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Bonus Room, Rd 2

First post
Author
Ria Nieyli
Nieyli Enterprises
When Fleets Collide
#61 - 2014-08-04 09:58:08 UTC
James Amril-Kesh wrote:
Ria Nieyli wrote:
Isn't that RMT tho?

No.

Not to say that it's allowed, but it kind of fails the definition of RMT.


Well, of course, no real money is involved, but it's still providing an unrelated service for isk...
Antihrist Pripravnik
Cultural Enrichment and Synergy of Diversity
Stain Neurodiverse Democracy
#62 - 2014-08-04 10:06:52 UTC  |  Edited by: Antihrist Pripravnik
Smacktalk

The thing that you get when you decide to engage in mind-dumbing activity, an activity that would instantly justify Don Quixote's battle against windmills as a worthy cause or an activity which does not provide any meaningful content whatsoever. All-3-combo included.

As long as we have one side that does not have any meaningful downside for their actions and another that is impotent to do anything other than fish the killmails (you know the proper term for this... I'm just being polite) with CONCORD, you will have this Mexican standoff situation with a lot of foul mouth from all involved parties.

Enjoy the "emergent gameplay" and "community made content"... or the complete lack of both.
Christina Project
Screaming Head in a Box.
#63 - 2014-08-04 10:25:32 UTC  |  Edited by: Christina Project
Yokai Mitsuhide wrote:
Why am I not surprised code are not only bad people in game, but bad people in real life to. So sick of reading about them, and this is very much a perma ban worthy incident.

Because that's how people work.

Anybody who believes that one only pretends to enjoy things
and that any behaviour ingame does not necessary have a base in reality ...
... should ask himself why he is doing what he is doing ...
... and not something else he doesn't enjoy at all.

He could pretend to enjoy it, right? CODE people aren't hating, lieing,
hypocrit carebears IRL, NOOOO they just pretend to enjoy being like that!

YEAH OF COURSE!

Like DJ who gets unprovoked hatemail ... unprovoked of course ...
and he doesn't actually enjoy picking on others and making them mad!
NO! He hates that but he does it because it's a game!


RIGHT??


This community is full of daft people, worse than WoW.


And now I'll read through the rest.


Where's my coffee....

[i]"Don't look into another human's bowl to see how much he has ... ... look into his bowl to see if he has enough !" - Sol[/i]

Christina Project
Screaming Head in a Box.
#64 - 2014-08-04 10:50:22 UTC
Antihrist Pripravnik wrote:
Smacktalk

The thing that you get when you decide to engage in mind-dumbing activity, an activity that would instantly justify Don Quixote's battle against windmills as a worthy cause or an activity which does not provide any meaningful content whatsoever. All-3-combo included.

As long as we have one side that does not have any meaningful downside for their actions and another that is impotent to do anything other than fish the killmails (you know the proper term for this... I'm just being polite) with CONCORD, you will have this Mexican standoff situation with a lot of foul mouth from all involved parties.

Enjoy the "emergent gameplay" and "community made content"... or the complete lack of both.

I agree on both points but need to add a footnote.

If gankbears would not hide in station all day ...
... and people weren't believing that "easy equals winning" ...
... then there would be no discussion about how gankbears lack negative consequences for their actions.

The game provides negative consequences,
but the weak minds simply avoid them,
creating an imbalance they think is called "winning"
while ruining it for themselves in the long run.

I am still waiting for the tipping point where CCP HAS to give in,
and it will come eventually, because the as.. just keep being what they are.

[i]"Don't look into another human's bowl to see how much he has ... ... look into his bowl to see if he has enough !" - Sol[/i]

Erin Crawford
#65 - 2014-08-04 10:57:25 UTC
Christina Project wrote:
Because that's how people work.....


Exactly!

Pretty much what Christina Project said above... you have to have the personality that enjoys this kind of stuff to do it in the first place, or simple put, you wouldn't - that simple!

It's unlikey players who despise what CODE. does will be drawn to join them, ergo those who do enjoy this kind of activity will want to join, partake and up the ante...

"Those who talk don’t know. Those who know don’t talk. "

Christina Project
Screaming Head in a Box.
#66 - 2014-08-04 10:59:46 UTC
Erin Crawford wrote:
Christina Project wrote:
Because that's how people work.....


Exactly!

Pretty much what Christina Project said above... you have to have the personality that enjoys this kind of stuff to do it in the first place, or simple put, you wouldn't - that simple!

It's unlikey players who despise what CODE. does will be drawn to join them, ergo those who do enjoy this kind of activity will want to join, partake and up the ante...

OMG COMMON SENSE!
THANK YOU ERIN!

