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Sov and Capital changes - Time line & commitment from CCP side

Author
Herzog Wolfhammer
Sigma Special Tactics Group
#81 - 2014-08-04 20:09:38 UTC
baltec1 wrote:
Herzog Wolfhammer wrote:
The absolute best change you can make to SOV is make all resources finite.

(You'll see more PVP and SOV warfare in this game in the first month after that change than the first 11 years combined)



Best way to fix sov is to make it residency based. Replace anoms with mission agents in player outposts so you can have more than 10 people per system and end the sprawling powerblocks.



Or that too. I'm easy.

Bring back DEEEEP Space!

Anthar Thebess
#82 - 2014-08-04 20:27:35 UTC
brinelan wrote:
Anthar Thebess wrote:
Hello.

As your customer , can i have answers to simple questions.
In the near future , so less than 3-4 months CCP will make changes to :
- SOV
- Capitals and Super Capitals

If yes , to what degree.

Please don't spam this topic.
If you also want to know the answer to this question from CCP : like this topic and post :
Quote:
Support


Yes , i'm asking CCP for making a commitment.

so ccp seagull saying that they're making sov changes by the end of the year isn't good enough?


What changes - thats the point.
Reducing SBU online time by half is also SOV change.
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#83 - 2014-08-04 20:51:36 UTC
"commitment"

You expect much from CCP, you do
Learn you will.

on a side note i recently watched "The gamers 3" and it reminds me a lot like eve, they have a card game in the movie where the players choose how the game is played and a group called "Legacy" was making it to where there was no other ways to play the game but one way.....it made me think of EvE

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

DaReaper
Net 7
Cannon.Fodder
#84 - 2014-08-04 21:17:07 UTC
Herzog Wolfhammer wrote:
The absolute best change you can make to SOV is make all resources finite.

(You'll see more PVP and SOV warfare in this game in the first month after that change than the first 11 years combined)


No, finate resources is a dumb idea. All null systems will have zero asteroids in a matter of days. Then no one will wanna live there as it has zero to do.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Herzog Wolfhammer
Sigma Special Tactics Group
#85 - 2014-08-04 21:23:36 UTC
DaReaper wrote:
Herzog Wolfhammer wrote:
The absolute best change you can make to SOV is make all resources finite.

(You'll see more PVP and SOV warfare in this game in the first month after that change than the first 11 years combined)


No, finate resources is a dumb idea. All null systems will have zero asteroids in a matter of days. Then no one will wanna live there as it has zero to do.



Um.... only once have I seen a nullsec system with mining ships in it, and that was in goon space.

It makes as much sense as "end ganking or there won't be any ships". A straw man.

Maybe the power blocs will run out of minerals first, and then hit up renters for "mineral rights".

Bring back DEEEEP Space!

Mr Epeen
It's All About Me
#86 - 2014-08-04 21:33:19 UTC
Herzog Wolfhammer wrote:
The absolute best change you can make to SOV is make all resources finite.

(You'll see more PVP and SOV warfare in this game in the first month after that change than the first 11 years combined)


If by finite you mean something like a moon depletes in one system but then a new one respawns elsewhere, then I agree. CCP would need to work out the best percentages so it's still worthwhile setting up an operation. In general though if your money pit ran out and it showed up in a nearby red system (assuming there is any red in null, but you know what I mean), it would give reason to form up a fleet and go take it.

However, if by finite you mean stuff just runs out and it's gone forever, then I have to disagree.

Mr Epeen Cool
James Amril-Kesh
Viziam
Amarr Empire
#87 - 2014-08-04 21:44:52 UTC  |  Edited by: James Amril-Kesh
Prince Kobol wrote:
Not only would I like to see you try it but actually accomplish it.

Maybe then and only then would CCP wake up.

I seriously doubt it. I'm feeling very pessimistic in general about this game, currently. Sov null, CCP, EVE, my alliance. Everything. It'll probably pass. Today is just a very boring day.

Enjoying the rain today? ;)

TigerXtrm
KarmaFleet
Goonswarm Federation
#88 - 2014-08-04 22:04:33 UTC
Anthar Thebess wrote:
What changes - thats the point.


Changes that they will announce once they have been roughly finalized. For the love of god have some patience, man.

