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How can EVE retain new players

First post
Author
Arthur Aihaken
CODE.d
#201 - 2014-08-07 05:32:10 UTC
Fire all CCP upper management.

I am currently away, traveling through time and will be returning last week.

Obsidian Hawk
RONA Midgard Academy
#202 - 2014-08-07 06:05:06 UTC
We need a more variety of content. Look at we have, missions, ratting, incursions, pvp, exploration almost everything can be lumped into those groups, and after a while it can get stale. Maybe what we need is some more in game events you know to get a bunch of new players together and get them into the game, working with vets etc.

I do miss live events they were fun.

Why Can't I have a picture signature.

Also please support graphical immersion, bring back the art that brought people to EvE online originaly.

Herzog Wolfhammer
Sigma Special Tactics Group
#203 - 2014-08-07 06:15:00 UTC
Obsidian Hawk wrote:
We need a more variety of content. Look at we have, missions, ratting, incursions, pvp, exploration almost everything can be lumped into those groups, and after a while it can get stale. Maybe what we need is some more in game events you know to get a bunch of new players together and get them into the game, working with vets etc.

I do miss live events they were fun.



You are not the only one but it appears those days are past. Cry

Bring back DEEEEP Space!

Zeera Tomb-Raider
Vega Farscape
#204 - 2014-08-07 06:55:30 UTC
Obsidian Hawk wrote:
We need a more variety of content. Look at we have, missions, ratting, incursions, pvp, exploration almost everything can be lumped into those groups, and after a while it can get stale. Maybe what we need is some more in game events you know to get a bunch of new players together and get them into the game, working with vets etc.

I do miss live events they were fun.

After playing this game for som time and playing with som good and nice players in player corps i desided to make may own corp the gole was to make pvp events with prizes and speed race ect with only t1 frigs and fitting to start with,but due to war grifing and the fact that i lost a lott of isk to a rotten corp member,i then found out that to run a corp i need api for all members and doing so will just take to mutch of my game time to go tru so i just gave it up,But for all that ask for more events i think thers a still a lot of it going on but its mostly a player corp thing,and thers always the option to start your own made events.
Prince Kobol
#205 - 2014-08-07 07:03:08 UTC
Obsidian Hawk wrote:
We need a more variety of content. Look at we have, missions, ratting, incursions, pvp, exploration almost everything can be lumped into those groups, and after a while it can get stale. Maybe what we need is some more in game events you know to get a bunch of new players together and get them into the game, working with vets etc.

I do miss live events they were fun.


The only thing I agree with is the live events. The more the better.

As for everything else, forget PvE.

PvE is crap no matter what you do. It exists as a means to earn easy isk, that is all.

I have said it before and a few other people have also said it, if you want to keep players then you need to get them into decent player run corps asap.

RvB, Eve Uni, Some Faction Warfare Corps / Alliances, Brave Newbies etc.

An easy way would be at the end of the NPE is for a list of Corps / Alliances to be shown to these new players. If only half of them contact one of these groups and join I bet they would stay more then a month.

Barton Breau
University of Caille
Gallente Federation
#206 - 2014-08-07 07:05:11 UTC
Tippia wrote:
“I'm waiting for X before trying Y, why does this game take so long?” posts that show up with frightening frequency? That's where those posts come from.


There are still barriers of entry to a different gameplay, lets not pretend there arent, covops that was mentioned or freighters for example, you cannot really replicate those (completely) in t1 or industrials.

Couple that with core skils that still require V for significant upgrades or ship choices, and the newb WILL feel like all he has to do is fill up a skill queue for 6 months and go play another game in the meantime.

Kaarous Aldurald
Black Hydra Consortium.
#207 - 2014-08-07 07:15:39 UTC
Barton Breau wrote:
Tippia wrote:
“I'm waiting for X before trying Y, why does this game take so long?” posts that show up with frightening frequency? That's where those posts come from.


There are still barriers of entry to a different gameplay, lets not pretend there arent, covops that was mentioned or freighters for example, you cannot really replicate those (completely) in t1 or industrials.

