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How can EVE retain new players

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Author
Schmata Bastanold
In Boobiez We Trust
#61 - 2014-08-06 10:33:57 UTC
Mallak Azaria wrote:
Pubs will flock to Providence as time goes on


I really like how you put yourself above others just because you have illusions about your gameplay being superior to theirs.

When I was a newbie I got really annoyed by vets telling me how I was supposed to do things. I also had superiority complex due to a fact that my ships were shooting with guns instead of mining lazorz but after a while I realized something shocking: people shooting rocks are paying same subs as I do and they should be allowed to use their play time however they want.

Maybe if "vets" would stop being condescending pricks for a moment newbies wouldn't mind stepping outside of "pimp my golem" route.

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Remiel Pollard
Aliastra
Gallente Federation
#62 - 2014-08-06 10:40:03 UTC
Schmata Bastanold wrote:
Mallak Azaria wrote:
Pubs will flock to Providence as time goes on


I really like how you put yourself above others just because you have illusions about your gameplay being superior to theirs.

When I was a newbie I got really annoyed by vets telling me how I was supposed to do things. I also had superiority complex due to a fact that my ships were shooting with guns instead of mining lazorz but after a while I realized something shocking: people shooting rocks are paying same subs as I do and they should be allowed to use their play time however they want.

Maybe if "vets" would stop being condescending pricks for a moment newbies wouldn't mind stepping outside of "pimp my golem" route.


If they're flying a Golem, they're not a newbie.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Kaarous Aldurald
Black Hydra Consortium.
#63 - 2014-08-06 10:41:14 UTC
Schmata Bastanold wrote:
Mallak Azaria wrote:
Pubs will flock to Providence as time goes on


I really like how you put yourself above others just because you have illusions about your gameplay being superior to theirs.

When I was a newbie I got really annoyed by vets telling me how I was supposed to do things. I also had superiority complex due to a fact that my ships were shooting with guns instead of mining lazorz but after a while I realized something shocking: people shooting rocks are paying same subs as I do and they should be allowed to use their play time however they want.

Maybe if "vets" would stop being condescending pricks for a moment newbies wouldn't mind stepping outside of "pimp my golem" route.


I suppose I'll let the cat out of the bag on this one.

"Pubbie" is a troll. You're only a pubbie if you get mad at being called one.

Much like the old "If you don't know what a Philistine is, you are one" joke.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

James Amril-Kesh
Viziam
Amarr Empire
#64 - 2014-08-06 10:56:35 UTC
Tippia wrote:
James Amril-Kesh wrote:
Would you mind elaborating on this? I'd like to see the stats, but I have no idea what to even look for.

It's less stats-based and more based on the silly large amounts of “ooh, I can now do industry at home” and even “ooh, I'm now going to try industry… hey guys, how does it work?” posts from nullseccers. With slots gone, the only stat you'd be able to reliably pull are the system indices and see which way they're trending over time.

That was my sense of it as well, but I was wondering if you had anything more solid.
I suppose only CCP can really tell for sure.

Tippia wrote:
Also, I'm suspecting that Sentamon is grossly misrepresenting or misinterpreting the point of the industry changes. They were never really about making waves of new people do industry in null, but about making waves of nullseccers do industry in null. So my rebuttal doesn't entirely match up with Sentamon's thinly veiled whine — I'm looking for the effects in relation to the actual intent, whereas he's suggesting that they've failed to reach a goal they never set up to begin with.

Yeah, I did know that the intent of the changes was not to bring new people into null to do industry.

Enjoying the rain today? ;)

baltec1
Bat Country
Pandemic Horde
#65 - 2014-08-06 11:03:14 UTC
Mallak Azaria wrote:
James Amril-Kesh wrote:
Tippia wrote:
Sentamon wrote:
I'm guessing the much wanted "industry in nullsec" changes haven't brought the waves of people that were going to live there

By the looks of things, it very definitely has.

Would you mind elaborating on this? I'd like to see the stats, but I have no idea what to even look for.


I still think we should have taken over Providence & free-ported the region. Pubs will flock to Providence as time goes on & we deserve a slice of the tax pie that CVA is too nice to exploit.


Oh no you dont. I want this game reserve to last, I still miss the IRC kitchen fleets.
Schmata Bastanold
In Boobiez We Trust
#66 - 2014-08-06 11:06:31 UTC
Remiel Pollard wrote:
If they're flying a Golem, they're not a newbie.


According to CCP Rise half of newbies that stay are well on that route so go figure. Entitlement and feeling of superiority because of pixels you are flying is very common and I'm not talking about "you shouldn't fit hybrids on your rifter" kind of things, I'm talking about "I ground sov structures for days so I'm better PERSON than you are". And don't tell me it isn't the case. I'm not saying I'm not guilty of this as well though.

Kaarous Aldurald wrote:
I suppose I'll let the cat out of the bag on this one.

"Pubbie" is a troll. You're only a pubbie if you get mad at being called one.

Much like the old "If you don't know what a Philistine is, you are one" joke.


