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[Bug] Removal of Polarization timer

First post First post
Author
Darren Fox
Overload This
Escalation Theory
#81 - 2014-08-06 07:53:15 UTC
I trust Corbexx' word on not worrying for TQ yet, but I worry about the dev time spent "fixing" something which isn't broken!
Sentamon
Imperial Academy
Amarr Empire
#82 - 2014-08-06 08:09:14 UTC
Darren Fox wrote:
I trust Corbexx' word on not worrying for TQ yet, but I worry about the dev time spent "fixing" something which isn't broken!


Goons can't conquer it, therefore it's broken. P

~ Professional Forum Alt  ~

D3m0n sam
Mea Culpa.
Shadow Cartel
#83 - 2014-08-06 08:10:44 UTC
corbexx
Sebiestor Tribe
Minmatar Republic
#84 - 2014-08-06 08:21:17 UTC
Ok i'm awake now. need to wait for devs to get in to the office
CCP Fozzie
C C P
C C P Alliance
#85 - 2014-08-06 08:51:44 UTC
If this is actually happening on sisi then it's a bug.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Carlos Agathon
The Scope
Gallente Federation
#86 - 2014-08-06 08:52:41 UTC
CCP Fozzie wrote:
If this is actually happening on sisi then it's a bug.


Thank you. Now everybody calm down.
corbexx
Sebiestor Tribe
Minmatar Republic
#87 - 2014-08-06 08:59:19 UTC
CCP Fozzie wrote:
If this is actually happening on sisi then it's a bug.


told you guys not to worry.

Darren Fox
Overload This
Escalation Theory
#88 - 2014-08-06 09:03:03 UTC
Good to hear. +1 to OP for testing wh-mechanics on SISI so a bug was found, and thanks Fozzie and Corbexx for responding
Cirillith
Czarna-Kompania
Czarna-Kompania.
#89 - 2014-08-06 09:11:43 UTC
CCP Fozzie wrote:
If this is actually happening on sisi then it's a bug.


A bunch or rocks just felt off my heart with a very huge noise....
Winthorp
#90 - 2014-08-06 09:12:24 UTC
Carlos Agathon wrote:
CCP Fozzie wrote:
If this is actually happening on sisi then it's a bug.


Thank you. Now everybody calm down.


No.
Cirillith
Czarna-Kompania
Czarna-Kompania.
#91 - 2014-08-06 09:25:20 UTC
Winthorp wrote:
Carlos Agathon wrote:
CCP Fozzie wrote:
If this is actually happening on sisi then it's a bug.


Thank you. Now everybody calm down.


No.


Totally agree - OK - we have confirmation now about one thing, but what about the other one revealed and those ones remained in shadows?

We should make some pressure on CCP that they change their approach to our WH Community.
Erica Dusette
Division 13
#92 - 2014-08-06 09:35:55 UTC
CCP Fozzie wrote:
If this is actually happening on sisi then it's a bug.

That's a relief! Thank you sir.

Now for me I'm still curious when your team will begin working on the players' agenda of WH problems and improvements instead of your own list of stuff few of us want or care for?

Great list left by Winthorp on the last page if you need ideas for how to spend your working day (along with our money).

Jack Miton > you be nice or you're sleeping on the couch again!

Part-Time Wormhole Pirate Full-Time Supermodel

worмнole dιary + cнaracтer вιoѕвσss

Zara Arran
Overload This
Escalation Theory
#93 - 2014-08-06 09:58:16 UTC
corbexx wrote:
CCP Fozzie wrote:
If this is actually happening on sisi then it's a bug.


told you guys not to worry.



Got to say that although I wished a dev blog would have come out first and then seeing changes on Sisi for us all to test and play with.. I do really appreciate the fast responses from both Corbexx and CCP Fozzie on both the polarization and distance-matters (even on a Sunday).

Dev blog first -> less worries

And good to hear it's only a bug.
BayneNothos
United Electro-Magnetic Federation
Business Alliance of Manufacturers and Miners
#94 - 2014-08-06 10:24:02 UTC
CCP Fozzie wrote:
If this is actually happening on sisi then it's a bug.


Good to know. Now to poke the hornets nest.

I've been thinking for a while now that making part of the polarisation timer variable to something on the ship would be cool. For example making the last minute of the timer based on the sensor strength of the ship. The higher the shorter the last minute is. Would be an interesting boost to bigger ships and an additional buff to ECCM.
stup idity
#95 - 2014-08-06 10:42:54 UTC
CCP Fozzie wrote:
If this is actually happening on sisi then it's a bug.



Is it it a bug that it is happening?
Or is it a bug that this is (already) happening on the test server?


However, I just learned that for the WH-space community bugs are better than features. Roll

I am the Herald of all beings that are me.

CCP Fozzie
C C P
C C P Alliance
#96 - 2014-08-06 10:47:27 UTC
From our initial investigation it appears that this issue is happening whenever a wormhole connection spans two systems that are running on different server nodes, and isn't specific to K-W wormholes (although since almost all W-Space and K-Space systems are on different nodes this is where it is most easy reproduced). When players encounter this bug on SISI I'll ask that you please submit a bug report from the client, as it should be throwing an exception that will help us get to the bottom of this as quickly as possible.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Jez Amatin
The Scope
Gallente Federation
#97 - 2014-08-06 11:01:39 UTC
BayneNothos wrote:
CCP Fozzie wrote:
If this is actually happening on sisi then it's a bug.


Good to know. Now to poke the hornets nest.


Don't you think there has been enough of that lately in here?

On the subject of ridiculous ideas, can we have a deployable mobile stupid feature inhibitor? Could even be a conflict driver as WH groups try to shoot them so the local inhabitants have to put up with terribad mechanics. Twisted

Corbex, pretty pls <3
CCP Fozzie
C C P
C C P Alliance
#98 - 2014-08-06 11:28:16 UTC
Ok we found the cause of this and CCP Masterplan has fixed it internally.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Bleedingthrough
#99 - 2014-08-06 11:48:21 UTC  |  Edited by: Bleedingthrough
CCP Fozzie wrote:
Ok we found the cause of this and CCP Masterplan has fixed it internally.


Thx. Now tell me BSs landing up to 10 km away from the WH is a bug too and I am happy. :-)

P.S.: Still need additional bug reports on SiSi or wait till next update?
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#100 - 2014-08-06 12:22:29 UTC  |  Edited by: epicurus ataraxia
CCP Fozzie wrote:
From our initial investigation it appears that this issue is happening whenever a wormhole connection spans two systems that are running on different server nodes, and isn't specific to K-W wormholes (although since almost all W-Space and K-Space systems are on different nodes this is where it is most easy reproduced). When players encounter this bug on SISI I'll ask that you please submit a bug report from the client, as it should be throwing an exception that will help us get to the bottom of this as quickly as possible.



Thank you Fozzie, this is a great relief, the combination of the first identified change and this bug was too horrible to contemplate.

Corbexx has asked us to wait until the dev blog, normally this would be quite late in the day to wait, as a lot of developer time would be wasted by this point so naturally it would be difficult to back out of.

However, you personally have always (in my opinion) tried to listen and have been honourable in your actions, and I feel have the whole player bases interests at heart. so I will take his advice and try to be patient and not be too concerned.

You seem to have a valuable resource in this CSM representative, who seems to have a good understanding of the wormhole community and the communities views and needs, I recommend that you make the best use of him, it will be good for us all.

There is one EvE. Many people. Many lifestyles. WE are EvE