Couple that with core skils that still require V for significant upgrades or ship choices, and the newb WILL feel like all he has to do is fill up a skill queue for 6 months and go play another game in the meantime.



Well, first of all, that's only if said newb fixates upon a Tech 2 ship variant, like cov ops.

There are tons of ships that can offer plenty of fun besides just those.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Sibyyl
Garoun Investment Bank
Gallente Federation
#208 - 2014-08-07 07:26:19 UTC  |  Edited by: Sibyyl
Herzog Wolfhammer wrote:
It actually WOULD be a very good idea to make some of the PVP oriented noob corps into optional starter corporations. I would fancy that to be a career choice for players. Those in the starter navy academies can stick with it to go onto factional warfare, and those looking for something open ended could choose player corps.

The only problem here would be the lack of an interview for admission. Brave might not care to do interviews, but Eve Uni certainly does (and I can respect that).

Edit: making these player run corps starter corps may also put (unknown? unnecessary?) constraints on their corporate culture which CCP may possibly have more narrow guidelines for.

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Barton Breau
University of Caille
Gallente Federation
#209 - 2014-08-07 07:32:17 UTC
Kaarous Aldurald wrote:
Barton Breau wrote:
Tippia wrote:
“I'm waiting for X before trying Y, why does this game take so long?” posts that show up with frightening frequency? That's where those posts come from.


There are still barriers of entry to a different gameplay, lets not pretend there arent, covops that was mentioned or freighters for example, you cannot really replicate those (completely) in t1 or industrials.

Couple that with core skils that still require V for significant upgrades or ship choices, and the newb WILL feel like all he has to do is fill up a skill queue for 6 months and go play another game in the meantime.



Well, first of all, that's only if said newb fixates upon a Tech 2 ship variant, like cov ops.

There are tons of ships that can offer plenty of fun besides just those.


Are we talking some fabled reasonable newbie that doesnt run around screaming "HEY , THATS COOL, I WANT TO DO THAT!!!" ? :)
Delt0r Garsk
Shits N Giggles
#210 - 2014-08-07 11:24:18 UTC
We don't want the tutorials to cover everything. What would be left? Half the fun of eve is working things out. What corps to join what things to do. What skills to train. What ships to fight and what to run away from. What fits work, what fits fail hard etc.

And as for new players. My old corp was keen to just get numbers and was pretty open to new players. But do you have any idea how hard it is to get them to try things. We where a PvP corp and we *provided* ships, not replaced, but provided ships with very low skill point requirements. And yet out of 10-12 newbros online for the weeks we were doing this (via Spectre fleet i may add), only one tried it, and was instantly hooked!

The rest started to leave because of "lack of organized events!". I kid you not.

A good part of the new player problem is the new player. They want fun handed to them without risk reward tradeoffs. Without doing anything. Eve is just not the game for these people.

AKA the scientist.

Death and Glory!

Well fun is also good.

Tippia
Sunshine and Lollipops
#211 - 2014-08-07 11:43:32 UTC
Barton Breau wrote:
Tippia wrote:
“I'm waiting for X before trying Y, why does this game take so long?” posts that show up with frightening frequency? That's where those posts come from.

There are still barriers of entry to a different gameplay, lets not pretend there arent, covops that was mentioned or freighters for example, you cannot really replicate those (completely) in t1 or industrials.
Yes, there are some barriers to some specific specialist ships. That's what makes them specialist ships. But there's a world of difference between getting one of those and becoming a specialist at that particular task and simply trying stuff.

It's the oft-expressed notion that, you somehow must have a covops to ninja-explore in null… or hell, just to explore. Or that you must have a freighter to be a hauler. Or that you must have an all-V HAC to do small gang stuff. Or that you must have a mindlink-Orca-supported Hulk fleet to do mining. Or that you must have umpteen bazillion SP and all-V skills before poking your head into low or null. And worse than that, many new players are being taught that they must have those before even trying whatever task they're interested in.

