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FW: system randomly goes out of vulnerable while destroying the i-hub

First post
Author
General Havikk
Ministry of War
Amarr Empire
#1 - 2014-08-08 03:16:20 UTC
Tonight in Aivonen, gallente fleet had shot the I-hub well into armor when suddenly the Caldari system lost vulnerable status and went to 95% contested.

Must be some kind of broken mechanic allowing this bug to appear. From my perspective, all the joy about taking a squid system suddenly turned bitter in a matter of seconds.

CCP why?
DJ FunkyBacon
Rabid Ninja Space Monkey Inc.
Monkeys with Guns.
#2 - 2014-08-08 03:21:01 UTC
The dust % changed. Wasn't random at all. I was in and around there most of the evening.

Radio Host, Blogger, Lowsec Resident, PvP Afficionado.

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Bienator II
madmen of the skies
#3 - 2014-08-08 03:53:47 UTC
DJ FunkyBacon wrote:
The dust % changed. Wasn't random at all. I was in and around there most of the evening.

it is kinda random since there is very little in eve you can do against it. Dust influence should never be implemented in a way where it changes the VP total needed to make a system vulnerable. Instead, influencing the VP you gain per plex would have been a more intuitive mechanic and systems wouldn't behave randomly when vulnerable.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Thanatos Marathon
Moira.
#4 - 2014-08-08 04:12:19 UTC
never not over-plex.
Yang Aurilen
State War Academy
Caldari State
#5 - 2014-08-08 04:27:09 UTC
Thanatos Marathon wrote:
never not over-plex.


Wasn't there a cap on how much buffer plex you can do while the system is vulnerable? At least that's what I heard when doing bashes. Also even if we buffer plex during bashes does it even affect the random DUSTbunny system hits?

Post with your NPC alt main and not your main main alt!

Super Chair
Project Cerberus
Templis CALSF
#6 - 2014-08-08 09:24:25 UTC
Yang Aurilen wrote:
Thanatos Marathon wrote:
never not over-plex.


Wasn't there a cap on how much buffer plex you can do while the system is vulnerable? At least that's what I heard when doing bashes. Also even if we buffer plex during bashes does it even affect the random DUSTbunny system hits?


The cap is something like 50%-75%+ plus over vulnerable, so 150% up to 175% i think.
Crosi Wesdo
War and Order
#7 - 2014-08-08 09:45:47 UTC
I thought over-plexing was capped at just 4+

Either way, it really is a horrible mechanic driven by a horrible game. Still cant believe they think there is a significant audience for a bad fps just because it has this pathetic tie with eve.

Unlike eve, an fps has the be somewhat complete on release, you dont get 11 years to iterate since most fps are heavily dated in 11 months.
Shad owLord
VOLTAGE REGULATORS
#8 - 2014-08-08 12:39:45 UTC
General Havikk wrote:
Tonight in Aivonen, gallente fleet had shot the I-hub well into armor when suddenly the Caldari system lost vulnerable status and went to 95% contested.

Must be some kind of broken mechanic allowing this bug to appear. From my perspective, all the joy about taking a squid system suddenly turned bitter in a matter of seconds.

CCP why?



Hahahaha - This was used against numerous times in the last 6 months by the Gallente, Nice to see it coming back and biting them for a change.

On a more serious note though, it is a pretty poor state of affairs when you can have an i-hub down to 5% to go and suddenly the system drops out to 95% contested by a mechanic you have no control over or any way to influence.
Kristalll
Caldari Provisions
Caldari State
#9 - 2014-08-08 12:55:36 UTC
Bienator II wrote:
DJ FunkyBacon wrote:
The dust % changed. Wasn't random at all. I was in and around there most of the evening.

it is kinda random since there is very little in eve you can do against it. Dust influence should never be implemented in a way where it changes the VP total needed to make a system vulnerable. Instead, influencing the VP you gain per plex would have been a more intuitive mechanic and systems wouldn't behave randomly when vulnerable.


Maybe you guys should have sent a destroyer to the District to provide support for the fight and they would have won.

But nope. You don't want that kind of effort.

“Die trying” is the proudest human thing.

May Arethusa
Junction Systems
#10 - 2014-08-08 13:16:01 UTC
The current system is mostly likely a hangover from when DUST was going to be a good game (you know, before it was released.) If we had a little more control over where and when battles were fought, it might prove an interesting mechanic.

