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More sleeper 'interaction'

Author
Meleis
Aim High
#1 - 2014-08-06 20:24:32 UTC
Since wormholes are getting some changes could we get a little more sleeper interaction in the future? I remember in the days yonder living in drones landsometimes (maybe a bug) there would be drones out side the pos bubble. It is also reasonable to say that it is common to see pirates and drones around jump gates.

Maybe a sleepers could show up from time to time to close or defend wormholes (not the system the hole itself). Would make things interesting from time to time.

It would also be more fun to grind red pluses if it was at least somewhat like missions and ded complexes. currently it is mind numbing to run more than a few sites. Maybe have objectives in some sites that are not hacking/analyzing/salvaging.

Also would love it if there was a bit more in terms of background for the sleepers that was in game and could be found through wormhole exploration. Maybe a storyline mission that made you seek out certain wormhole types and sleeper sites.
Andrew Jester
Collapsed Out
Pandemic Legion
#2 - 2014-08-06 20:35:32 UTC
There's a monstrous amount of background on sleepers, all it takes is a quick google search to find some of it. A lot of it is in the game, you just have to look.

By making sleepers move around, you spend more time shooting them rather than less because you'd have to fight them of a WH or wherever before going and doing something. Also, this is WH space, not k-space, it goes to say that by default the behaviour of certain things are different.

I personally find missions more dull than sleeper sites. Unless you're hoping for something that's more blitzable. Honestly, if your mind goes numb after 15 minutes (that'd be 3 sites, so a few), maybe you should look into a different venue for making isk. If done properly you can bang out pretty much all of your escalations in an hour or less.

If thuggin' was a category I'd win a Grammy

Meleis
Aim High
#3 - 2014-08-06 20:48:31 UTC  |  Edited by: Meleis
Andrew Jester wrote:
There's a monstrous amount of background on sleepers, all it takes is a quick Google search to find some of it. A lot of it is in the game, you just have to look.

By making sleepers move around, you spend more time shooting them rather than less because you'd have to fight them of a WH or wherever before going and doing something. Also, this is WH space, not k-space, it goes to say that by default the behaviour of certain things are different.

I personally find missions more dull than sleeper sites. Unless you're hoping for something that's more blitzable. Honestly, if your mind goes numb after 15 minutes (that'd be 3 sites, so a few), maybe you should look into a different venue for making isk. If done properly you can bang out pretty much all of your escalations in an hour or less.


The point was to not have to spend a ton of time on Google doing so (i have actually done this quite extensively). Some of it is very obscured and a lot of it is player generated content. (remember when games had story lines?)

The point wasn't to remove sleepers from sites but to have sleepers also appear out side of their sites. Going off of the lore that does exist it would seem to me that maybe sleepers are slowly realizing they need to do more to protect what they are defending.

Im not talking about making them blitz-able, just giving them more variety. If you do sites enough you can figure out where every wave is going to spawn and it is pretty much systematic in clearing them. I also don't run many sites because they are so boring to run, the cash is great but zoning out for an hour or two while clearing a system is not really that interactive or fun after a while. There are plenty of ways to make a decent amount of cash in eve that dont involve sleepers.
Allna
Aim High
#4 - 2014-08-06 20:58:14 UTC
Andrew Jester wrote:
There's a monstrous amount of background on sleepers, all it takes is a quick google search to find some of it. A lot of it is in the game, you just have to look.

By making sleepers move around, you spend more time shooting them rather than less because you'd have to fight them of a WH or wherever before going and doing something. Also, this is WH space, not k-space, it goes to say that by default the behaviour of certain things are different.

I personally find missions more dull than sleeper sites. Unless you're hoping for something that's more blitzable. Honestly, if your mind goes numb after 15 minutes (that'd be 3 sites, so a few), maybe you should look into a different venue for making isk. If done properly you can bang out pretty much all of your escalations in an hour or less.



I won't pretend to speak for Mel, because, well, its Mel, nobody can predict the full breadth of the thought process, however, I believe that's the core of the problem she's getting at. I tend to agree with what was said, in that, whenever we decide to go NPCing (which is really not very common), I think the fact that we CAN motor through it all with really no thought involved other than spamming d-scan, and having no real 'story' to what we're doing other than "farming ISK!", I find to be kind of mind-numbing.

I'm a lore whore and do read all the canon stuff as well as a lot of the fan fiction, but indeed you have to look outside the game for it, finding the tidbits in-game are rather few and far between.

The droneslands NPC's outside POS's was a bug, for sure, I remember it happening, but I've also seen it happen around NPC stations in lowsec and such, its generally a bug and AFAIK hasn't happened in a long time either (probably fixed).

