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Regional gates

Author
Wrecktum Yourday
Viziam
Amarr Empire
#1 - 2014-08-04 00:47:19 UTC
I think they are pretty pointless. There is nothing worse then hunting another gang or solo guy jump after jump only for them to get away from you because they managed to get lucky to jump through a regional gate. I don't know if it's been brought up before but they need to go.
Athryn Bellee
School of Applied Knowledge
Caldari State
#2 - 2014-08-04 01:09:18 UTC
Look at the map. Do you see how long some of regional jumps are? That is why the gates are so big, they need the extra power to shoot you so much farther to another region of space. If your group weren't able to catch someone then maybe you just need to get better at intercepting.
Rowells
Pator Tech School
Minmatar Republic
#3 - 2014-08-04 01:14:09 UTC
And you can't chase to his next gate? I don't think I've ever seen two regionals in one system.
Wrecktum Yourday
Viziam
Amarr Empire
#4 - 2014-08-04 01:25:20 UTC
If they one warp to maybe a high sec gate or a station to dock. Sometimes they are cloaky. My whole issue is how far spread apart the places you spawn are
RoAnnon
Republic University
Minmatar Republic
#5 - 2014-08-04 02:06:38 UTC
If there were no regional gates, how would folks get to a different region? You can't advocate locking pilots into whatever region they are now just because you don't like regional gates. That's just silly.

So, you're a bounty hunter. No, that ain't it at all. Then what are you? I'm a bounty hunter.

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Wrecktum Yourday
Viziam
Amarr Empire
#6 - 2014-08-04 02:10:56 UTC
No that would be silly . Why can't they just be normal gates with normal spawns on the other side.
Discomanco
We pooped on your lawn
#7 - 2014-08-04 02:31:44 UTC
because variation is good.
If they are that big of a problem for you, stop camping regional gates then, or use a map to see where you the heck you are in the universe when hunting someone instead of blindly trying to engage at the biggest gates.
De'Veldrin
Republic University
Minmatar Republic
#8 - 2014-08-04 02:40:52 UTC
tl;dr: Someone got away from us. CCP, we demand you fix it so that we can catch everyone and they have no chance to escape.

Roll

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Wrecktum Yourday
Viziam
Amarr Empire
#9 - 2014-08-04 02:55:04 UTC
Not a gate camper. It's just something I've been thinking about and have heard many other people complain about. Instead of someone making a post about why we need them. All I've gotten was "stop being bad at eve" in one form or another.
Rowells
Pator Tech School
Minmatar Republic
#10 - 2014-08-04 02:57:41 UTC
Wrecktum Yourday wrote:
No that would be silly . Why can't they just be normal gates with normal spawns on the other side.

Because bottlenecks are the biggest targets for camps. There should be some extra degree of difficulty trying to camp them.
Wrecktum Yourday
Viziam
Amarr Empire
#11 - 2014-08-04 03:13:29 UTC
I'm not asking for them to be smaller then regular gates. Just regular gates. They would be camped regardless of size. People who just do camps will bring what ever they need and more most of time. But that's not what Im asking about either.
Nevyn Auscent
Broke Sauce
#12 - 2014-08-04 03:41:38 UTC
Wrecktum Yourday wrote:
I'm not asking for them to be smaller then regular gates. Just regular gates. They would be camped regardless of size. People who just do camps will bring what ever they need and more most of time. But that's not what Im asking about either.

They are larger because CCP wants them to be larger. It makes sense in game.
You want to change this just because someone got away from you.
I think you need a pretty compelling reason for this kind of change, that currently you don't have.
Wrecktum Yourday
Viziam
Amarr Empire
#13 - 2014-08-04 04:03:07 UTC
It's not a rage post because someone got away from me. People get away from me all the time. And a lot of people all of the time. Its life in eve. My question is why are they larger? How does it make sense? How does it help the over all game play? I think it actually hurts game play. Mostly small roaming gangs. You haven't said a compelling reason why they are in game. I'm asking for people who enjoy my style of play. 10-15 man gangs who hate losing prey and also their own ships because they spawn far from a gate just because someone decided durring the early stages of eve certain gates are larger for what ever reason.
Hopelesshobo
Hoboland
#14 - 2014-08-04 04:16:18 UTC
Wrecktum Yourday wrote:
No that would be silly . Why can't they just be normal gates with normal spawns on the other side.


Sorry, regional gates are launching you into their falloff.

Lowering the average to make you look better since 2012.

Rowells
Pator Tech School
Minmatar Republic
#15 - 2014-08-04 04:30:54 UTC
Wrecktum Yourday wrote:
It's not a rage post because someone got away from me. People get away from me all the time. And a lot of people all of the time. Its life in eve. My question is why are they larger? How does it make sense? How does it help the over all game play? I think it actually hurts game play. Mostly small roaming gangs. You haven't said a compelling reason why they are in game. I'm asking for people who enjoy my style of play. 10-15 man gangs who hate losing prey and also their own ships because they spawn far from a gate just because someone decided durring the early stages of eve certain gates are larger for what ever reason.

