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Missions & Complexes

 
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Incursions Start here.

First post
Author
Nolak Ataru
Hedion University
Amarr Empire
#661 - 2014-07-29 14:07:30 UTC
James Baboli wrote:
Nolak Ataru wrote:
James Baboli wrote:
Protip: geting sloshed is for the FC's who aren't currently running the fleet. Not for forums, but for fleet and for those who don't have a vindi habit when sloshed.


I got a pod habit, does that count?

and a burning osprey addiction.


I've substituted the osprey addiction for a Nightmare addiction.
GordonO
BURN EDEN
#662 - 2014-07-30 07:54:13 UTC
Anyone know of any communities who are regularly active round 0700 - 0900 eve time ?

... What next ??

goldiiee
Bureau of Astronomical Anomalies
#663 - 2014-07-30 09:43:42 UTC
GordonO wrote:
Anyone know of any communities who are regularly active round 0700 - 0900 eve time ?

Join the chat 'Incursion Public' the MOTD has a fairly comprehensive list of active groups and the times they run.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

goldiiee
Bureau of Astronomical Anomalies
#664 - 2014-07-30 10:52:42 UTC
Updated the OP, and tried to add times that fleets are active on any groups I could contact, if I got it wrong E-mail me or post here and I will get it changed within a few hours.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Ludus Lucrius
WildCards 22nd
#665 - 2014-07-30 14:00:39 UTC

"IIC Pub" (not "IIC Public") is active from DT to ~24.00

And we fly what we can until we get numbers to fly what we want :) (VGs atm, aspiring to do assaults and beyond)



"Invincibility lies in the defence; the possibility of victory in the attack."
goldiiee
Bureau of Astronomical Anomalies
#666 - 2014-07-30 15:48:28 UTC
Ludus Lucrius wrote:

"IIC Pub" (not "IIC Public") is active from DT to ~24.00

And we fly what we can until we get numbers to fly what we want :) (VGs atm, aspiring to do assaults and beyond)



"Invincibility lies in the defence; the possibility of victory in the attack."

Got it fixed Big smile

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

GordonO
BURN EDEN
#667 - 2014-07-31 03:49:54 UTC  |  Edited by: GordonO
Goldiiee wrote:
GordonO wrote:
Anyone know of any communities who are regularly active round 0700 - 0900 eve time ?

Join the chat 'Incursion Public' the MOTD has a fairly comprehensive list of active groups and the times they run.


Thanks Goldiee, but TVP and warp to me are not 24/7.. they may wan to be.. but for the last 2 days I have been chatting in their pubs and they have no fleets till after dt

... What next ??

Nolak Ataru
Hedion University
Amarr Empire
#668 - 2014-07-31 15:47:47 UTC
GordonO wrote:
Goldiiee wrote:
GordonO wrote:
Anyone know of any communities who are regularly active round 0700 - 0900 eve time ?

Join the chat 'Incursion Public' the MOTD has a fairly comprehensive list of active groups and the times they run.


Thanks Goldiee, but TVP and warp to me are not 24/7.. they may wan to be.. but for the last 2 days I have been chatting in their pubs and they have no fleets till after dt


I cannot speak for TVP, but WTM stood down our fleet after server instability issues caused our boosters and other members of fleet to randomly disconnect for a long enough period of time as to cause a danger to the fleet, so we stood down till the issue was resolved.

I do apologize for any inconvenience.

Also incursions are currently down because someone popped the MOM.
Najenna
Caldari Deep Space Ventures
#669 - 2014-08-04 04:49:51 UTC
Bump for a very informational thread. Can we get this sticky?
Nolak Ataru
Hedion University
Amarr Empire
#670 - 2014-08-04 18:22:57 UTC
Najenna wrote:
Bump for a very informational thread. Can we get this sticky?


As much as myself and many other incursion people would enjoy such an idea, it would go against the usual CCP rule of not having useful things stickied.
Angeal MacNova
Holefood Inc.
Warriors of the Blood God
#671 - 2014-08-07 02:02:49 UTC
Would command ships be of any use to an incursion fleet?

http://www.projectvaulderie.com/goodnight-sweet-prince/

http://www.projectvaulderie.com/the-untold-story/

CCP's true, butthurt, colors.

Because those who can't do themselves keep others from doing too.

Marc Callan
Center for Advanced Studies
Gallente Federation
#672 - 2014-08-07 09:43:48 UTC
Angeal MacNova wrote:
Would command ships be of any use to an incursion fleet?


Undoubtedly they'd be useful as off-grid boosters, but I suspect they wouldn't be optimal as on-grid damage-dealers. A fleet with open slots might take a CS if it met their criteria (the worry would be about defense, I suspect), but given a choice between a CS and a battleship, an incursion FC is probably going to prefer the battleship.

