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level V skill requirements with a bonus per level: why?

Author
Rain6637
GoonWaffe
Goonswarm Federation
#181 - 2014-08-01 02:32:04 UTC  |  Edited by: Rain6637
this is some harsh criticism, and it's about to post to the top of a new page...

in my opinion, the biggest deficiency is a cultural one. there is not a reputation for having solid reasons behind decisions. if there is an internal effort to promote one, it is unsuccessful so far. players only sense it initially, but after looking closely at the numbers, they know it.

it's not just the players who don't think things through. (with their opinions). if the reputation was there, among dissenters you would find even the occasional input that "no, it looks like a bad thing, but don't be so quick to judge--there's a good reason for it."

that's one of those cultural changes that can only be made from the top down.

..."because specialization" is not supported by the numbers. giving it as a reason and accepting it as an explanation is a great example of bad.

at this point the burden of proof is on me. I really was hoping to avoid making a 3D scatter map, but I think i've committed myself to one. what bothers me about laying it out in proof is the possibility that the explanation is a subscription behavior that I just don't see, and players are not privy to (but would make sense).

being a prick is ok. being one without reasons is bad.

I'm between semesters atm and I guess I'll make that 3D scatter map. in the meantime / until I make it, you should know the "wtf factor" is in the group of skills that form the minimum skill requirements. the question it illustrates is "why the time wall?" it also shows why "because specialization" is just a feeling that isn't supported by game mechanics.

it's worth noting that after three weeks and 9 pages, no one from CCP has popped in to say "there is a reason beyond 'because specialization' for the time wall."
digitalwanderer
DW inc
#182 - 2014-08-01 04:07:00 UTC  |  Edited by: digitalwanderer
IIshira wrote:
[quote=digitalwanderer][quote=Rain6637]
I don't see how T3 ships have to do with SP gap between new and older players. Maybe I'm missing something?

The accelerated training was at the time of learning skills. Older players did have an advantage because many new players "wanted it now" so they didn't train learning skills.

I was one of those players complaining after my Cormorant was crushed by a older player in a Drake. The game was so unfair!... Then I woke up and realized I was playing it wrong.



The attrition rate of players is so high that CCP, despite having made that grand announcement about them a few years ago, simply don't feel the need to introduce more of them for the minority that has stuck with the game that long.....We're basically already considered a solid user base that sticks with the game no matter what, but I can tell you many have left the game.


When I started, there were about 30 000 EVE accounts, with 3000~5000 logged into the game depending on the day and time, but usually the highest numbers are on weekends, now supposedly we have 500 000 accounts( more than 15x the original amount) and struggle to hit 40 000 players actually logged in....Many just log in, change skill and log right out.


I've tried all T3 cruisers, and they're about as good as T2 command ships in both tanking and damage output, so a T3 battle cruiser might be as good as a T2 marauder and heaven forbid what a T3 Battleship would be damage and tanking wise...In any case, the argument would start again that some will be able to train the skills right away, and others would have to wait to get the pre requirements done, so the old farts get to enjoy the new toy with it's higher capabilities and the younger ones wait, even if they have the money to buy them.


This is eve boards and there's about 72 000 user accounts in total( 1000 entries per page and 72 pages) and granted not everyone is signed up there to keep their skills a secret,but the funny thing I see there is that there are only 140 people at 200 000 skill points or above and pretty much all of those are from 2003, but there used to be 30 000 accounts in 2003...Yup, a lot of people have left from the first generation of 2003, or are really anal to keep them a secret which is baffling since a lot of them have a lot of skills at lvl 5 anyhow and can't take it any higher.

http://eveboard.com/fullranks/1-skillpoints/p1/
IIshira
School of Applied Knowledge
Caldari State
#183 - 2014-08-01 05:35:33 UTC
Rain6637 wrote:
looking through your post history, my impression of you is yes, chances are you are missing quite a few things. I'm waiting to see if you post your negative sentiment without proof a third time.

haven't made up my mind whether Ilshira is contrived or accidental. I may never know. Ilshira is relatively old and very consistent in the thought process behind forum posts. willfully ignorant yet strongly opinionated. as a persona, Ilshira is brilliant.

I don't think negative sentiment towards an idea requires proof. I can just simply say I think it's a bad idea.

