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(to?) strong Orca mechanic in high sec

Author
Malwadas Kadmos
Make-EVE-Great-Again
NO NEED LOOSE FACE
#21 - 2014-08-07 18:24:24 UTC
damn thats also a nice one :)
Gizznitt Malikite
Agony Unleashed
Agony Empire
#22 - 2014-08-07 21:16:43 UTC

It is my understanding, that if you have a weapons timer, you cannot swap ships. If they don't have a weapons timer, they can dock, eject, jump through a stargate, etc.
Tau Cabalander
Retirement Retreat
Working Stiffs
#23 - 2014-08-07 23:01:32 UTC  |  Edited by: Tau Cabalander
I think the OP is suggesting that accepting a duel not only start a limited engagement, but also give a weapons flag to the participants.

That actually doesn't seem unreasonable to me.

The only downside I can think of is when exploiting duels for webbing freighters, which isn't really a loss.

Perhaps something for Features & Ideas Discussion.
Paranoid Loyd
#24 - 2014-08-08 00:45:00 UTC  |  Edited by: Paranoid Loyd
Tau Cabalander wrote:
I think the OP is suggesting that accepting a duel not only start a limited engagement, but also give a weapons flag to the participants.

That actually doesn't seem unreasonable to me.

The only downside I can think of is when exploiting duels for webbing freighters, which isn't really a loss.

Perhaps something for Features & Ideas Discussion.


Yeah, I agree with what you said about duels, the thing is he was trying to shoot a suspect, not have a duel.

The mechanics are sound, if you are suspect and don't engage, you should not have a weapons timer as it would effect other elements not having to do with suspect baiting.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Malwadas Kadmos
Make-EVE-Great-Again
NO NEED LOOSE FACE
#25 - 2014-08-08 08:35:14 UTC
yes, i attacked him as he was suspect.
but it would work the same way with duells and war decs when the orca pilot is not a war target.
Kagura Nikon
Native Freshfood
Minmatar Republic
#26 - 2014-08-08 11:54:07 UTC
Akashi Suenobu wrote:
Kagura Nikon wrote:
Akashi Suenobu wrote:
I am always surprised by how many people want to change game mechanics just because they lost some fights. If you are so concerned about how broken this is, then stop aggressing the flashy guys. Obviously they want you to aggress them that's the whole point. They want an easy kill, and so they use game mechanics. You also want an easy kill, but the game mechanics don't help you, so you want to change them until they do. It's all nonsense.



its not a matter of losign a fight. Its a matter that the mechanic is at odds with all othe rmechanics in eve. There is no 60 second timer,t here is no flag on the orca, nothing.

A simple timer would be enough to make the mechanic work. People just use this as a get out of jaiul card. Swap their expensive ship for a shuttle and get awya with zero chances of losing anything.

Anything that can as easily be used to get risk near zero should b changed.


It isn't at odds with the ability to dock and reship that way. Or warp to a safe, eject, and board a ship you abandoned in space (although this method has its own risks). It's just at odds with wanting to "jam his logi and kill him for the lulz"



To dock and reship you need to wait the agression timmer... and the orca can be used to scoop a ship you eject from.. its not completely broken, but it is not lined up with station rules

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kristalll
Caldari Provisions
Caldari State
#27 - 2014-08-08 12:56:44 UTC
I just want to point out that you can't swap ships at an Orca if you have an aggression timer.

So keep complaining about mechanics you don't understand.

“Die trying” is the proudest human thing.

Maeltstome
Ten Thousand Days
#28 - 2014-08-08 13:00:45 UTC
Kristalll wrote:
I just want to point out that you can't swap ships at an Orca if you have an aggression timer.

So keep complaining about mechanics you don't understand.


There is a difference between an aggression timer and a suspect/Limited engagement flag. Aggression timers are not the problem - it's just another form of station games: Bait people into aggressing, ship-up, fight back.
Kristalll
Caldari Provisions
Caldari State
#29 - 2014-08-08 13:04:36 UTC
Well OP said "they could just use the orca to keep swapping back and forth while waiting out their aggression timer".

“Die trying” is the proudest human thing.

Christopher Mabata
Northern Accounts and Systems
#30 - 2014-08-08 18:17:20 UTC
Thats a mechanic that has been around a long time, some people keep PVP ships in their orca and mine in a bait procurer, then when you try something they swap up and your just left going "Well that was a bad idea wasn't it?"

Key to avoiding this is to bump them away from their orca or just not engage people who may use this tactic. And yes Jita and other trade hub undocks are literally filled with this so dont bother trying, your going to lose

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

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Malwadas Kadmos
Make-EVE-Great-Again
NO NEED LOOSE FACE
#31 - 2014-08-08 18:46:43 UTC  |  Edited by: Malwadas Kadmos
Kristalll wrote:
Well OP said "they could just use the orca to keep swapping back and forth while waiting out their aggression timer".


nope ... i was speaking of the flags(suspect etc.), not the 1 min timer.

having something like 10 sec targeting delay or cool down on the mechanic should also work to balance it.
Kagura Nikon
Native Freshfood
Minmatar Republic
#32 - 2014-08-12 10:22:16 UTC  |  Edited by: Kagura Nikon
Kristalll wrote:
I just want to point out that you can't swap ships at an Orca if you have an aggression timer.

So keep complaining about mechanics you don't understand.



You can eject from the ship and let the orca scoop it. Saving an expensive ship. Not incredbly terrible..

"If brute force does not solve your problem....  then you are  surely not using enough!"

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