll the farmable ones like Gone Berserk and CONCORD Blockade with Capital ships till faction battleships were worth 3 isk a piece lol.

It's a situation that would take soooo many changes as to be a waste of developer time. It would be great for me, even with the FW style beacons missions are easy to blitz and if you made the unblitzable I'd simply do what is already done in lvl 5 missions, use long range ships , MJDs and momble MJ units to stay way from the logical warp ins (which would have cans on them for decloaking).

As bad as the system is, Anoms are the best things for SOV null because they create balanced vulnerabilities that can be exploited by pvp'rs and they provide liquid isk that lessens the time between grinding and spending for pvp ships (lessening a players pve downtime away from pvp). No matter what CCP did, I and people like me would find a way to maximize the use of and safety of sov null missions (even with FW like beacons) and that would force CCP to nerf them, further hurting null. Nerf them too much and we'd all end up right back in high sec under concord's protection.



Anthar Thebess
#171 - 2014-08-07 18:02:47 UTC
Look what you are saying.
Alliances like cfc will hold regions and have neighboring regions for renters.

CFC and NCPL are owning now whole galaxy.
After the change they will be owning at most 1/3 in total.

What will hold them from denying space to others?

The whole concept of sov (stuff that people want)
1.
More EHP, more timers in the space you use.
Less EHP , and less timers in the space you don't use.
2.
No jump bridges or less jumpbridges.
No titan bridges
3.
Super(capitals) traveling slower than battleships or/and having multiple choke points something like : capitals have to use regional gates to move between systems.
4.
Sov cost escalated for unconnected systems.
5.
Agents giving missions to all your sov space.

Tell me how often CFC or NCPL will be willing to relocate?
Because this without this they can only remove someone from sov, and they will be back as soon as CFC or NCPL leaves.

Will EVE become more boring place?
No, because gangs will be moving as fast as now.
Simply moving 255 man fleet 70 jumps will always take much more time, or someone will kill 50 or more stranglers before fleet even gets to the destination system.

From the smaller perspective - there will be always some neighbor lurking at your space or some alliance searching for its space, so fun fights you can get without making 70 jumps
Jenn aSide
Worthless Carebears
The Initiative.
#172 - 2014-08-07 18:15:40 UTC  |  Edited by: Jenn aSide
Anthar Thebess wrote:
Look what you are saying.
Alliances like cfc will hold regions and have neighboring regions for renters.

CFC and NCPL are owning now whole galaxy.
After the change they will be owning at most 1/3 in total.

What will hold them from denying space to others?

The whole concept of sov (stuff that people want)
1.
More EHP, more timers in the space you use.
Less EHP , and less timers in the space you don't use.
2.
No jump bridges or less jumpbridges.
No titan bridges
3.
Super(capitals) traveling slower than battleships or/and having multiple choke points something like : capitals have to use regional gates to move between systems.
4.
Sov cost escalated for unconnected systems.
5.
Agents giving missions to all your sov space.

Tell me how often CFC or NCPL will be willing to relocate?
Because this without this they can only remove someone from sov, and they will be back as soon as CFC or NCPL leaves.

Will EVE become more boring place?
No, because gangs will be moving as fast as now.
Simply moving 255 man fleet 70 jumps will always take much more time, or someone will kill 50 or more stranglers before fleet even gets to the destination system.

From the smaller perspective - there will be always some neighbor lurking at your space or some alliance searching for its space, so fun fights you can get without making 70 jumps


All of that is wishful thinking. The problem you have is the same problem game designers have had forever, you think you can design outcomes.

You can't. For the most part CCP has learned this lesson and are designing a "play ground" and tools to use therein.

People simply don't follow a script Anthar, they make up their own script as they go along, which is why ever multiplayer game that exists has balance problems. No plan (or design) survives contact with humanity.
baltec1
Bat Country
Pandemic Horde
#173 - 2014-08-07 19:03:52 UTC  |  Edited by: baltec1
Jenn aSide wrote:


What stops a powerful alliance/coalition from simple denying space to other folks.




Nothing.

However, with thousands of systems up for grabs it would be impossible to stop everyone.


As far as missions go, Anoms cannot support enough people and if they could then they would be inject huge amounts of isk if they got buffed to be worth doing over high sec level 4s. Null level 4s are already in game and provide better reward but would at the same time inject far less isk than anoms. They would be quick to implement, require far less work and would be far more suited when run on mass. LP rewards wont take much of a hit if any due to most of null already farms missions in FW and high sec.
Kaarous Aldurald
Black Hydra Consortium.
#174 - 2014-08-07 21:59:48 UTC
Jenn, the question right now isn't "can this accomplish every desired goal of nullsec"(because, I agree, that outcome is unlikely), it's "will this be a net positive compared to the current system".

Thoughts on that?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Jenn aSide
Worthless Carebears
The Initiative.
#175 - 2014-08-08 13:08:50 UTC  |  Edited by: Jenn aSide
Kaarous Aldurald wrote:
Jenn, the question right now isn't "can this accomplish every desired goal of nullsec"(because, I agree, that outcome is unlikely), it's "will this be a net positive compared to the current system".

