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Player Features and Ideas Discussion

 
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Non-scannable locations in space

First post
Author
Benar Ellecon
Card games on MOTORCYCLES
#381 - 2014-07-01 14:54:35 UTC
Gonder Jaan wrote:
+1 definitely. Getting lost and stumbling upon things ... perfect (how to log out -> RL?)
...

Good question...I would think you would appear like you do now but the anomaly would stop the warp as if you had warped into the cloud as discussed before. Depends on the effect the anomaly has on the warping within it.

Ideas anyone?

Fly with your hair on FIRE!

Dinsdale Pirannha
Pirannha Corp
#382 - 2014-07-01 15:15:30 UTC
Benar Ellecon wrote:
Gonder Jaan wrote:
+1 definitely. Getting lost and stumbling upon things ... perfect (how to log out -> RL?)
...

Good question...I would think you would appear like you do now but the anomaly would stop the warp as if you had warped into the cloud as discussed before. Depends on the effect the anomaly has on the warping within it.

Ideas anyone?


CCP has instituted timers about people crashing after engaging NPC's. Think it is 3 or 5 minutes before you safely disappear from the game. It would be no different here. Only change is you would likely not "warp out" and be stationary before disappearing from the system. And when you log in, you would start the traditional million km from your last point. It would be a pain if you crash just when you found something cool, but it would kill off off / log on tactics , where the predator would be already on top of the site when they log back on.
Benar Ellecon
Card games on MOTORCYCLES
#383 - 2014-07-01 18:33:52 UTC
Dinsdale Pirannha wrote:
Benar Ellecon wrote:
Gonder Jaan wrote:
+1 definitely. Getting lost and stumbling upon things ... perfect (how to log out -> RL?)
...

Good question...I would think you would appear like you do now but the anomaly would stop the warp as if you had warped into the cloud as discussed before. Depends on the effect the anomaly has on the warping within it.

Ideas anyone?


CCP has instituted timers about people crashing after engaging NPC's. Think it is 3 or 5 minutes before you safely disappear from the game. It would be no different here. Only change is you would likely not "warp out" and be stationary before disappearing from the system. And when you log in, you would start the traditional million km from your last point. It would be a pain if you crash just when you found something cool, but it would kill off off / log on tactics , where the predator would be already on top of the site when they log back on.


So the default 1,000,000 Km woould end up being outside the cloud from the first presentation of the possible cloud size, so I would imagine you would warp back to the cloud on your heading to the original location and then the warp would be disrupted as you entered?

I think that would work.

Fly with your hair on FIRE!

Karash Amerius
The Seven Shadows
Scotch And Tea.
#384 - 2014-07-01 18:55:53 UTC
Space weather would be pretty dynamic.

Karash Amerius Operative, Sutoka

Dinsdale Pirannha
Pirannha Corp
#385 - 2014-07-02 04:16:36 UTC
Benar Ellecon wrote:
Dinsdale Pirannha wrote:
Benar Ellecon wrote:
Gonder Jaan wrote:
+1 definitely. Getting lost and stumbling upon things ... perfect (how to log out -> RL?)
...

Good question...I would think you would appear like you do now but the anomaly would stop the warp as if you had warped into the cloud as discussed before. Depends on the effect the anomaly has on the warping within it.

Ideas anyone?


CCP has instituted timers about people crashing after engaging NPC's. Think it is 3 or 5 minutes before you safely disappear from the game. It would be no different here. Only change is you would likely not "warp out" and be stationary before disappearing from the system. And when you log in, you would start the traditional million km from your last point. It would be a pain if you crash just when you found something cool, but it would kill off off / log on tactics , where the predator would be already on top of the site when they log back on.


So the default 1,000,000 Km woould end up being outside the cloud from the first presentation of the possible cloud size, so I would imagine you would warp back to the cloud on your heading to the original location and then the warp would be disrupted as you entered?

I think that would work.


Yeah, pretty much.

Say you crashed / had to head to work.
You log off, you just stay in place for whatever existing timer mechanism keeps you on grid.
Then you simply drop from the game.

