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Mass-test feedback - December 8

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Author
CCP Habakuk
C C P
C C P Alliance
#1 - 2011-12-08 19:58:17 UTC
Hi! If you participated in the mass-test on the 8th December, please reply in this thread to give your feedback, based on following template:

Machine Info and Settings

  • OS version:
  • CPU:
  • GPU:
  • RAM:
  • How many clients were you running at the same time?
  • Graphic setting of the client (low / medium / high):

User Experience

  • Average FPS during fight at the gate in Poitot, with brackets disabled - Zoomed out:
  • Average FPS - Zoomed in:
  • On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome)
  • Did you experience any disconnects or crashes?
  • Describe your experience, make comments, suggestions, etc.:

CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)

Bug reporting | Mass Testing

DTson Gauur
Underground-Operators
#2 - 2011-12-08 21:05:16 UTC
CCP Habakuk wrote:
Hi! If you participated in the mass-test on the 8th December, please reply in this thread to give your feedback, based on following template:


Machine Info and Settings

  • OS version: Windows Vista 64bit
  • CPU: Athlon BE 7750 , dualcore 2.8GHz
  • GPU: NVidia 460GTX 768MB
  • RAM: 4GB
  • How many clients were you running at the same time? 1
  • Graphic setting of the client (low / medium / high): all high, except AA low

User Experience

  • Average FPS during fight at the gate in Poitot, with brackets disabled - Zoomed out: 10
  • Average FPS - Zoomed in: 3
  • On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome) 5
  • Did you experience any disconnects or crashes? Yes, on the jump to Poitot fight I never fully loaded system, had to relog to solve that issue (Capital jump)

Gaia Ma'chello
Photosynth
#3 - 2011-12-08 21:11:35 UTC
Machine Info and Settings

  • OS version: OSX 10.6.8
  • CPU: Intel core i7, 2.66 GHz
  • GPU: NVIDIA GeForce GT 330M
  • RAM: 8 Gig, 1067 MHz
  • How many clients were you running at the same time? One
  • Graphic setting of the client (low / medium / high): Low, trails off, drone models off, effects off

User Experience

  • Average FPS during fight at the gate in Poitot, with brackets disabled - Zoomed out: 1.8
  • Average FPS - Zoomed in: 1
  • On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome): 2, Bad, but Ive seen Sisi tests worse
  • Did you experience any disconnects or crashes? One during the POS bash
  • Describe your experience, make comments, suggestions, etc.:

  • The client was very sluggish, and that sluggishness had a huge "stutter" to it. Id get a few frames, then a pause, a few frames, a pause, and so on. This would happen even during a TiDi warp. The tunnel would animate a bit, then pause, animate, pause, and so on. It made doing anything quite hard. I was able to do more than nothing, target stuff, shoot, explode, get a new ship, explode and get podded, but it was quite trying. All the issues seemed to be client side, I saw little of what looked like server lag.

    Its certainly an improvement over the client performance in the last mass test I was in about a month ago, but still quite poor.



McBorsk
Multispace Technologies Inc
#4 - 2011-12-08 21:15:00 UTC  |  Edited by: McBorsk
CCP Habakuk wrote:
Hi! If you participated in the mass-test on the 8th December, please reply in this thread to give your feedback, based on following template:

Machine Info and Settings

  • OS version: xp sp3
  • CPU: e8400
  • GPU: hd4850
  • RAM: 2gb
  • How many clients were you running at the same time? 1
  • Graphic setting of the client (low / medium / high): medium

User Experience worst mass test ever. was unable to do anything for 90% of the test. client was using up all the ram.

  • Average FPS during fight at the gate in Poitot, with brackets disabled - Zoomed out: 2 frames per minute
  • Average FPS - Zoomed in: 1 frame per minute
  • On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome) compared to other mass tests, this was a mess. 2/10
  • Did you experience any disconnects or crashes? no
  • Describe your experience, make comments, suggestions, etc.: boring, wsnt able to do anything really.
Immortal DeathKnight
Bring Da Fire
#5 - 2011-12-08 21:15:42 UTC
Machine Info and Settings


OS version: win 7 x32
CPU: t4200
GPU: gf 9600 m gs
RAM: 3gb
How many clients were you running at the same time? 1
Graphic setting of the client (low / medium / high): low


