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Sentry Drone Change

Author
Petrified
Old and Petrified Syndication
#21 - 2014-08-06 19:44:37 UTC  |  Edited by: Petrified
If anything were to change then sentries should be easier targets to lock and destroy - they don't move after all. If a Naga is a glass cannon with over-sized guns, then maybe the sentry should be looked at the same way: lowered HP to make them easier to kill. An Ishtar without drones is not that different from a lion without claws and teeth. Their DPS then can be left as is - people kill the DPS and the DPS goes away. A Naga's DPS only does away when that it hits 0% structure. If an Archon or Ishtar's DPS goes away before it hits 0% structure then the ease of destroying a sentry should compensate the higher DPS output of the sentry.

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Christopher Mabata
Northern Accounts and Systems
#22 - 2014-08-06 19:49:58 UTC
No

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Jacid
Corvix.
#23 - 2014-08-06 22:42:23 UTC
I think that sentries really become broken in slowcat fleets otherwise their are at least ways to counter them. Slowcats can have 1mil+EHP do 800dps at range and rep and energy transfer each other. Have half a dozen or more sets of sentries. To me it seems like the carrier role really needs to be broken in half or otherwise limited. I don't recommend doing all of these changes however some idea floating around are as follows:

Remove regular drones from carrier and leave just fighters. Buff fighters to do better damage to capitals.

Split carriers into two types. Combat carriers which would be something akin to an over sized domi without logistic bonus and support carriers which would have an extended fleet hanger/ship array with diminished or no fighter/drone support.

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