All of that is nonsense. It's like saying “I can't wait until I can afford an F1 car — then I'll be able to try my hand at motor racing” (and it's the underlined part that is the folly of it all). You don't try something by going for the top and not doing anything before you get there. That will only end in tears and flames and empty wallets. You try something by starting small and, should it prove to be fun and worth a long-term investment, only then do you build towards that end goal.

Quote:
Couple that with core skils that still require V for significant upgrades or ship choices, and the newb WILL feel like all he has to do is fill up a skill queue for 6 months and go play another game in the meantime.
That's only because he's been lied to. What he should have been told is that, yes, you can get those upgrades and ships eventually… if you want to. You don't need them. If you want to try X, go out and try it right now with what you already have (because none of those upgrades or ships will actually change the core experience).

The whole waiting part hits the new player twice: once when he's waiting rather than learning about the game, and once more when it turns out that what he was waiting for wasn't at all something he wanted to do. Had he tried immediately, he would have found that part out immediately and he would have been able to try something else — something he could keep doing and keep learning about as he accumulated more relevant abilities.

The “must have X before trying Y” is, by far, the worst form of newbie griefing this game has to offer.
Wiros PotHead
Brave Newbies Inc.
Brave Collective
#212 - 2014-08-07 13:18:25 UTC
Kaarous Aldurald wrote:
Scipio Artelius wrote:

I hope CCP doesn't 'abandon' (for want of a better word) their traditional customers, particularly those in nullsec, while they gear up to focus on retaining new players.



I call this "The Casual Fallacy". The non reasoning that somehow alienating your core playerbase can be justified in the name of attracting purely theoretical casual players.

It's what killed Ultima Online, most notably.


And Star Wars Galaxies online, at least for me and for another bunch of ppl i knew. They change the game when the new movies to get more new players, kicking out the old ones. It became just another WOW

“This is war. You never want to fight fair. You want to sneak up behind your enemy and club him over the head.”

– Kara Thrace aka "Starbuck"  

Cidanel Afuran
Grant Village
#213 - 2014-08-07 13:25:26 UTC
Barton Breau wrote:
Tippia wrote:
“I'm waiting for X before trying Y, why does this game take so long?” posts that show up with frightening frequency? That's where those posts come from.


There are still barriers of entry to a different gameplay, lets not pretend there arent, covops that was mentioned or freighters for example, you cannot really replicate those (completely) in t1 or industrials.

Couple that with core skils that still require V for significant upgrades or ship choices, and the newb WILL feel like all he has to do is fill up a skill queue for 6 months and go play another game in the meantime.



That doesn't mean there is nothing to do in the meantime. I am still under 4M skillpoints, but have earned more ISK from scouting for corp/alliance mates, setting up tacticals, etc. than any other activity in game. I am still about two months away from my first goal in-game, but I spend time scouting out anything from safe trade routes to different anomaly types to wormholes, and I make a few hundred million ISK per week in thank you donations.

You can easily be involved in the game without many skillpoints.
Jenn aSide
Soul Machines
The Initiative.
#214 - 2014-08-07 13:28:20 UTC
Wiros PotHead wrote:
Kaarous Aldurald wrote:
Scipio Artelius wrote:

I hope CCP doesn't 'abandon' (for want of a better word) their traditional customers, particularly those in nullsec, while they gear up to focus on retaining new players.



I call this "The Casual Fallacy". The non reasoning that somehow alienating your core playerbase can be justified in the name of attracting purely theoretical casual players.

It's what killed Ultima Online, most notably.


And Star Wars Galaxies online, at least for me and for another bunch of ppl i knew. They change the game when the new movies to get more new players, kicking out the old ones. It became just another WOW



Mechwarrior Online has kinda of gone down that path. What a lot of MWO players don't understand is that it's not the 1st time, back when we played Mechwarrior 4, the DEVs went out of their way to call it "an action game set in the BT universe" rather than a "sim" like Mechwarrior 3 (and 2 and the original) had been. It was an effort to break away from being a 'niche game' and going mainstream, because game companies are companies and they exist to make money.

