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Faction Ammunition - Make it different.

First post
Author
Anthar Thebess
#1 - 2014-06-16 14:03:18 UTC
Hello.
Suggestion is very simple , and i will use crystals as an example.
We are not talking about rare versions

Currently we have multiple faction variants of faction ammo, provided by various factions.
Lets just compare crystals:
- Imperial Navy : https://wiki.eveonline.com/en/wiki/Imperial_Navy_Multifrequency_L
Quote:

EM damage
32.2 HP
Thermal damage
23 HP

- Sansha : https://wiki.eveonline.com/en/wiki/Sanshas_Multifrequency_L
Quote:
EM damage
30.8 HP
Thermal damage
22 HP

- Blood raiders : https://wiki.eveonline.com/en/wiki/Blood_Multifrequency_L
Quote:
EM damage
30.8 HP
Thermal damage
22 HP


Like we see , Imperial Navy is better than sansha/blood as it is dealing more damage.
My suggestion is to buff pirate ammunition so it is matching in overall dps Imperial Navy one but at the same time make it a bit different so all types of ammunitions will have their use.

Overal damage of Imperial Navy one is 55.2 hp

Using this value why not make sansha ammunition dealing more EM damage , and Blood Thermal ? :

Sansha Crystals :
Quote:

EM damage
42.2 HP
Thermal damage
13 HP

Blood Crystals
Quote:

EM damage
17.2 HP
Thermal damage
38 HP


This is just suggestion , as we can difference some other stats.
Fer'isam K'ahn
SAS Veterinarians
#2 - 2014-06-16 14:12:15 UTC  |  Edited by: Fer'isam K'ahn
Quote:
I guess there will be others responding to this, but my hint is, check all pirate factions (drak blood e.g.), not all are weaker then the navy factions, depends probably on rarity. If this would be unbalanced it would have come up a long, long time ago.

Though shifting damage types towards certain factions might be worth considering.

Time to correct the first part and throw my support behind this.

Silly me Roll
SurrenderMonkey
State Protectorate
Caldari State
#3 - 2014-06-16 14:35:04 UTC
Fer'isam K'ahn wrote:
I guess there will be others responding to this, but my hint is, check all pirate factions (drak blood e.g.),


...dude he addressed that 3 lines in.

Quote:
We are not talking about rare versions

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Anthar Thebess
#4 - 2014-06-16 15:44:44 UTC
I'm talking about faction ammo that can be obtained by LP stores.
Hakaari Inkuran
State War Academy
Caldari State
#5 - 2014-06-16 16:40:23 UTC
Stealth nerf to imp navy LP and buff to pirate LP?
Anthar Thebess
#6 - 2014-06-16 16:44:10 UTC
Hakaari Inkuran wrote:
Stealth nerf to imp navy LP and buff to pirate LP?

Those crystals are more valuable on market than imperial variants.
Hakaari Inkuran
State War Academy
Caldari State
#7 - 2014-06-16 16:57:31 UTC  |  Edited by: Hakaari Inkuran
Anthar Thebess wrote:
Hakaari Inkuran wrote:
Stealth nerf to imp navy LP and buff to pirate LP?

Those crystals are more valuable on market than imperial variants.

Why?

edit: there is literally no reason for it other than plain silliness in buying a more rare item for more just because its rarer. They're less effective.
Mike Voidstar
Voidstar Free Flight Foundation
#8 - 2014-06-16 17:05:29 UTC
The various meta levels have been goofy forever. Some rarer/more expensive stuff is weaker than the commonly available tech 2 across the board for tons of items.

I often wonder if we are not still working with placeholder values on a lot of stuff. Its clear that the original concept of the game had a much richer and involved PvE element, and most of it was back burnered or outright abandoned in favor of the pure pvp griefer playstyle.
Daichi Yamato
Jabbersnarks and Wonderglass
#9 - 2014-06-16 17:11:35 UTC
ammo-cide to come after meta-cide/module tieracide?

Is there anything more that could be done than mixing up damage ratios? Hybrid charges have lots of variants.

Gurista's with slight optimal/velocity boost?
shadow with slight tracking boost?
guardian with slight fall off boost?

Though i wonder how OP things can become with faction weapons providing specialised boosts, and then ammo doing the same.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Daichi Yamato
Jabbersnarks and Wonderglass
#10 - 2014-06-16 17:14:14 UTC
Mike Voidstar wrote:
Its clear that the original concept of the game had a much richer and involved PvE element, and most of it was back burnered or outright abandoned in favor of the pure pvp griefer playstyle.


Invitation to derail thread?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

RoAnnon
Republic University
Minmatar Republic
#11 - 2014-06-16 17:45:13 UTC
Hakaari Inkuran wrote:
there is literally no reason for it other than plain silliness in buying a more rare item for more just because its rarer.


