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Possible Stagnation/ Popularity Fix

Author
RAIN Arthie
The Scope
Gallente Federation
#1 - 2014-08-06 16:33:55 UTC
I often sit and ponder the thought of how to make this a more user friendly, popular MMO. I came to quite a few conclusions.

1: Sci fi is not for everyone.
2: It’s near impossible to please everyone.
3: Looking at numbers FPS’s are number one however, how smart are they?
4: EVE ONLINE is a dark place with dark forces that taint the heart so quickly.
5: This game is not easy therefore, if it is not mind numbingly Farmville esc some will not play.
6: Nothing is quick in EVE. Everything is earned (yes even if you stole it)
7: The game needs depth: “You make the history RAIN!” I understand that however, this game needs to addendum the lack of plot.
8: EVE is directly focused on the grinding violent and omnipotent groups.
9: Cinematic’s- “SOME” mmo players love to watch cinematics. This game needs cinematics to draw you in and make the depth deeper. PVE instances of course. Reading a dialog is quite slog.
10: Emersion: This is needed as much as depth.

So ingredients

2 parts depth
2 parts emersion
1 part FPS- DUST 514 or whatever
3 parts Cinematics

Now before we go on a tangent, realize what it is that keeps WOW players going. Yes a lot of things are given to them however, as a FORMER wow player, I can tell you that I love a fantastic plot line.
Swiftstrike1
Swiftstrike Incorporated
#2 - 2014-08-06 16:50:17 UTC
I also enjoy games with a strong storyline. In EVE I get to write my own story. My friends that I play with write theirs. Our stories intertwine and lead us places we didn't expect. We meet new people, do new things. EVE's storyline is constantly evolving and unlike in other MMOs, it is uniquely mine.

I would probably stop playing EVE if CCP started determining my actions for me in the form of a mandatory storyline.

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

Daoden
The Scope
Gallente Federation
#3 - 2014-08-06 16:55:10 UTC
Some people don't like that you click to move your ship and that you have to target your target rather then click and hold to fire a continuous stream of lead at your enemy who then blows up in a ball of fire while screaming at you over a microphone that Xbox thought was a great idea to put in.
There are a million reason to like or not like the game, changing it to make other people like it will make those of us that have been playing dislike it. although I will be honest I am somewhat looking forward to Legion and I hope they make it worthwhile.
Ralph King-Griffin
New Eden Tech Support
#4 - 2014-08-06 16:57:14 UTC
RAIN Arthie wrote:
I love a fantastic plot line.

so go make one
RAIN Arthie
The Scope
Gallente Federation
#5 - 2014-08-06 17:06:19 UTC
Ralph King-Griffin wrote:
RAIN Arthie wrote:
I love a fantastic plot line.

so go make one



Throws screaming tempertantrum, screaming at the ceiling something about relevancy and content problems.
RAIN Arthie
The Scope
Gallente Federation
#6 - 2014-08-06 17:08:26 UTC
Swiftstrike1 wrote:
I also enjoy games with a strong storyline. In EVE I get to write my own story. My friends that I play with write theirs. Our stories intertwine and lead us places we didn't expect. We meet new people, do new things. EVE's storyline is constantly evolving and unlike in other MMOs, it is uniquely mine.

I would probably stop playing EVE if CCP started determining my actions for me in the form of a mandatory storyline.



No mandatory story lines, just event cinematics.
Fer'isam K'ahn
SAS Veterinarians
#7 - 2014-08-06 17:26:17 UTC
How is this related to F&I ? This belongs to general discussions ...

And I disagree with your assertions.
Shaklu
State War Academy
Caldari State
#8 - 2014-08-06 17:33:33 UTC  |  Edited by: Shaklu
noun: emersion
the process or state of emerging from or being out of water after being submerged.

noun: immersion
the action of immersing someone or something in a liquid.
deep mental involvement.

(You want the second one) (also those are terrible definitions.. because they use the word in the definition. fail, google.)

Yes I agree.
PVE needs a huge infusion of material into it. mission running, incursions, some Indy, and plexes... not enough. Need to have dynamic stories you can do with friends, and lots of cool events you can take part in. Personally I am a huge PVE fan, though I do enjoy the occasional PVP shenanigans.

Edit:
(also.. not sure those are nouns when used in that context.. double fail, google)
Here, from dictionary.com

Emersion :
1. Also called egress. Astronomy . the emergence of a heavenly body from an eclipse, an occultation, or a transit. Compare immersion ( def 5 ) .
2. Archaic. the act of emerging.

