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Incursions

First post
Author
xxanjoahir
Viziam
Amarr Empire
#41 - 2011-12-08 16:26:55 UTC
Cearain wrote:

No one has ever explained why its less risk to run an incursion in low sec than it is in null sec. If anything those who own sov where they are running incursions have much less risk than low sec and npc null sec. .


AND they pay out is more...
adopt
Brutor Tribe
Minmatar Republic
#42 - 2011-12-08 16:32:54 UTC
VGs need to be nerf'd, Some fleets make 150mil an hour, I run HQs and I can make 90mil an hour maximum. However, the effort it requires to form a fleet, set up all the support, check that no-ones a war target. Then we also have to deal with losses, DC's, gankers, inabilities to count further than 2. Stop whining 0.0 bears, learn a better way to make isk other than anomalies, such as DED's.
Bienator II
madmen of the skies
#43 - 2011-12-08 16:33:54 UTC
i don't think farming was the intended way of doing incursions. All those negative effects, gatecamps etc should motivate people to *finish* the incursion to get rid of the sansha of the system.

the infinite supply of sites just invites to repeated boring, bot like gameplay. CCP should really think about it to balance the sites differently. Spawn rate should decrease with increased system control until only the bos site is left.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Amro One
One.
#44 - 2011-12-08 16:34:18 UTC
May the uneducated please stop posting their stupid assumptions.

Incursions are now fine after the expansion because CCP greatly increase the ISK sink of the game.

See the bigger picture before speaking your stupid opinions.
xxanjoahir
Viziam
Amarr Empire
#45 - 2011-12-08 16:35:54 UTC
Cearain wrote:
There was a discussion of this in the mission and complexes forum.

Based on that discussion it appears you can make 170mil-250 mill per hour in high sec. (assuming a 2.5k return on lp)

https://forums.eveonline.com/default.aspx?g=posts&m=486605#post486605


I don't think the division should be between empire and null sec but between high sec and everywhere else.

No one has ever explained why its less risk to run an incursion in low sec than it is in null sec. If anything those who own sov where they are running incursions have much less risk than low sec and npc null sec.

I think high sec payouts should be nerfed - maybe no lp payout. Low sec and null sec should be treated equally.


Seems like a valid argument.. I don't tend to use the store as I don't know what it has to offer... All i know is ISK is king in this game, attempting to make the game interesting the answers are not always to nerf it may be something else needs buffing.
Soi Mala
Whacky Waving Inflatable Flailing Arm Tubemen
#46 - 2011-12-08 16:48:02 UTC
xxanjoahir wrote:
a great form of PVP,



0/10



Also, incursion rewards are too high in highsec, and need tweaking. Deal with it.
Tore Vest
#47 - 2011-12-08 17:03:08 UTC
Nerf anoms

No troll.

KrakizBad
Section 8.
#48 - 2011-12-08 17:20:38 UTC
Xen0nn wrote:
An incursion fleet takes quite some effort, you have to find a fleet which can take a while some times, and if you're in one you have to hope you’re in a good one especially with a shiny ship.


Perhaps you should look up the meaning of the word 'effort'. Sitting in a queue and paying an entrance fee once (buying a shiny ship) is not effort. Next you're going to claim that incursions are risky. Roll
Tippia
Sunshine and Lollipops
#49 - 2011-12-08 17:29:36 UTC
Amro One wrote:
Incursions are now fine after the expansion because CCP greatly increase the ISK sink of the game.
Not really, no.
xxanjoahir
Viziam
Amarr Empire
#50 - 2011-12-08 17:59:47 UTC
Too many people getting caught up with the whole argument of more isk in empire discussion...

Nerfing something isn't always the answer...buffing something is also good for the game.

So far its been an argument from null sec saying "its empty becuase most have moved to empire for more isk/hour...by removing/nerfing high sec incursions it will force more people back to null sec and more targets"...

High secers are replying saying "becuase we want to play the game in high sec we are condemned to not enjoying the game as much as null sec dwellers" - counter argument of "more isk for those incursion in null / low sec"...

And a suggestion that LP's are removed for High sec incursions....

Miss anything?

BolsterBomb
Perkone
Caldari State
#51 - 2011-12-08 18:05:37 UTC
xxanjoahir wrote:
Too many people getting caught up with the whole argument of more isk in empire discussion...

Nerfing something isn't always the answer...buffing something is also good for the game.

So far its been an argument from null sec saying "its empty becuase most have moved to empire for more isk/hour...by removing/nerfing high sec incursions it will force more people back to null sec and more targets"...

