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Distance that you're being ejected out of a wormhole depends on mass

First post First post First post
Author
Caleb Seremshur
Commando Guri
Guristas Pirates
#261 - 2014-08-04 01:02:34 UTC
I live in a c1 black hole and I don't see this negatively affecting me in any way really. Infact I think it's great.
Jack Miton
School of Applied Knowledge
Caldari State
#262 - 2014-08-04 01:04:14 UTC
whoever's check on sisi, how far are BSs, T3s and covops spawning from holes respectively?
(no, im not going to go on sis to check myself)

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Indrid Hot
Bartertowne Corporation
#263 - 2014-08-04 01:07:25 UTC
Stance: Against
I speak for my alliance roughly 150 toons strong. Please no, this would make rage rolling to find a hs or closing wh's to run in home sites needlessly difficult, as someone mentioned it would make us less likely to even put a cap through a hole for pvp. I know ccp likes to see ships destroyed to keep eve's industry gears turning, but in all honesty this will put the brakes on it. Half of my team honestly thought this was a joke, and one dude said something about needing to bludgeon someone. As it stands with new updates there are usually things that happen to wh's even when patchnotes make no mention of wh's being affected. Lets recap:
1. Use of enemy encounter surveilance system in wh's. (Broke wh's as you could set that up on a hole, and it would immediately announce in local whenever someone entered)
2. Wh's not dissapearing after expiring. (when trying to jump through an expired wh you were caught in a temporal rift and your ships image dissappeared. Only fix was to relog)
3. The wub-wub's. (Initiating warp to a hole would cause it to make an activation sound. Even if warp was canceled. This was actually hilarious as one toon could intimidate a few people camping a hole by repeatedly doing this, making them think a huge fleet was incomming)
So my point is, with many new big releases there are many glitches changes we need to deal with, lets not do this one. If anything I would say, lets open up for debate maybe sov in wh space... or fixing pos code? Please fix pos code before anything. I have been shot by my own pos before.. I've setup a TCU above my pos with a bunch of cans around it and a bubble as a bug-zapper. In the entire time I was out there setting it up, the pos didnt even try to lock me. I warped off and came back to see if it would pull me out of warp like I wanted.. and the pos shot me real quick.
Winthorp
#264 - 2014-08-04 01:08:21 UTC
Jack Miton wrote:
(no, im not going to go on sis to check myself)


This change was meant for lazy people like you jack.... I kid i kid. Lol
Dark Armata
The Scope
Gallente Federation
#265 - 2014-08-04 01:10:05 UTC
Winthorp wrote:
ExookiZ wrote:
Sith1s Spectre wrote:
I actually like the change.

No more risk adverse people easily rolling holes


I would rather have them rolling holes than possing up and logging off.

This change wont promote pvp, people will just stop rolling whs even more, and itll make it harder to successfully gank people.


Well no what they do now is they warp a dread and Orca and roll it in your face while you sit their twiddling your thumbs unable to do **** all about it unless you got a bubble up in which case they always see the bubble and log off anyway.


Plenty you can do.

Cross jump leaving tackle on your side.
Safe log own dread on wormhole log on when they enter warp and cross jump with that.
Mass games.

The point about rage rolling isn't that it will be more dangerous because as you say you should have your full fleet with you. But will make it take longer and more tedious.

W-Space IS Best Space

Winthorp
#266 - 2014-08-04 01:10:45 UTC
Indrid Hot wrote:
Stance: Against
I speak for my alliance roughly 150 toons strong. Please no, this would make rage rolling to find a hs or closing wh's to run in home sites needlessly difficult, as someone mentioned it would make us less likely to even put a cap through a hole for pvp. I know ccp likes to see ships destroyed to keep eve's industry gears turning, but in all honesty this will put the brakes on it. Half of my team honestly thought this was a joke, and one dude said something about needing to bludgeon someone. As it stands with new updates there are usually things that happen to wh's even when patchnotes make no mention of wh's being affected. Lets recap:


So as it stands your 150 strong group currently like to stick your cap through whatever wh you are pvping through just to jump it back when it gets too risky for you?

So your 150man group can't protect your dread while you are rage rolling for the HS?

Why are you in WH space again?
Winthorp
#267 - 2014-08-04 01:12:56 UTC
Dark Armata wrote:
Winthorp wrote:
ExookiZ wrote:
Sith1s Spectre wrote:
I actually like the change.

No more risk adverse people easily rolling holes


I would rather have them rolling holes than possing up and logging off.

This change wont promote pvp, people will just stop rolling whs even more, and itll make it harder to successfully gank people.


Well no what they do now is they warp a dread and Orca and roll it in your face while you sit their twiddling your thumbs unable to do **** all about it unless you got a bubble up in which case they always see the bubble and log off anyway.


Plenty you can do.

Cross jump leaving tackle on your side.
Safe log own dread on wormhole log on when they enter warp and cross jump with that.
Mass games.

The point about rage rolling isn't that it will be more dangerous because as you say you should have your full fleet with you. But will make it take longer and more tedious.



So what if it takes you more time to do it, i don't really think thats a concern. Should you really be able to do it that fast that you are able to roll into a dangerous entities home WH and roll away with not a thing they can do to you?
The Cue
Violence is the Answer
#268 - 2014-08-04 01:20:35 UTC
CCP,

I love the fact that you're finally taking a bit of a look at wormholes, we wormholers have felt a little left behind as you've changed a lot, but haven't really visited wormholes. However, I want to point out I think that this change is going in a slightly wrong direction. May I suggest a mirror of what you plan? So, capitals that jump spawn right on top, while subcaps spawn farther and farther away.

