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[Suggested Changes] Shaking up the farm.

Author
Paikis
Vapour Holdings
#1 - 2014-08-06 18:54:56 UTC  |  Edited by: Paikis
I've spent a lot of time in wormholes, and been a massive carebear for almost all of that time (It's not that I don't like PvP, I just don't like looking for it). I've seen several inventive ways of getting the loot from the sleepers, and most of them involve exploiting stupid sleepers and/or game mechanics to do it. I've also seen many mistakes made in various sites that have not been punished.

I'd like to change this, and make w-space less forgiving of mistakes and more annoying to farm, but not neccessarily harder. With that in mind, I have a few changes I'd like to see.

1. Ore and gas sites have random reinforcement waves.
Gas sites are currently the only site that you can farm without ever having to fight the sleepers at all. Or, if you don't have enough alts/corp members to jew the whole cloud before the sleepers show up, you can simply kill one wave and then AFK on the cloud until it is gone. Adding random spawns of appropriate sleepers means that now you have to pay attention while you're huffing your gas or mining your rocks.

Said random spawns will not have blue loot or salvage either. This change is not intended to become just another AFK farm.

2. Data and Relic site cans are not hackable while sleepers are present.
This one will make a lot of bears mad. Good. One of the best/easiest (non-escalated) ways of making ISK in high-end wormholes is to clear the frst wave of a relic/data site but leave the trigger ship alive. Then you simply tank that one ship while you hack all the cans (or just the Talocan ship) with a stabbed ship and then leave. This change would remove this ability. If you want the cans, run the site.

3. Sleepless Guardian agro changes. Part 1
I wrote a thing and Jack wrote a thing about escalations. Mine was somewhat trolly (damage rigs on capitals? lol!) but if you read between the lines, it's a good how-to for making stupid levels of ISK quite safely. I don't want to suggest changing this. What I want to talk about is the Sleepless Guardian's agro changes. Their unwillingness to finish off capitals that are dead in the water. I personally should have lost 3 Dreadnaughts and a Carrier to the sleepers due to screw ups in how the sites were ran. Either I was running my repper while I shouldn't have been and capped myself out, or someone accidentally went full manly on us (all 4 waves at once) or someone disconnected while tanking the room and didn't have their repper running. Whatever the reason, I've been in deep hull with no capacitor left several times, resigning myself to losing an expensive ship and then the sleepers simply decide to go shoot something else. Mistakes should be punished.

If a ship is armour tanked, sleepers should not swap targets if that ship has less than 10% armour.
If a ship is shield tanked, sleepers should not swap targets if that ship has less than 10% shields.
If a ship is Triaged or Sieged and has less than 10% capacitor the sleepers should not swap targets.

4. Sleeper agro changes. Part 2
One popular method I've seen to make capital escalations mind-numbingly safe is to warp in a brick-tanked battleship with a full rack of ECM in its mids. The sleepers will almost exclusively shoot said battleship and only rarely (and not for very long) swap off. I'd like to think that the sleepers would be a little smarter than this. We can make them harder, better (faster, stronger).

If the sleepers are shooting a ship that is receiving RR and it doesn't die within 2 minutes, change targets and ignore that target for the next 3 minutes.

5. Ore sites should be signatures and not anomolies.
You have to scan down gas sites. You have to scan down relic sites. You have to scan down data sites. Ore sites just show up on your scanner. Probes not required. This needs to change.

Making these sites require probes to find would do a few things. It would firstly fix an issue with consistency which bothers me. Second it would encourage mining in wormholes. At present, you'd have to be a little bit silly to actually mine in a wormhole. Requiring probes to get into the sites would provide somewhat of a safety blanket for those people who want to mine, but don't like the idea that they can be found so easily. Miners who aren't in the sites can't be pewed.



If anyone else has any other changes that should be made along these lines please suggest them below.

You may now call me names and tell me I'm dumb.
Andrew Jester
Collapsed Out
Pandemic Legion
#2 - 2014-08-06 20:29:46 UTC
I agree with ore sites, but am pretty meh on the other ones. Most of the people in WH space I've talked to view PvE as a tedious activity. You quickly clear your escalations for the day so that you make some isk and can then get onto rolling and looking for PvP.

