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Request for a clone swap POS module for Hyperion release.

Author
Phoenix Jones
Small-Arms Fire
#1 - 2014-08-07 15:02:41 UTC
I hate to put this as a petition here but I believe in this enough for wormhole residents, as well as with the new upcoming changes to wormhole space, that this cannot be ignored anymore.

I believe all wormhole residents are in universal agreement that there should be a clone swap array in POS's. Wormholers should be given the option to "swap" a clone they have for another stored in a POS. This request is in direct response to the new small ship wormhole changes proposed for Hyperion

Basic request would be a module in a pos that can store one "clone" for a pilot. If people want to store more than one clone, they need another module.

People cannot jump clone to these.
Swapping a clone enables your jump clone cooldown.
Directors and CEOs cannot remove or destroy clones (functions just like the personal storage array).
If these modules are destroyed, the killmail lists all the clones and implants destroyed.

This is no longer a minor issue. If you want wormhole pilots to consider doing roams in weaker and smaller ships, you should give them the option to swap a heavily implanted clone with another clone (aka how high, low and nullsec can).

If you agree, let them know. I want all aspects of Hyperion to succeed, including the growing option for smaller gang ship roams, but not be stuck with deciding to turn down the roam or risk my multi million isk pod to go out and fly a 500k Logistic frigate.

Yaay!!!!

Murashj
Void Geophysics
#2 - 2014-08-07 15:06:12 UTC
We need this.
Would allso be cool to have a similar feature in the Rourqual
Endo Riftbreaker
STK Scientific
The Initiative.
#3 - 2014-08-07 15:08:52 UTC
I couldn't agree more.

One interesting alteration I think would be to have implants drop from a destroyed clone pod (like items from a CHA). Note sure if that fits with the lore/balance, but I think it would be interesting and fun. It could even be a new deployable, as long as it's anchorable within a POS shield.
Carlos Agathon
The Scope
Gallente Federation
#4 - 2014-08-07 15:37:55 UTC
There is no reason why we should not be able to do this. If the technology exists to do this in a Ship (Rorq) and in stations, we should also be able to do it in POS's.
calaretu
Honestly We didnt know
#5 - 2014-08-07 16:53:58 UTC
Throwing in my support to this now. Giving people the ability to yolo more is only good for wormholespace
Satyr Ersatz
New Eden Security Services
#6 - 2014-08-07 17:13:41 UTC
calaretu wrote:
Throwing in my support to this now. Giving people the ability to yolo more is only good for wormholespace

+1 - this should encourage people to get out and fight in small ships.
unimatrix0030
University of Caille
Gallente Federation
#7 - 2014-08-07 18:18:15 UTC
Looks good, just to late to make it into hyperion probably.

No local in null sec would fix everything!

Obil Que
Star Explorers
Solis Tenebris
#8 - 2014-08-07 18:58:06 UTC
Agreed. I just made a similar argument in a blog post. I'd also be interested in seeing some sort of clone enhancement that would allow you to install a temporary med clone in wormhole space for purposes of returning to it if podded with the risk that having such a clone active could result in the structure being destroyed and you being sent back to your NPC corp home in a degraded med clone (think: last known good configuration on boot or something). Protecting implants is one thing but roaming in small ships and getting podded out of your chain repeatedly isn't going to be excellent gameplay for many.
Jack Miton
School of Applied Knowledge
Caldari State
#9 - 2014-08-07 23:57:43 UTC
Do not want.
I realize that I'm in the minority on this but I still hate this idea.
It makes WHs more and more like kspace which is something im never going to get behind.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

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Xe'Cara'eos
A Big Enough Lever
#10 - 2014-08-08 00:12:08 UTC
my 0.02 isk - as long as you can't jump from k-space to W-space or from W-space to k-space, I like this idea.

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

O'nira
Science and Trade Institute
Caldari State
#11 - 2014-08-08 00:22:59 UTC
do want
Draahk Chimera
Supervillains
#12 - 2014-08-08 10:09:03 UTC
+1

Provided there are no

A: Jump cloning. Only JC swapping at 2500 meters.
B: Medical clones.

404 - Image not found

Lemonades
Almost Dangerous
Wolves Amongst Strangers
#13 - 2014-08-08 10:51:39 UTC
Or just a properly coded, better workable POS. But I guess we can't have nice things.
Jez Amatin
The Scope
Gallente Federation
#14 - 2014-08-08 11:19:37 UTC
Phoenix Jones wrote:

Basic request would be a module in a pos that can store one "clone" for a pilot. If people want to store more than one clone, they need another module.