Immersion :
1. an act or instance of immersing.
2. state of being immersed.
3. state of being deeply engaged or involved; absorption.
RAIN Arthie
The Scope
Gallente Federation
#9 - 2014-08-06 18:01:56 UTC
Shaklu wrote:
noun: emersion
the process or state of emerging from or being out of water after being submerged.

noun: immersion
the action of immersing someone or something in a liquid.
deep mental involvement.

(You want the second one) (also those are terrible definitions.. because they use the word in the definition. fail, google.)

Yes I agree.
PVE needs a huge infusion of material into it. mission running, incursions, some Indy, and plexes... not enough. Need to have dynamic stories you can do with friends, and lots of cool events you can take part in. Personally I am a huge PVE fan, though I do enjoy the occasional PVP shenanigans.

Edit:
(also.. not sure those are nouns when used in that context.. double fail, google)
Here, from dictionary.com

Emersion :
1. Also called egress. Astronomy . the emergence of a heavenly body from an eclipse, an occultation, or a transit. Compare immersion ( def 5 ) .
2. Archaic. the act of emerging.

Immersion :
1. an act or instance of immersing.
2. state of being immersed.
3. state of being deeply engaged or involved; absorption.



My spelling is terrible. However post is still relevent.
RAIN Arthie
The Scope
Gallente Federation
#10 - 2014-08-06 18:03:26 UTC
Fer'isam K'ahn wrote:
How is this related to F&I ? This belongs to general discussions ...

And I disagree with your assertions.



For an idea on what some players need to stay or bring more players into the game. No your wrong it belongs here. Your opinion is noted.
Swiftstrike1
Swiftstrike Incorporated
#11 - 2014-08-06 18:04:45 UTC
RAIN Arthie wrote:
Swiftstrike1 wrote:
I also enjoy games with a strong storyline. In EVE I get to write my own story. My friends that I play with write theirs. Our stories intertwine and lead us places we didn't expect. We meet new people, do new things. EVE's storyline is constantly evolving and unlike in other MMOs, it is uniquely mine.

I would probably stop playing EVE if CCP started determining my actions for me in the form of a mandatory storyline.



No mandatory story lines, just event cinematics.

Every second I am forced to watch an event cinematic is a second where my ship is vulnerable in space and there is nothing I can do about it. -1

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

RAIN Arthie
The Scope
Gallente Federation
#12 - 2014-08-06 18:05:48 UTC
Swiftstrike1 wrote:
RAIN Arthie wrote:
Swiftstrike1 wrote:
I also enjoy games with a strong storyline. In EVE I get to write my own story. My friends that I play with write theirs. Our stories intertwine and lead us places we didn't expect. We meet new people, do new things. EVE's storyline is constantly evolving and unlike in other MMOs, it is uniquely mine.

I would probably stop playing EVE if CCP started determining my actions for me in the form of a mandatory storyline.



No mandatory story lines, just event cinematics.

Every second I am forced to watch an event cinematic is a second where my ship is vulnerable in space and there is nothing I can do about it. -1


Right click the screen and the cinematic stops? Tada
Fer'isam K'ahn
SAS Veterinarians
#13 - 2014-08-06 18:15:20 UTC  |  Edited by: Fer'isam K'ahn
There are threads out here already about what might keep or attract young players in or to the game. Just some assertions don't cut it for me to be a valid and independent thread. Like I said, this looks more like an open discussion and a collection thread, not some Suggestion to be put forth.

And from your list in the OP I don't really get when you are asserting, when you are hinting at a suggestion, when you just describe an observation and when you feel something is needed. That's why it appears to me like just another thread thrown out there. I can see your good intentions, still your editing and choice of words is bad - which really cloud your intentions regarding ideas.
Samantha Floyd
Doomheim
#14 - 2014-08-06 18:21:57 UTC
Well it's a player run game. As such any good plots or storylines should stem from player interaction within the sandbox.

I do agree these sorts of grand stories would keep players coming back. The problem is the attitude of the community.

Two groups of mature, normal adults fighting eachother for :reasons: can create a pretty compelling storyline. Unfortunately mature, normal adults is not at all the correct way to describe the EVE player base.

EVE Online is in many ways High School Online. I notice it more each and everyday. Too many players are chest-beating children in the bodies of adults and are more concerned with looking cool and tough than they are with creating a compelling narrative for the community.

There are a lot of good folk in EVE too, perhaps the majority. It's completely hampered by the vile nature of players as described above. Until that is addressed, the storylines in EVE will always be, "u got dunked bro hahaha go back to WOW" instead of something actually compelling.
RAIN Arthie
The Scope
Gallente Federation
#15 - 2014-08-09 13:47:26 UTC
Samantha Floyd wrote:
Well it's a player run game. As such any good plots or storylines should stem from player interaction within the sandbox.