These changes to PvE makes it more tedious, not more engaging or more interesting. I don't really see any gain from makinga change other than a lot of people whining. People may lose cap ships at the beginning should this change be added, but eventually the safest and most efficient way to run sites will be figured out again and things will go back to how they were before.

I can't really see a good reason for why PvE should be changed.

If thuggin' was a category I'd win a Grammy

Meleis
Aim High
#3 - 2014-08-06 20:36:34 UTC
I agree with the afk changes and possibly the AI changes.
I think the intention was to make ore sites easier to find for new players as well as add some risk to mining outside of belts. If you were paying attention when they were gravs there was very very little risk in mining in one.
Enthropic
Infinite Point
Pandemic Horde
#4 - 2014-08-06 20:37:53 UTC
Andrew Jester wrote:


I can't really see a good reason for why PvE should be changed.


It should be changed to make it more challenging and less tedious, like the OP suggests.
Maybe you do PvE just to afford plex and new ships, but there are others who actually enjoy it. Shocked

If changes to sites could be made so that running them is a bit more fun and less routine, it would give people a reason to work together and have a good time on coms while doing it, and in turn it would also provide you with more gank oportunities, win win.

CCPs changes make WH rolling more tedious (not harder, more tedious, mind you), so they go exactly in the opposite direction of what should be done. People will log off instead of rolling, and you get less people to shoot at.

+1 to OP
SwagYolo420
Blackwater USA Inc.
Pandemic Horde
#5 - 2014-08-06 20:38:43 UTC
Is this the new Features & Ideas subforum?
Paikis
Vapour Holdings
#6 - 2014-08-06 20:44:40 UTC
Meleis wrote:
I agree with the afk changes and possibly the AI changes.
I think the intention was to make ore sites easier to find for new players as well as add some risk to mining outside of belts. If you were paying attention when they were gravs there was very very little risk in mining in one.


Agree on the grav sites front. I am interested why you say only possibly the AI changes? What don't you like about it?

Andrew Jester wrote:
I agree with ore sites, but am pretty meh on the other ones. Most of the people in WH space I've talked to view PvE as a tedious activity. You quickly clear your escalations for the day so that you make some isk and can then get onto rolling and looking for PvP.


The suggested changes will not make escalations take any more time than they do now. They simply punish AFK play and mistakes, as well as remove the ability to get rewards without running the sites.

SwagYolo420 wrote:
Is this the new Features & Ideas subforum?

No, this is the wormhole forum, where we're discussing wormholes.
Andrew Jester
Collapsed Out
Pandemic Legion
#7 - 2014-08-06 21:25:37 UTC
Paikis wrote:

Andrew Jester wrote:
I agree with ore sites, but am pretty meh on the other ones. Most of the people in WH space I've talked to view PvE as a tedious activity. You quickly clear your escalations for the day so that you make some isk and can then get onto rolling and looking for PvP.


The suggested changes will not make escalations take any more time than they do now. They simply punish AFK play and mistakes, as well as remove the ability to get rewards without running the sites.


I don't understand making something tedious just for the sake of it. People still mess up when they aren't AFK and lose caps, I've seen it happen(lol scarecrow you scrub). Especially the gas site is solely to make it more tedious because they don't drop loot. I don't think there're any sleeper NPCs that don't drop loot, so why should these be any different? If you want to make things more difficult, then I think you have to increase the reward as well.

A slight problem with punishing mistakes to harshly is that it would increase the barrier of entry to escalation sites. In their current state, a group of new players who've never run escalations before are able to survive and run them without the help of someone who has done it before. Yes there're guides, but there's a difference between reading a guide and actually doing. If you make it more difficult, then it becomes much harder for newer players who're either just coming into WHs or who're moving up classes to make isk.

Enthropic wrote:
Andrew Jester wrote:


I can't really see a good reason for why PvE should be changed.