Thoughts on that?



I look at things along the lines of (1st) "what can I do with this" and (2nd and more importantly) what can people smarter/better at the game than i am do with this. A great example is the ESS. It didn't take 2 days for people to figure out how to use it as a wormhole early warning system, how to protect it with anomalies and bascially how to take one of the most crap ideas to come from CCP and turn it into a gold mine.

Every permutation of "SOV null mission agents" I can imagine comes up as horrible imbalanced to the point of game breaking.

For example, if you make them to have "faction warfare like beacons", you end up with a situation where alliances are indeed crowding into a few systems....and using alts with the proper standings to accept missions, go to those missions with perma capped mwd frigs (that can't be caught by npcs) and tank the npcs there while the actual mission runners run the missions they want to (and even if the missions feature web towers, all it would take is a single MJD maelstrom to go in, blap the web towers and leave so the frig can come in).

So then instead of the prospective hunter coming into a system and warping to a haven, sanctum or forsaken hub, they'd have to decide which of the 50 beacons in space contains a real mission ship and which ones are camouflage/decoys.

Even spawning missions several jumps away from the agent (like the FW missions do) doesn't work, eventually the alliances will decipher the pattern of mission locations and drop POSes/jump bridges on them and the mission runners can just travel their in a cheap inty and reship for the mission on arrival (the same way that is now done with pro level 5 missions). Hell, I know a few groups who titan bridge around doing lvl 5s, that would be magnified greatly in null.

We'd figure out how to make the most of these things, the same way people figured out "hey, scimitar + Titan + forsaken hub = half a bil + an hour" .

Null is the harshest environment in EVE after wormhole space and is thus populated with THE most creative and devious PVErs the game has. You do NOT want to give people like me SOV null missions to exploit, if you think what those guys did with the faction warfare LP rewards scheme was bad, this would be worse. Faction Battleships would cost like 4 isk after a week if the main reward in null became LP. If it wasn't LP, but isk, that would be worse because unless you made new missions that were unblitzable, null PVErs would stuff so much isk into the game in a short time it would be funny. Even non-blitzable missions would do this as they'd get dogpiled in corp ops OR isboxered to death.

NPC null and low sec have mechanics (both natural from CCP and player made) that prevent some of this from occurring with agents there, and even then you end up with 600 mil Machariels like we have now (a mach costing less than some navy faction battleships is a Blasphemy, nerf Curse/Angel Cartel missions NOW lol), null doesn't. Wormhole space can have super lucrative pve because it's hard to get to and has no local. Null has those things.



What I would do is fix anoms and include wormhole like escalation mechanics (ie the more ships you bring, the more rewards you get but also the more dangerous it gets) so if you wanted to do a Sanctum in a machariel solo (as I do0, you get a regular sanctum, but if you bring 8 machariels you get more npcs to spawn (= more bounties) but also more scramming frigs and neut towers and such. A carrier in that ame sanctum could prehaps spawn even more ships and perhaps a 'commander cap' (i'd love to see a "Domination Carrier" lol).

Wormhole like escalation mechancis for anoms accomplish several things.

-it reduces the "cooperation penalty" anoms have (sharing an anom is a great way to make less isk as it is now)
- if done right (like random spawns and such) it can discourage multi-boxing (nothing wrong with multi-boxing, I do it myself, but too much of that pups mucho isk into the economy)
-it rasies the amount of people a system can support
-it makes things more interesting for people hunting PVErs
-it could allow people to 'set traps' for people trying to hunt them the same way smart wormhole folks learned to lure people to their deaths in cap escalated sites
-it could even encourage people to fit pvp capable set ups (with logi and such). As it is now, people fit for pve not just because it's more efficient, but because that is easier to do with PVEing solo.


I really didn't intended to write a book here. So TL;DR, CCP should reform the anomalies system (with an eye towar before considering npc agents in sov null.
Erin Crawford
#176 - 2014-08-08 13:17:40 UTC
Scipio Artelius wrote:
I don't do sov space, so I don't have any horse in the race myself, but from all the threads and other sites lately, there certainly appears to be a problem that people want solved, so:

Support


said it.

Support.

"Those who talk don’t know. Those who know don’t talk. "

Jenn aSide
Worthless Carebears
The Initiative.
#177 - 2014-08-08 13:20:18 UTC  |  Edited by: Jenn aSide
baltec1 wrote:
Jenn aSide wrote:


What stops a powerful alliance/coalition from simple denying space to other folks.




Nothing.

However, with thousands of systems up for grabs it would be impossible to stop everyone.


I don't know, there are plenty of bored people flying around looking for things to kill right now.

and yea there are thousands of systems, but not all are station systems. At best we end up with alliances holding the stations and saying screw it to everything else.

Quote:

As far as missions go, Anoms cannot support enough people and if they could then they would be inject huge amounts of isk if they got buffed to be worth doing over high sec level 4s. Null level 4s are already in game and provide better reward but would at the same time inject far less isk than anoms. They would be quick to implement, require far less work and would be far more suited when run on mass. LP rewards wont take much of a hit if any due to most of null already farms missions in FW and high sec.


