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Please Lock This Thread. There's Enough Hogwash In Here Already.

Author
ACY GTMI
Veerhouven Group
#1 - 2014-08-05 06:22:43 UTC  |  Edited by: ACY GTMI
I get irritated when people don't know this.

1. If you mine every rock in a belt, you will get 1st day rocks in that belt after DT. There will be exactly the same number of rocks, same number of each type, and in exactly the same places, but they will be as small as they can ever get.

2. Small rocks are usually not worth mining at all if you use Crystals. T2 crystal takes damage every time the Strip Miner is turned on. Small rocks mean the on/off cycle is very short. Lot's of damage mining small rocks.

3. A corollary that took me three years to prove to my satisfaction, is that, If you mine every rock of one ore type, say all of the Veldspar, the next day all of the Veldspar will be 1st day. If no one mines out the other types they will re-spawn normally, either the same size, or larger.

The point I'm trying to make is that you may get some personal satisfaction out of clearing a belt, but if you want to mine that belt again, after DT, it will be a waste of your time, unless you are flying a Venture.

So, if you find a belt that only has a few rocks in it, and none of them are concentrates, I suggest that you look for another belt.

There are 3 rock sizes, 1st day (smallest), 2nd day (medium sized), and 3rd day (full sized).

I am sure that there will be people who dispute these findings, for one reason or another, or just don't care.

All I can tell you is that I have been a successful miner for 5 years, largely because I lived by these rules. The information has proven valuable to my alliance, but I was actually paid to do most of the research.
Mr Epeen
It's All About Me
#2 - 2014-08-05 15:58:17 UTC
Or you could simply find a system with three or more belts and strip a belt per day. Then you always have a mature belt to clear.

Mr Epeen Cool
Death Reign
Asset Liberators
#3 - 2014-08-05 16:08:02 UTC
You are absolutely correct. I have not done definitive research but it is something that I noticed. I have done my fair share of mining both ways. The only belts worth flipping like that are in Null Sec Sov Space. And they require a iHub.
Velicitia
XS Tech
#4 - 2014-08-05 16:24:45 UTC
1. Correct. This is working as intended.
2. Correct, assuming the pilot is timing their cycles to maximize ISK / hour.
3. Partially correct. The "leftover" rocks aren't re-spawned as "second day", but rather get however much ore they're supposed to.

For example, if Veldspar spawns in 50,000 units / day, and you leave a rock with 1,000 units, you will end up with a bigger rock having 51,000 units (not 100k, as you seem to be implying).


TBH, daily respawns are one of the things I hate most about the belts ... the twice per week stuff we had back in 07/08 was a nice conflict driver ... (well, for the small hisec corps I was in at the time).

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Schmata Bastanold
In Boobiez We Trust
#5 - 2014-08-05 16:51:45 UTC
Regardless of how rocks are (re)spawning there's sooooo much ore being basically "wasted" in universe. Nobody mines in lowsec except really really desolated dead end systems where you can secure few gates up the pipe so even if somebody would go there you will know about it soon enough to dock your fleet. Belts in lowsec could be just empty beacons and nobody would even flinch about it. And if you have any illusions about bringing backup crew to secure your op I dare you to fraps it because I don't believe you can grind more then few rocks before OMGWTFBBQ locals will show up on grid. And there's no way they will go away defeated, at best you will be able to retreat your miners to safety but mining op will be finished.

Invalid signature format

Jur Tissant
Garoun Investment Bank
Gallente Federation
#6 - 2014-08-05 18:50:03 UTC  |  Edited by: Jur Tissant
Crystal cost is marginal compared to mining profits, especially if you're just using T1 crystals, so you're not really going to lose much money because you short-cycled. The real profit killer is mining small rocks and not paying attention to your survey scanner.

Also, T2 crystals take damage every time the miner is turned on? No, it's one every five cycles (on average).
Winter Archipelago
Autumn Industrial Enterprises
#7 - 2014-08-05 20:35:40 UTC
Jur Tissant wrote:
Also, T2 crystals take damage every time the miner is turned on? No, it's one every five cycles (on average).