I do agree these sorts of grand stories would keep players coming back. The problem is the attitude of the community.

Two groups of mature, normal adults fighting eachother for :reasons: can create a pretty compelling storyline. Unfortunately mature, normal adults is not at all the correct way to describe the EVE player base.

EVE Online is in many ways High School Online. I notice it more each and everyday. Too many players are chest-beating children in the bodies of adults and are more concerned with looking cool and tough than they are with creating a compelling narrative for the community.

There are a lot of good folk in EVE too, perhaps the majority. It's completely hampered by the vile nature of players as described above. Until that is addressed, the storylines in EVE will always be, "u got dunked bro hahaha go back to WOW" instead of something actually compelling.



Communities adjust. Story line does not kill PVP. You can choose to follow a quest line and jump out if you want. You can skip the plot all together and go do whatever. Just give us the option.
Ray Kyonhe
Aliastra
Gallente Federation
#16 - 2014-08-09 14:17:12 UTC
RAIN Arthie wrote:

So ingredients

2 parts depth
2 parts emersion
1 part FPS- DUST 514 or whatever
3 parts Cinematics


What it actually needs is a game itslelf, in the first place, aside from thoese dropping and ganking games against other players all the time. Like better, more random, engaging, varying and challenging PvE. The second thing it needs (after all the problem with core gameplay are sorted out) is a more variety and more content - totally different one from the "pew-pew in space", like meaningfull WiS content, something new and challenging for players intrested in exploration of deep space (not just trivial resource gathering as it is now) etc The third thing is authenthity. Like, make it more believable and more close to space adventure. Like substituting local and d-scan thingy in nulls and whs for some set of different coutners, gauges and indicators you have to actually analyze to become aware of your surroundings and imminent threats.

Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link

Vicky Powers
Pator Tech School
Minmatar Republic
#17 - 2014-08-09 14:39:44 UTC
Ray Kyonhe wrote:
RAIN Arthie wrote:

So ingredients

2 parts depth
2 parts emersion
1 part FPS- DUST 514 or whatever
3 parts Cinematics


What it actually needs is a game itslelf, in the first place, aside from thoese dropping and ganking games against other players all the time. Like better, more random, engaging, varying and challenging PvE. The second thing it needs (after all the problem with core gameplay are sorted out) is a more variety and more content - totally different one from the "pew-pew in space", like meaningfull WiS content, something new and challenging for players intrested in exploration of deep space (not just trivial resource gathering as it is now) etc The third thing is authenthity. Like, make it more believable and more close to space adventure. Like substituting local and d-scan thingy in nulls and whs for some set of different coutners, gauges and indicators you have to actually analyze to become aware of your surroundings and imminent threats.


That would be awesome, but I read a couple of articles (I forget where) and from what I gathered the code in the game is so old that ccp would have to rewrite the game from ground up for something like that to ever happen. Basically making Eve II. I'm not sure how reliable the information was. Maybe someone in the forums knows for sure.
Ray Kyonhe
Aliastra
Gallente Federation
#18 - 2014-08-09 15:17:26 UTC  |  Edited by: Ray Kyonhe
Vicky Powers wrote:


That would be awesome, but I read a couple of articles (I forget where) and from what I gathered the code in the game is so old that ccp would have to rewrite the game from ground up for something like that to ever happen. Basically making Eve II. I'm not sure how reliable the information was. Maybe someone in the forums knows for sure.

I saw some mentions that they are trying their best rewriting it. Anyway, if they won't solve this problem somehow, the project will stay very limited in its potential ways of development, and stagnation is a very bad thing. Lets hope they are looking for solution.

Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link

Vicky Powers
Pator Tech School
Minmatar Republic
#19 - 2014-08-09 15:43:55 UTC
Ray Kyonhe wrote:
Vicky Powers wrote:


That would be awesome, but I read a couple of articles (I forget where) and from what I gathered the code in the game is so old that ccp would have to rewrite the game from ground up for something like that to ever happen. Basically making Eve II. I'm not sure how reliable the information was. Maybe someone in the forums knows for sure.

I saw some mentions that they are trying their best rewriting it. Anyway, if they won't solve this problem somehow, the project will stay very limited in its potential ways of development, and stagnation is a very bad thing. Lets hope they are looking for solution.



If the game is stagnating like some are claiming. I'm betting it has something more to do with the MMOSplosion of 2014 than anything else. This year has seen 4 AAA titles, about a dozen 'others' and many more on the way before the end of the year.
RAIN Arthie
The Scope
Gallente Federation
#20 - 2014-08-09 15:53:52 UTC
It makes you wonder why things are so hush hush. Their communications with the players is cryptic at best. Either something is going on and we don't know, or they they have no idea either.
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