Most people to include myself are posting their opinions on something. We all know what options are like LOL. Unless it's facts backed up by a link to a CCP source it should be taken as that person's opinion.

I'm glad to be a brilliant ignorant person Lol

Rain6637
GoonWaffe
Goonswarm Federation
#184 - 2014-08-01 06:06:20 UTC  |  Edited by: Rain6637
I kinda like you, actually. you're like the magic 8 ball of player opinion. CCP should hire you full-time as a consultant.



IIshira wrote:
Rain6637 wrote:
looking through your post history, my impression of you is yes, chances are you are missing quite a few things. I'm waiting to see if you post your negative sentiment without proof a third time.

haven't made up my mind whether Ilshira is contrived or accidental. I may never know. Ilshira is relatively old and very consistent in the thought process behind forum posts. willfully ignorant yet strongly opinionated. as a persona, Ilshira is brilliant.

I don't think negative sentiment towards an idea requires proof. I can just simply say I think it's a bad idea.

Most people to include myself are posting their opinions on something. We all know what options are like LOL. Unless it's facts backed up by a link to a CCP source it should be taken as that person's opinion.

I'm glad to be a brilliant ignorant person Lol


something about you seems off. what you're saying is that official, public policy is the only thing you'll agree with. that makes you a blind supporter, which is something you'd only expect from an employee of a company. I'm wondering whose alt you are, and I'm starting with a particular alliance to see if your born date coincides with any of the characters in that alliance.

...found it. I saved time by starting with a short list of likely suspects.

your post from earlier in this thread sounds very different in this context. that you are a plant. owned by none other than...

well, i'll leave that up to the opinion of anyone who bothers to go looking like I did.

IIshira wrote:

Of course CCP has had some screw ups. What company hasn't. That doesn't mean Eve is dying or even on a decline.

I'm honestly glad they abandoned walking in stations. Okay so I can have my pilot walk up to your pilot and give him a hug. Would that really add useful content?.. I don't think so.

With the accelerated expansion releases I'm nervous about this but so far it hasn't failed. Worse case scenario it does and we go back to two a year. I liked the old way only because you had this awesome thing to look forward to and it built new interest in the game. It's hard to build this excitement with new expansions every few months.

IIshira wrote:

I don't think negative sentiment towards an idea requires proof. I can just simply say I think it's a bad idea.

Most people to include myself are posting their opinions on something.

"I'm hiding among the players, and you can't tell me apart from one. I have just as much credibility as any one of them" ...not anymore.

now back to my chart to breathe new life into this thread
Aivo Dresden
State War Academy
Caldari State
#185 - 2014-08-02 08:54:15 UTC
Rain6637 wrote:
what was the reason for removing learning skills?

ignoring the time it took to train them, their function was the ability to train into new things faster than a newer character... a situation made worse by the possibility that the older character already has core skills trained.

I'm wondering how the reasons for removing learning skills would fit in with the idea of adjusting minimum skill requirements.

...and you know, trying to get a better sense of what CCP's motivations are. (reading their mind, and looking at what they do and not what they say).

It was changed twice. There used to be 11 learning skills, 2 for each attribute; basic and advanced, and Learning itself.

Judging by my unallocated skill points, I would say the basic learning skills were tier 1 and the advanced ones tier 3. This makes up for a whole lot of training you have to do in your first 1-2 months of EVE online. It's just not a pleasant experience.

Originally, your attributes were decided by the bloodline and so. Some older characters trained for years and years with less than ideal attributes. You did however start with like 800k SP. If you picked well; this allowed you to start with Frigates and Gunnery at V. This was changed first and attributes were 'unlinked' from bloodlines. Instead all bloodlines just got a pool of attribute points to spend. They also reduced the starting SP amount to what it is now; but instead gave you a boost until 1.6m SP. Along with this expansion came the skill queue and the attribute remaps.

Since people still had to learn Learning skills (albeit faster now), it was still a bit of a pain. This was changed again to the system we have now. Learning skills were removed and people were given unallocated skill points. At the same time, all attributes were bumped up to 17. The automatic training speed boost to 1.6m SP was removed to prevent abuse.

With the latest updates and in an effort to get more new players in to the game, they re-added the learning boosters; in the form of the Cerebral accelerator implant, the stats on it depending on the duration it's active for.