We don't. So it can be a real PITA. At least you know how it feels now. I don't recall it ever being an issue when it saved a Gallente-held system.
Thanatos Marathon
Moira.
#11 - 2014-08-08 13:29:02 UTC
General standard for us so this doesn't happen, or can be dealt with quickly:

1. Complete 4 extra plexes before you start bashing.
2. Keep a few people in faction frigs and reducing the timers of new plexes to 1 minutes.
3. If dust flips it out complete new set of plexes to push back into vulnerable
4. Repeat steps one through three as necessary

Logan PewPew
Imperial Shipment
Amarr Empire
#12 - 2014-08-08 13:54:27 UTC
Thanatos Marathon wrote:
General standard for us so this doesn't happen, or can be dealt with quickly:

1. Complete 4 extra plexes before you start bashing.
2. Keep a few people in faction frigs and reducing the timers of new plexes to 1 minutes.
3. If dust flips it out complete new set of plexes to push back into vulnerable
4. Repeat steps one through three as necessary




5% /= 4 extra plexes, more like 8 or 9 probably 10 to be safe.
Thanatos Marathon
Moira.
#13 - 2014-08-08 14:25:05 UTC
4. Repeat steps one through three as necessary
DJ FunkyBacon
Rabid Ninja Space Monkey Inc.
Monkeys with Guns.
#14 - 2014-08-08 18:14:55 UTC
Unfortunately even the dust guys have little control over it either since they don't choose where to fight. The battle that flipped the switch back to invuln was likely just some random battle by a bunch of dudes trying to score some DUST LP that didn't care about the system capture at all.

That said, the gallente have been on the positive end of those modifiers more often than not. Its usually the caldari getting screwed over on Dust modifiers.

Radio Host, Blogger, Lowsec Resident, PvP Afficionado.

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Christopher Mabata
Northern Accounts and Systems
#15 - 2014-08-08 18:52:54 UTC
Plexing can save a system even when the IHUB is under siege, it happens all the time, you need to kill anyone trying to do sites in system for the State as well as win the battles on the ground if you want to roll the system

Dust bunnies 1
Gallente Militia 0

>:D

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X Gallentius
Black Eagle1
#16 - 2014-08-09 01:55:59 UTC
"Fog of War" - Just suck it up and deal.
Deacon Abox
Black Eagle5
#17 - 2014-08-09 17:11:10 UTC
I remember plexing a system out of vuln in the middle of a Test I-hub bash, just after they joined calmil. Local became all sorts of good natured colorful. good times, good times. sigh, memories :sniffle:

CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.

Soren Tyrhanos
PIE Inc.
Khimi Harar
#18 - 2014-08-11 04:04:35 UTC
Finally some meaningful interaction for us on our end. Dusters have never had the ability to affect the over all warzone status..... I fail to see why this is given that we own the goddamn planets in a system...... I mean lets be honest its all well and good to own.....a station or two..... but we have these massive terrestrial balls of minerals and goodies....

I don't understand why this isn't reflected.
Stalence
Caldari Colonial Defense Ministry
Templis CALSF
#19 - 2014-08-11 12:19:44 UTC
General Havikk wrote:
Tonight in Aivonen, gallente fleet had shot the I-hub well into armor when suddenly the Caldari system lost vulnerable status and went to 95% contested.

Must be some kind of broken mechanic allowing this bug to appear. From my perspective, all the joy about taking a squid system suddenly turned bitter in a matter of seconds.

CCP why?


Cal Mil has been 'dusted' at least twice when I was on the field flipping a hub... its nice to see the coin land on the other side for once.

Member of #tweetfleet @stalence // Templis CALSF // YouTube Channel

Phaade
LowKey Ops
Shadow Cartel
#20 - 2014-08-12 16:13:22 UTC
General Havikk wrote:
Tonight in Aivonen, gallente fleet had shot the I-hub well into armor when suddenly the Caldari system lost vulnerable status and went to 95% contested.

Must be some kind of broken mechanic allowing this bug to appear. From my perspective, all the joy about taking a squid system suddenly turned bitter in a matter of seconds.

CCP why?


Our men on the ground were victorious in destroying Gallente scum.