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Questions for new wormholers (is that even a real term?)

First post
Author
Zach Lemmont
Doomheim
#1 - 2014-08-06 07:13:26 UTC
So my corporation is still a bit new to wormholes. I've been trying to search most things, but here's my questions :D :

1. What should the players use for personal storage for ships/modules/etc. Should we be using personal hangars?

2. Are c1's really the best place to start out or should be go for a little bit higher?

That's all i got :) thank you in advanced!
Chesterfield Fancypantz
Viziam
Amarr Empire
#2 - 2014-08-06 07:46:43 UTC
Zach Lemmont wrote:
So my corporation is still a bit new to wormholes. I've been trying to search most things, but here's my questions :D :

1. What should the players use for personal storage for ships/modules/etc. Should we be using personal hangars?

2. Are c1's really the best place to start out or should be go for a little bit higher?

That's all i got :) thank you in advanced!



You should be using SMA's and CHA's.

You should be having a basic central pos where initially people move in, and then have people move out into bunkmate pos where you give rights, let them set it up, then pull rights.

You should ideally for a new smaller corp be getting into a c2 static c3 IMHO.

Raid the static c3, roll it, scan it.
corbexx
Sebiestor Tribe
Minmatar Republic
#3 - 2014-08-06 08:49:55 UTC
Chesterfield Fancypantz wrote:
Zach Lemmont wrote:
So my corporation is still a bit new to wormholes. I've been trying to search most things, but here's my questions :D :

1. What should the players use for personal storage for ships/modules/etc. Should we be using personal hangars?

2. Are c1's really the best place to start out or should be go for a little bit higher?

That's all i got :) thank you in advanced!



You should be using SMA's and CHA's.

You should be having a basic central pos where initially people move in, and then have people move out into bunkmate pos where you give rights, let them set it up, then pull rights.

You should ideally for a new smaller corp be getting into a c2 static c3 IMHO.

Raid the static c3, roll it, scan it.


yeah for a small group the static is more important that where youlive, unless you just want pi but that gets boring real fast.
Jeff Kione
Pandemic Horde Inc.
Pandemic Horde
#4 - 2014-08-06 12:16:51 UTC
C1s are "safe" but they lack content. The most content you're going to get is from wandering holes to higher class wormholes or other connections to wormholes off of your k-space exit. C2s with C3/k-space statics are nice because you always have a way to k-space and always have a way to higher class wormhole space.

Here's a question: do you have enough people in your corp to get a couple BCs together and a T1 logi or logi pair? If so, farming a C3 static would be a great place to start your ISK making.
Phoenix Jones
Small-Arms Fire
#5 - 2014-08-06 13:11:16 UTC  |  Edited by: Phoenix Jones
Jeff Kione wrote:
C1s are "safe" but they lack content. The most content you're going to get is from wandering holes to higher class wormholes or other connections to wormholes off of your k-space exit. C2s with C3/k-space statics are nice because you always have a way to k-space and always have a way to higher class wormhole space.

Here's a question: do you have enough people in your corp to get a couple BCs together and a T1 logi or logi pair? If so, farming a C3 static would be a great place to start your ISK making.



Don't do a C1 unless you have some specific reason for it. The PVE part dries up unless you have a good static.

You have 3 options. a C2, C3 or C4.

C2's are good as you have two holes, a kspace and a wormhole.
C3's are ok, but you would probably have more fun in a C2.
C4's are if you want to be left totally alone (:-).

Most C2/highsec's are taken and you tend to run into alot of wormhole divers. Lowsecs are good (good pvp, generally good chains). Your static, your aiming for a C1, C2, C3. C4's if you have good ships and logistics. but if your very small, aim for those. You can always upgrade later.

if I were you, I would aim for a C2, static low/static C3. The low gives you logistic choices and some pew and exploration, the C3 gives you rats and possible highsec entrances whenever you need it, and is not that difficult vs a C4.

As to storage. Thats more complicated. You want to use a Advanced Large Ship Assembly Array, and assign titles to people giving them access to just 1 tab of the 7 tabs available. The ALSAA gives you 19 MILLION m3 of storage. The Ship Maintenance Array gives you 20 million M3 of storage. the ALSAA you can store everything, including ships, securelishly. An orca takes up a little more than half the storage of one of these.