However, some sort of meaningful progression to what's being done in the sleeper sites I agree would be neat, some sort of storyline progression or something.

I envision though not something like lvl4 missions or anything, but more like something I saw a long time ago in Catch (maybe Curse?) I believe. It was a randomly spawned Concord beacon (yes, in Catch), and it had red plusses that were concord NPC's that you were supposed to kill (presumably it was some storyline piece to an Angel mission or something from the Curse NPC agents). It was visible to anyone from the gate however (it was around 200km from the gate), and didn't need to talk to an agent to go interact with it.

Seeing some random "gathering" of sleepers around a planet, orbiting a wormhole, whatever, I think would be interesting variety.
Rek Seven
University of Caille
Gallente Federation
#5 - 2014-08-06 21:19:47 UTC
Agreed. Roaming sleepers should make w-space feel alive.
Andrew Jester
Collapsed Out
Pandemic Legion
#6 - 2014-08-06 21:32:08 UTC
Allna wrote:
Andrew Jester wrote:
There's a monstrous amount of background on sleepers, all it takes is a quick google search to find some of it. A lot of it is in the game, you just have to look.

By making sleepers move around, you spend more time shooting them rather than less because you'd have to fight them of a WH or wherever before going and doing something. Also, this is WH space, not k-space, it goes to say that by default the behaviour of certain things are different.

I personally find missions more dull than sleeper sites. Unless you're hoping for something that's more blitzable. Honestly, if your mind goes numb after 15 minutes (that'd be 3 sites, so a few), maybe you should look into a different venue for making isk. If done properly you can bang out pretty much all of your escalations in an hour or less.



I won't pretend to speak for Mel, because, well, its Mel, nobody can predict the full breadth of the thought process, however, I believe that's the core of the problem she's getting at. I tend to agree with what was said, in that, whenever we decide to go NPCing (which is really not very common), I think the fact that we CAN motor through it all with really no thought involved other than spamming d-scan, and having no real 'story' to what we're doing other than "farming ISK!", I find to be kind of mind-numbing.

I'm a lore ***** and do read all the canon stuff as well as a lot of the fan fiction, but indeed you have to look outside the game for it, finding the tidbits in-game are rather few and far between.

The droneslands NPC's outside POS's was a bug, for sure, I remember it happening, but I've also seen it happen around NPC stations in lowsec and such, its generally a bug and AFAIK hasn't happened in a long time either (probably fixed).

However, some sort of meaningful progression to what's being done in the sleeper sites I agree would be neat, some sort of storyline progression or something.

I envision though not something like lvl4 missions or anything, but more like something I saw a long time ago in Catch (maybe Curse?) I believe. It was a randomly spawned Concord beacon (yes, in Catch), and it had red plusses that were concord NPC's that you were supposed to kill (presumably it was some storyline piece to an Angel mission or something from the Curse NPC agents). It was visible to anyone from the gate however (it was around 200km from the gate), and didn't need to talk to an agent to go interact with it.

Seeing some random "gathering" of sleepers around a planet, orbiting a wormhole, whatever, I think would be interesting variety.


How long before a gathering like that moves from interesting to commonplace and boring? It might be cool the first few times, but eventually it would turn into a quick cash grab by blapping however many sleepers are there and then moving on. If they don't drop loot, then what's the point of it? It would just end up as a minor annoyance were they to orbit WHs and completely ignorable if they're anywhere else.

I personally view sites as a means to an end. That end being PvP. I don't expect anything when I run them. I just want to get them finished. Even if there was a story, I wouldn't give two fucks about it. Maybe the first time, but then it turns into the same **** over and over, just like how missions are. It just turns into a grind to make your isk so that you can do something else. If you run L4s, how much of the story do you really pay attention to?

If the current 4 types of site format is kept, I don't think there's a way to do a story without it quickly getting monotonous and repetitive.

If thuggin' was a category I'd win a Grammy

Meleis
Aim High
#7 - 2014-08-06 21:43:50 UTC
I think you miss the point of eve... It's a game where many play styles flourish and only focusing on one play style such as pvp makes other areas of the game more stagnant. Some people enjoy playing the market, some people enjoy mining, some people enjoy industry, some pvp and others, pve.

Making all areas of eve more 'alive' and interesting with a deeper story and complexity benefits many areas of the game. How fun would it be to be fighting on a hole then suddenly be hot dropped by sleepers? It would change the fight real quickly when they suddenly start attacking both sides. WH space is one of the only areas that you can completely avoid the NPCs. In high, null and low the dynamics are different but from time to time you will be forced to interact with them somehow.