[i]"Don't look into another human's bowl to see how much he has ... ... look into his bowl to see if he has enough !" - Sol[/i]

Kaarous Aldurald
Black Hydra Consortium.
#67 - 2014-08-04 11:02:23 UTC
Erin Crawford wrote:

It's unlikey players who despise what CODE. does will be drawn to join them, ergo those who do enjoy this kind of activity will want to join, partake and up the ante...


I have converted more than a few people to the CODE way of thinking. And more than a few miners/haulers themselves are happy to pay to help keep down the competition.

And there are plenty of people who are not too shortsighted to see that destruction of assets is what keeps the wheels of the economy turning. No shortage of those.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Erin Crawford
#68 - 2014-08-04 11:03:01 UTC
Christina Project wrote:

OMG COMMON SENSE!
THANK YOU ERIN!


lol, I like making myself feel clever by stating the obvious! Lol

"Those who talk don’t know. Those who know don’t talk. "

Erin Crawford
#69 - 2014-08-04 11:08:14 UTC  |  Edited by: Erin Crawford
Kaarous Aldurald wrote:
I have converted more than a few people to the CODE way of thinking...

I'm sure you have, as that was exactly what they ended up wanting or they, simply again, wouldn't have joined. The fact that they were miners in the first place makes no difference - only what they end up doing does.

Kaarous Aldurald wrote:
No shortage of those.

That's the thing about humans, there'll never be a shortage for anything... and is the reason why CODE. will always exist, one way or another, in this game.

"Those who talk don’t know. Those who know don’t talk. "

Christina Project
Screaming Head in a Box.
#70 - 2014-08-04 11:11:22 UTC
Erin Crawford wrote:
Kaarous Aldurald wrote:
I have converted more than a few people to the CODE way of thinking...

I'm sure you have, as that was exactly what they ended up wanting or they, simply again, wouldn't have joined. The fact that they were miners in the first place makes no difference - only what they end up doing does.

Kaarous Aldurald wrote:
No shortage of those.

That's the thing about humans, there'll never be a shortage for anything... and is the reason why CODE. will always exist, one way or another, in this game.

I think he meant "not being afk" etc,
but its sad and stupid he calls it the code way,
ignoring that they did not actually invent that.

Propaganda machine showing its working.

[i]"Don't look into another human's bowl to see how much he has ... ... look into his bowl to see if he has enough !" - Sol[/i]

Christina Project
Screaming Head in a Box.
#71 - 2014-08-04 11:12:12 UTC
Erin Crawford wrote:
Christina Project wrote:

OMG COMMON SENSE!
THANK YOU ERIN!


lol, I like making myself feel clever by stating the obvious! Lol

Sadly, common sense is lost on most people nowadays.

[i]"Don't look into another human's bowl to see how much he has ... ... look into his bowl to see if he has enough !" - Sol[/i]

Kaarous Aldurald
Black Hydra Consortium.
#72 - 2014-08-04 11:15:10 UTC
Christina Project wrote:

I think he meant "not being afk" etc,
but its sad and stupid he calls it the code way,
ignoring that they did not actually invent that.

Propaganda machine showing its working.


No, not being afk is called the "not being A Free Kill" way.

The rest of your post is just you talking about being the only original thought left on earth, or whatever. Assumptions, and all that.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#73 - 2014-08-04 11:17:12 UTC
Erin Crawford wrote:

I'm sure you have, as that was exactly what they ended up wanting or they, simply again, wouldn't have joined. The fact that they were miners in the first place makes no difference - only what they end up doing does.


O...k? What is your point?

Are you going with the tired old "you can't make people PvP if they don't think it's fun" argument, or what? I honestly don't know where you're going with this.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Erin Crawford
#74 - 2014-08-04 11:44:38 UTC
Kaarous Aldurald wrote:
O...k? What is your point?

Just that one has to have that type of character or personality, even if it comes out later, that's all.

Kaarous Aldurald wrote:
Are you going with the tired old "you can't make people PvP if they don't think it's fun" argument, or what?

Nah, not at all. Just that if you enjoy this then that's what you enjoy and that's because of personality - so simple. I'm not arguing in any direction, was actually just agreeing with what Christina Project said: that whatever you do, in RL or in game, is merely a reflection of your personality.

"Those who talk don’t know. Those who know don’t talk. "

Velicitia
XS Tech
#75 - 2014-08-04 11:48:24 UTC
In general, Christina, what you're saying makes sense.

However, you seem to be missing a third demographic of "people who are capable of splitting reality from fantasy". This is not to say that a majority of gankers "in it for the tears" aren't of that personality type IRL ... but that they're able to see this "as a game", and it's no more "real" to them than being a **** in Monopoly and doing the following:

1. Trade for property
2. Bide time
3. Set up hotels on properties just before the person who sold them is nearing them...