It should be changed to make it more challenging and less tedious, like the OP suggests.
Maybe you do PvE just to afford plex and new ships, but there are others who actually enjoy it. Shocked

If changes to sites could be made so that running them is a bit more fun and less routine, it would give people a reason to work together and have a good time on coms while doing it, and in turn it would also provide you with more gank oportunities, win win.

CCPs changes make WH rolling more tedious (not harder, more tedious, mind you), so they go exactly in the opposite direction of what should be done. People will log off instead of rolling, and you get less people to shoot at.

+1 to OP


While people enjoying PvE is fine and dandy, the majority of people are looking for more fights. CCP has already introduced changes that make bearing safer. If you want PvE to be more difficult, then add back in the API hooks so that people can see when you're farming. Promotes a more difficult PvE environment and increases player interaction.

I don't really see a change that would make them less routine and hold up over time. Eventually they will get figured out and will go back to being routine.

If thuggin' was a category I'd win a Grammy

Meleis
Aim High
#8 - 2014-08-06 21:28:15 UTC
im not wholly against them. I did not what to **** on your thread because i mostly agree... I would tweak your suggestion some. there should be some way to get aggro to change somewhat reliably but not to the extent that it is currently. (the example you gave illustrates this).

The hacking suggestion makes sense and wouldn't be a huge change from other PvE activities such as mission containers and acceleration gates.

I like your other suggestions but in the long run I don't think they would make a difference. The lower end gas clouds will rarely be harvested if they are a hassle and the more valuable ones will promote blobbing. I would however be for having a scaling initial spawn. with the right setup you can currently just ignore the sleepers while you harvest.

I do want to say I support the idea that eve should require more attention for some activities.
Paikis
Vapour Holdings
#9 - 2014-08-06 21:38:43 UTC
Andrew Jester wrote:
I don't understand making something tedious just for the sake of it. People still mess up when they aren't AFK and lose caps, I've seen it happen(lol scarecrow you scrub). Especially the gas site is solely to make it more tedious because they don't drop loot. I don't think there're any sleeper NPCs that don't drop loot, so why should these be any different? If you want to make things more difficult, then I think you have to increase the reward as well.

A slight problem with punishing mistakes to harshly is that it would increase the barrier of entry to escalation sites. In their current state, a group of new players who've never run escalations before are able to survive and run them without the help of someone who has done it before. Yes there're guides, but there's a difference between reading a guide and actually doing. If you make it more difficult, then it becomes much harder for newer players who're either just coming into WHs or who're moving up classes to make isk.


Eh, I really don't buy the increased barrier to entry. This isn't rocket science. There are guides that almost literally hold your hand through your first escalation, and if you do it slowly, a single wave simply cannot kill a capital unless you screw up something big. Newer groups are going to start slowly because they aren't familiar with how things work. My first escalations were done with SYJ, and we were using a Rorqual and Tengu blob to clear out the first spawn, then we warped capitals in one at a time. It was horribly slow, but it worked and was relatively safe-ish.

It's the more established groups that this change will affect most, because they are the ones spawning 3 or 4 waves at once to burn through it faster.

But this doesn't make the sites harder, all you have to do is pay attention and not allow your cap/armour/shields to get too low. This might even spawn new tactics of having one capitals TRY to stay below 10% armour or whatever. This simply ensures that anyone who should die, does.
Adriana Nolen
Sama Guild
#10 - 2014-08-07 07:37:04 UTC
SwagYolo420 wrote:
Is this the new Features & Ideas subforum?


Technically, it's the new BATSHIT ideas forum.

You all know what I'm talking about. Pirate
Kalel Nimrott
Caldari Provisions
#11 - 2014-08-07 09:15:03 UTC
No to the second one. Doing some ninja is a good way of making isk for the C5 dwellers that cannot do cap scalations.

Bob Artis, you will be missed.

O7

Andrew Jester
Collapsed Out
Pandemic Legion
#12 - 2014-08-07 13:12:26 UTC
Adriana Nolen wrote:
SwagYolo420 wrote:
Is this the new Features & Ideas subforum?


Technically, it's the new BATSHIT ideas forum.

You all know what I'm talking about. Pirate


I thought you were the OP for a few of these threads when I first saw them...

If thuggin' was a category I'd win a Grammy