The problem here is that if you have null missions, people would stop the FW and high sec farming and go get the more valuable null agent LPs. this sounds good at 1st till you realize how much LP we are talking about.

If i could do in sov null with missions what I can do right now in curse with angel cartel missions, we would not be talking 650 mil machs like we have now, we'd be talking 100 mil machs lol. Those missions in npc null are ok because you can't (totally) control the stations and you can't use JBs at POSes to circumvent gates. SOV null would have no such limits.

As i said in my previous post, I think modified wormhole 'escalation' mechanics for anoms (to increase the numbers of people a single system can support without using infinitely scaling npc agents) are a better fit. IMO You don't take NPC space mechanics (agents) and put them in payer run space and expect them to work well. Wormholes, like null, is player run space with mechanics that reward players while not being infinitely abuse-able.
Anthar Thebess
#178 - 2014-08-08 13:35:08 UTC  |  Edited by: Anthar Thebess
Jenn aSide wrote:



You are mistaken.
I don't see any thing wrong about people actively earning isk i also don't see anything wrong making something lucrative in term of isk.
Beacons will be bad, because amount of people living in the same constellation, and if gang needs to bring a prober - rly i don't see any thing wrong about this.

Remember that this is null sec, rats do point here.
They could scram even. Well placed spawns , random placement of spawn can be enough to make missions more challenging.

Right in system with anomalies spawn right after one is complete , but the limited number require more space.
Still when you look at the nullsec most of the systems is empty.

Remember that we are talking about introducing MORE people to nullsec not as renters but as owners of space they are living.
More people that will fight each other.
Less people that will be willing full to have blue 30 jumps away - as this will be 30jumps away.
20 or more minutes when you travel in battleship, but in perfect range for skirmish gang.

What is better scenario for game and players :
Scenario A.

Quote:
I earn 500 millions per week playing 2h a day. Yes i am addict. I send half of this isk on new ships and supplies. Rest i gather to plex my alt account or dual character training. Because of this i have isk for 1 frigate and 1 faction cruiser or BS per week to PVP.


Scenario B.
Quote:
I earn 100 millions per hour , i play 2h a day , this put me around 1.4b of income per week. Yes i am addict. I save 400milion to plex my alt account or dual character training. For the isk i get i can buy myself 5 faction/ T2 cruisers i can loose during this week.



I prefer scenario B for all players.
EVE is about blowing ships.
For example i have usually less <1b isk of isk. But at the same time i buy dozen of ships per month.
You know what is wrong in this scheme?
That because of current nullsec situation, those ships wait for better times when i can loose them in a meaningful way.
Doing 60 or more jumps to find a pvp , not mindless bloob, or hot drop <- that is something wrong.

Wait , then where all those isk is going !
To the miners o.O ?!

Edit.
Additionally like i stated.
Those missions should never be connected to any current LP store, or even any LP store.
Jenn aSide
Worthless Carebears
The Initiative.
#179 - 2014-08-08 13:46:06 UTC
Anthar Thebess wrote:
Jenn aSide wrote:



You are mistaken.
I don't see any thing wrong about people actively earning isk i also don't see anything wrong making something lucrative in term of isk.
Beacons will be bad, because amount of people living in the same constellation, and if gang needs to bring a prober - rly i don't see any thing wrong about this.

Remember that this is null sec, rats do point here.
They could scram even. Well placed spawns , random placement of spawn can be enough to make missions more challenging.

Right in system with anomalies spawn right after one is complete , but the limited number require more space.
Still when you look at the nullsec most of the systems is empty.

Remember that we are talking about introducing MORE people to nullsec not as renters but as owners of space they are living.
More people that will fight each other.
Less people that will be willing full to have blue 30 jumps away - as this will be 30jumps away.
20 or more minutes when you travel in battleship, but in perfect range for skirmish gang.

What is better scenario for game and players :
Scenario A.

Quote:
I earn 500 millions per week playing 2h a day. Yes i am addict. I send half of this isk on new ships and supplies. Rest i gather to plex my alt account or dual character training. Because of this i have isk for 1 frigate and 1 faction cruiser or BS per week to PVP.


Scenario B.
Quote:
I earn 100 millions per hour , i play 2h a day , this put me around 1.4b of income per week. Yes i am addict. I save 400milion to plex my alt account or dual character training. For the isk i get i can buy myself 5 faction/ T2 cruisers i can loose during this week.



I prefer scenario B for all players.
EVE is about blowing ships.
For example i have usually less <1b isk of isk. But at the same time i buy dozen of ships per month.
You know what is wrong in this scheme?
That because of current nullsec situation, those ships wait for better times when i can loose them in a meaningful way.
Doing 60 or more jumps to find a pvp , not mindless bloob, or hot drop <- that is something wrong.

Wait , then where all those isk is going !
To the miners o.O ?!

Edit.
Additionally like i stated.
Those missions should never be connected to any current LP store, or even any LP store.


And again what you are missing is that you can't engineer such outcomes. People won't respond the way you think they will.