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How can EVE retain new players

First post
Author
Gallowmere Rorschach
The Scope
Gallente Federation
#161 - 2014-08-06 19:55:36 UTC
Jenn aSide wrote:
Bel Tika wrote:
I mind reading a article from nintendo boss, if i find the link i post it, basically what he said was they did a study an sat gamers of today in front of a computer with the original super mario bro's, 95% of them found it to hard and when asked for suggestions on how to make it better they said things like give me a start gun etc etc

Pretty depressing reading

EDIT found it Click Me


Ah man, reality crushed my dreams lol. The story you linked isn't true.

Still funny though.

Awww, /sadface.
Well, I may not have been more elite at the age of six than the modern gamer, but there's a good chance I am more gullible at 29.
Bel Tika
Sebiestor Tribe
Minmatar Republic
#162 - 2014-08-06 19:58:12 UTC
dont tell me the tooth fairy is a lie? dont answer that i dont need to know :D
Bel Tika
Sebiestor Tribe
Minmatar Republic
#163 - 2014-08-06 20:00:36 UTC
On a side note, NPE, say it stays in its current format aka exploration/industry/military etc, why not at the end of each branch completion award some skill points, worth of say a total of 5 million sp at the completion of doing all tutorials? but you can only spend them in certain areas?
Vyktor Abyss
Abyss Research
#164 - 2014-08-06 20:07:06 UTC
New content regularly helps keep players. Something CCP hasn't been doing for years.
Gallowmere Rorschach
The Scope
Gallente Federation
#165 - 2014-08-06 20:07:15 UTC
Bel Tika wrote:
On a side note, NPE, say it stays in its current format aka exploration/industry/military etc, why not at the end of each branch completion award some skill points, worth of say a total of 5 million sp at the completion of doing all tutorials? but you can only spend them in certain areas?

I see nothing wrong with this to be honest. A slight expedition wouldn't change much in the grand scheme of things, but would make the first few days a bit less "bleh".
Really, it's no worse than the people who can afford to buy the Cerebral Accelerators or whatever for their alts.
Bel Tika
Sebiestor Tribe
Minmatar Republic
#166 - 2014-08-06 20:10:55 UTC
I just remember my starting days all to clearly, an for me anyhow i just couldnt help but have that feeling of "omg so much to learn how can i compete", i know differently now but well a wee boost at the start might alleviate that fear somewhat
Schmata Bastanold
In Boobiez We Trust
#167 - 2014-08-06 20:17:00 UTC
Jenn aSide wrote:
Nope, pve is ok as it is.

And if you can look at this incredible award winning history making 11 year old game and not see what the DEVs have been doing, you must be blind.


Nope, PVE is not ok as it is because it simply is a stub of what it could be. I don't negate 11 years of devs work, they must be doing something right to keep all those people around but I am tired of that argument that doing anything for activities that don't involve direct ships combat is a waste of time. What is a real waste of time is arguing about those things here among players who can do exactly jack sh!t about anything.

Devs ignore mission running just as they ignore mining in terms of engaging gameplay. Tell me with straight face it's not true. We get MTU and ESS and buffed up ships but gameplay around two huge parts of PVE stays untouched since years. We got mini game and loot vomit which recently got removed because it was clear how idiotic it was.

For me it's clear message that PVE doesn't matter in grand scheme of things so why continue to pretend otherwise? We can post back and forth logical and sarcastic arguments but in the end of the day everything stays exactly the same. Until soon(tm).

Invalid signature format

Cidanel Afuran
Grant Village
#168 - 2014-08-06 20:21:39 UTC
RAIN Arthie wrote:
That is very small thinking. Why not offer all the features? In game story while you write your story. Adding story to the game DOES NOT take away from pvp.


It absolutely takes away from the game. EvE is only successful because it hasn't watered gameplay down by catering to anyone and everyone in the MMO community. Let's think about what would happen if CCP added more story type content. First, there would be an influx of PVP hating, mission running players. This would lead to CCP's main revenue stream wanting less pvp, less sandbox and more predefined content for them. CCP would have to cater more to them in order to survive as a company. A game that tries to be everything to all people ends up being nothing to anyone. The conscious decision away from story is part of what has kept this game successful for over a decade.