Oh, I didn't know that. So I guess [PBLRD] ticker is just because all others were already taken :)

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Mallak Azaria
Caldari Provisions
Caldari State
#67 - 2014-08-06 11:06:49 UTC
baltec1 wrote:
Mallak Azaria wrote:
James Amril-Kesh wrote:
Tippia wrote:
Sentamon wrote:
I'm guessing the much wanted "industry in nullsec" changes haven't brought the waves of people that were going to live there

By the looks of things, it very definitely has.

Would you mind elaborating on this? I'd like to see the stats, but I have no idea what to even look for.


I still think we should have taken over Providence & free-ported the region. Pubs will flock to Providence as time goes on & we deserve a slice of the tax pie that CVA is too nice to exploit.


Oh no you dont. I want this game reserve to last, I still miss the IRC kitchen fleets.


I care more about money & tears than somewhere people can go for fights against robe-wearing roleplayers.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Good Posting
Doomheim
#68 - 2014-08-06 11:20:12 UTC
I'm fine with the game as it is but i would like to see more new players stay. How? i have some ideas but since i don't work for ccp and i don't know their human and economic resources either, i prefer to remain silent.

If (the lack of) new player retention is a real problem for ccp, it's up to them how to manage it. Or ignore it, because that's what they do.
Pheusia
Vanishing Point.
The Initiative.
#69 - 2014-08-06 11:47:29 UTC
I have no knowledge of how Crius is affecting new players, if at all, but I can confim that the industrialists in my own alliance are enthusiastic about moving their operations to null.
RoAnnon
Republic University
Minmatar Republic
#70 - 2014-08-06 11:51:59 UTC
I fail to see why or how this continues to even be a concern for players. Is there a correlation between folks posting about EVE retaining old or gaining new players, and the "EVE is dying" meme that seems to never go away? I really am puzzled how this even weighs on someone's mind enough to post a thread about it. Just play the game and have fun.

So, you're a bounty hunter. No, that ain't it at all. Then what are you? I'm a bounty hunter.

Broadcast4Reps

Eve Vegas 2015 Pub Crawl Group 9

Houston EVE Meet

Tam Arai
Mi Pen Rai
#71 - 2014-08-06 12:05:39 UTC
noone appears to be happy yet here we all are

hisec carebears complain about being "bullied", want to left alone and cry that null sec keeps getting better/ more profitable/ easier etc. If it is so easy/ profitable/ better- why not move there? If you are being bullied, there are ways to avoid/ minimize it- use them

null sec complain about it being boring these days and not much is going on and sov is broken. To me, the biggest problem is that the meta is broken. Its like that movie A Beautiful Mind- the massive coalitions seem happy with their lot and noone really moves any more. Providence gets picked on because they won't fight each other. Screw the coalitions, go back to smaller alliances and fight everyone. Stop blueing everyone and turn them all red and go shoot them. Don't attack systems to take sov. attack systems to watch them burn- take down the ridiculous rental alliances that want safe, protected areas to mine and rat, burn their systems and ask them to fight if they want the benefits of null life. they spend billions on rent each month- spend it on covering ship losses from fighting.

there are parts of the game i like and parts i don't, so i try to do as much of the bits i do like and try avoid the bits i dont
Kaarous Aldurald
Black Hydra Consortium.
#72 - 2014-08-06 12:16:19 UTC
Schmata Bastanold wrote:

Oh, I didn't know that. So I guess [PBLRD] ticker is just because all others were already taken :)


When dealing with nullsec alliances, I find it best to assume that everything is a troll.

That one is, almost for certain.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Jenn aSide
Worthless Carebears
The Initiative.
#73 - 2014-08-06 12:23:24 UTC
Sentamon wrote:
Mr Epeen wrote:
James Amril-Kesh wrote:
I'm not so sure retaining new players is as much of an issue as is retaining old ones.


I'm getting a serious bittervet vibe from your posting of late, James.

Mr Epeen Cool


I'm guessing the much wanted "industry in nullsec" changes haven't brought the waves of people that were going to live there, and they still can't figure out why.


Exactly who said anything about 'waves of people'? Everyone i see talking about this aren't talking about waves of people, but rather having null sec industrialists unshackled from that open air industy prison called high sec.

So far the signs look good. Some of you might see that were it not for the rampant (and logic bending) prejudice of null sec you seem to have.
Remiel Pollard
Aliastra
Gallente Federation
#74 - 2014-08-06 12:45:21 UTC  |  Edited by: Remiel Pollard
Schmata Bastanold wrote:
Remiel Pollard wrote:
If they're flying a Golem, they're not a newbie.


According to CCP Rise half of newbies that stay are well on that route so go figure. Entitlement and feeling of superiority because of pixels you are flying is very common and I'm not talking about "you shouldn't fit hybrids on your rifter" kind of things, I'm talking about "I ground sov structures for days so I'm better PERSON than you are". And don't tell me it isn't the case. I'm not saying I'm not guilty of this as well though.



