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Effective ME

Author
Wanda Ambraelle
Imperial Merchant Fleet
#1 - 2014-08-02 00:31:08 UTC
Is there any way to tell (without asking the owner) as to what level a factory has been upgraded to? In an Amarr outpost, I'm looking at in particular.

Also, what would be the theoretical maximum ME reduction one could have on non-component items? (Can't use a Thukker Array in Null)

Thanks,
Wanda
Qoi
Exert Force
#2 - 2014-08-02 00:45:57 UTC  |  Edited by: Qoi
The theoretical maximum would be the product of four multipliers:
0.90 for a ME 10 blueprint
* 0.95 for a fully upgraded Amarr Factory Outpost
* 0.95 for a team member of maximum level with a broad specialization that applies
* 0.975 for a team member of maximum level with a narrow specialization that applies
= 0.79194375
For a total reduction of 20.81%.

EDIT: Updated the bonus from fully upgraded Amarr Factory Outpost

http://eve-industry.org

Wanda Ambraelle
Imperial Merchant Fleet
#3 - 2014-08-02 01:01:23 UTC
Excellent, thank you. Now, if I had only checked the station upgrades before Crius hit, I'd have an idea of where to start ... Anyone have an idea on how to tell your ME reduction on an Amarr outpost that you don't have the rights to see the upgrade window?
Electrified Circuits
Predator Ewoks
#4 - 2014-08-05 01:55:39 UTC
Dotlan shows upgrade levels for example http://evemaps.dotlan.net/outpost/MY-W1V at lvl 2.

But no I don't think you can find exact upgrades without asking and the dotlan info is a bit delayed too
Rutger Janssen
Chanuur
The Initiative.
#5 - 2014-08-05 07:22:42 UTC
Qoi wrote:
The theoretical maximum would be the product of four multipliers:
0.90 for a ME 10 blueprint
* 0.97 for a fully upgraded Amarr Factory Outpost
* 0.95 for a team member of maximum level with a broad specialization that applies
* 0.975 for a team member of maximum level with a narrow specialization that applies
= 0.80861625
For a total reduction of 19.14%.

Amarr can actually can be upgraded to 0.95 if you also install 2 plants. Same goes for Gallente and Minmatar. Caldari can only get .97 because they don't have plant upgrade.
Qoi
Exert Force
#6 - 2014-08-05 11:29:47 UTC
Rutger Janssen wrote:
Qoi wrote:
The theoretical maximum would be the product of four multipliers:
0.90 for a ME 10 blueprint
* 0.97 for a fully upgraded Amarr Factory Outpost
* 0.95 for a team member of maximum level with a broad specialization that applies
* 0.975 for a team member of maximum level with a narrow specialization that applies
= 0.80861625
For a total reduction of 19.14%.

Amarr can actually can be upgraded to 0.95 if you also install 2 plants. Same goes for Gallente and Minmatar. Caldari can only get .97 because they don't have plant upgrade.

Ah, i failed to check the plant upgrades. Of course, i updated my post. I assume they stack additively, although with CCP's love for multiplications.. Shocked

So you would have
Amarr Basic Outpost Factory Platform
Amarr Basic Outpost Plant Platform

Amarr Outpost Factory Platform
Amarr Outpost Plant Platform

And either
Amarr Advanced Outpost Factory Platform
or
Amarr Advanced Outpost Plant Platform

http://eve-industry.org

Rutger Janssen
Chanuur
The Initiative.
#7 - 2014-08-05 11:38:05 UTC
I can 100% confirm that they stack additively. Somewhere mentioned in a devblog but also on TQ.
Tau Cabalander
Retirement Retreat
Working Stiffs
#8 - 2014-08-05 17:23:51 UTC  |  Edited by: Tau Cabalander
Rutger Janssen wrote:
I can 100% confirm that they stack additively. Somewhere mentioned in a devblog but also on TQ.

Read the info descriptions. They are quite specific. There is no multiplication or stacking to discuss.
Qoi
Exert Force
#9 - 2014-08-05 20:07:57 UTC
Tau Cabalander wrote:
Rutger Janssen wrote:
I can 100% confirm that they stack additively. Somewhere mentioned in a devblog but also on TQ.

Read the info descriptions. They are quite specific. There is no multiplication or stacking to discuss.

That is completely wrong.

The description says
Quote:

Gives 1% Material Efficiency reduction to all manufacturing jobs (stacks with all other improvements of the same type)

That only tells you that they stack, not if they stack multiplicatively or additively.

http://eve-industry.org

Tau Cabalander
Retirement Retreat
Working Stiffs
#10 - 2014-08-05 20:24:06 UTC  |  Edited by: Tau Cabalander
Qoi wrote:
Tau Cabalander wrote:
Rutger Janssen wrote:
I can 100% confirm that they stack additively. Somewhere mentioned in a devblog but also on TQ.

Read the info descriptions. They are quite specific. There is no multiplication or stacking to discuss.

That is completely wrong.

The description says
Quote:

Gives 1% Material Efficiency reduction to all manufacturing jobs (stacks with all other improvements of the same type)

That only tells you that they stack, not if they stack multiplicatively or additively.

I stand corrected. The old descriptions were more informative.

The old descriptions indicated that an upgrade effectively replaced other lower upgrades, but also required them.
Electrified Circuits
Predator Ewoks
#11 - 2014-08-06 02:21:59 UTC
It stacks , the maximum reduction is -5% albeit at a heavy cost though but just installing to -3% may be very cost effective considering the reductions to build times which are huge at player owned stations