(although, on second thought -- this might be the same mentality...)

As for other people (CODE compliant miners) -- they're not as innocent as they'd like to believe ... but I suppose that "well, I didn't shoot that guy in the belt next to me" is enough distance that they can believe their hands clean.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#76 - 2014-08-04 11:51:37 UTC
Erin Crawford wrote:
you have to have the personality that enjoys this kind of stuff to do it in the first place, or simple put, you wouldn't - that simple!

This part I agree with.

I'm not so comfortable with the leap that because someone likes blowing ships up and drawing out tears in a game (or ranting insults when they get blown up), that this equates to them being bad people IRL.

I'm not a behavioural scientist, so what follows is just a layman's understanding.

There has been a lot of work that shows the context of the situation and environment is an important influence on how people act.

Choosing to be the bastard in a video game can as much be influenced by the fact that you see it as a video game with no real consequences for anyone, as anything else.

We each of us have multiple versions of ourselves that we present to the World based on who we are with and what the situation is. How I act in game for example is not how I behave in my workplace, nor at home. It's not the same as how I act in public or in private with my family.

Human nature isn't as simple as us all being one dimensional beings that behave the same all the time. It seems to me that some of those complicating factors mean we can't just draw conclusions that people are the bad guy in a game because they really are bad guys in real life and enjoy hurting people.

They can chose to be the bad guy in the game because as an environment and context for play, it's safe to do so (for everyone).

Just my 0.02c as always and maybe I'm too optimistic about human nature, but I just can't believe that how we play EvE is a straight reflection of our broader lives. It's just a snapshot of a small part.




Kaarous Aldurald
Black Hydra Consortium.
#77 - 2014-08-04 11:53:42 UTC
Erin Crawford wrote:

Just that one has to have that type of character or personality, even if it comes out later, that's all.


I rather doubt that enjoying a videogame requires a specific personality type.



Quote:

Nah, not at all. Just that if you enjoy this then that's what you enjoy and that's because of personality - so simple.


That, or because it's just fun? That's what videogames are for, after all.


Quote:

I'm not arguing in any direction, was actually just agreeing with what Christina Project said: that whatever you do, in RL or in game, is merely a reflection of your personality.


No, I really don't think so. You do realize video games are make believe, right?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Velicitia
XS Tech
#78 - 2014-08-04 12:01:27 UTC  |  Edited by: Velicitia
Kaarous Aldurald wrote:


Are you going with the tired old "you can't make people PvP if they don't think it's fun" argument, or what? I honestly don't know where you're going with this.



Well, that depends ...

If by "PvP" you mean specifically "ship-to-ship combat", then no, you really can't make them want to do it. However, you can force them into it anyway (yay for non-consensual aggression mechanics!).

If by "PvP", you mean "Player vs. Player [interactions]", then all EVE players willingly engage in it simply by logging in (or being on the forums), as many of the basic activities involve "PvP" -- the Markets, Mining, Exploration, (ninja) Salvaging, Ratting, etc.

Now, for those of you who will argue that Mining or Exploration (etc.) are not "PvP", because "Well, the other guy can just go somewhere else" -- fact of the matter is, the site was cleared by you (a player), and now I (another player) have a negative consequence (i.e. "No sites, so go somewhere else") because of your actions.

Edit -- and, I think I totally misread the tone of your post the first time through, Kaarous. Oops

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Kaarous Aldurald
Black Hydra Consortium.
#79 - 2014-08-04 12:14:26 UTC
Velicitia wrote:

Edit -- and, I think I totally misread the tone of your post the first time through, Kaarous. Oops


The fatal flaw of chop quoting. I know that pain all too well.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Elsa Hayes
Science and Trade Institute
Caldari State
#80 - 2014-08-04 12:52:32 UTC  |  Edited by: Elsa Hayes
Yokai Mitsuhide wrote:
Why am I not surprised code are not only bad people in game, but bad people in real life to. So sick of reading about them, and this is very much a perma ban worthy incident.


It takes effort to roleplay the villain for normal people, if you are already a sociopath and arse****, of course it takes very little effort since its your nature. Code caters to that, in fact CCP caters to that as well, the "be a villain" ad sadly does not attract the GHSC kind of guy or the eve bank heist kind of guy but the small sociopath arse**** kind of guy. Which is why CCP should really think about that kind of Ad campaign since its not the schoolyard bully that made EvE famous but the guy who invested months and years for his heist.

I would not mind if Code was just another pirate gang, in fact I find the miners permit scam very much in line with EvE's general gameplay but Code members have time and again trespassed the boundaries of what can be called human behavior which brings me to the point were I do not believe them to be roleplaying arse**** but being RL arse***** as well.