It can be every time, if you're unlucky. It's a percent-based chance. You could get 5 damaging cycles in a row, then get 10 that aren't. It may average out, it can definitely be each time on occasion.
Schmata Bastanold
In Boobiez We Trust
#8 - 2014-08-05 20:54:53 UTC
I have no idea what you would have to mine to even consider cost of t2 crystals as a loss. Or where do you buy them so they are not covered by 1 full cycle of a strip miner?

Invalid signature format

Xuixien
Solar Winds Security Solutions
#9 - 2014-08-05 23:09:00 UTC  |  Edited by: Xuixien
Even though I've spent a lot of time mining in HiSec (yes, it's true), I never really bothered to pay attention to the mechanics behind spawn rates because they never mattered to me. I was usually in a 0.5 with 20 belts in 2 in Local so it was never exactly relevant to me.

I do think it's high time that HiSec ores became more limited. Maybe not necessarily types, but the amount of rocks and the sizes of those rocks. Would be a good conflict driver with logical lore reasons behind it.

Epic Space Cat, Horsegirl, Philanthropist

Paranoid Loyd
#10 - 2014-08-05 23:13:34 UTC  |  Edited by: Paranoid Loyd
Yeah, if all you find are small rocks, it's probably a good idea to move further from the trade hubs/highly populated areas.

People tend to not think about their fellow miners, and for good reason, they are the competition.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Xuixien
Solar Winds Security Solutions
#11 - 2014-08-05 23:17:24 UTC
Paranoid Loyd wrote:
Yeah, if all you find are small rocks, it's probably a good idea to move further from the trade hubs/highly populated areas.

People tend to not think about their fellow miners, and for good reason, they are the competition.


Need more competition, need more conflict drivers.

Indy guys are already somewhat dispersed from the hubs due to the industry changes... time to shake up mining a bit so people have more reason to conflict with eachother.

Epic Space Cat, Horsegirl, Philanthropist

ACY GTMI
Veerhouven Group
#12 - 2014-08-06 01:07:45 UTC  |  Edited by: ACY GTMI
Velicitia wrote:
1. Correct. This is working as intended.
2. Correct, assuming the pilot is timing their cycles to maximize ISK / hour.
3. Partially correct. The "leftover" rocks aren't re-spawned as "second day", but rather get however much ore they're supposed to.

For example, if Veldspar spawns in 50,000 units / day, and you leave a rock with 1,000 units, you will end up with a bigger rock having 51,000 units (not 100k, as you seem to be implying).


TBH, daily respawns are one of the things I hate most about the belts ... the twice per week stuff we had back in 07/08 was a nice conflict driver ... (well, for the small hisec corps I was in at the time).


I really don't understand what you are trying to say.

If you leave a few rocks of each type in a belt, the whole belt will re-spawn as 3rd day after DT. Also, rocks can't grow. It's a computing impossibility. Check them out. Each time the reach 3rd day they will be exactly the same size they were the last time you scanned them. Each rock is a different size, but the size is set. On the 3rd day it will never be any bigger than it's set size.
ACY GTMI
Veerhouven Group
#13 - 2014-08-06 01:14:07 UTC  |  Edited by: ACY GTMI
Jur Tissant wrote:


Also, T2 crystals take damage every time the miner is turned on? No, it's one every five cycles (on average).


I believe you are mistaken. If what you suggest is true, there would be very little difference in crystal life. Try mining a belt of small rocks and see how long your crystals last. Then try mining a Spodzilla. I've had crystals last more than 3 days when mining Spodzillas.

Think of it this way: Which is easier for a programmer? Count 5 cycles or count Off to On transitions?

I only use T2 crystals. I do not use survey scanners because they are a waste of time, an unnecessary complication, and a waste of a mid slot. If I am going to mine a rock, I mine it all.
ACY GTMI
Veerhouven Group
#14 - 2014-08-06 01:18:39 UTC
Xuixien wrote:
Paranoid Loyd wrote:
Yeah, if all you find are small rocks, it's probably a good idea to move further from the trade hubs/highly populated areas.

People tend to not think about their fellow miners, and for good reason, they are the competition.