Store modules, ore, ships, etc in those.

Yaay!!!!

Andrew Jester
Collapsed Out
Pandemic Legion
#6 - 2014-08-06 13:14:54 UTC
Go C2->3 if you want to dive WHs and kspace for stuff, go C3 if you want to make a little isk and dive out to kspace for your content. Go C4->3 if you want to farm and dive k-space

If thuggin' was a category I'd win a Grammy

Blobskillz McBlub
The Scope
Gallente Federation
#7 - 2014-08-06 14:53:08 UTC
would it be possible to run C4 sites comfortably in a Golem solo? Or would the frigates just screw too much with your damage, would a large imperial navy smarty be enough for the frigates?
Endo Riftbreaker
STK Scientific
The Initiative.
#8 - 2014-08-06 15:31:51 UTC
Blobskillz McBlub wrote:
would it be possible to run C4 sites comfortably in a Golem solo? Or would the frigates just screw too much with your damage, would a large imperial navy smarty be enough for the frigates?



Definitely possible - smartbomb is the right answer for frigates, along with your drones to finish off those that don't get into range. Faction smartbomb is a good idea as well as most frigates orbit at around 7KM. Just be careful in the golem, bastion mode is a double edged sword in anoms because of the immobility if you get a hostile in system.
Endo Riftbreaker
STK Scientific
The Initiative.
#9 - 2014-08-06 15:45:24 UTC
To the OP, not knowing a ton about your corp's capabilities, the one thing you need to consider is that your corp will grow with experience so make sure you pick a hole that you will grow into:

C1: Basically a no go, even with rudimentary skills, the sites here won't pay enough, and you'll end up just farming PI and praying for random connections as your corps capabilities improve

C2: Definitely a solid choice, the biggest question here is what W space static you want. If anyone in the corp can field a T2 fit drake, you can likely handle a C3 static. If you're below that or your guys really like pvp, go for a C2 static. If you have some pilots who can fit spider tanking domi's or can fly logistics and like PvE, consider a C4.

C2's are in high demand though, so if you can't find an empty high sec, consider a low or null static as well - these holes get wandering high sec holes on a fairly regular basis, and with another static WH system the logistics aren't as bad as you'd think - especially if someone in the corp can fly a deep space transport (3 runs in a DST is enough m3 to keep one large tower fueled for a month).

C3: Living here as a small corp will likely be pretty boring - you'll be able to handle all the home sites as long as at least 1 of you can fly a drake/battleship, but you'll be dependent on wandering holes to provide other entertainment. Can be good if you're just trying to get your feet wet or are very risk averse.

C4: You'd need some pretty good logistical skills to really be safe here, and the sites are a big step up from C3's in terms of sleeper DPS, range and power. Probably not a great fit given your description.

Andrew Jester
Collapsed Out
Pandemic Legion
#10 - 2014-08-06 16:15:01 UTC
Blobskillz McBlub wrote:
would it be possible to run C4 sites comfortably in a Golem solo? Or would the frigates just screw too much with your damage, would a large imperial navy smarty be enough for the frigates?


I think it's pretty easy to do. Drones and smartbomb should be enough to take care of frigs. At least one paint, if not two would also be helpful.

If thuggin' was a category I'd win a Grammy

Blobskillz McBlub
The Scope
Gallente Federation
#11 - 2014-08-06 18:59:53 UTC
Endo Riftbreaker wrote:
Blobskillz McBlub wrote:
would it be possible to run C4 sites comfortably in a Golem solo? Or would the frigates just screw too much with your damage, would a large imperial navy smarty be enough for the frigates?



Definitely possible - smartbomb is the right answer for frigates, along with your drones to finish off those that don't get into range. Faction smartbomb is a good idea as well as most frigates orbit at around 7KM. Just be careful in the golem, bastion mode is a double edged sword in anoms because of the immobility if you get a hostile in system.


thanks for the advice. I am thinking about getting into a C3 or C4 blackhole when the next patch goes online. Golem could be pretty amazing with the extra range and explo velocity on torpedoes
Andrew Jester
Collapsed Out
Pandemic Legion
#12 - 2014-08-06 19:01:56 UTC
If you're dumb use a Golem in a C3, if you're not ********, use something cheaper that does the job just as well.