High secers are replying saying "becuase we want to play the game in high sec we are condemned to not enjoying the game as much as null sec dwellers" - counter argument of "more isk for those incursion in null / low sec"...

And a suggestion that LP's are removed for High sec incursions....

Miss anything?




The problem with buffing the isk from other activities is that there unintended consequences (needing to buff all the other activities from mining to whatever)

Nerf is always used because you normally nerf a new item after it has been tested and results gained. Since incursions have been in for awhile now the results are in and they say that the high sec side of incursions are too high. I am not about nerfing incursions I am about nerfing the high sec side and moving them to low and null.

The idea of eve is not to stay in highsec. I know this is the "casual side" of the game but people only use this reasoning because CCP has not done enough to allow the casual player to enter null and 0.0

A great suggestion made on the forum was to incorporate safe zones deep in npc 0.0 areas to attract more people into 0.0

Brig General of The Caldari State

"Don" Bolsterbomb

Traitor and Ex Luminaire General of The Gallente Federation

Murauke
Space Wolves ind.
Solyaris Chtonium
#52 - 2011-12-08 18:42:45 UTC
BolsterBomb wrote:
xxanjoahir wrote:
Too many people getting caught up with the whole argument of more isk in empire discussion...

Nerfing something isn't always the answer...buffing something is also good for the game.

So far its been an argument from null sec saying "its empty becuase most have moved to empire for more isk/hour...by removing/nerfing high sec incursions it will force more people back to null sec and more targets"...

High secers are replying saying "becuase we want to play the game in high sec we are condemned to not enjoying the game as much as null sec dwellers" - counter argument of "more isk for those incursion in null / low sec"...

And a suggestion that LP's are removed for High sec incursions....

Miss anything?




The problem with buffing the isk from other activities is that there unintended consequences (needing to buff all the other activities from mining to whatever)

Nerf is always used because you normally nerf a new item after it has been tested and results gained. Since incursions have been in for awhile now the results are in and they say that the high sec side of incursions are too high. I am not about nerfing incursions I am about nerfing the high sec side and moving them to low and null.

The idea of eve is not to stay in highsec. I know this is the "casual side" of the game but people only use this reasoning because CCP has not done enough to allow the casual player to enter null and 0.0

A great suggestion made on the forum was to incorporate safe zones deep in npc 0.0 areas to attract more people into 0.0



The results show only one thing....null sec is the broken entity not high sec incursions...

Leave Incursions the way they are they are every has the right to earn isk and have fun like everyone else regardless of which sector they play the game...

Gaitrie
MagmaTech Industries
#53 - 2011-12-08 18:45:33 UTC
BolsterBomb wrote:
[quote=xxanjoahir]
A great suggestion made on the forum was to incorporate safe zones deep in npc 0.0 areas to attract more people into 0.0


That is a great Idea. I myself have not been at all in null sec and having those save spots would definitely lure me in more.

The game is being marketed as a big sandbox - why is CCP then forcing me in a way to go to a particular area. If it is really a sandbox game then I can go and do whatever I want to do in either high sec or low/null sec and I should have at-least something to do in those area's.

The problem what I think is is that the people that have loads of isk to spend complain about the game - not being a challenge and the people that have no isk at all - complaining making isk is hard.

But I have to say that null sec should be more rewarding to get more people in it. and yes those save spots are a great idea

Mine is Bigger **than **Yours ! <<<

Murauke
Space Wolves ind.
Solyaris Chtonium
#54 - 2011-12-08 18:49:49 UTC
Gaitrie wrote:
[quote=BolsterBomb][quote=xxanjoahir]
But I have to say that null sec should be more rewarding to get more people in it. and yes those save spots are a great idea


This - Null sec needs more reward, didnt you just have a anom buff?
Everseeker
Deep Core Mining Inc.
Caldari State
#55 - 2011-12-08 18:54:19 UTC
I love the fact that a good number of the players advocating a complete removal of hisec incursions are members of lowsec/nullsec alliances...
Trainwreck McGee
Doomheim
#56 - 2011-12-08 18:57:44 UTC
just heavily nerf high sec rewards. Its insane how much the bears can make with no risk.

CCP Trainwreck - Weekend Custodial Engineer / CCP Necrogoats foot stool

TriadSte
The Scope
Gallente Federation
#57 - 2011-12-08 19:16:56 UTC
Everyone posting here against Incursion rewards are retards.

No risk? You crazy...

3 Logis are needed to keep a fleet alive meaning the amount of incoming DPS is huge. No risk pfft....grow up.

The better fleets are few and far between, Getting the better fleets together takes time and preparation. Why shouldn't people be allowed to make good isk in high sec? Is there some law against it?

