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How can EVE retain new players

First post
Author
Jonah Gravenstein
Machiavellian Space Bastards
#181 - 2014-08-06 22:24:10 UTC  |  Edited by: Jonah Gravenstein
DeMichael Crimson wrote:
Please stop shoveling that Bullcrap. In all my years of playing I have never seen anyone state that crap in RUN Corp.
Unfortunately it's not bullshit, just because you haven't seen it doesn't mean that it doesn't happen.

There is very definitely some players, who should know better, pushing the whole "lowsec/ nullsec/ PvP/ insert bugbear of choice is teh evil" mantra in the NPC corps.

Quote:
When a new player complains about getting blown up in low sec, one of the first questions asked is what were they doing and how was their ship fitted. After getting pointers on basic ship fitting, info is usually posted on how to be safer. Along with other links here's some of my favorite ones to post :

Rookie Lowsec Survival Guide

Safe Spot

Directional Scanner Guide

Star Map

Factional Warfare

Joining A Corporation

New Players are also informed they can get more info guides via Google, Uniwiki, Evelopedia, etc.
Agreed, most players are more than happy to help newbies with fits and advice, however I've seen newbies ridiculed in NPC chat for daring to leave highsec, I've also seen people giving out good advice such as yours "shouted" down by the same morons that go with the mantra I mentioned above.

Quote:
As for the NPE, granted it could be made better but it doesn't just cover Mining and running Missions. It also covers basic Industry, Trade, Exploration as well as basic PvP / Factional Warfare. I usually encourage new players to complete all 5 Career Agents along with the Level 1 Sisters Of Eve Epic Arc to allow them time to train up Core Fitting skills. That also gives them time to decide on a career path, not to mention making them a nice chunk of ISK. Also there's a few missions in the Level 1 Epic Arc that New Players need help to complete, basically introducing them to working with others doing Fleet action.
The NPE covers absolutely no PvP at all, mechanics or otherwise. About the only thing it does is mention, in passing and obliquely, that FW is an option. The SoE arc contains one mission that requires newbies to maybe seek help from others, what it doesn't do is tell the newbie that calling for help is an option, or how to do it.

Quote:
What I usually hear New Players complain about is all the reading and searching for required info right at the start. I just tell them doing a little bit of research first helps a lot which get's easier after a while. Definitely don't be afraid to ask for help and to always remember the 5 P's = Proper Planning Prevents Poor Performance.
Totally agree with you on this, unfortunately most newbies are coming from games where this is not the norm, they're used to being spoon-fed like infants and to mechanics that require zero research to use.

Bullock Brawn wrote:
The only thing I can think of to keep this game alive after Star Citizen enters the PU is
Completely different kettle of fish tbh, they're not even in the same genre. The only thing that SC will share with Eve is spaceships, and that's only if the game ever comes to fruition, at the moment it's vapour-ware and a complete con.

Elite Dangerous on the other hand, while once again not in the same genre as Eve, is probably going to be a hit, if only because of nostalgia gamers that remember the original.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Bel Tika
Sebiestor Tribe
Minmatar Republic
#182 - 2014-08-06 22:31:18 UTC
Mephiztopheleze wrote:


That was a great wee read m8, ty
Tippia
Sunshine and Lollipops
#183 - 2014-08-06 22:34:13 UTC  |  Edited by: Tippia
DeMichael Crimson wrote:
Please stop shoveling that Bullcrap. In all my years of playing I have never seen anyone state that crap in RUN Corp.
…and most likely, it's because you're not paying attention to what's going on around you. This wouldn't be the first time, after all… It happens in pretty much every n00bcorp and NPC corp and it spills over into the forums on an almost daily basis. You know all those “I was attacked in highsec, how did that happen, I thought that was only going on in low/null” and “I'm waiting for X before trying Y, why does this game take so long?” posts that show up with frightening frequency? That's where those posts come from.

Quote:
As for the NPE, granted it could be made better but it doesn't just cover Mining and running Missions. It also covers basic Industry, Trade, Exploration as well as basic PvP / Factional Warfare.
It covers absolutely nothing that will help new players thrive in New Eden — in particular the mechanics surrounding the multiple forms of PvP this game has to offer. Instead, it shunts them into a horrid (and outdated) PvE corner that skips over a huge portion of the game. Yes, with outside guidance they can learn things, but that's just it: what they need is player guidance — not more PvE.