That's what supply and demand is all about. Effectiveness aside, if something is seen as more rare, the demand for it by some will go up. Value of an item is determined by what someone is willing to pay for it.

I don't see a need for every faction crystal to do exactly the same amount of damage. Variety is the spice of life. :)

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Anthar Thebess
#12 - 2014-06-16 20:08:30 UTC
RoAnnon wrote:
Hakaari Inkuran wrote:
there is literally no reason for it other than plain silliness in buying a more rare item for more just because its rarer.


That's what supply and demand is all about. Effectiveness aside, if something is seen as more rare, the demand for it by some will go up. Value of an item is determined by what someone is willing to pay for it.

I don't see a need for every faction crystal to do exactly the same amount of damage. Variety is the spice of life. :)


Thats why i suggest to make them different not worst.
Hakaari Inkuran
State War Academy
Caldari State
#13 - 2014-06-16 20:10:47 UTC
RoAnnon wrote:
Hakaari Inkuran wrote:
there is literally no reason for it other than plain silliness in buying a more rare item for more just because its rarer.


That's what supply and demand is all about. Effectiveness aside, if something is seen as more rare, the demand for it by some will go up. Value of an item is determined by what someone is willing to pay for it.

I don't see a need for every faction crystal to do exactly the same amount of damage. Variety is the spice of life. :)

I dont think a single person is making an ammunition choice based on rarity. Nobody even sees the ammo you're using. I can only conclude that the only trades for those items are accidental.
Mike Voidstar
Voidstar Free Flight Foundation
#14 - 2014-06-17 03:53:27 UTC
Accidental, or misinformed/making assumptions.

Logically, the faction varients would have some feature that sets them apart or above, or why would that faction continue to produce them? If its just a paint job on the round and a logo on the crate, why the fuss?

Ideally, I would remove current faction variants (mostly to save the names for something more unique later on), and rename them more along the line of:

Military Grade [ammo type]
Mil-Spec Improved Yield [ammo type]
Mil-Spec Overcharged [ammo type]
Mil-spec Range Enhanced [ammo type]
Etc...

Later, if it seems needed, Caldari ammo could be introduced with exceptional range (boring but fitting with the race) or with advanced shield negating warheads that not only do damage but also reduce the targets maximum shield HP for a time which would be more effective against shield logistics and local repair than other races, at no doubt astronomical cost- a field in which the Caldari excel- just as a spitball off the top of my head for instance.

Other ammo could be designed with extreme burst performance in mind-- either granting a huge rate of fire bonus while imparting heat damage, or else adding a small thermal damage compinent to its profile and each shot reducing or repairing an amount of heat damage.

Consider smart munitions-- rounds designed to damage specific systems, perhaps even those not normally vunerable-- they might reduce sensor strength, increase align times, change cycle times on certain modules, and all manner of other unfortunate things that might befall a ship but currently does not.
Anthar Thebess
#15 - 2014-06-17 10:56:32 UTC
I don't want to rename them, just make them different so all different faction ammunition will find its use.
Komodo Askold
Strategic Exploration and Development Corp
Silent Company
#16 - 2014-06-17 11:25:00 UTC
I like this idea of giving each faction ammo type a defined role rather than just the attributes they have now and that the OP has quoted. +1
Anthar Thebess
#17 - 2014-08-08 07:29:34 UTC
Just to Remind about this suggestion.
Harvey James
The Sengoku Legacy
#18 - 2014-08-08 11:27:40 UTC
much needed changes too ammo is hopefully on its way with module tiercide .. which is well overdue

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Gully Alex Foyle
The Scope
Gallente Federation
#19 - 2014-08-08 14:01:42 UTC
+1

Either this, or just take them out of the game.

No point in having useless stuff that just clogs markets, fitting tools and CCP databases.


Same point could be made for several faction/deadspace modules. I'm no expert, I almost always just use T2, but when for some (PVP) reason I find it worthwhile to consider fitting pimpier modules, I notice many of them either:

- have the exact same stats as another faction/deadspace mod (or two, or more...!)

- are equal and sometimes even worse than T2

- give a truly negligible stat bonus that absolutely nobody would consider worth the price


So yeah, I hope both ammo and module tiericide gradually happens. Comparing dozens of mods just to find out that 90% of them are useless isn't fun by anyone's definition.

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Anthar Thebess
#20 - 2014-08-08 14:10:11 UTC  |  Edited by: Anthar Thebess
Faction modules have smaller fitting requirements than T2 versions or are better than T2.
Ammo on the other hand it is just worst , when it could be different.

This will not be worst to any one.
For example instead of 1 set of crystals , people will be carrying 3.
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