I even agree with your point.

"I don't expect anything when I run them. I just want to get them finished. Even if there was a story, I wouldn't give two fucks about it. Maybe the first time, but then it turns into the same **** over and over, just like how missions are. It just turns into a grind to make your isk so that you can do something else. If you run L4s, how much of the story do you really pay attention to?"

Just because it currently is that way, doesn't mean is has to stay that way. Hell other games have figured this out. sites could have random 'rooms' instead of waves so each site is some what different
Caviar Liberta
The Scope
Gallente Federation
#8 - 2014-08-06 22:12:52 UTC
Andrew Jester wrote:
Allna wrote:
Andrew Jester wrote:
There's a monstrous amount of background on sleepers, all it takes is a quick google search to find some of it. A lot of it is in the game, you just have to look.

By making sleepers move around, you spend more time shooting them rather than less because you'd have to fight them of a WH or wherever before going and doing something. Also, this is WH space, not k-space, it goes to say that by default the behaviour of certain things are different.

I personally find missions more dull than sleeper sites. Unless you're hoping for something that's more blitzable. Honestly, if your mind goes numb after 15 minutes (that'd be 3 sites, so a few), maybe you should look into a different venue for making isk. If done properly you can bang out pretty much all of your escalations in an hour or less.



I won't pretend to speak for Mel, because, well, its Mel, nobody can predict the full breadth of the thought process, however, I believe that's the core of the problem she's getting at. I tend to agree with what was said, in that, whenever we decide to go NPCing (which is really not very common), I think the fact that we CAN motor through it all with really no thought involved other than spamming d-scan, and having no real 'story' to what we're doing other than "farming ISK!", I find to be kind of mind-numbing.

I'm a lore ***** and do read all the canon stuff as well as a lot of the fan fiction, but indeed you have to look outside the game for it, finding the tidbits in-game are rather few and far between.

The droneslands NPC's outside POS's was a bug, for sure, I remember it happening, but I've also seen it happen around NPC stations in lowsec and such, its generally a bug and AFAIK hasn't happened in a long time either (probably fixed).

However, some sort of meaningful progression to what's being done in the sleeper sites I agree would be neat, some sort of storyline progression or something.

I envision though not something like lvl4 missions or anything, but more like something I saw a long time ago in Catch (maybe Curse?) I believe. It was a randomly spawned Concord beacon (yes, in Catch), and it had red plusses that were concord NPC's that you were supposed to kill (presumably it was some storyline piece to an Angel mission or something from the Curse NPC agents). It was visible to anyone from the gate however (it was around 200km from the gate), and didn't need to talk to an agent to go interact with it.

Seeing some random "gathering" of sleepers around a planet, orbiting a wormhole, whatever, I think would be interesting variety.


How long before a gathering like that moves from interesting to commonplace and boring? It might be cool the first few times, but eventually it would turn into a quick cash grab by blapping however many sleepers are there and then moving on. If they don't drop loot, then what's the point of it? It would just end up as a minor annoyance were they to orbit WHs and completely ignorable if they're anywhere else.

I personally view sites as a means to an end. That end being PvP. I don't expect anything when I run them. I just want to get them finished. Even if there was a story, I wouldn't give two fucks about it. Maybe the first time, but then it turns into the same **** over and over, just like how missions are. It just turns into a grind to make your isk so that you can do something else. If you run L4s, how much of the story do you really pay attention to?

If the current 4 types of site format is kept, I don't think there's a way to do a story without it quickly getting monotonous and repetitive.


Adaptive AI for sleeper NPC. This way they learn from players interacting with them and tries to vary their tactics and ship types (limited to the site type of course) to counter what players do.
Amak Boma
Dragon Factory
xX SERENITY Xx
#9 - 2014-08-06 23:11:13 UTC
how about sleepers engage player POS'es and corps will have to defend from sleeper invasions?
Allna
Aim High
#10 - 2014-08-06 23:40:36 UTC  |  Edited by: Allna
Andrew Jester wrote:

How long before a gathering like that moves from interesting to commonplace and boring? It might be cool the first few times, but eventually it would turn into a quick cash grab by blapping however many sleepers are there and then moving on. If they don't drop loot, then what's the point of it? It would just end up as a minor annoyance were they to orbit WHs and completely ignorable if they're anywhere else.