If you want PvE content, go out and create it yourself.

Offer a reward for the first player to bring you one of each types of ore in the game.
Offer a reward for the first player to show proof of a kill of each faction rat in the game.
Offer a reward for the first person who can make it from jita to hek and back during a certain time.

Look at what CODE did in high sec. I personally don't like their playstyle, but they created content and story for the game, and I sincerely applaud them for it. Be the next James 315 and create your own story and content. That is what this game is about.

It is very small thinking to play a sandbox game and complain that content isn't created for you.
Maldiro Selkurk
Radiation Sickness
#169 - 2014-08-06 20:32:19 UTC
Schmata Bastanold wrote:
Is it the same in other MMOs? This notion of players having absurd illusions of being responsible for somebody's business, I mean.

I think this is one of those "psycho" aspects of our community: we propose ideas of new features, we propose solutions to existing problems, we propose solutions to possible problems that out ideas could cause, we spend hours writing feedback to devs, we spend hours testing new features and fixes, we discuss financial problems of CCP, we discuss their HR tactics and recruitment and who leaves and who stays, we discuss why new players leave, we discuss why vets leave, we discuss how to prevent those both groups from clashing in some kind of class war but at the same time how to cater to both of them and nurture them and let them grow and...

Is it the same in other MMOs?


Yes but in other MMOs the devs don't tend to pay as much attention to those ideas proposed by players. There are two good reasons to not pay to much attention to player wishes:

1. Players are selfish and will continuously ask for changes that benefit themselves even if it hurts the game overall.

2. Players don't have access to internal metrics that developers do and so players are prone to making poor decisions out of lack of incite into internal game mechanics.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Gallowmere Rorschach
The Scope
Gallente Federation
#170 - 2014-08-06 20:40:54 UTC
Maldiro Selkurk wrote:
Schmata Bastanold wrote:
Is it the same in other MMOs? This notion of players having absurd illusions of being responsible for somebody's business, I mean.

I think this is one of those "psycho" aspects of our community: we propose ideas of new features, we propose solutions to existing problems, we propose solutions to possible problems that out ideas could cause, we spend hours writing feedback to devs, we spend hours testing new features and fixes, we discuss financial problems of CCP, we discuss their HR tactics and recruitment and who leaves and who stays, we discuss why new players leave, we discuss why vets leave, we discuss how to prevent those both groups from clashing in some kind of class war but at the same time how to cater to both of them and nurture them and let them grow and...

Is it the same in other MMOs?


Yes but in other MMOs the devs don't tend to pay as much attention to those ideas proposed by players. There are two good reasons to not pay to much attention to player wishes:

1. Players are selfish and will continuously ask for changes that benefit themselves even if it hurts the game overall.

2. Players don't have access to internal metrics that developers do and so players are prone to making poor decisions out of lack of incite into internal game mechanics.

That is why CCP's approach has worked rather well, thus far.
They haven't given the players the keys to the castle, so to speak, but at the same time, they don't have a one way drawbridge. They manage to listen, decipher signal from noise (most of the time anyway), and make decisions with said signal in mind. A 100% player run Eve development would be catastrophic; no one denies that.
Kaarous Aldurald
Black Hydra Consortium.
#171 - 2014-08-06 21:43:56 UTC  |  Edited by: Kaarous Aldurald
Gallowmere Rorschach wrote:
Bel Tika wrote:
I mind reading a article from nintendo boss, if i find the link i post it, basically what he said was they did a study an sat gamers of today in front of a computer with the original super mario bro's, 95% of them found it to hard and when asked for suggestions on how to make it better they said things like give me a start gun etc etc

Pretty depressing reading

EDIT found it Click Me

Okay....holy ****. I knew it was bad, but I didn't know it was THAT bad.

So, modern gamers, how does it feel to know that 90% of you can't even beat the first level of a game that I beat when I was six years old?


Well, it's official, I'm an old timer.

I also now have a legitimate reason for looking down on this generation of "gamers". Because turns out my instinct is right, they are genuinely worse than I am.