Alot of Incursion runners are null sec alts making isk for the null sec operations. Building titans and super isn't cheap for any alliance and at least this way it's legit.

Unlike the RMT that goes down in the big alliances in null to fund operations

Oops did I say that? Cool

That CCP know about and do nothing..

Oops did I say that too Shocked

Because of the above I don't think CCP will dull these down because it goes towards CCPs end game.

0.0 pew pew
Smoking Blunts
ZC Omega
#58 - 2011-12-08 19:37:37 UTC
TriadSte wrote:
Everyone posting here against Incursion rewards are retards.

No risk? You crazy...

3 Logis are needed to keep a fleet alive meaning the amount of incoming DPS is huge. No risk pfft....grow up.

The better fleets are few and far between, Getting the better fleets together takes time and preparation. Why shouldn't people be allowed to make good isk in high sec? Is there some law against it?

Alot of Incursion runners are null sec alts making isk for the null sec operations. Building titans and super isn't cheap for any alliance and at least this way it's legit.

Unlike the RMT that goes down in the big alliances in null to fund operations

Oops did I say that? Cool

That CCP know about and do nothing..

Oops did I say that too Shocked

Because of the above I don't think CCP will dull these down because it goes towards CCPs end game.

0.0 pew pew


they are no risk, those 3 logi's in vg sites is over kill you can easily get away with 2(we do often) most of the time, only reason you have a 3rd is for random server farts and dc's.

the argument that 0.0 players are using incursions to fund 0.0 activity is the reason they need to be brought into line. 4-5mil payouts for high sec vg is about what it should be.

OMG when can i get a pic here

Admiral Yamamoto
Science and Trade Institute
Caldari State
#59 - 2011-12-08 19:52:02 UTC
Wallet

I posted this in the other incursion thread... Humans have to eat, ****, get drinks, etc. No fleet is going to be able to maintain a 150m/ an hour fleet for any duration.

If you take a 5 minute break, you drop your isk / hour down by 20-30 mil isk.

The wallet screens I posted is for a friday-sunday farm session i thought I'd try out after all these posts started popping up. You'll see that my wallet fluctuates anywhere from 65 mil an hour (when we lost a bunch of sites, had to get logistics stuff sorted out) to about 112 million isk an hour.

For the higher end of the wallet blinkies, it was because we got lucky and had a lot of NCOs pop up off peak hours, and were dominating the shield fleet that tried to compete with us... Which means while our isk per hour increased, theirs decreased.

Our fleet composition was above average for this, it wasnt 2 logis / 9 legions, but it was pretty decent.

Highsec level 4s payout about 60 million isk / hour for as long as you can keep your eyes open. If you run for a good corp and get decent isk/lp conversion, that number can go higher. There were reports of the one guy who was cherry picking level 4s from different agents in specific ships tailored for individual missions, declining missions like a maniac and getting well over 200 mil / isk per hour from level 4s... I would compare this activity to the super legion fleet raking in 150 mil / hour. The average incursion player is making sub 100 mil an hour average.

If you nerf highsec incursions, people will just revert back to level 4 grinding. No risk, no having to wait for other people to move their car, no competition, a steady stream of isk straight to the wallet.

TL;DR, if you nerf one, nerf the other :)
Cearain
Plus 10 NV
#60 - 2011-12-08 19:56:12 UTC
TriadSte wrote:

The better fleets are few and far between, Getting the better fleets together takes time and preparation. Why shouldn't people be allowed to make good isk in high sec? Is there some law against it?



I don't think high sec in general should be nerfed. I do think low sec needs some sort of boost because there are precious little isk making opportunities there.

But the amount of isk must have some relationship to the amount of risk. High sec incursion runners are making between 166-247 isk per hour. Don't you agree that is a bit high? Do you think it should be more?

I'm thinking if they cut out the lp for high sec incursions that would put the figure at around 115-195 million isk per hour. Thats still not bad is it?

If incursions would occassionally hot drop tons tackle and cap ships - like happens in pvp then yes I would agree there is risk. But I get the sense they are just like other sleeper ai npcs. Once you learn how to beat them you can beat them again and again and again .... to the point where you are pretty much just farming them.

As for the guys who first figured out how to beat them - I hope they made good isk because being the first of the bunch was likely very challenging and risky. But now the community knows how to beat them. So keeping the rewards the same for the guys who are just following the cookie cutter directions of others, as they were for the guys who had to figure it out on their own doesn't make sense.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815