Need more competition, need more conflict drivers.

Indy guys are already somewhat dispersed from the hubs due to the industry changes... time to shake up mining a bit so people have more reason to conflict with eachother.


The mindless conflict that goes on now between miners and griefers isn't enough? I guess this is definitely the game for you, and either NO or CODE would love to have you.
ACY GTMI
Veerhouven Group
#15 - 2014-08-06 01:51:48 UTC
Paranoid Loyd wrote:
Yeah, if all you find are small rocks, it's probably a good idea to move further from the trade hubs/highly populated areas.

People tend to not think about their fellow miners, and for good reason, they are the competition.


Suppose you mine in a system with 9 belts in it, and you mine every day. If you wipe out your own favorite belt, it won't be worth mining the next day. For your competition or for you.
ACY GTMI
Veerhouven Group
#16 - 2014-08-06 01:52:48 UTC
Schmata Bastanold wrote:
I have no idea what you would have to mine to even consider cost of t2 crystals as a loss. Or where do you buy them so they are not covered by 1 full cycle of a strip miner?


Hi Sec?
Xuixien
Solar Winds Security Solutions
#17 - 2014-08-06 02:57:01 UTC
ACY GTMI wrote:
Xuixien wrote:
Paranoid Loyd wrote:
Yeah, if all you find are small rocks, it's probably a good idea to move further from the trade hubs/highly populated areas.

People tend to not think about their fellow miners, and for good reason, they are the competition.


Need more competition, need more conflict drivers.

Indy guys are already somewhat dispersed from the hubs due to the industry changes... time to shake up mining a bit so people have more reason to conflict with eachother.


The mindless conflict that goes on now between miners and griefers isn't enough? I guess this is definitely the game for you, and either NO or CODE would love to have you.


I've done a lot of work for the New Order, but now I'm in retirement. What I want to see conflict between mining corps fighting over scarce resources.

Epic Space Cat, Horsegirl, Philanthropist

ACY GTMI
Veerhouven Group
#18 - 2014-08-06 03:08:04 UTC
Xuixien wrote:

I've done a lot of work for the New Order, but now I'm in retirement. What I want to see conflict between mining corps fighting over scarce resources.


That explains a lot of things. Guess you never noticed that what you want has been happening for years.

If you are talking about mining corps with PvE branches, that doesn't work. For the miners or the PvErs.

But that is about as far off-topic as it is possible to get. Please keep your fantasies to yourself.
ACY GTMI
Veerhouven Group
#19 - 2014-08-06 03:25:42 UTC
Mr Epeen wrote:
Or you could simply find a system with three or more belts and strip a belt per day. Then you always have a mature belt to clear.

Mr Epeen Cool


Unfortunately, for one miner, a belt lasts about 4 hours and provides about 100 million ISK. Minimum belts required would be 6, and it wouldn't work in a system where there were other miners.
Shwartz Aideron
Why can't I play in peace
#20 - 2014-08-06 04:06:16 UTC
Xuixien wrote:
ACY GTMI wrote:
Xuixien wrote:
Paranoid Loyd wrote:
Yeah, if all you find are small rocks, it's probably a good idea to move further from the trade hubs/highly populated areas.

People tend to not think about their fellow miners, and for good reason, they are the competition.


Need more competition, need more conflict drivers.

Indy guys are already somewhat dispersed from the hubs due to the industry changes... time to shake up mining a bit so people have more reason to conflict with eachother.


The mindless conflict that goes on now between miners and griefers isn't enough? I guess this is definitely the game for you, and either NO or CODE would love to have you.


I've done a lot of work for the New Order, but now I'm in retirement. What I want to see conflict between mining corps fighting over scarce resources.


While I agree that uncontested mining (and I mean completely uncontested mining) would be aweful for EVE, I would also like to mention that, as of right now, there is a lot of contesting for it. It may not be between two miner factions, but if you try to go into null sec, you get obliterated immediately. If you go into low sec, you have to constantly dodge rats, making it not worth your time. You mine in high sec, you get the worst rock types, and you have to watch out for CODE trying to suicide bomb you.

I kinda feel like it's contested enough...
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