And that's why. :P
Rain6637
GoonWaffe
Goonswarm Federation
#186 - 2014-08-03 00:26:00 UTC
wait, that sounds like what happened (and I recall, I trained all learning skills fully), but why is left to interpretation... reducing the SP rift?
Hoshi
Incredible.
Brave Collective
#187 - 2014-08-03 09:45:26 UTC
Why is easy, it was a bad mechanic that added very little to the game. You spent months training something just so you wouldn't have to spend even more months training in the future. It also made for a very boring first few months in eve for a new player, you trained skills that didn't actually increase your ability at anything in the game (other than training skills) instead of training skills that would give you access to new stuff and make the stuff you where flying now better (like racial frigate 5 for example Blink)

The reason it was there in the first place were one of those "meaningful choices" that ccp likes. But in the end it wasn't much of a choice. It just became a delay for when the character actually started training stuff

If you read the devblog about it you see there wasn't even a discussion at that point. That discussion had taken place over the previous 7 years of the game.

http://community.eveonline.com/news/dev-blogs/learning-skills-are-going-away-1/

"Memories are meant to fade. They're designed that way for a reason."

James Baboli
Warp to Pharmacy
#188 - 2014-08-05 12:46:31 UTC
Liendral wrote:
The lvl V skill requirement is to train the higher T2 skill. You can then lose that lvl 5 later (podded with insufficient clone), but still fly the T2 ship. So, if you refuse to retrain the cruiser skill to 5, then you can still fly your logi, but with slightly reduced ability as penalty.


Untrue in current iteration for the logistics ships. Each has as a primary requirement racial cruiser 5 and logistics 1, which means you can't fly them without cruiser 5.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

IIshira
School of Applied Knowledge
Caldari State
#189 - 2014-08-05 16:35:37 UTC
Rain6637 wrote:
I kinda like you, actually. you're like the magic 8 ball of player opinion. CCP should hire you full-time as a consultant.



IIshira wrote:
Rain6637 wrote:
looking through your post history, my impression of you is yes, chances are you are missing quite a few things. I'm waiting to see if you post your negative sentiment without proof a third time.

haven't made up my mind whether Ilshira is contrived or accidental. I may never know. Ilshira is relatively old and very consistent in the thought process behind forum posts. willfully ignorant yet strongly opinionated. as a persona, Ilshira is brilliant.

I don't think negative sentiment towards an idea requires proof. I can just simply say I think it's a bad idea.

Most people to include myself are posting their opinions on something. We all know what options are like LOL. Unless it's facts backed up by a link to a CCP source it should be taken as that person's opinion.

I'm glad to be a brilliant ignorant person Lol


something about you seems off. what you're saying is that official, public policy is the only thing you'll agree with. that makes you a blind supporter, which is something you'd only expect from an employee of a company. I'm wondering whose alt you are, and I'm starting with a particular alliance to see if your born date coincides with any of the characters in that alliance.

...found it. I saved time by starting with a short list of likely suspects.

your post from earlier in this thread sounds very different in this context. that you are a plant. owned by none other than...

well, i'll leave that up to the opinion of anyone who bothers to go looking like I did.

IIshira wrote:

Of course CCP has had some screw ups. What company hasn't. That doesn't mean Eve is dying or even on a decline.

I'm honestly glad they abandoned walking in stations. Okay so I can have my pilot walk up to your pilot and give him a hug. Would that really add useful content?.. I don't think so.

With the accelerated expansion releases I'm nervous about this but so far it hasn't failed. Worse case scenario it does and we go back to two a year. I liked the old way only because you had this awesome thing to look forward to and it built new interest in the game. It's hard to build this excitement with new expansions every few months.

IIshira wrote:

I don't think negative sentiment towards an idea requires proof. I can just simply say I think it's a bad idea.

Most people to include myself are posting their opinions on something.

"I'm hiding among the players, and you can't tell me apart from one. I have just as much credibility as any one of them" ...not anymore.

now back to my chart to breathe new life into this thread


Wow what drugs are you on? Next thing you're going to say is I had something to do with the JFK assassination.

I have never worked for CCP. I'm not in Goonswarm or any other big alliance even though I've had offers. I have too many RL obligations to get too serious with any game.

