These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Wormholes

 
  • Topic is locked indefinitely.
 

Distance that you're being ejected out of a wormhole depends on mass

First post First post First post
Author
BayneNothos
United Electro-Magnetic Federation
Business Alliance of Manufacturers and Miners
#301 - 2014-08-04 03:16:28 UTC
More I think on it the more I'm not too worried about this.

You can still roll your (at least lower WH) static just fine. Just means we'll be seeing either 200km bm's away from the wh to bounce to or MJD's becoming more popular. A few more seconds far side won't hurt anyone and you gain the advantage of (potentially, random and all...) being further away from any tacklers chasing you.

Cloaky Dictors take a hit, not necessarily a bad thing.

It's going to mean less point blank fights on wormholes, though an increase in long pointers webbers and intys. Not necessarily a bad thing.

Big boost to Logi and local Reppers. RR Domi's DIAF finally. Local repper guys aren't dealing with the ENTIRE gang all at once. They get a chance to settle in or kite off.

You know what'd be cool, make Black Hole's the anti Cataclysmic Variables. Massive nerf bat to RR range in them. That could be real cool with this, especially for us unique snowflake pilots.

I still want to see numbers though.
Servant's Lord
The Untraceable
M A R A K U G A
#302 - 2014-08-04 03:18:37 UTC
Rain6637 wrote:
about the dread optimal: assuming the hostile gang is on the hole means they control the decision to collapse the hole and trap that dread. seems fair.


They collapse the hole and trap the dread, then they're trapped their own caps on the other side, otherwise it's likely you'll simply collapse the hole upon jumping your caps in.
Iyokus Patrouette
University of Caille
Gallente Federation
#303 - 2014-08-04 03:19:46 UTC
All this still assumes a large corp with numbers enough to throw at an 'oh ****' moment. smaller corps just seem to get pushed out further with increased burden. all this talk of risk averse carebears rolling the minute they see hostiles doesn't seem quite right in my mind.

A small pvp corp with an average of 5-10 pilots active at a given time is probably just as likely to roll away a chain connecting the large corps that they just can't fight due to pure numbers, so they roll and look for something more manageable.

If you change where a cap and larger ships land on the other side, a corp might do a quick risk assessment and decide rolling is far to risky and just log off and go play space engineers or something else. At least currently those small corps will show those rolling ships even if it is briefly.

---- Advocate for the initiation of purple coloured wormholes----

Rain6637
GoonWaffe
Goonswarm Federation
#304 - 2014-08-04 03:23:56 UTC
Servant's Lord wrote:
Rain6637 wrote:
about the dread optimal: assuming the hostile gang is on the hole means they control the decision to collapse the hole and trap that dread. seems fair.


They collapse the hole and trap the dread, then they're trapped their own caps on the other side, otherwise it's likely you'll simply collapse the hole upon jumping your caps in.

you trap the cap with subcaps. XP

all other anti blap gameplay still applies. keep moving, jam the webbers, etc.

blap dread jump also adds a wormhole pvp strategy that didn't exist before. this option is being painted as bad, when it's just an option, and options are... good.
pyropwnsu
Aliastra
Gallente Federation
#305 - 2014-08-04 03:31:02 UTC
If this is an intended feature, it is a huge mistake. Finding content in wormhole space is already very difficult, and sometimes ends up being nothing but ganks. This would increase the ganks-to-realpvp ratio by alot. We don't want to gank rolling capitals, we want to fight.

I understand the want for people to "give it the good old college try" in pvp rather than insta-rolling when they see hostiles, but this would just turn into mass x-logs instead. W-space is already too quiet as it is.

This is not the way.
BayneNothos
United Electro-Magnetic Federation
Business Alliance of Manufacturers and Miners
#306 - 2014-08-04 03:53:20 UTC
pyropwnsu wrote:
If this is an intended feature, it is a huge mistake. Finding content in wormhole space is already very difficult, and sometimes ends up being nothing but ganks. This would increase the ganks-to-realpvp ratio by alot. We don't want to gank rolling capitals, we want to fight.

I understand the want for people to "give it the good old college try" in pvp rather than insta-rolling when they see hostiles, but this would just turn into mass x-logs instead. W-space is already too quiet as it is.

This is not the way.


You're going to have to explain how this will cause less fights as I'm not seeing it. I can see it increasing the viability of fleet comps for sure. It'll mean there's more chance to catch stragglers alone.

The only way the ratio would change is if you get more ganks, nothing wrong with that. Who knows, maybe those ganks will escalate into a fight.
Hatshepsut IV
Un.Reasonable
#307 - 2014-08-04 03:59:34 UTC  |  Edited by: Hatshepsut IV
Rain6637 wrote:

aside from the language and the loss of temper which is a giveaway of someone not thinking rationally, this is an argument based purely on the status quo.


The language is perfectly apt to the situation. Yes the logic of my point is based in the status quo because it works perfectly and it's near unanimous from the dwellers in bobs space that of all the things whs could use this isn't one. I care very strongly about w-space, I call it home and will passionately expose my views and/opinions as such.


The status quo of ice cream is that it is cold, the status quo of a toilet is that you flush it and it flushes the excrement away. Neither or these needs changing/fixing.