If thuggin' was a category I'd win a Grammy

Endo Riftbreaker
STK Scientific
The Initiative.
#13 - 2014-08-06 19:32:54 UTC  |  Edited by: Endo Riftbreaker
Blobskillz McBlub wrote:
Endo Riftbreaker wrote:
Blobskillz McBlub wrote:
would it be possible to run C4 sites comfortably in a Golem solo? Or would the frigates just screw too much with your damage, would a large imperial navy smarty be enough for the frigates?



Definitely possible - smartbomb is the right answer for frigates, along with your drones to finish off those that don't get into range. Faction smartbomb is a good idea as well as most frigates orbit at around 7KM. Just be careful in the golem, bastion mode is a double edged sword in anoms because of the immobility if you get a hostile in system.


thanks for the advice. I am thinking about getting into a C3 or C4 blackhole when the next patch goes online. Golem could be pretty amazing with the extra range and explo velocity on torpedoes



Marauders can definitely be effective in the C3/C4 environment. I know a lot of people like missiles for PvE, but I actually prefer the Paladin as a site runner of choice if you're going to use a Marauder. With just a little more than a basic T2 fit, you can get 1K DPS +, with a ~1200 DPS tank, which is easily enough to solo C3s and C4s. Plus the guns on the paladin will have a much easier time hitting cruisers than cruise missiles will. Adding a reasonable amount of bling makes things better of course.

With that kind of DPS, you're talking about 10 minute sites maximum, and while you've got a lot at risk because it's a marauder, it's considerably faster and not that much more expensive than a bling tengu/pair of RR domis etc.

That said, I agree with what Andrew said above - need to really make sure you understand the risks in deploying that kind of hardware in a C3/C4, as they are definitely vulnerable without some supporting alts/scouts.
Blobskillz McBlub
The Scope
Gallente Federation
#14 - 2014-08-06 21:32:30 UTC  |  Edited by: Blobskillz McBlub
I already did some test runs in a Tengu in a C3 and it worked, but I would not mind to be faster. Getting more out of the Tengu would require an investment that goes into numbers where I might as well fly a Golem for the same price and get more out of it.

my tengu setup did around 700 DPS with rage, it can go up into the 900 to 1000 DPS but I would have to bling out the ship quite a lot and flying a 2bil Tengu or a 2bil Marauder. I feel like there is not much difference, except that a Marauder is more vulnerable to get locked down because of bastion but in exchange does better DPS especially in the new black holes with the explosion velocity and missile range buff.

I dont know I mean you guys are right, it's probably better to invest into the tengu.
Meleis
Aim High
#15 - 2014-08-06 21:56:27 UTC
Unless you know your corp mates in real life and truly trust them I would recommend researching roles and setup hangar tabs and SMA access appropriately such that beyond the directors/ceo no on has access to everything.

There are frequently threads about corp theft because of this.
Verran Skarne
4 Marketeers
#16 - 2014-08-06 23:33:12 UTC
A lot of good advice in this thread. My two cents :)

1) Our corp uses a combination of a personal hangar array (50k of personal storage for an unlimited number of players) and a corporate hangar array (shared storage for people to trade things or pool things. Depending on how many people you have, you may be able to get by with just the CHA however. As others have said, when using *any* shared storage, roles and access are super important.

2) The right answer really depends on two things: The number of pilots you have, and their relative skill levels.

If you have very few pilots or your pilots are very new, then a C1 makes a really good training ground. It is actually harder to live in a C1 than C2/C3 wormholes, because of the mass restrictions on the wormhole. But a C1 will teach you very quickly how to do wormholes in general, with a minimal investment in terms of ISK. It's really good if you have only a handful of pilots or if your pilots are very new and are flying T1 fits.

Otherwise, a C2 or C3 is the best choice. You'll still have a k-space static, but you'll have tougher sites that will give your pilots more of a challenge.

Even though you might settle down in a system for a while, eventually you will outgrow the system that you're in. My corp has moved twice now, simply because we needed a bigger challenge for our members than what we were getting. So regardless of where you choose to move to, you'll want to make sure you're preparing for your next steps, too. Sometimes those next steps come quicker than you might think.