Thing is, trying to make something that is niche (in that case mechs, in this case, space submarines 10,000 years in the future) into a mainstream money maker not only doesn't make you money, it sets you back. 13 years separated the launch of MW4 and MWO.
Bel Tika
Sebiestor Tribe
Minmatar Republic
#215 - 2014-08-07 13:30:26 UTC
Wiros PotHead wrote:
Kaarous Aldurald wrote:
Scipio Artelius wrote:

I hope CCP doesn't 'abandon' (for want of a better word) their traditional customers, particularly those in nullsec, while they gear up to focus on retaining new players.



I call this "The Casual Fallacy". The non reasoning that somehow alienating your core playerbase can be justified in the name of attracting purely theoretical casual players.

It's what killed Ultima Online, most notably.


And Star Wars Galaxies online, at least for me and for another bunch of ppl i knew. They change the game when the new movies to get more new players, kicking out the old ones. It became just another WOW


man i miss SWG, an i mean MISS
Grim Hood
Federal Navy Academy
Gallente Federation
#216 - 2014-08-07 14:45:51 UTC  |  Edited by: Grim Hood
I am a new player. 12 days old as of this post. Imagine being born and coming out of the womb at 21 years old, then being expected to fend for yourself. Get a job, place to live, clothes, food, etc. No idea how the world works. That is what it is like to be a new player in EVE.

Thankfully, I have a brother that plays and he was kind enough to send me ISK and give me some advice(and a kick-ass eye patch) a few days after I started playing. Even with his help I have no idea wtf I am doing half the time but I am learning. Going to go to lowsec this weekend and get my ass kicked repeatedly. Should be fun Lol

One thing that was agonizing to deal with at first was the UI. I now have an imported overview(Sarah's overview pack I think) and it is a massive improvement. If new players could start the game with an intuitive overview they would have an easier time distinguishing up from down, metaphorically speaking; there is no up or down in spaceP

I like the in-game tutorial feature. If it is improved with detailed guides on how to use the star map, scan down exploration sites, and use some of the more advanced features, it would be really useful for new players. No need to spend hours searching YouTube for up-to-date tutorial videos.
Xavier Liche
ACME Mineral and Gas
#217 - 2014-08-07 14:56:01 UTC
James Amril-Kesh wrote:
I'm not so sure retaining new players is as much of an issue as is retaining old ones.


Especially if you have alienated pretty much every possible new player in the industry, better hold the ones you got tight Shocked

Seriously, new players are a commodity to support the existing players. They buy PLEX, fly through camped gates and yield high quality tears.

New players are not supposed to stay with EVE, they are only supposed to entertain the bitter vets.
Caviar Liberta
The Scope
Gallente Federation
#218 - 2014-08-07 15:03:04 UTC
*Not reading 12 pages of whatever.*

If only there was a community that actively searches for people that are new to the game.

You know like

Red vs Blue

EvE University

Brave Newbies

just to name a few.
Jenn aSide
Soul Machines
The Initiative.
#219 - 2014-08-07 15:26:48 UTC
Grim Hood wrote:
I am a new player. 12 days old as of this post. Imagine being born and coming out of the womb at 21 years old, then being expected to fend for yourself. Get a job, place to live, clothes, food, etc. No idea how the world works. That is what it is like to be a new player in EVE.


Which is why EVE rocks.

None of that learning to walk and crapping your diapers and waiting for mommy to change it BS, no "nocturnal emissions" screwing up multiple sets of underwear as you hit puberty, no watching every slutty chick in your high school bang everyone EXCEPT you, no embarrassing middle school boners when your hot teacher bends over you to check your work (damn you Mr Johnson...I mean, I mean MISSES JOHNSON, MISSES!), none of that bully on the play ground taking your lunch money in front of the little girls who will eventually become the slutty chicks that won't bang you, no being told Santa ain't real and even if he was no white guy with presents is gonna step foot in this neighborhood etc etc.

Nope, none of that nonsense. Just born at 21, straight to the beer, blow and hookers. EVE kicks ass.
Delt0r Garsk
Shits N Giggles
#220 - 2014-08-07 15:42:04 UTC
Perhaps thats what eve needs. Blackjack and Hookers.

AKA the scientist.

Death and Glory!

Well fun is also good.