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Director Stoned
Garoun Investment Bank
Gallente Federation
#89 - 2014-08-05 00:53:34 UTC
Man this thread is gonna like kill any sov changes CCP had planned. You downers like need to relax or like go waste some cash on SC.
Kaarous Aldurald
Black Hydra Consortium.
#90 - 2014-08-05 01:00:15 UTC
James Amril-Kesh wrote:
Prince Kobol wrote:
Not only would I like to see you try it but actually accomplish it.

Maybe then and only then would CCP wake up.

I seriously doubt it. I'm feeling very pessimistic in general about this game, currently. Sov null, CCP, EVE, my alliance. Everything. It'll probably pass. Today is just a very boring day.


When I have days like that, I gank a miner.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Nevyn Auscent
Broke Sauce
#91 - 2014-08-05 02:31:56 UTC  |  Edited by: Nevyn Auscent
baltec1 wrote:

Best way to fix sov is to make it residency based. Replace anoms with mission agents in player outposts so you can have more than 10 people per system and end the sprawling powerblocks.

I'd prefer to see the anom system changed to allow more than 10 in a system through more anoms/sigs & multiple objectives per anom that need simultaneous completion to make fleeting a valid way of doing anoms.
My personal number would be 100 active pilots doing combat stuff in the system still being viable. Though maybe not at 'perfect' efficiency. (assuming full indexes & upgrades)

Then extend that higher concentration at once back up through the system to high sec and once it works, missions can be slowly phased out.

Rather than extending the 'infinite number of pilots at once' into Null. Perpetuating a bad system.
(Though Null already can support an infinite number of pilots at once in a single system, they just all have to be miners)
Tauranon
Weeesearch
CAStabouts
#92 - 2014-08-05 06:42:48 UTC
There is enough potential sov null anomolies for 350,000 accounts to rat an hour a day, and furthermore anomolies are boring.

The point to limiting them is stop there being 20 systems of buffer space between each entity.

The obvious sign null is too large economically AND too small strategically is that most of 10 regions are rented, and everyone concerned is sure that the two extant capital fleets can in fact defend those regions, and in all honesty ratting is currently something you because you are sick of warping, docking, refitting, jumping and selling lp the way you have to for missioning with your out of alliance alt.

The next 12 months are in the players hands, using the worn out tools that we have. I suggest people seriously think about the need to form another superpower, and long term ccp needs to figure what purpose having 30% of sov null be perceived as less valuable than a highsec mission agent system actually serves, because it's not ever going to incubate the next superpower.
Prince Kobol
#93 - 2014-08-05 07:00:39 UTC  |  Edited by: Prince Kobol
Tauranon wrote:


I suggest people seriously think about the need to form another superpower, and long term ccp needs to figure what purpose having 30% of sov null be perceived as less valuable than a highsec mission agent system actually serves, because it's not ever going to incubate the next superpower.


A new power will never form under the system we currently have.

Think about it, the only way a new power could form is for groups to leave CFC and N3, why would they do that?

It has to be people from these groups as there is nobody outside who has the experience and knowledge to run and more importantly maintain such a large group.

On top of that they would need a pretty damn large capital fleet and a huge war chest just to even make a dent.

Lets take Solar.

Here is a old alliance that had isk, experienced leaders and members, a large capital fleet, a very loyal member base and even had help from CFC at one point yet they still they failed.

BRAVE only hold Sov because CFC and N3 allow them to as it generates good fights and they are zero threat to both. If it wasn't for N3 then BRAVE would not even be Catch.

There is simple isn't enough pilots who have the skills, isk, experience required to form a 3rd Independent power and take on either CFC or N3 and there is no reason for large group to break away from CFC or N3 to form one.

Many people have no idea how difficult it is to run and maintain a large alliance let alone take one to null and fight a war. Most people in Eve struggle at running a small corp, not because they are idiots or bad people, its just because unlike in nearly every other MMO where the only thing you have to worry about is keeping your members happy, in Eve you so much more to worry about and you end up asking yourself is it really worth it, unfortunately the answer is no and its just easier to become a renter if you are that desperate to go to null.
Tao Dolcino
Garoun Investment Bank
Gallente Federation
#94 - 2014-08-05 07:18:49 UTC
Prince Kobol wrote:
Tauranon wrote:


I suggest people seriously think about the need to form another superpower, and long term ccp needs to figure what purpose having 30% of sov null be perceived as less valuable than a highsec mission agent system actually serves, because it's not ever going to incubate the next superpower.


A new power will never form under the system we currently have.

Think about it, the only way a new power could form is for groups to leave CFC and N3, why would they do that?

It has to be people from these groups as there is nobody outside who has the experience and knowledge to run and more importantly maintain such a large group.