People cannot jump clone to these.
Swapping a clone enables your jump clone cooldown.
Directors and CEOs cannot remove or destroy clones (functions just like the personal storage array).
If these modules are destroyed, the killmail lists all the clones and implants destroyed.


Nice idea +1, but I'm not sure about some of the limitations suggested.

Directors and CEO's cannot remove... - so what do you do if the guy leaves the corp, are you stuck with his clones? I'd say dirs / ceo should be able to destroy clones to free up space for new peeps.

A limitation of one clone per pilot is fine, but does that mean one module per person living in POS? I'm fine with being limited to storing one clone per person... but I would prefer having one module to store all people living in POS (as in each hangar, which i think is max 7 for CHA). I guess it depends on CPU / PG reqs on POS, and also on whether you want more structures to shoot at in a pos.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#15 - 2014-08-08 11:24:41 UTC  |  Edited by: epicurus ataraxia
Absolutely in agreement with this ides, the ability to swap clones or implants would be excellent.
Swapping implants would actually be better,way easier to manage, is there a technical reason why not , lore wise we are way out of concord control.
An even better idea, let there be a sleeper structure you can go to with implants on board, and swap them there, then you will have ships in space full of juicy implants to shoot. Or defend.
We would probably keep a nice stock, and all that entails.........Twisted it would certainly increase the sales of high value implants. Can we have some really really interesting wormhole related and discovered ones please?
We do not require the ability to jumpclone or have medical facilities to deathclone. Let KS keep those facilities.



Please!

There is one EvE. Many people. Many lifestyles. WE are EvE

Rek Seven
University of Caille
Gallente Federation
#16 - 2014-08-08 11:34:34 UTC  |  Edited by: Rek Seven
Signed.

The people who are against this never have a good argument that counter the benefits of this feature.
Borsek's Clone
KarmaFleet
Goonswarm Federation
#17 - 2014-08-08 11:39:58 UTC
I don't really care since I solved that problem years ago by not flying expensive pods. And if you want to fly expensive pods, remember that you're in w-space where you can print ISK, so, it, again, shouldn't be a problem. Either way, I don't agree or disagree with the idea.

Pros are that it makes the Rorq marginally useful, cons are that it makes the rorq marginally useful.
Shaklu
State War Academy
Caldari State
#18 - 2014-08-08 12:27:05 UTC
Ooooh, you could make it look like the Cylon clone ships from Battlestar.. that'd be sweet
You're Mum
The New Eden Yacht Club
The New Eden Yacht Club.
#19 - 2014-08-08 12:58:32 UTC
Obil Que wrote:
Agreed. I just made a similar argument in a blog post. I'd also be interested in seeing some sort of clone enhancement that would allow you to install a temporary med clone in wormhole space for purposes of returning to it if podded with the risk that having such a clone active could result in the structure being destroyed and you being sent back to your NPC corp home in a degraded med clone (think: last known good configuration on boot or something). Protecting implants is one thing but roaming in small ships and getting podded out of your chain repeatedly isn't going to be excellent gameplay for many.


Podding during evictions/big fights is a way to maintain control and to stop the other side from just reshipping and turning up again.
This would mean that the only way to stop the enemy from insta-respawning within the WH you would need to, kill the POS and then kill the module.
That will obviously take ages to grind and will not be fun for anyone… so for med clones in WH’s I say that’s a no-no myself

Deployable structures however with a clone vat is very much a plus plus.

CCP’s song: 99 little bugs in the code, 99 little bugs, you take one down patch it around, 127 little bugs in the code

Rek Seven
University of Caille
Gallente Federation
#20 - 2014-08-08 13:04:38 UTC  |  Edited by: Rek Seven
Borsek's Clone wrote:
I don't really care since I solved that problem years ago by not flying expensive pods. And if you want to fly expensive pods, remember that you're in w-space where you can print ISK, so, it, again, shouldn't be a problem. Either way, I don't agree or disagree with the idea.

Pros are that it makes the Rorq marginally useful, cons are that it makes the rorq marginally useful.


That's like saying you pulled out all your teeth to save you from the hassle of going to the dentist. Roll

See what i mean about bad arguments?
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