They are this way because a regional gate is likely to see more traffic than a normal stargate, and therefore increases the chance of getting targets to kill. This comes at the cost of having a larger area to cover.

In other words: In one aspect its easier to camp a regional gate because of high traffic, but its also harder to camp because its bigger.
Wrecktum Yourday
Viziam
Amarr Empire
#16 - 2014-08-04 06:12:52 UTC
I don't care if it's harder to camp. Camping is boring. I'm talking about hunting people and being hunted. I just don't think they are necessary. I think it should come down to skill to get away or catch someone not pure luck you hit a gate jump through and are 40 km from everything. But by the logic of traffic why isn't every gate leading to every market hub a larger gate?
Rivr Luzade
Coreli Corporation
Pandemic Legion
#17 - 2014-08-04 06:36:19 UTC  |  Edited by: Rivr Luzade
Rowells wrote:
And you can't chase to his next gate? I don't think I've ever seen two regionals in one system.


2 Border Gates in K-IYNW and 3 Regional Gates in Romi as well as 2 more systems in Kador with 2 Regional Gates in one system, or S-E6ES or F-5FDA in Scalding Pass. Wicked Creek, The Spire, Outer Passage, Perrigen Falls, Fade, ; The Forge, Heimatar, Sinq Laison (all Low sec), which have systems with 2 Border/Regional gates. Just for the sake of it and they are certainly only exceptions from the rule. ^^

However, what is really a "nuisance" are the Minamatar constellation gates. They are huge, have a larger 0-kilometer radius than some Regional or Border gates and they are very numerous. I wonder if the OP is mistaking Regional gates with these.

For the rest: I agree that they give some variety and force to make quick decisions to send ceptors after the fleeing target and get to the next gate quickly. And they also force people to put more effort into chasing after targets. Except for the Minmatar Constellation gates, which could indeed be shrunken a bit; and some broken Minmatar Border gates, where you need to be inside the structure to be at 0 (that needs a fix, btw.), I don't see problems here.

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Sara Tosa
School of Applied Knowledge
Caldari State
#18 - 2014-08-04 06:41:36 UTC  |  Edited by: Sara Tosa
Wrecktum Yourday wrote:
It's not a rage post because someone got away from me. People get away from me all the time. And a lot of people all of the time. Its life in eve. My question is why are they larger? How does it make sense? How does it help the over all game play? I think it actually hurts game play. Mostly small roaming gangs. You haven't said a compelling reason why they are in game. I'm asking for people who enjoy my style of play. 10-15 man gangs who hate losing prey and also their own ships because they spawn far from a gate just because someone decided durring the early stages of eve certain gates are larger for what ever reason.

they are larger exactly so guys can run to them and escape pursuit if they have the brains and skills, its a counter and it has its own counters.
10-15 man gangs hate losing prey, prey hate diyng to 10-15 man gangs.
10-15 man gangs should take regional gates in count and place a gate camp the jump -before- said regional camp, knowing that prey will run that way as any good hunter does
Rowells
Pator Tech School
Minmatar Republic
#19 - 2014-08-04 06:54:29 UTC
Rivr Luzade wrote:
Rowells wrote:
And you can't chase to his next gate? I don't think I've ever seen two regionals in one system.


2 Border Gates in K-IYNW and 3 Regional Gates in Romi as well as 2 more systems in Kador with 2 Regional Gates in one system, or S-E6ES or F-5FDA in Scalding Pass. Wicked Creek, The Spire, Outer Passage, Perrigen Falls, Fade, ; The Forge, Heimatar, Sinq Laison (all Low sec), which have systems with 2 Border/Regional gates. Just for the sake of it and they are certainly only exceptions from the rule. ^^

However, what is really a "nuisance" are the Minamatar constellation gates. They are huge, have a larger 0-kilometer radius than some Regional or Border gates and they are very numerous. I wonder if the OP is mistaking Regional gates with these.

For the rest: I agree that they give some variety and force to make quick decisions to send ceptors after the fleeing target and get to the next gate quickly. And they also force people to put more effort into chasing after targets. Except for the Minmatar Constellation gates, which could indeed be shrunken a bit; and some broken Minmatar Border gates, where you need to be inside the structure to be at 0 (that needs a fix, btw.), I don't see problems here.

Guess i was wrong then
Celthric Kanerian
Viziam
Amarr Empire
#20 - 2014-08-04 11:20:37 UTC
2 things.
1. Interceptor
2. Warp scrambler or Warp Disruptor.

Enjoy.
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