User Experience


Average FPS during fight at the gate in Poitot, with brackets disabled - Zoomed out: 13-15
Average FPS - Zoomed in: 9
On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome) 7, nice dilatation, but needs to be activated sooner, not just then the server clogs
Did you experience any disconnects or crashes? no
Describe your experience, make comments, suggestions, etc.:

time dilatation needs to be activated a bit sooner, can you make the game less demanding GPU wise ? :)
Alteran Nyo
Stargate Universe SGU
#6 - 2011-12-08 21:17:14 UTC
Machine Info and Settings

OS version: Windows 7 Home Premium x64
CPU: Amd Athlon 6000+ X2
GPU: Nvidia Geforce 450GTS 1GB GDDR5
RAM: 4 GB Kingston 800MHZ
How many clients were you running at the same time? 1
Graphic setting of the client (low / medium / high): Low

User Experience

Average FPS during fight at the gate in Poitot, with brackets disabled - Zoomed out: 7
Average FPS - Zoomed in: 3
On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome) 5
Did you experience any disconnects or crashes? No
Ryo Ishikawa
Random Shenanigans
#7 - 2011-12-08 21:17:22 UTC
Machine Info and Settings

OS version: Debian Squeeze 32-bit
CPU: i7 920
GPU: 9600gso
RAM: 12gb
How many clients were you running at the same time? 1
Graphic setting of the client (low / medium / high): high

User Experience

Average FPS during fight at the gate in Poitot, with brackets disabled - Zoomed out: 56
Average FPS - Zoomed in: 3-10
On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome) - Idk, haven't been in such large battles on TQ
Did you experience any disconnects or crashes? Yes, an out of memory exception on the npc fight (reported)
Describe your experience, make comments, suggestions, etc.: I've survived, hey :)
Iron Civire
Caldari Provisions
Caldari State
#8 - 2011-12-08 21:17:23 UTC
Machine Info and Settings


OS version: W7
CPU: 8x Intel(R) Core(TM) i7 CPU 870@2.93GHz
GPU: ATI Radeon HG 5800 Series
RAM: 4GB
How many clients were you running at the same time? One
Graphic setting of the client (low / medium / high): High


User Experience


Average FPS during fight at the gate in Poitot, with brackets disabled - Zoomed out: 30-50+ at gate, 10 during fight, 20 after I disable drone model

Average FPS - Zoomed in: 10-20 at gate, 2-3 during fight

On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome) No idea, I havent experienced a superblob yet, but zoomed out it was quite the same

Did you experience any disconnects or crashes? Yes, one crashe 1min after POS shooting

Describe your experience, make comments, suggestions, etc.:
InsomniaHUN
Stargate Universe SGU
#9 - 2011-12-08 21:17:28 UTC
Machine Info and Settings

OS version: Win7 64bit Ultimate
CPU: Intel Core i5 2.26Ghz
GPU: Ati HD5470 1Gb
RAM: 4GB DDR3 1066MHz
How many clients were you running at the same time? Just one.
Graphic setting of the client (low / medium / high): High except post processing

User Experience

Average FPS during fight at the gate in Poitot, with brackets disabled - Zoomed out: 15
Average FPS - Zoomed in: 4
On a scale of 1-10, how would you compare FPS and performance between this test and TQ? 5 - hundreds of ships at the same location, i expect the same at TQ :D
Did you experience any disconnects or crashes? Nothing
Describe your experience, make comments, suggestions, etc.: Docking and undocking was really slow, but nothing unexpected.
Andrew DuLac
LA MEGADITTA
#10 - 2011-12-08 21:17:31 UTC  |  Edited by: Andrew DuLac
OS version: Windows 7 Home Premium 64 bit
CPU: Core I7 860 @ 2.8 ghz
GPU: Palit GeForce gts 450 (oc)
RAM: 8 gb @ 1333mhz ddr3
How many clients were you running at the same time? 2
Graphic setting of the client (low / medium / high): high

User Experience

Average FPS during fight at the gate in Poitot, with brackets disabled - Zoomed out: 20
Average FPS - Zoomed in: 4
On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome) 6
Did you experience any disconnects or crashes? yes one
Describe your experience, make comments, suggestions, etc.: not much playable, dock, undock and warp really slow.