Bullock Brawn wrote:
The only thing I can think of to keep this game alive after Star Citizen enters the PU is ....
…to not really do anything different since Star Citizen, should it ever come out and actually work properly, is not a competitor to EVE. The only thing the two have in common is the space setting.

Star Citizen is dangerous to EVE in the same way that Star Craft II was dangerous, or DNF, or Diablo 3.
Schmata Bastanold
In Boobiez We Trust
#184 - 2014-08-06 23:03:30 UTC
Kaarous Aldurald wrote:
For a while, my suggestion has been to just take the time to roll out a procedurally generated mission system. That would be both easier and have more longevity if they do it correctly.


I remember this idea, didn't remember who posted it, it was quite a long time ago. And what happened? Nothing.

You said amount of work needed for PVE content is huge in comparison to how fast it gets old news and people want more new stuff. Well, I ask again: why keep PVE around at all? What's the point of keeping this shadow of a feature around for those who "just want to shoot red crosses in peace"? Because their golems are nice gank targets? Oh please, missions are run constantly 23.5/7 and only fraction of bling gets exploded there.

Nobody reasonable asks for themepark, at least I don't but FFS don't tell me PVE is fine as it is. Rats are borderline stupid, their ships have bonkers fits, they spawn in exactly same places and exactly same order and exactly same configurations, agents need to speak with you face to face while you can see if guy at the other side of universe is online or not. AI is not an easy thing to implement properly and balance but 3 other things? C'mon, fixing them would get rid of eve-survival for good, more ships would explode so more would be bought and built, maybe people would fleet up more willingly (especially if rewards would scale up with fleet size), no more predictable and calculated up to nanosecond ISK/h min maxing.

Would it be so terrible?

Invalid signature format

Kaarous Aldurald
Black Hydra Consortium.
#185 - 2014-08-06 23:17:06 UTC
Schmata Bastanold wrote:
Well, I ask again: why keep PVE around at all?


The economy.




Quote:

Nobody reasonable asks for themepark, at least I don't but FFS don't tell me PVE is fine as it is.


Well, first of all, plenty of people ask for themepark. You can see it on this forum every day.

As for the rest, no, I do not think it's fine as it is. I do, however, recognize the problems with improving it. First and foremost of which being that there are things in the game that are considerably higher priority problems. In the grand scheme of things, it honestly does not matter that much compared to fixing things that genuinely don't work, and of rebalancing ships.

Second being, as was mentioned before, economy of effort. It is not disputable that making PvE content just does not pay off in terms of time spent.

Quote:

Rats are borderline stupid, their ships have bonkers fits, they spawn in exactly same places and exactly same order and exactly same configurations, agents need to speak with you face to face while you can see if guy at the other side of universe is online or not. AI is not an easy thing to implement properly and balance but 3 other things?


Like I said, procedurally generated PvE content should be the end goal. A robust mission generation system solves that nicely.

Quote:

C'mon, fixing them would get rid of eve-survival for good, more ships would explode so more would be bought and built, maybe people would fleet up more willingly (especially if rewards would scale up with fleet size), no more predictable and calculated up to nanosecond ISK/h min maxing.

Would it be so terrible?


I am not disagreeing with most of those, if you will take notice.

No, however, on scaling rewards to fleet size. Big no. That is just asking for multibox farming and massive inflation.

Honestly, missions are not the place to try and shoehorn group PvE content.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Grog Aftermath
Doomheim
#186 - 2014-08-06 23:18:23 UTC
Licio Caleb wrote:
What lessons can CCP learn from Blizzard when we compare their respective games?



Not much, WoW is crap these days.

Maybe some lessons in what not to do. Actually what not to do is probably the best lessons from WoW.
Tippia
Sunshine and Lollipops
#187 - 2014-08-06 23:26:17 UTC
Schmata Bastanold wrote:
I remember this idea, didn't remember who posted it, it was quite a long time ago. And what happened? Nothing.
That's because it's a hideously complicated thing to create and balance properly.