[edit: Oh, THANK GOD it's fake. Seriously, this would have been a serious source of depression in the near future. I'm still better than other people though. :P

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#172 - 2014-08-06 21:50:59 UTC
Schmata Bastanold wrote:

Devs ignore mission running just as they ignore mining in terms of engaging gameplay. Tell me with straight face it's not true. We get MTU and ESS and buffed up ships but gameplay around two huge parts of PVE stays untouched since years. We got mini game and loot vomit which recently got removed because it was clear how idiotic it was.


Oh, it's true.

But it's because it takes a disproportionately large amount of dev time to create PvE content, compared to how quickly it is trivialized by the community and the same damn people start crying for more new content again.

Those people won't be satisfied until the game is devolved into a full blown themepark MMO. They think content is something that you should be force fed like a farm animal.

And CCP has neither the numbers nor the time to waste on creating content that will be math hammered out into being trivial in a matter of days.

For a while, my suggestion has been to just take the time to roll out a procedurally generated mission system. That would be both easier and have more longevity if they do it correctly.

But some of the things people are asking for? Cutscenes, voice acting in the middle of missions and such? That is never happening.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Ralph King-Griffin
New Eden Tech Support
#173 - 2014-08-06 21:57:53 UTC
Kaarous Aldurald wrote:

But some of the things people are asking for? Cutscenes, voice acting in the middle of missions and such? That is never happening.

if its non supressable and takes up the whole screen, while you are in spacePirate id be ok with it
Kaarous Aldurald
Black Hydra Consortium.
#174 - 2014-08-06 21:59:38 UTC
Ralph King-Griffin wrote:
Kaarous Aldurald wrote:

But some of the things people are asking for? Cutscenes, voice acting in the middle of missions and such? That is never happening.

if its non supressable and takes up the whole screen, while you are in spacePirate id be ok with it


You don't think it would get old the tenth, or the thirtieth time?

Besides, there's the even bigger problem. EVE doesn't even have sound, they'd have to add that first.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Herzog Wolfhammer
Sigma Special Tactics Group
#175 - 2014-08-06 22:01:44 UTC
Gallowmere Rorschach wrote:
Bel Tika wrote:
I mind reading a article from nintendo boss, if i find the link i post it, basically what he said was they did a study an sat gamers of today in front of a computer with the original super mario bro's, 95% of them found it to hard and when asked for suggestions on how to make it better they said things like give me a start gun etc etc

Pretty depressing reading

EDIT found it Click Me

Okay....holy ****. I knew it was bad, but I didn't know it was THAT bad.

So, modern gamers, how does it feel to know that 90% of you can't even beat the first level of a game that I beat when I was six years old?




What I gather from the article is that the millenials can't handle a complex game, of which Eve is quite the definition of (times 10000).

Looking at the children playing Angry Birds over the last few years and control of a handheld device (smart phone) more complex than a Pentium from 14 years ago reduced to simple tap and swipe, I don't think things will be changing towards a more positive direction.

Pointy pointy clicky clicky instant gratification.

The problem may well be the retention of older players. But while capsuleers are implied to be immortal, real life takes them out faster than the sharpest gate camp crew. The game is 11 years old, younger people who started out them grew up and probably don't have time (or are just whipped - maybe they'll be back after the divorce because that's the inevitability of being whipped) or have moved on to other forms of entertainment. If they have kids for example, who wants to miss playing with their kids? Once they grow up, that's it. And if you were playing MMOs instead you never get a chance with the kids again (unless you have more).

On the angle of vet retention, CCP may be competing with maturity.

On the angle of new player retention, CCP may be competing with, or dealing with, degenerative culture of dumbing down and quick (I want it NAOW!) gratification.

The vets have RL taking them away, the kids are too impatient and stupid to stay.


(I don't want to hear from the exceptions there's always exceptions so stop with the fake humility trying to defend your low intelligence peers from my comments)

Bring back DEEEEP Space!

Bel Tika
Sebiestor Tribe
Minmatar Republic
#176 - 2014-08-06 22:07:51 UTC
The Exception is the articles fake m8, i should take it down but it is a fun read :D
DeMichael Crimson
Republic University
Minmatar Republic
#177 - 2014-08-06 22:08:44 UTC
Velicitia wrote:
While the NPE has its problems, I don't think it's the main cause of newbies not being "educated" about eve as a whole, but rather it's the guys who've been in the starter corps forever on their mains. They're the ones who're constantly telling the rookies to stay outta lowsec, and propagating the same old lies that have been around forever.