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

James Baboli
Warp to Pharmacy
#673 - 2014-08-08 08:23:04 UTC
Marc Callan wrote:
Angeal MacNova wrote:
Would command ships be of any use to an incursion fleet?


Undoubtedly they'd be useful as off-grid boosters, but I suspect they wouldn't be optimal as on-grid damage-dealers. A fleet with open slots might take a CS if it met their criteria (the worry would be about defense, I suspect), but given a choice between a CS and a battleship, an incursion FC is probably going to prefer the battleship.

Some command ships work remarkably well, and all of them are easy to tank in either armor or shield if one looks at resist profile, signature and actual buffer in a realistic manner. They will never (without massively gimping the rest of the ship) meet WTM's 100k EHP rule.

Now, they're also always going to be lower range or lower damage than an equivalent shiny battleship , but partially make up for it in VGs with better tracking and better application to frigates and cruisers. It is still a rare moment (t1 gun standard apoc vs max'd skill t2 gun damnation for a shield fleet) that an FC will request the CS over a BS or even the right ABCs.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

James Baboli
Warp to Pharmacy
#674 - 2014-08-15 15:51:04 UTC
Considering the re-balanced scout sites are on the test, I would like to organize a mass player test by the active incursion community at large of the new sites, with ships and fits that meet the current meta. If you are interested, shoot me an eve-mail with approximate times available during next week and I will be get a test schedule worked up.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Nephilim Mabebu
Czechishe Lagishe Bande
#675 - 2014-08-24 13:39:22 UTC
Hi, is it possible to run VG's with 5 players or it shoul be avoided?
goldiiee
Bureau of Astronomical Anomalies
#676 - 2014-08-24 14:24:00 UTC
Nephilim Mabebu wrote:
Hi, is it possible to run VG's with 5 players or it shoul be avoided?

5 would be the absolute minimum to complete a site and get paid.

But a few words of warning; The random spawns in some of the sites, if not dealt with fairly quickly, can overwhelm all but the best Logi's.

Bringing only 5 pilots means 3 DPS and 2 logi (I Assume) three DPS will struggle to break the tank on Sansha rats unless you pay close attention and focus fire, a couple of these rats will stay out at 60 to 80 km but most will drop right down to 6 to 15km so expect a lot of DPS if you haven't thinned the heard before they get to optimals.

Good luck and have fun.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Sentenced 1989
#677 - 2014-08-24 16:50:19 UTC
Nephilim Mabebu wrote:
Hi, is it possible to run VG's with 5 players or it shoul be avoided?


To throw my 2 cents here...

TIG has done fleets before with short list of members (we would send in less pilots and bring random alts in frigates to scoop excess reward and then split at the end from alts, you can easily go to 150-160 mill per hour per real person that way).

What we found out is with Marauders, 5 is enough if they are local tank, easy, manageable, not great, but not to hard.
Same goes for pirate ships, 5 dps isn't to bad, would need one vindie at least, but you need to account for logies.

So we did with 7 on grid, 5 dps - 2 logie. Anything less then that could complete sites, but we always ran with redundancy and we figured if somebody DC'es, we wanted to have backups. With 7 on grid it meant we had 1 vindie and 4 ships with remote reps. In case we lose a logie, remaining 4 battleships can rep the existing logie while he reps the fleet. It really doesn't work well without vindie unless you put web on every ship and focus, but takes to long, we used tripple web vindie to do webbing while rest shot and was ready to keep fleet alive in case logie drops.

If you do 5 only, you could run in some issues, even if you take one logie to rep everybody and everybody to rep the logie, it would take lots of concentrations, and errors or occasional DC's could easily be fatal
goldiiee
Bureau of Astronomical Anomalies
#678 - 2014-08-27 14:33:26 UTC
I am still unable to get on and dedicate any serious time to do the new Scout sites with a group, if anyone has a good comprehensive write-up available to post here I will link to it from the OP.

I changed the OP to reflect the new Scout sites no longer being Solo'able.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Sentenced 1989
#679 - 2014-08-27 16:05:12 UTC
Goldiiee wrote:
I am still unable to get on and dedicate any serious time to do the new Scout sites with a group, if anyone has a good comprehensive write-up available to post here I will link to it from the OP.

I changed the OP to reflect the new Scout sites no longer being Solo'able.


Same here, been thinking to tackle it with 3-4 marauders this weekend to see what's it about if I get time and get a hold of few of my regular fleet members
goldiiee
Bureau of Astronomical Anomalies
#680 - 2014-08-27 20:18:02 UTC
We had a merger of two communities, the new community 'New Eden Incursions' was added to the OP and the old ones removed.

Look em' up :)

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.