I hope your reply was joking and trying to be funny rather than being serious.
Christopher Mabata
Northern Accounts and Systems
#190 - 2014-08-06 00:17:58 UTC
part of the package deal of T2 ships is the requirement to train the prior hull class to 5, in return you get a nice L5 bonus and bonuses on top of that from the specialized skill, much like how T1 gun skills apply to t2 guns

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Rain6637
GoonWaffe
Goonswarm Federation
#191 - 2014-08-06 07:32:11 UTC  |  Edited by: Rain6637
no, iishira, i'm not joking. here was my logic:

IIshira wrote:
Unless it's facts backed up by a link to a CCP source it should be taken as that person's opinion.

-wants readers to keep in mind if it's not backed up by CCP policy, it's just an opinion.
...well duh, that kinda goes without saying. someone should lay off the kool aid.

IIshira wrote:
I don't think negative sentiment towards an idea requires proof. I can just simply say I think it's a bad idea.

Most people to include myself are posting their opinions on something.

-another obvious statement, 'I have just as much credibility as anyone else'
-why would he say that, of all things... 'you can't tell me apart..'
-why does it matter if I can't tell iishira apart from other players?
-is iishira not one of the players?
-wait, what if he does drink the kool aid?

IIshira wrote:
I'm glad to be a brilliant ignorant person Lol

-deflects criticism in a very impish way that sounds oddly familiar... dev-level verbal judo

-I wonder if iishira's born date coincides with a dev's. no way it's that simple...

-I swear that sounds like Guar...? no...

-Falc...? no...

-Ytterbi...? no...

-Verit...

...how odd. the very next calendar date...
...what are the odds? fourth on my list of suspects, out of thousands of players
...one thousand likes? it would seem he's been with us all along.
...of course he couldn't stay off EVE-O. this game is his baby.
...could it be a coincidence? of the thousands of players created, 36 hours from my fourth pick?
...two capital ii is totally something a programmer would do.

what are the odds?
Bibosikus
Air
#192 - 2014-08-06 20:30:21 UTC  |  Edited by: Bibosikus
OP, first off salutations for training twelve mains. Your commitment to Eve deserves that at the very least.

My tuppenceworth:

Eve is a very visual game. To that end (and PvP apart where such information is useful if not vital) I as a noob remember caring not a jot about how another player's ship was fitted; only that they could fly it at all. To this day I remember a friendly pilot undocking his Moros in Beke and me gawping at the size of it, thinking "one day.."

Seven years later this char can fit, fly and owns a Moros. The satisfaction I get from knowing I've the support skills and pointy power to make it a properly beastly ship means a great deal, but that I had to wait so long to even fly one at all means even more. To me, Eve is about that sense of achievement, through careful planning and patience.

OK yes, it's a cap ship and not the best example. But the first ship I lusted for was the Ishtar. So consumed was I in desire for that boat, that I bought a shedload of PLEX for cash and bought this char because he could already fly one well enough to run L4 missions and later 8/10 plexes in null..

Do you see where I'm going here? Eve needs to retain pilot aspiration because it equals continued income. For most pilots under two years, that aspiration comes in the form of skilling for a particular, scrumptious ship to fly; support skills at level 4 are enough. Ships should be and always will be the primary skilling goal.

As I look back over 7 years of playing Eve, I can honestly say my skilling progression has been enjoyable. Weeks or even months punctuated by many moments of "YESSS! AT LAST!" as I've brought another racial ship type into my pilot's log and hangar.

Those moments of satisfaction represent patience and persistence. Eve rewards them. Often, sadly, real life doesn't though we dream that it should...

Take a more esoteric view, eh?

Eagles may soar, but weasels don't get sucked into jet engines.

Rain6637
GoonWaffe
Goonswarm Federation
#193 - 2014-08-07 00:34:56 UTC  |  Edited by: Rain6637
that's the problem--making excuses for something we tolerated for the sake of playing among other people. I could just say good riddance and let it stay bad, but it's not my style.

i'm sensing a disconnect, btw:
Bibosikus wrote:
Do you see where I'm going here? Eve needs to retain pilot aspiration because it equals continued income.

...