I don't know what the hell you just expatiated, but it has nothing to do with the fact that anyone that's taken the time to skill for a Golem is NOT a newbie. Anyone that has gotten into a Golem without learning how to fly and fit it effectively is creating their own problems.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Tippia
Sunshine and Lollipops
#75 - 2014-08-06 12:50:18 UTC  |  Edited by: Tippia
James Amril-Kesh wrote:
That was my sense of it as well, but I was wondering if you had anything more solid.
I suppose only CCP can really tell for sure.
I'd say that an index analysis would say quite a lot if properly correlated to player activity numbers, but ugh. :effort:

You could probably infer it reasonably well by looking at market volumes for stuff like moon goo and components (eg. is less being brought to jita because it's processed and built “at home”?) and things like minerals, including common compression goods, as compared to the new compressed ores.

…but again, :effort: even if it's less than sampling daily data from 7500 systems for a month or two.
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#76 - 2014-08-06 12:57:35 UTC
Eve cant retain new players when they dont even get a chance to grow with out being blown smithereens because their mining or their trying to do trading and being a carebear to build wealth and skills to be worth something. I see a number of new people try to come in and leave, even the older players are leaving, many of the people that played with me are gone and thats about 30 accounts of people i personally know, not to mention corpmates ingame.

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Phoenix Jones
Small-Arms Fire
#77 - 2014-08-06 12:58:27 UTC
Eve has done something most long term mmo's have never done.

Matter after a year.

Eve is a political game. What keeps it going is that players have direct control over what other players do. Its more than a PVP sandbox, its a game on politics. DAOC had it for a little while with the RVR zone and its control over the central dungeon.

But if you were to deal with retention, you have to make the mindless necessities easier for people.


  • The default overview is terrible. This needs to be redone without people taking a 1 hour course in how to set it themselves via eve university. The new system of click update overview will be good, but the default needs to be completely redone (so people day 1 can understand it)
  • The newbie missions should accomplish a few items to teach people how to fly manually. Yes there should be an obstacle course, a short race course, and a brief discussion about transversal (sig tanking). These should be advanced missions whose rewards are ships for players. (this is a whole redo tutorial complaint though).
  • Ingame links to popular Eve websites.
  • Ingame paper/billboard to fights (so people can get relevant news)
  • populated bookmarks to popular sites. There are a few relevant sites that should autopopulate bookmarks in the eve browser. Allow these sites to bid isk to be auto added to peoples bookmarks (this does not effect veteran players, but this does go miles for the brand new guy who clicks the eve browser. This should matter more with the SSO setup.
  • Corporation public calenders. I believe they exist, I just don't see them very much.


Eve's overwhelming. The beginning has to be simplified. Yes maybe a bit cartoonish, yes maybe a bit babyish, but in the beginning people are exactly that.

In addition, I would probably address the issue of scams just a little bit. People come into this game not knowing that this is even possible. Many leave after being scammed. Don't ban scamming (that'd be stupid), but find a better way of informing the "Newbie public" that this is possible.

Yaay!!!!

Jenn aSide
Worthless Carebears
The Initiative.
#78 - 2014-08-06 13:06:09 UTC
Phoenix Jones wrote:


In addition, I would probably address the issue of scams just a little bit. People come into this game not knowing that this is even possible. Many leave after being scammed. Don't ban scamming (that'd be stupid), but find a better way of informing the "Newbie public" that this is possible.


And yet EVE has survived year after year with scams being as they are. If people come into EVE ONLINE and don't expect scams and other kinds of skullduggery , that's their fault, not the game's (of CCP's). I knew this in 2007 before I clicked that download link.

The kinds of people who stay in EVE are the kinds who do their homework before embarking on a new game. The kinds of people who would come into EVE (or any game) blind and then leave because they got had (because they came in blind) aren't the kinds of people who would stay this kind of game under any circumstance.
Tippia
Sunshine and Lollipops
#79 - 2014-08-06 13:18:03 UTC  |  Edited by: Tippia
Agondray wrote:
Eve cant retain new players when they dont even get a chance to grow with out being blown smithereens because their mining or their trying to do trading and being a carebear to build wealth and skills to be worth something.
The good news is that new players stand a very good chance of growing without being blown to smithereens. Ganking isn't all that common these days, after all, and ganking of newbies is particularly uncommon since there's no point in doing so — they don't own anything worth taking, and you might even have the GMs come after you.

So by that logic, EVE should have no problems retaining new players.

Then again, maybe the real problem is the same old one that we've known about for many many years: that new players aren't really taught how the play the game; that the newbie corps are a particularly bad environment since they have a tendency to anti-teach people about how the game works; and that social connections — by far the biggest stickiness factor — are difficult to create mechanistically.
Maekchu
Doomheim
#80 - 2014-08-06 13:23:29 UTC
Just accept the fact, that EVE will never have as big a player base as WoW, and you are golden.

The sandbox, is EVEs blessing and curse at the same time (in terms of attracting new players). It's not for everyone, but those who fall for the sandbox, will never leave because there is no real alternative out there.

Not everyone wants to invest time or effort in their games. Therefore, EVE is just not a game for everyone.