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Mining Colonies

Author
Maldiro Selkurk
Radiation Sickness
#21 - 2014-07-26 20:48:51 UTC  |  Edited by: Maldiro Selkurk
Fer'isam K'ahn wrote:
Maldiro Selkurk wrote:
"you are wrong", nice !

Well, lets say you post: "only men post here" and me as a woman say: "you are wrong" - makes my statement absolutely right. Now project that unto your rant and you might get what this is about mister clever.

And besides a rant (committing more then one fallacy including) and a troll post you don't seem to have anything to say.


The term 'mister clever' doesn't sound at all like a personal attack or trolling....oh wait it is!

Also, "you are wrong" is so vague that it needed more explanation and to be frank your explanation even needs more explanation.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Maldiro Selkurk
Radiation Sickness
#22 - 2014-07-26 20:58:45 UTC
BerSerKer 13 wrote:
Maldiro Selkurk wrote:
Yet another, "We nullsec crowd only like to pull triggers and would prefer to see the end of anyone that likes any other form of game play thread".

If you want things mined, either do it yourself or find someone else to do it for you. A lot of noobs start the game mining because it is easy to get into and some of us keep doing it because it is a fairly easy relaxed form of game play with a modest income stream.

Your idea would cause either: elimination of miners as they wouldn't be necessary or reduction in their income as 'game bots' start taking a share of their income.


please try not to be so toxic if you dont think its a good idea post why, wormholes are there and no one is forcing you to use them.

My idea is to build more content for ALL CORPS in HIGH low and null wh, It gives corps more reason for Wars decs, to log in, A change of pace, and among other things, All other posts here understand that or post improvements.


No, what you are doing is essentially asking CCP to make a mining bot for you and if it is done you will water down the ISK market for ore mined by players, possibly to the point where player based mining stops completely.

Also, this doesn't not in fact add a new type of game play because moon mining is essentially the same thing just with a different skin on it.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Hasan al-Askari Mujahideen
Khyber
#23 - 2014-08-06 07:33:33 UTC
well seeing how this isnt get any more idea posts here some to add to it

well if you let it give a lot of ore it might screw up the mining prices but they are going to be high now because of the new requirements for manufacturing

use it to give t3 parts... ok don't rage I'm not talking about t3 cruisers people ben wanting smaller comandships so why not t3, or t2 destroyers that give on grid boosters that need items to build form the colonies

well there need to be somthing that gives content to corps this might be it mabye not, but this would give a nice boost to pvp and reason to war dec
Amarisen Gream
The.Kin.of.Jupiter
#24 - 2014-08-06 08:14:50 UTC
Rialen wrote:
Amarisen Gream wrote:
I've made a former post on such a topic. Formally I was pushing for corp ownership of PI which would then push into Corporate Colonies.

Type of Colonies.
1) Planet Colony - replaces PI, is developed overtime, requires NPC characters/drones/slaves to function. Can be used to develop current PI items + small m3 based items like ammo etc.

2) Moon Colony - Takes some functions of current POS, like moon mining. Has fabrication labs to make ships and other components. Do to the lower gravity, can produce heavier items than a PC can.

3) Mining Colony - Placed in belts - Provides in belt compression or refining. Plus storage.

4) Space Colony - This would replace current POS, still anchored to a moon's orbit. Just no more moon mining. Players could produce items here that could be used to upgrade other colonies faster as well as current abilities.



1. Putting Slaves (Item) to use to increase PI yield would be awesome :)
3. Why would you store ores/ice at belt for neuts/reds to come in and blow it up? Ores/ice are generally mined and moved out fairly quickly.


When I meant "storeing ore" it was a short term/time meaning. Say your corp likes do mining ops. You have this set, crap a few people to run it + others to mine normally and it could hold/compress/refine the ore for shipping. Would help keep freighters off he grid until needed to haul.
Any ability of the colony besides passive things and mining would require fuel. Any mining done by the colony would be done by say colony stripper which would be controled via the star base defense skill.

Colony stripper would say have a 50-75km range. Pulls say what a max hulk can, but leaves the linked ship defenseless.
Maybe even a modulated version with capital mining crystals. :)

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Amarisen Gream
The.Kin.of.Jupiter
#25 - 2014-08-06 08:23:07 UTC
Something I wanted to add about the colony idea. Allow weapon platforms to be built via the main command tower/center. So say planets could build Ion cannons which would disable active mods on ships in space. Moon colony could develop weapon platforms -laser/hybrid/missiles/projectile-
Only one of the colonies unable to have defense weapons would be the mining colony.
Plus all weapon platforms and structures need to be attack able. Orbital bombardments for plants. Normal lock and fire for moon stuff.

;)

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Schmata Bastanold
In Boobiez We Trust
#26 - 2014-08-06 08:56:45 UTC
Let us rent belts from empires and make automatic LE between renting alliance/corp members at belt and anybody from outside coming to this belt. Mining op escort could finally shoot cats before guarded hulks start to explode \o/ :)

It's probably exploitable as hell but nobody pays me to solve game problems so v0v

Invalid signature format

Maeltstome
Ten Thousand Days
#27 - 2014-08-06 15:12:21 UTC
I like the idea of creating content (wars etc) - but passive isk generation needs to be stopped, period.

Perhaps making mining colonies *claim* anomalies for corps and provide refining facilities for them. E.g. you can stake a claim on these 'roids and mine them, and easily refine them... but you can't drop loads of them and just hauler across hi-sec and collect profits as a 1-man crew.

Make sense?
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