On top of that they would need a pretty damn large capital fleet and a huge war chest just to even make a dent.

Lets take Solar.

Here is a old alliance that had isk, experienced leaders and members, a large capital fleet, a very loyal member base and even had help from CFC at one point yet they still they failed.

BRAVE only hold Sov because CFC and N3 allow them to as it generates good fights and they are zero threat to both. If it wasn't for N3 then BRAVE would not even be Catch.

There is simple isn't enough pilots who have the skills, isk, experience required to form a 3rd Independent power and take on either CFC or N3 and there is no reason for large group to break away from CFC or N3 to form one.

Many people have no idea how difficult it is to run and maintain a large alliance let alone take one to null and fight a war. Most people in Eve struggle at running a small corp, not because they are idiots or bad people, its just because unlike in nearly every other MMO where the only thing you have to worry about is keeping your members happy, in Eve you so much more to worry about and you end up asking yourself is it really worth it, unfortunately the answer is no and its just easier to become a renter if you are that desperate to go to null.


That, and at the end, what would it even change to the problem ? There would be a new name instead of CFC or N3, but the situation would remain the same : two big entities holding the whole of null space.
When the game is in such a dead end, it's CCP's responsability to do something.
Anthar Thebess
#95 - 2014-08-05 07:37:48 UTC
It is not always to create new power that wants to own half of eve.
People have different play style.
One small gangs , others like to bloob, small capital group objectives , some mine and produce other explore.

Current situation in eve is bad because :
1. No objective for small gangs
There are no objectives for those gangs. In vast areas of renter space , you will not find any one from local population willing to fight. They are renters after all , WHY they should fight for something that is not yours.
Usually the only fight you will have when during your voyage you encounter other gang or when you will get into the cyno range of nearby bloob.

So you can say that one of the most important aspects of game is dying. Making 80 jumps in one way to get a fight - sorry this is wrong way.

2. Bloob is bloob , but current bloob is even unappealing to bloobers
There is just not enough timers , this means , that for those few that will actually happen , local grows over 1000 very fast.
Few hours in TIDI without any thing - that is what bloobers get this days

3. Small Capital group objectives
Capitals are fun , really. But only when you drop few of them , 1-2 dreads or triage carriers.
They are super for small scale fights, acting as extra objective.
But now , you have to be TO careful when using them as cyno chars are moving every where, and when they spot something you will get instant hotdrop from third party.
You could say , that is ok , this is eve!
Yes you are right , the issue is that those cyno are every where because this third party have nothing to do , and this is 100 totally boored pilots. What is worst , those hot drops eventually discourage those small hot dropped groups from doing anything - as in most cases they are not to interested in getting bloob every day on their face.
So again less content.

4. Miners and producers
Now much more producing is depending on mining , especially in nullsec.
But you cannot do most of the stuff as miners on belts attract cyno as nothing else.
Even if not a cyno, those mining ships have so low EHP that very small gang can come and kill those ships without any one have time to warp there and help.
Why those mining barges ( nullsec version ) cannot have 300k or more EHP.
Think how many fights this could spawn , but again we have this cyno ;/

Summarizing .
As long as current models of (super)capital usage and deeply connected to it : sov stay unchanged.
Nothing will change for better , but it is changing for worst - what most of the people notice.

What have to change - again for example.
More choke points.
1. Lets make capitals jump portals unable to jump/link between regions and shorten its range!
In order for (super)capitals to move between regions they have to move by XL size regional gates.

What this will change.
Less hotdrops from third parties.
More fun while defending those XL gates - " we must hold this gate! "

2. Difference size of gates , and what can use them.
Like the XL regional gates, why we cannot have some new , and some old gate adjusted to be smugglers gates, allowing to pass only to cruisers or non capital industrial ships.
Lets make all regions having this kind of connection to nearest NPC space.
More trade routes that you can pirate on, and more pressure to fight pirates that are coming by those gates.

There are many possibilities.
But in order to put more life to eve (super)capitals and sov have to change.
baltec1
Bat Country
Pandemic Horde
#96 - 2014-08-05 07:56:42 UTC
Nevyn Auscent wrote:
baltec1 wrote:

Best way to fix sov is to make it residency based. Replace anoms with mission agents in player outposts so you can have more than 10 people per system and end the sprawling powerblocks.