When you log back in, as you said, you warp from 1,000,000 km (pre-determined by the original calculation, even though you never warped there) in a straight line to where you actually dropped from the game, and yes, the cloud would stop you on the periphery of the cloud.

Not perfectly immersive, but functional.
Benar Ellecon
Card games on MOTORCYCLES
#386 - 2014-07-02 15:13:56 UTC
Well, if we can't get CCP Fozzy to reply at least one time to this thread, then you must be correct in assuming that it is a dead idea even though it garnered a ton of support for it.

It is a sad day when something this great comes along like this and it gets pushed back into the cesspools of ignored ideas.

Well, all in all Dinsdale, I have to say it is one of the best ideas for exploration and PvP with an air of mystery to it that I have seen in the 1+ year I have been scouring the forums.

Kudos to you sir, especially for getting as much support (even from the CSM's).

Maybe in the near future we can pull it out from the closet and get it into the limelight...

Fly with your hair on FIRE!

Schmata Bastanold
In Boobiez We Trust
#387 - 2014-07-02 15:21:25 UTC
Kil2 played this game and would probably be all over this thread. CCP Rise logs in only when there is camera pointed at him. And rest of devs doesn't seem to play either.

Invalid signature format

Benar Ellecon
Card games on MOTORCYCLES
#388 - 2014-07-02 15:26:56 UTC
Schmata Bastanold wrote:
Kil2 played this game and would probably be all over this thread. CCP Rise logs in only when there is camera pointed at him. And rest of devs doesn't seem to play either.


That is a damn shame.

Fly with your hair on FIRE!

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#389 - 2014-07-02 16:00:20 UTC
Dinsdale Pirannha wrote:
Benar Ellecon wrote:
Had to dig down deep into the pages to find this and bring it back to the top...good ideas should not be buried at least until we can get a ruling by the devs on it.

Hey DEVS anybody reading this?

Back to the ever diminishing space on the first page!


I figure at this point it is over.
Malcanis made a point of pointing the dev's to this thread when he was on the CSM, and explicitly pointed them to it when he was at the CSM summit. The dev teams are well aware of this thread and ideas in it.

But it is also readily apparent that whether they will incorporate some of or all of these ideas, or not, they have no plans on acknowledging it in this thread.



Don't lose hope, you never know, maybe you have described core functions of CCP's new space, causing much spluttering and anguish that the secret may be out! Shocked

The idea is just so good, that I really cannot imagine it being ignored.

Keep the faith.

There is one EvE. Many people. Many lifestyles. WE are EvE

Mazzara
Band of the Red Sun
#390 - 2014-07-08 20:39:58 UTC
I'm not letting a great idea die, bump again
No matter how much you scrub, how hot of water you use, you can't wash shame!
Rayzilla Zaraki
Yin Jian Enterprises
#391 - 2014-07-08 21:55:21 UTC
Excellent idea.

Some thoughts:

1. "Zone" these clouds similar to wormholes. Outer layer is equivalent to C1 and center is C6.

2. To discourage hiding fleets, give the clouds gravity that sucks ships toward their centers.

3. Going somewhat with 1 and 2, make cloaking less effective on the outer edges and pretty much impossible in the centers due to density of the clouds.

4. Allow D-Scan and overview to "flash" periodically to give players a look at potential carrots and dangers in the cloud. This could serve to keep players interested enough to not give up when lost. I know if I spent an hour or so just seeing a cloud, I'd get frustrated and/or bored. That flash would be enough to keep me going.

5. I like the idea that CONCORD can pursue a suspect into the cloud but they cannot provide any enforcement to anything happening within the clouds.

6. Allow clear eddies in the cloud. This would give you the Wrath of Khan feel you initially mentioned. In these eddies, overview would show everything outside of the cloud.

7. As a casual, solo player, I'd like a method to at least get out at the end of my session. Allow warp out. Maybe drop a warpable beacon to save progress but I can see how this would be exploited so could live with out it.