I personally view sites as a means to an end. That end being PvP. I don't expect anything when I run them. I just want to get them finished. Even if there was a story, I wouldn't give two fucks about it. Maybe the first time, but then it turns into the same **** over and over, just like how missions are. It just turns into a grind to make your isk so that you can do something else. If you run L4s, how much of the story do you really pay attention to?

If the current 4 types of site format is kept, I don't think there's a way to do a story without it quickly getting monotonous and repetitive.


I do totally agree with your sentiment here, I suppose what I envision would require deeper code changes (ie, a 'new' kind of subsystem that actually has some sort of AI that's actually, you know, 'I'), I certainly wouldn't want to see what I described done with the current missioning/inskursion/etc mechanics. I envisioned something a little 'different' that doesn't necessarily have any objectives or rewards, but something in the way of content, even if its to hinder us from rolling a hole because there's 5 sleeper cruisers sitting on the hole.

Indeed though, using existing mechanics but just inside w-space, no that's not what I was envisioning. I was thinking more compelling and more dynamic than that. :)


Amak Boma wrote:
how about sleepers engage player POS'es and corps will have to defend from sleeper invasions?


In our corp we've talked about this before, having them start attacking POS's and what-not. I think its an interesting idea but I think the only way to avoid mass outcry is to limit them to only shooting anchored modules and not the tower itself. If they would potentially reinforce a tower (or destroy it if no stront) I think a lot of negative would come back at CCP from a lot of the community (especially the casual older player types who don't play every single day). But incapacitating a bunch of the guns/ECM/etc? I think that'd be neat.
Iyokus Patrouette
University of Caille
Gallente Federation
#11 - 2014-08-07 05:06:56 UTC
By this logic, sleepers should be smart enough to figure out they can put mass on a wormhole to close it off, therefore removing the threat that an open wormhole presents. . .

Sleepers should totally roll my wormholes closed for me let's do it Cool

---- Advocate for the initiation of purple coloured wormholes----

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#12 - 2014-08-10 15:12:38 UTC  |  Edited by: epicurus ataraxia
Iyokus Patrouette wrote:
By this logic, sleepers should be smart enough to figure out they can put mass on a wormhole to close it off, therefore removing the threat that an open wormhole presents. . .

Sleepers should totally roll my wormholes closed for me let's do it Cool



Hmm, thats interesting, making the sleepers aware of their environment, and acting outside of sites, based on our behaviour, who knows sleepers might communicate and send information back to their friends when we change wormholes.

Theres the germ of an Idea there, possibly something to flesh out into something that CCP could achieve. Possibly C2 C3 and C4 escalations in the second site, after you have cleared one and they know you are the enemy? They need an income boost opportunity. just need to be careful to feed them in rather than BLAP everyone dies........

Possibly camping the hole If they work out you are from elsewhere? Possibly following you through the hole if you come from KS and disrupting everything within a system or 2? Like a mini Incursion that does not always require a shiny fleet?

Like kicking a hornets nest, they can go off in unpredictable directions.

Has the potential to add interest, see what everyone can come up with.

You can even really annoy hunters by having all the sleepers leave to go to the hole when someone comes in, when you are running sites, the ultimate warning, and because the sleepers have pointed them and rolled the hole out behind them, you have time to reship and go and fight the hunters. Could be a real turnaround.
Not sure if this is a good thing or a bad thing, but it could be a balanced thing.
Edit This part is going into f&i as a new idea

+1 for purple wormholes, ideal for new lightweight holes.

There is one EvE. Many people. Many lifestyles. WE are EvE

Kireitsugu Secheh
Les chips electriques
#13 - 2014-08-10 15:17:45 UTC
Why are you all talking about sleeper when we can simply have another kind of npc in those holes ?
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#14 - 2014-08-10 15:23:46 UTC
Kireitsugu Secheh wrote:
Why are you all talking about sleeper when we can simply have another kind of npc in those holes ?



Well there is lore to support some sansha presence, and Guristas technology might lead to them having "portals" into alternative space that could be wormholes.

It is just we are familiar with the current locations of the different types of NPC, if CCP were going to create new wormhole space accessible through the new type of lightweight wormholes, well either or both would work depending on the effects.

But why not? Just let's not break the immersion unless there is a good reason. If there is a benefit, then they can write some new lore to support it.

There is one EvE. Many people. Many lifestyles. WE are EvE

Kireitsugu Secheh
Les chips electriques
#15 - 2014-08-10 15:34:05 UTC
You're absolutely right. We can't break immersion just for fun sake.
But i would really surprised if only sleepers NPC were able to live in worm space.
Ha. There is the issue of "wanting" to live there too. Sleepers did not choose that.