Some times modules don't activate the first time
Ziester
State War Academy
Caldari State
#11 - 2011-12-08 21:17:46 UTC  |  Edited by: Ziester
CCP Habakuk wrote:
Hi! If you participated in the mass-test on the 8th December, please reply in this thread to give your feedback, based on following template:

Machine Info and Settings

  • OS version: Win7 64x (6.1 ver. 7601)
  • CPU: i7 950 @ 3.07Ghz
  • GPU: ATi Radeon HD 5870
  • RAM: Corsair 6Gb DDR3 SDRAM @ 1333 Mhz
  • How many clients were you running at the same time? 1
  • Graphic setting of the client (low / medium / high): Maxed out

User Experience

  • Average FPS during fight at the gate in Poitot, with brackets disabled - Zoomed out: 13-16 (5-6 w/ brackets on)
  • Average FPS - Zoomed in: 12-14 (6-10 w/ brackets on)
  • On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome) 5
  • Did you experience any disconnects or crashes? None
  • Describe your experience, make comments, suggestions, etc.: Time Dilation seems a little strange as it indeed activates when the server can't handle that lot of people, but didn't in fleet fight which seem really odd. Other than that, everything went smooth, save for the usual traffic control at gates which from what I saw are a lot shorter than before.
Mara Rinn
Cosmic Goo Convertor
#12 - 2011-12-08 21:17:54 UTC  |  Edited by: Mara Rinn
Machine Info and Settings

  • OS version: Windows Vista 32-bit
  • CPU: 2GH Core 2 Duo
  • GPU: nVidia GeForce 9300 M G
  • RAM: 3GB
  • How many clients were you running at the same time? 1
  • Graphic setting of the client (low / medium / high): low/off

User Experience

  • Average FPS during fight at the gate in Poitot, with brackets disabled - Zoomed out: ~20 zoomed out, ~2 zoomed in
  • Average FPS - Zoomed in: somewhere around 20fps with brackets disabled and zoomed out, ~7fps at my "comfort level" with some brackets and looking at space from my ship (low res model, no effects)
  • On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome) - I can't comment since I've never been in a fleet this size.
  • Did you experience any disconnects or crashes? No, but did experience overview problems such as ghost ships
  • Describe your experience, make comments, suggestions, etc.:
[/quote]


Thankyou CCP, this was a heap of fun!
Origoadam
Stargate Universe SGU
#13 - 2011-12-08 21:17:56 UTC

OS version: Windows 7 64bit
CPU: Intel Sandy-Bridge Core i5-2410M (2,30GHz / 2,90GHz Turbo, 3MB Cache);
GPU: Nvidia Geforce GT 540M 2GB
RAM: 6GB ddr3
How many clients were you running at the same time? 1
Graphic setting of the client (low / medium / high): all high, except AA low


User Experience


Average FPS during fight at the gate in Poitot, with brackets disabled - Zoomed out: 8
Average FPS - Zoomed in: 3
On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome) 4
Did you experience any disconnects or crashes? Jumping to Poitot
Cristalen
Aliastra
Gallente Federation
#14 - 2011-12-08 21:18:18 UTC
OS version: Windows 7 (64bit)
CPU: Intel i3 3.2ghz
GPU: Nvidia GTX 460
RAM: 6gb
How many clients were you running at the same time? 2
Graphic setting of the client (low / medium / high): med on 1 high on the other

User Experience

Average FPS during fight at the gate in Poitot, with brackets disabled - Zoomed out: 11
Average FPS - Zoomed in: 7
On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome) 3 it was bad but not as bad as last time
Did you experience any disconnects or crashes? no
Describe your experience, make comments, suggestions, etc.: it was fun, always fun to kill stuff in large fleets.
DeDes
School of Applied Knowledge
Caldari State
#15 - 2011-12-08 21:19:02 UTC
CCP Habakuk wrote:
Hi! If you participated in the mass-test on the 8th December, please reply in this thread to give your feedback, based on following template:

Machine Info and Settings

  • OS version:
  • CPU:
  • GPU:
  • RAM:
  • How many clients were you running at the same time?
  • Graphic setting of the client (low / medium / high):

User Experience

  • Average FPS during fight at the gate in Poitot, with brackets disabled - Zoomed out:
  • Average FPS - Zoomed in:
  • On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome)
  • Did you experience any disconnects or crashes?
  • Describe your experience, make comments, suggestions, etc.:


XP
Q6600
Gforce 9800 GTX+
3.5G
1 client
Low graphics
8FPS
5FPS
5
No dc's or crashes
Ralf Mortimere
The Thirteen Provinces
#16 - 2011-12-08 21:19:43 UTC
Machine Info and Settings