8. High-intensity D-Scan module that has a very short range and puts alignable objects onto the overview for 30 seconds per "ping". The downside is that the pinging ship shows up on everyone else's overview for that amount of time, too. Range 500km? This would provide for a really cool "Run Silent, Run Deep"/"Hunt for Red October" feeling style of game play. Very cat and mouse and very much in keeping with risk v reward.



Gate campers are just Carebears with anger issues.

Mazzara
Band of the Red Sun
#392 - 2014-07-11 18:37:07 UTC
I think your scan range or what you see should only be as far as you can lock onto targets.
No matter how much you scrub, how hot of water you use, you can't wash shame!
fudface
ACME-INC
#393 - 2014-08-04 11:11:58 UTC
CCPs silence on this topic does not indicate that this is a dead idea.

on the contrary i believe their silence is more indicative of his idea being similar to an idea already in the works. moreover, if this was a dead idea then the thread would be locked, as it is its still active and still attracting comments.

my 2 isk worth

my 2 isk worth

Ralph King-Griffin
New Eden Tech Support
#394 - 2014-08-04 11:15:06 UTC
we got a deployable in the spirit of the thread, remember.
Fer'isam K'ahn
SAS Veterinarians
#395 - 2014-08-04 11:23:06 UTC
fudface wrote:
CCPs silence on this topic does not indicate that this is a dead idea.

on the contrary i believe their silence is more indicative of his idea being similar to an idea already in the works. moreover, if this was a dead idea then the thread would be locked, as it is its still active and still attracting comments.

my 2 isk worth

Look, I haven't reported the thread to be locked - therefore it can be concluded that the thread itself is of value and that I agree with it as well. QuestionQuestionQuestion

What kind of logic is that Shocked
Debora Tsung
Perkone
Caldari State
#396 - 2014-08-04 11:44:04 UTC  |  Edited by: Debora Tsung
I still liké that thread, mainly because... WHO WOULDN'T LIKE THAT! That Idea is friggin awesome! That is what i thought it wouold be to warp to an asteroid belt or to some gas giants rings or even exploration sites, that is what I wanted from the very beginning! Big smile

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Fer'isam K'ahn
SAS Veterinarians
#397 - 2014-08-04 12:08:09 UTC
Debora Tsung wrote:
I still liké that thread, mainly because... WHO WOULDN'T LIKE THAT! That Idea is friggin awesome! That is what i thought it wouold be to warp to an asteroid belt or to some gas giants rings or even exploration sites, that is what I wanted from the very beginning! Big smile

If you are referring to me ... I was just dismissing the logic of the assumption, not the thread. I actually support one of the more defined offspring threads of this where Planets mass and radiation shadows create hard to scan areas that technically can make certain things unprobeable and distort d-scan to just a mass and lacking further specification.
Debora Tsung
Perkone
Caldari State
#398 - 2014-08-04 12:39:22 UTC
Fer'isam K'ahn wrote:
Debora Tsung wrote:
I still liké that thread, mainly because... WHO WOULDN'T LIKE THAT! That Idea is friggin awesome! That is what i thought it wouold be to warp to an asteroid belt or to some gas giants rings or even exploration sites, that is what I wanted from the very beginning! Big smile

If you are referring to me ... I was just dismissing the logic of the assumption, not the thread. I actually support one of the more defined offspring threads of this where Planets mass and radiation shadows create hard to scan areas that technically can make certain things unprobeable and distort d-scan to just a mass and lacking further specification.

Heh, I wasn't referring to you directly, no. I just felt like I had to state my continued support for that Idea. Big smile

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Mazzara
Band of the Red Sun
#399 - 2014-09-02 20:30:58 UTC
about time to resurrect this

Come alive Non-Scannable locations in space
No matter how much you scrub, how hot of water you use, you can't wash shame!
Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#400 - 2014-09-03 01:43:40 UTC
I would still love to see this eventually!

Imagine- warping to the edge of a dark, clouded abyss in space- you go in and you can't tell up from down, left from right. You travel around for hours, and you happen to come upon a strange-looking ancient outpost, giving off a very abnormal energy signature...

Smile