Take a more esoteric view, eh?

esoteric: : only taught to or understood by members of a special group : hard to understand : limited to a small number of people

...vs income?
Venjenz Sake
Caldari Provisions
Caldari State
#194 - 2014-08-08 17:38:51 UTC  |  Edited by: Venjenz Sake
EVE's longevity is due in large part to how the skill system works, there's always a carrot at the end of some longer stick. There should be.

The reason all online subscription gaming have these gates/locks/thresholds is to always gove the player something to desire that only time doing something can grant them. Virtually all of the ships that requires V's in one or more skills to even sit in are specialty ships based on purpose, faction, fleet role, whatever.

Skill reqs have gotten easier imho, and player expectations and money reqs have gotten harder, even with PLEX. The game says I need ~40d to sit in a Scimitar. Any decent incursion fleet in New Eden says I need maybe another 90d to fly it properly according to what they expect out of a solo shield rep Scimitar pilot. CCP, btw, has nothing to do with the massive time difference between "can sit in it" and "can have API key verified and invited to fleet with it."

The only people who are "hurt" by requiring V's for specialty/advanced ships are the folks with the BPOs for those ships and their fittings, since allowing PLEX'd n00bs more freedom to build, fit and undock them would seriously crank up demand, what with all the debris and wreckage that would be floating around Jita.

Is that it? You have a bunch of specialty/advanced hull BPOs and are trying to whip up demand for your wares? Seems to me to be the only upside of making it even easier to sit is serious hulls without proper skills.
Christopher Mabata
Northern Accounts and Systems
#195 - 2014-08-08 17:51:15 UTC
Wait is this all seriously because someone wants to fly a ship that takes a long time to train into under the premise that they should be able to fly it with minimal skills and not L5 Skills? Thats just the name of the game. You dont get to fly a marauder with battleship 4 you have to train that 32 days just like the rest of us did, removing that would just be a smack in the face to those of us who did take the time to grind that kind of skill out. And if you remove it you know what happens? Bunch of bad pilots in overly expensive ships ( not that im exactly against that, would love more marauders on my KB ) or people flying ships that they have no idea how they are supposed to used. Which i think is why i still see so many interdictors in low sec, even though theyre just a dessie with a higher price tag at that point.

Seriously end the mirthnought of this post and just accept the fact that T2 ships take a long time to train into and that they require a Mastery per-say of the prior basic hull to fly. Need to know the odds and ends of you scythe before you step into a scimitar, or how to handle your kestrel before you spray paint it black and strap torpedos to it.

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Rain6637
GoonWaffe
Goonswarm Federation
#196 - 2014-08-08 18:16:38 UTC
lol. guys don't get stuck on possible motivations of mine. I'm only asking because it doesn't make sense. I'm not a builder, but yes, more demand is something that would result from more participation.

I'm not asking for me or anyone I know, I promise. I have all the SP I need. I'm bringing this up because it strikes me as a difficulty spike with no solution other than time. trust me, I'm on the winning end of this situation.

Venjenz Sake wrote:
CCP, btw, has nothing to do with the massive time difference between "can sit in it" and "can have API key verified and invited to fleet with it."

hey that's one of my points.
Christopher Mabata
Northern Accounts and Systems
#197 - 2014-08-08 18:25:07 UTC
This meta is bound to the nature of the game, its intrinsic to what makes Eve Eve, theres no point challenging somethig that has been the meta for 10 years and will continue to be for the foreseeable future. If you dont like waiting so long, remap, buy +5's, use a cerebral accelerator when your starting out, or buy someones toon off the bazaar. Challenging does nothing, because its not something that can be changed, we saw an attempt to change it in what was the learning skills, hence why they were removed.

If you have all the SP you need, bravo good but changing the meta still wont happen

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Venjenz Sake
Caldari Provisions
Caldari State
#198 - 2014-08-08 18:49:02 UTC
Rain6637 wrote:
hey that's one of my points.

Your point is a moving target. It started off as why are there skill bonuses per level for skills that must be 5 minimum, then meandered into "we should examine it because if we don't examine it we are thralls to CCP" and I am not sure what the point is now.

If the point is that a Scimitar (using one specialty ship/role just as example) should be unlocked with Minmatar Cruiser I and Logistics I, with Logistics I being unlocked with Long Range Targeting I and Signature Analysis I, then I restate more clearly and directly my earlier disagreement.