Quote:
You said amount of work needed for PVE content is huge in comparison to how fast it gets old news and people want more new stuff. Well, I ask again: why keep PVE around at all?
Because it still serves the purpose of simple and trivially grindable ISK faucet.

Quote:
C'mon, fixing them would get rid of eve-survival for good, more ships would explode so more would be bought and built, maybe people would fleet up more willingly (especially if rewards would scale up with fleet size), no more predictable and calculated up to nanosecond ISK/h min maxing.

Would it be so terrible?
It definitely does not sound like anything that PvEers would like. Of course, eve-survival would not go away so that wouldn't be something they complained about at least. No matter what you do, it'll be dissected and the mechanics mapped out to the last detail so people can run them with the absolute certainty that they will not lose any ships. That's fine because the point of PvE is not to create losses — we have PvP combat for that.

And no, short of them putting a few thousand GMs at work in controlling the encounters, they will be predictable and calculated for ISK/h min-maxing. It's what players do to PvE, always and without fail. Oh, and scaling the rewards with fleet size would be be ridiculously easy to exploit in economy-breaking ways. If you want that type of content, it already exists in the form of incursions.
Bullock Brawn
Doomheim
#188 - 2014-08-06 23:38:55 UTC
Tippia wrote:
[quote=Bullock Brawn wrote:
The only thing I can think of to keep this game alive after Star Citizen enters the PU is ....
…to not really do anything different since Star Citizen, should it ever come out and actually work properly, is not a competitor to EVE. The only thing the two have in common is the space setting.

Star Citizen is dangerous to EVE in the same way that Star Craft II was dangerous, or DNF, or Diablo 3.



If you were to make of list of things to do in both games, they would be 90% percent the same, based on EVE's list of known items and SC's list of promised items.

Although the game appears to be on track, that's not the point. The point is game time. I can't think of a single reason to login to EVE once EVE 2.0 comes out in the form of SC or Valkyrie.
Tippia
Sunshine and Lollipops
#189 - 2014-08-06 23:43:34 UTC  |  Edited by: Tippia
Bullock Brawn wrote:
If you were to make of list of things to do in both games, they would be 90% percent the same, based on EVE's list of known items and SC's list of promised items.
So, again, much like starcraft then. Except that in Starcraft and EVE, they're not just a “list of promised items”. So yeah, SC will hurt EVE about as much as SCII or D3 or DNF did.

The whole “they're not even the same genre and do not offer the same gamplay” is surely just a detail…

Quote:
I can't think of a single reason to login to EVE once EVE 2.0 comes out in the form of SC or Valkyrie.
If you think that SC or Valkyrie are in any way EVE 2.0, you have disqualified yourself from ever talking about EVE again until you've actually read about (or preferably played) the game.
James Amril-Kesh
Viziam
Amarr Empire
#190 - 2014-08-07 00:18:33 UTC
Bullock Brawn wrote:
If you were to make of list of things to do in both games, they would be 90% percent the same, based on EVE's list of known items and SC's list of promised items.

Although the game appears to be on track, that's not the point. The point is game time. I can't think of a single reason to login to EVE once EVE 2.0 comes out in the form of SC or Valkyrie.

SC will not deliver on its promises. It might give you a rudimentary space sim but it's not going to be balanced, immersive, or vast. Several of its design principles are contradictory (it wants to allow people to play on their own servers, yet advertizes MMO gameplay value on official servers). Every time game development fails to live up to expectations and hype instead of scaling back the scope of their project they just continue to promise even more than before.

Enjoying the rain today? ;)

James Amril-Kesh
Viziam
Amarr Empire
#191 - 2014-08-07 00:19:26 UTC
Did people seriously say that StarCraft II was going to hurt EVE?
Wow.

Enjoying the rain today? ;)

Tippia
Sunshine and Lollipops
#192 - 2014-08-07 00:23:28 UTC
James Amril-Kesh wrote:
Did people seriously say that StarCraft II was going to hurt EVE?
Wow.