OS version: Win7 x64 Home Extended SP1
CPU: Intel U4100 1.3GHz
GPU: Intel Mobile Express 4 Series
RAM: 3 Gb
How many clients were you running at the same time? one
Graphic setting of the client (low / medium / high): low

User Experience

Average FPS during fight at the gate in Poitot, with brackets disabled - Zoomed out: <1
Average FPS - Zoomed in: <1
On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome) 1. awful
Did you experience any disconnects or crashes? yes, during the NPC fight at planet 1
Describe your experience, make comments, suggestions, etc.: awfully laggy. lagged like never before, neither on Tranq, nor during earlier masstessts
PredatorGT
The Scope
Gallente Federation
#17 - 2011-12-08 21:19:52 UTC
CCP Habakuk wrote:
Hi! If you participated in the mass-test on the 8th December, please reply in this thread to give your feedback, based on following template:

Machine Info and Settings

  • OS version: Windows 7 64bit
  • CPU: AMD Athlon X2 6000+
  • GPU: Geforce 9600GT MATRIX 512mb
  • RAM:4Gb
  • How many clients were you running at the same time? 1
  • Graphic setting of the client (low / medium / high): low

User Experience

  • Average FPS during fight at the gate in Poitot, with brackets disabled - Zoomed out: 20-23
  • Average FPS - Zoomed in:15-17
  • On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome)6
  • Did you experience any disconnects or crashes? no
  • Describe your experience, make comments, suggestions, etc.:

time dilation needs to be active sooner..
clusidc
DNS Requiem
#18 - 2011-12-08 21:20:55 UTC  |  Edited by: clusidc
OS version: Win 7 Home Premium x64
CPU: i7-920
GPU:2xATI Radeon 4830 2xMonitor(1920x1200)
RAM: 6GB
How many clients were you running at the same time? 1
Graphic setting of the client (low / medium / high): everything low


User Experience


Average FPS during fight at the gate in Poitot, with brackets disabled - Zoomed out: around 9-10
Average FPS - Zoomed in: 6
On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome) can't compare - this was my first flee fight.
Did you experience any disconnects or crashes? 1 time at changing graphic settings
Describe your experience, make comments, suggestions, etc.: some NPC weren't shown on the right place in the overview.
ShortBusss
Aliastra
Gallente Federation
#19 - 2011-12-08 21:21:13 UTC
Machine Info and Settings

•OS version: Windows 7 64 Bit
•CPU: i5 2500
•GPU: ATI 6970
•RAM: 8 GB
•How many clients were you running at the same time? 1
•Graphic setting of the client (low / medium / high): High

User Experience

•Average FPS during fight at the gate in Poitot, with brackets disabled - Zoomed out: 30 FPS
•Average FPS - Zoomed in: 14.8 FPS
•On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome) 6
•Did you experience any disconnects or crashes? 2 Crashes, i crashed once on the X-B gate and again after re-logging in.
•Describe your experience, make comments, suggestions, etc.:
I was very unimpressed by you guys this time, this was a test for time dilation however time dilation was not used during the fight. Yea it might have only been like 600 people, but really you should be testing this to make sure it works. Time dilation is great, but it's just taking the lag and making it 20x worse.

My suggestion is that you guys incorporate what you wish to test, it's pretty dull to not test what you want to test fully. Even on the tower it could've been used, however graphic lag and audio lag were apparenty yet again in the pos shooting.

Thanks.
Daniel Souquel
#20 - 2011-12-08 21:21:15 UTC
Machine Info and Settings

OS version: Windows 7 (x64)
CPU: AMD Phenom II X4 955
GPU: AMD/ATI Radeon HD 5670
RAM: 6GB
How many clients were you running at the same time? 1
Graphic setting of the client (low / medium / high): Medium/High

User Experience

Average FPS during fight at the gate in Poitot, with brackets disabled - Zoomed out: 7-14 fps
Average FPS - Zoomed in: 2-8 fps
On a scale of 1-10, how would you compare FPS and performance between this test and TQ? (1=way worse, 5=same, 10=OMG this is awesome) 6, a bit better than my last test
Did you experience any disconnects or crashes? no

Describe your experience, make comments, suggestions, etc.: The client performance was a bit better and i think you finaly fixed the ATI-Lazor-Show. Without time dilation, some modules just buged out and weren't responsive at all, circle overlap and so on...
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