Recent (paraphrased) conversation I got involved in on a newer alt ...

Newbie -- so, I bought this thing ... and when I tried jumping into the system, I got this warning ...
Carebear vet -- means it was in lowsec, you shouldn't go there because the gate is camped, and you will die immediately upon entering.
(me) -- not necessarily. Just because it's lowsec doesn't mean it's camped, or that you'll die just for jumping in.
Carebear -- What do you know? You're only 6 months old, and I've been playing for 5 years!!!
Newbie -- uh, well ... I'm gonna listen to him, because he's older, and knows what he's talking about ...
(me) -- ...


Please stop shoveling that Bullcrap. In all my years of playing I have never seen anyone state that crap in RUN Corp. When a new player complains about getting blown up in low sec, one of the first questions asked is what were they doing and how was their ship fitted. After getting pointers on basic ship fitting, info is usually posted on how to be safer. Along with other links here's some of my favorite ones to post :

Rookie Lowsec Survival Guide

Safe Spot

Directional Scanner Guide

Star Map

Factional Warfare

Joining A Corporation

New Players are also informed they can get more info guides via Google, Uniwiki, Evelopedia, etc.

As for the NPE, granted it could be made better but it doesn't just cover Mining and running Missions. It also covers basic Industry, Trade, Exploration as well as basic PvP / Factional Warfare. I usually encourage new players to complete all 5 Career Agents along with the Level 1 Sisters Of Eve Epic Arc to allow them time to train up Core Fitting skills. That also gives them time to decide on a career path, not to mention making them a nice chunk of ISK. Also there's a few missions in the Level 1 Epic Arc that New Players need help to complete, basically introducing them to working with others doing Fleet action.

What I usually hear New Players complain about is all the reading and searching for required info right at the start. I just tell them doing a little bit of research first helps a lot which get's easier after a while. Definitely don't be afraid to ask for help and to always remember the 5 P's = Proper Planning Prevents Poor Performance.


DMC
Mephiztopheleze
Laphroaig Inc.
#178 - 2014-08-06 22:12:04 UTC
my $0.02 on the EVE NPE: http://themittani.com/features/reflections-2014-eve-newbie

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Kaarous Aldurald
Black Hydra Consortium.
#179 - 2014-08-06 22:13:08 UTC
DeMichael Crimson wrote:

Please stop shoveling that Bullcrap. In all my years of playing I have never seen anyone state that crap in RUN Corp.


And I have an alt in every Amarr and Gallente NPC corp(confirmed altaholic). With the exception of CAS, who have a good attitude, I have seen plenty of people state precisely that crap.

"just go mine until you can afford a battleship"

"don't into lowsec, that's just for griefers"

"suicide gankers should be banned"

"you can't pvp without ten million skillpoints"

And other such defeatist, alienating crap.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Bullock Brawn
Doomheim
#180 - 2014-08-06 22:22:34 UTC  |  Edited by: Bullock Brawn
The only thing I can think of to keep this game alive after Star Citizen enters the PU is ....

I balanced solo player PVP experience and that's it. 1VS1 or random 4V4 pickup groups...

PVE content will get old, the open world PVP Gangs are a joke for new players and solo players.

If I could log in, put my ship together with the rigs I am willing to risk and face another random player who's doing the same, that would be fun and a rewarding game on both sides of the battle. Add a score board and it's a done deal. Anything less than a fair fight is a waste of play time. Too many ways to exploit PVP as is in this game to get into it. The hardcore Sandbox Vets are keeping the game small and it will fade to black or have to change.

So many times people have posted about arena or fair PVP challenges and it gets shot down instantly by the forum trolls, saying "make it yourself", it's a sandbox...blah, blah ,,,etc.... Yet, that's the very first thing SC did. Why?... because it made sense and the publishers want EVERYONE to have fun, not just a small group. I don't want to make a game myself, I want to play a good one.. As is this game is a pretty good distraction while I wait for a better game to replace it... Sorry, but new players will rarely stay with this game as it's far too one sided as is.