Probably. It's what happens in connection with any long-awaited high-profile IP.
And SCII did cause a predictable dip in PCUs if I remember correctly. Also predictably, it lasted all of one week… which admittedly is more than many supposed EVE-killer MMOs have managed. P
Kaarous Aldurald
Black Hydra Consortium.
#193 - 2014-08-07 00:32:52 UTC
James Amril-Kesh wrote:
Bullock Brawn wrote:
If you were to make of list of things to do in both games, they would be 90% percent the same, based on EVE's list of known items and SC's list of promised items.

Although the game appears to be on track, that's not the point. The point is game time. I can't think of a single reason to login to EVE once EVE 2.0 comes out in the form of SC or Valkyrie.

SC will not deliver on its promises. It might give you a rudimentary space sim but it's not going to be balanced, immersive, or vast. Several of its design principles are contradictory (it wants to allow people to play on their own servers, yet advertizes MMO gameplay value on official servers). Every time game development fails to live up to expectations and hype instead of scaling back the scope of their project they just continue to promise even more than before.


You forgot the microtransaction houseplant.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

DeMichael Crimson
Republic University
Minmatar Republic
#194 - 2014-08-07 00:35:25 UTC
Kaarous Aldurald wrote:
DeMichael Crimson wrote:

Please stop shoveling that Bullcrap. In all my years of playing I have never seen anyone state that crap in RUN Corp.


And I have an alt in every Amarr and Gallente NPC corp(confirmed altaholic). With the exception of CAS, who have a good attitude, I have seen plenty of people state precisely that crap.

"just go mine until you can afford a battleship"

"don't into lowsec, that's just for griefers"

"suicide gankers should be banned"

"you can't pvp without ten million skillpoints"

And other such defeatist, alienating crap.

Obviously you don't have an alt in RUN Corp.

Tippia wrote:
…and most likely, it's because you're not paying attention to what's going on around you. This wouldn't be the first time, after all… It happens in pretty much every n00bcorp and NPC corp and it spills over into the forums on an almost daily basis. You know all those “I was attacked in highsec, how did that happen, I thought that was only going on in low/null” and “I'm waiting for X before trying Y, why does this game take so long?” posts that show up with frightening frequency? That's where those posts come from.

No, it's actually you that's not paying attention and more importantly, you're wrong. You're not in RUN Corp and you definitely don't have inside info on every aspect of this game.



Jonah Gravenstein wrote:
DeMichael Crimson wrote:
As for the NPE, granted it could be made better but it doesn't just cover Mining and running Missions. It also covers basic Industry, Trade, Exploration as well as basic PvP / Factional Warfare. I usually encourage new players to complete all 5 Career Agents along with the Level 1 Sisters Of Eve Epic Arc to allow them time to train up Core Fitting skills. That also gives them time to decide on a career path, not to mention making them a nice chunk of ISK. Also there's a few missions in the Level 1 Epic Arc that New Players need help to complete, basically introducing them to working with others doing Fleet action.
The NPE covers absolutely no PvP at all, mechanics or otherwise. About the only thing it does is mention, in passing and obliquely, that FW is an option. The SoE arc contains one mission that requires newbies to maybe seek help from others, what it doesn't do is tell the newbie that calling for help is an option, or how to do it.

Granted it may not be as good as it could be, but the Advanced Military Career Agent missions do indeed give New Players a basic introduction to various aspects of PvP / Fleet mechanics. Not to mention it does more than just casually mention Factional Warfare, it gives players a cert to fast-track them into FW.

As for the Level 1 Epic Arc, there's 3 distinct missions that New Players have a very tough time with and usually ask for help to complete :

Burning Down the Hive
Chasing Shadows
Our Man Dagan

Benny Ohu
Royal Amarr Institute
Amarr Empire
#195 - 2014-08-07 00:38:09 UTC
Kaarous Aldurald wrote:
You forgot the microtransaction houseplant.

fyi it's no "houseplant" it's a thousand-year-old, exotic art form requiring years of dedication and patience, that i imagine my digital character had, so i don't have to expend any to admire my fake cyber cultural thingo
James Amril-Kesh
Viziam
Amarr Empire
#196 - 2014-08-07 00:41:51 UTC
DeMichael Crimson wrote:
Obviously you don't have an alt in RUN Corp.

Time to idle my Jita alt.