Specialty/advanced ships should require some sort of commitment other than ISK. In EVE, commitment is the opportunity cost of skilling one or more things to V to the exclusion of skilling a bunch of stuff to I-IV. It also presents the "should I make alts to cover all the skill bases, or do I grind away forever on this one character" choice.

You can fly a lot of stuff without Vs in anything. Maybe not T2'd, but undocked and underway. All that stuff can be played while waiting for the next milestone in the skill queue. I mean for real, you can undock a fitted faction battleship on your 4th day of playing. Granted, it will be the SS Gimp, but it'll be undocked and floating in space.

Why the angst on having the "V-lock" on specialty ships?
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#199 - 2014-08-08 19:37:06 UTC
Venjenz Sake wrote:
Your point is a moving target. It started off as why are there skill bonuses per level for skills that must be 5 minimum, then meandered into "we should examine it because if we don't examine it we are thralls to CCP" and I am not sure what the point is now.

If the point is that a Scimitar (using one specialty ship/role just as example) should be unlocked with Minmatar Cruiser I and Logistics I, with Logistics I being unlocked with Long Range Targeting I and Signature Analysis I, then I restate more clearly and directly my earlier disagreement.

Specialty/advanced ships should require some sort of commitment other than ISK. In EVE, commitment is the opportunity cost of skilling one or more things to V to the exclusion of skilling a bunch of stuff to I-IV. It also presents the "should I make alts to cover all the skill bases, or do I grind away forever on this one character" choice.

You can fly a lot of stuff without Vs in anything. Maybe not T2'd, but undocked and underway. All that stuff can be played while waiting for the next milestone in the skill queue. I mean for real, you can undock a fitted faction battleship on your 4th day of playing. Granted, it will be the SS Gimp, but it'll be undocked and floating in space.

Why the angst on having the "V-lock" on specialty ships?

This. So much this. T2 is specialization. Specialization should, and does, require training something to V. The opportunity cost this creates is a cornerstone of how EVE is designed because it creates choices.

I could have been a capital pilot long ago. But I choose to stick with subcaps instead, taking all the racial ship skills to V and training all T2 subcap weapons instead of training for capitals. This was a very meaningful choice that has had a massive cascade effect on choices I have made since then and it continues to affect how I play the game now, in both good ways and bad. Yet I can still change my mind at any time and start on capital skills. I consider this to be the pinnacle of good game design in an MMO.

If level V in something was not required to use T2 ships and modules EVE would not be EVE. It would be Orcs in space.
Venjenz Sake
Caldari Provisions
Caldari State
#200 - 2014-08-08 20:33:48 UTC
Rain6637 wrote:
I'm bringing this up because it strikes me as a difficulty spike with no solution other than time. trust me, I'm on the winning end of this situation.

But time is one of EVE's primary opportunity costs. You can get around some of the time sinks with alts and PLEX, but some stuff, like specialty ships that requires Vs in various skills, or 5.00+ faction with an empire to do an epic arc, or how long mining takes no matter how awesome your mining skills are, etc....that stuff says nope, you're going to invest time and that's that. One way or the other, if you want to do it all in EVE, you're going to invest time to do so. That said, there's not much that a specialty ship can do that a lesser ship with far less time commitment can do, the specialty ship just does it better and requires an "all or nothing" commitment the lesser ship doesn't.

You want to be a shield repper, a Scythe lets you do it on your first day in EVE. Look at the bonuses on a Scythe, and there's a case to be made that you don't even need a Scimitar unless you are truly interested in specializing in cap stable, solo shield repping to the max amount possible. On your way to Long Range Targeting V, Signature Analysis V, and Minnie Cruiser V, that Scythe is functioning exactly as the incremental upgrade you describe for the specialty ship. Essentially, you end up incrementally maxing the T1 version, and with an extra skillbook or two once the T1 is maxed, you get an extra bonus here and there.

Pick any ship out there, and it has a lesser, easier to get in and fly, incrementally improved lesser version. So uhm...it seems like your original requirement is already satisfied in the game, you just have to pay for another hull and better gear once the training is done.

Guess maybe I am not seeing the problem, per the original post and initial comments.