Simply because something is a status quo doesn't make that a bad thing.

Public Channel | Un.Welcome

Keith Planck
Sebiestor Tribe
Minmatar Republic
#308 - 2014-08-04 04:18:05 UTC
eh
Blodhgarm Dethahal
8 Sins of Man
Stray Dogs.
#309 - 2014-08-04 04:33:52 UTC
Retar Aveymone wrote:
unimatrix0030 wrote:
Retar Aveymone wrote:
The reaction to this change strikes me as the same sort of "who moved my cheese!" reaction industry got: largely people who don't like change protesting that their carefully optimized gameplay has been altered and they'll have to come up with new ways to do things.

That's understandable, but the group of people who like mindlessly following optimized routines are a very vocal minority and the game is just flatly better when things are shaken up a little. This seems like a good change that will cause a lot more interesting choices.

No points made why this change would be bether but dozens of reasons why it would be bad .
Should be tried on cyno's first to get a bether view of the effects. Maybe it would shake up the blue donut.

we in nullsec are always willing to try new game mechanics to shake things up - we are, after all, the adaptable bunch - so i'd be happy to have this implemented with cynos at the same time it is implemented in wormholes


Riiiiiiiight... I'm sure all your wonderful jump freighter pilots will love this change to death then...

inb4 Super Range Tackle Proteus on every station to snatch all your JFs.. or any capital tbh..
Syndiaan
Caldari Provisions
Caldari State
#310 - 2014-08-04 04:48:25 UTC
Unsubscribing all my accounts once this update is implemented.
Winthorp
#311 - 2014-08-04 04:50:36 UTC
Syndiaan wrote:
Unsubscribing all my accounts once this update is implemented.


Can i have your stuff.
Syndiaan
Caldari Provisions
Caldari State
#312 - 2014-08-04 04:54:46 UTC
Winthorp wrote:
Syndiaan wrote:
Unsubscribing all my accounts once this update is implemented.


Can i have your stuff.


sure
Winthorp
#313 - 2014-08-04 05:00:30 UTC
Syndiaan wrote:
Winthorp wrote:
Syndiaan wrote:
Unsubscribing all my accounts once this update is implemented.


Can i have your stuff.


sure


Legally binding document confirmed.

Now for the rest of you risk adverse carebears to roll over like this guy...
Kusum Fawn
Perkone
Caldari State
#314 - 2014-08-04 05:02:59 UTC
Long list of things that need to get fixed first because they are not even working as intended (and thats before you get into the is the intention good for anyone), and you decide to screw with more things that are arguably the least broken thing in the entire game.

gg CCP.

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

xpaulx
Task Force 641
Empyrean Edict
#315 - 2014-08-04 05:04:06 UTC
Antimatter0097 wrote:
Hans Bonderstadt wrote:
no

Pros: lol

Cons: everything

If this is for real, im literally moving to nullsec

I might consider this a positive if you actually do end up moving :D


my feels
Lugia3
Federal Navy Academy
Gallente Federation
#316 - 2014-08-04 05:05:58 UTC
Terrible idea, ccp. It will only promote blobbing in wormhole space and will kill small corps. Small corps will just have to log out until the hole closes.

"CCP Dolan is full of shit." - CCP Bettik

LarcatOfZion
KarmaFleet
Goonswarm Federation
#317 - 2014-08-04 05:06:00 UTC
Looks like i got out of wormholes at the right time
Syndiaan
Caldari Provisions
Caldari State
#318 - 2014-08-04 05:08:27 UTC
Winthorp wrote:
Syndiaan wrote:
Winthorp wrote:
Syndiaan wrote:
Unsubscribing all my accounts once this update is implemented.


Can i have your stuff.


sure


Legally binding document confirmed.

Now for the rest of you risk adverse carebears to roll over like this guy...


Yeah because there is no risk being in a wormhole lol.....
unimatrix0030
University of Caille
Gallente Federation
#319 - 2014-08-04 05:16:13 UTC
Winthorp wrote:

This will also help smaller groups that like to PVP, no longer will they catch someone with their pants down only for that person to sit cloaked at the WH with two sets of cloak timers giving them extra time to wait until backup arrives from their C5/6, instead they will be 15km's off the hole dying to that C2 guy with him and his mate having a go at PVP.

How will this help small gang pvp while it it easier to escape some?
You will need to have more people just to cover the space the dude that jumped in could be!
It would be easier to escape so less pvp.

No local in null sec would fix everything!

Winthorp
#320 - 2014-08-04 05:20:54 UTC  |  Edited by: Winthorp
unimatrix0030 wrote:
Winthorp wrote:

This will also help smaller groups that like to PVP, no longer will they catch someone with their pants down only for that person to sit cloaked at the WH with two sets of cloak timers giving them extra time to wait until backup arrives from their C5/6, instead they will be 15km's off the hole dying to that C2 guy with him and his mate having a go at PVP.

How will this help small gang pvp while it it easier to escape some?
You will need to have more people just to cover the space the dude that jumped in could be!
It would be easier to escape so less pvp.


I always find it hard to get a lock on a really slow to warp BS 15km off a WH... Roll

Do you guys even believe some of the crap you write?