Enjoying the rain today? ;)

Tippia
Sunshine and Lollipops
#197 - 2014-08-07 00:44:16 UTC  |  Edited by: Tippia
DeMichael Crimson wrote:
Obviously you don't have an alt in RUN Corp.
Obviously, you're not paying attention because yes, it happens there same as everywhere else. There's no need to be so personally offended by the simple fact that it is no different from the other corps that do the exact same thing and contain the exact same kinds of people.

Quote:
No, it's actually you that's not paying attention and more importantly, you're wrong.
Yes, as demonstrated by your long list of things I was wrong about. Roll

No. I've been paying attention to this since before you were even in the game. Your history of not paying attention (cf. your hilariously ignorant claims about the historical trends of ganking) and of inventing patterns you want to see in absence of any actual patterns is what once again trips you up when it comes to what goes on around you.

Quote:
You're not in RUN Corp and you definitely don't have inside info on every aspect of this game.
…and you base this omniscient knowledge on…?
No. You know that bit when you said I wasn't paying attention and was wrong? That's you projecting. It's not a good thing.

Quote:
Granted it may not be as good as it could be, but the Advanced Military Career Agent missions do indeed give New Players a basic introduction to various aspects of PvP / Fleet mechanics.
What aspects are those, if you don't mind?
Jonah Gravenstein
Machiavellian Space Bastards
#198 - 2014-08-07 02:08:03 UTC  |  Edited by: Jonah Gravenstein
Tippia wrote:
DeMichael Crimson wrote:
Granted it may not be as good as it could be, but the Advanced Military Career Agent missions do indeed give New Players a basic introduction to various aspects of PvP / Fleet mechanics.
What aspects are those, if you don't mind?
I was wondering the same thing. I ran a new alt through the tutorials about 6 months ago. You get introduced to webs and scrams, that's about it.

With reference to FW, you mean the graduation certificate that I've got for every character actually has a use?

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Christina Project
Screaming Head in a Box.
#199 - 2014-08-07 02:40:59 UTC
Make Brave Newbies, EVE University, RvB, ... the new starter corps.



When, according to data from CCP, players tend to stick around longer when they're social,
that's pretty much the obvious choice.



Instead of forcing people to start alone in a social game where they have to find friends ...
... they'd start out with friends and can just simply opt out if they want to.



Yay, I saved the game with a double-liner. ^_^

[i]"Don't look into another human's bowl to see how much he has ... ... look into his bowl to see if he has enough !" - Sol[/i]

Herzog Wolfhammer
Sigma Special Tactics Group
#200 - 2014-08-07 04:33:48 UTC
It actually WOULD be a very good idea to make some of the PVP oriented noob corps into optional starter corporations. I would fancy that to be a career choice for players. Those in the starter navy academies can stick with it to go onto factional warfare, and those looking for something open ended could choose player corps.

It's a bit of a speed bump, this starting in an NPC corp. On the one hand, if noobs got shunted to player corps there will be those who will make it their game to AWOX and rob others entirely out of it. So a player corporation taking noobs should have some standards and be given some esteem to their effort.

How exactly that would work I have no idea.


Long have I wondered if there would ever be "PVP missions" of the sort of flavor where you take a mission that occurs in a deadspace pocket where your goal in the mission is the opposite of the goal of another player who also got a mission in the same exact pocket. These deadspace pockets could be free for all zones. I suggested something comparable in F&I regarding deep space.

But I get the impression that working elements of lowsec and nullsec into highsec, even in a controlled manner, has some aversion to it. Perhaps it's simply in the doctrine of the game (and those who guide it) that such a thing would take away from highsec wardec and merc contracts/bounties and so they won't consider it?

Still an actual "PVP" mission would not be bad. Level 1-2 PVP missions having special gates that basically amount to 1v1s and 3-4 would be small gang PVP missions. Level 5 would be fleet PVP missions. Have a payout higher than "standard" solo missions to dangle the carrot and even the highsec crowd can start getting the taste of blood and find out that they will not be found dead and slumped over their computer because someone shot their space pixels. They might even like it and stick around instead of getting bored to death (then be found dead at their computer).

Bring back DEEEEP Space!