I'd prefer to see the anom system changed to allow more than 10 in a system through more anoms/sigs & multiple objectives per anom that need simultaneous completion to make fleeting a valid way of doing anoms.
My personal number would be 100 active pilots doing combat stuff in the system still being viable. Though maybe not at 'perfect' efficiency. (assuming full indexes & upgrades)

Then extend that higher concentration at once back up through the system to high sec and once it works, missions can be slowly phased out.

Rather than extending the 'infinite number of pilots at once' into Null. Perpetuating a bad system.
(Though Null already can support an infinite number of pilots at once in a single system, they just all have to be miners)


The reason we ask for missions is because they allow for any number of pilots to operate out of a system and they are by far the quickest and simplest of fixes to do. At a stroke you remove the need for large powerblocks to hold vast areas of space as well as providing higher isk earning power to null ratters while lowering the amount of isk being injected into the game. It also has several knock on effects such as more unreliable intel from local and better market hubs in null. Most importantly it means a lot of space will be freed up for small entities to move into null.

With sov based upon residency it would be much easier to defend a system. Battles would no longer be based upon who can bring the biggest blob of capitals to three fights. You would have to assault the system and actually beat down the enemy in a real war lasting some time.

There are other changes needed such as removing drones from carriers to end wrecking balls and boot fleets, reducing the effectivness of mass RR so smaller fleets can actually do damage to bigger ones and altering supers and titans so the can dock in stations (removing their e-war immunity in the process) so they are no longer space coffins.

Anthar Thebess
#97 - 2014-08-05 08:00:37 UTC
baltec1
Bat Country
Pandemic Horde
#98 - 2014-08-05 08:21:19 UTC
Anthar Thebess wrote:


Too much isk would be injected. NPC null style missions are the best option.

Each outpost could add an agent upgrade that would provide 4 mission agents ( one for each level) for any faction. For example;

Bat County install the mission upgrade for a guristas mission agent. It starts at level 1 which provides a level 1 agent. At level 2 it installs a level 1 agent and a level 2 agent and so on untill its fully upgraded with one guristas agents for level 1,2,3 and 4. Only one mission agent mod can be added per outpost by the owner.

level 5 agents would not be added as that is a selling pont for lowsec.
Tauranon
Weeesearch
CAStabouts
#99 - 2014-08-05 08:22:26 UTC
Tao Dolcino wrote:


That, and at the end, what would it even change to the problem ? There would be a new name instead of CFC or N3, but the situation would remain the same : two big entities holding the whole of null space.
When the game is in such a dead end, it's CCP's responsability to do something.


Pandemic Legions spot by the Mittanis fire is kept warm at all times. ie the 2 power arrangement is not a 1 power arrangement because the playerbase wills it to be so. CCP lost control of proceedings years ago. If the playerbase can decide there will be 2 powers, then the playerbase can decide there will be 3 powers. Also I'd expect that out of 13 or whatever it is CFC alliances, one of them will eventually want to play dangerous, or individual corps within the alliances will want to move to play dangerous. The fate of Gentlemans Agreement awaits those that won't.

I also don't see why anyone cares whether or not an invasion succeeds the first time, or where it is, it just needs to happen. The first weeks of an invasion, when outcomes are not certain must surely be the best part of the game and the whole playerbase denying itself the best part of the game seems bizzare to me.



Prince Kobol
#100 - 2014-08-05 08:34:11 UTC  |  Edited by: Prince Kobol
Tauranon wrote:


If the playerbase can decide there will be 2 powers, then the playerbase can decide there will be 3 powers. Also I'd expect that out of 13 or whatever it is CFC alliances, one of them will eventually want to play dangerous, or individual corps within the alliances will want to move to play dangerous. The fate of Gentlemans Agreement awaits those that won't.

I also don't see why anyone cares whether or not an invasion succeeds the first time, or where it is, it just needs to happen. The first weeks of an invasion, when outcomes are not certain must surely be the best part of the game and the whole playerbase denying itself the best part of the game seems bizzare to me.



TEST are a great example what happens when want to leave the comfort of the big blue blob and go on your own.. you die in a large fire.

TEST had everything, the numbers, experienced members, Capital Fleet, Isk and still they couldn't succeed. If a large experienced entity like TEST could not pull it off then how do you expect somebody new to?

People will generally take the path of least resistance. Hence the situation we find our selves in today.

Nobody is going to go though the sheer amount of time and effort it takes to form an alliance, run it and fight a war in Eve when you know you stand virtually no chance of success and very little to gain especially when renting is so easy.

Path of Least resistance