The advantage to this is two fold. First, it makes logistics to live in a WH still quite possible, and not horribly painful.

Secondly, and more importantly, it will actually cause a change in the metagame, which is something that I feel WHs need badly. With your currently suggested changes, armor tanked brawling ships will continue to be the only real desirable fleet type. Since subcaps will still come out in web range, there will be nothing to really motivate a meta change allowing other fleet comps. If the lighter subcaps were to appear on the other side of a hole at significant enough range, kiting comps would become viable.

This has the side effect of making battleships potentially viable, as they appear closer, compared to their T3 counterparts.

If your objective is to make rolling a WH much harder, then it would be much better to do so using a different mechanic
Kraesk
Aliastra
Gallente Federation
#269 - 2014-08-04 01:22:20 UTC
No. Just... No. If you want to make some changes to WH's, fine, but ASK US what we want, don't make an arbitrary and seemingly not-thought-out decision which breaks a fundamental way we all interact with our world.
BeanBagKing
The Order of Atlas
#270 - 2014-08-04 01:22:28 UTC  |  Edited by: BeanBagKing
Winthorp, if you really want to comment on mechanics you are framiliar with, that fine. I don't know if you live in a lower class wormhole or not, but if you have options relevant to the game play you understand, please leave them.

However, the comments your making on the higher end game play and the assumptions you make about the mechanics and how players there operate make it clear that you either have no idea what you are talking about, or are a troll. Please stop.
Durzel
Questionable Ethics.
Ministry of Inappropriate Footwork
#271 - 2014-08-04 01:22:32 UTC
I don't think this is a terrible idea in principal, but it needs a light touch.

Right now it's trivial for one guy with alts to collapse out holes for PVE, or to roll for a highsec chain. It's actually easier the higher class you go, which seems antithetical, C5 and up it's just 2 Orcas and any capital. It's actually harder for the minnows to do it (have fun collapsing 3b non capital holes)

So, in principal having to have a defensive fleet ready to protect a capital is logical, but the environment as it stands now often makes having to rage-roll to find fights a necessity. Making this process more cumbersome would be more annoying than it already is.

Also if this change goes through I'd implore you to consider excluding K-space to W-space holes from it, for the simple reason that people venture into WHs now from empire space because the risk is manageable. When you jump in you're in jump distance on the other side, making highsec camps all but pointless, and providing the wary with risk free reassurance.

It sounds like a minor distinction but right now if a bear jumps into low or null in a PVE ship and is unlucky enough to land on a camp their distance from the gate will probably mean they're screwed. The fact this doesn't happen in W-space is hugely significant and imo one of the best decisions CCP made with wormholes. "I can peek inside in total safety" vs "pot luck if you land in a camp and are screwed" is worlds apart risk profile wise.
Winthorp
#272 - 2014-08-04 01:29:16 UTC  |  Edited by: Winthorp
BeanBagKing wrote:
Winthorp, if you really want to comment on mechanics you are framiliar with, that fine. I don't know if you live in a lower class wormhole or not, but if you have options relevant to the game play you understand, please leave them.

However, the comments your making on the higher end game play and the assumptions you make about the mechanics and how players there operate make it clear that you either have no idea what you are talking about, or are a troll. Please stop.


To be clear i have lived in a-
- C2 HS/C1
- C3/HS
- C2 C3/HS
- C5/C5
- C5/C2
- C5/C5
- C5/C5
- C5/C5
- C4/C4

Now tell me how many different classes of WH you have lived in sir to base your ill informed judgement, because i have done it all living in small groups and in the blobs in C5 life so the mechanics of WH space i understand perfectly.

My response to this thread are not trolling at all, these are my legitimate views that this change is a move in the right direction for WH space.

Edit: Added other C5/C5's i have lived in.... And i still await your WH resume or will it just list AHARM C6 for life?
SPAMINATOR3000
THE MATHONIAN EMPIRE
#273 - 2014-08-04 01:38:35 UTC
Messing with current WH mechanics would be equivalent to messing with Gate travel. It is far too established of a game mechanic and as current is not broken in any way (people that think otherwise need to adjust their tactics)

IF

You wanted to do something fresh and exciting with WH's specifically I would suggest the following.

More Roaming WH's

Bear with me on this.

Imagine if you will something like a 4 bil mass WH that punched randomly from a C1 to a NS / LS (or any other class WH)

right now some C1ers are peeing a little.

But imagine, just for a little while. Those C1ers had an easy way to bring in Capitals (as opposed to building them) Now the C1ers have some Capital ships that arent "stupid precious" now they would be more willing to use them during another roaming WH lets say to a C2 but this WH is also large enough to allow capitals, suddenly we have C1 and C2 groups fighting with their Capitals, groups that normally wont bring capitals out except for invasion defenses.

You cant rage roll this WH's since their roaming so its not like your going to bring in 50 capitals to evict a C1,2,3,4 but you may bring a triage carrier with a support fleet to fight the locals, then leave closing it behind you. And if the locals aren't boring they would bring a fight since they would have Capitals too.

I live in a C2 If an enemy Capital showed up in my front lawn you would most certainly get my attention and a response.

Building a better Galaxy, so other dont have too

Jack Miton
School of Applied Knowledge
Caldari State
#274 - 2014-08-04 01:40:48 UTC
Winthorp wrote:
My response to this thread are not trolling at all, these are my legitimate views that this change is a move in the right direction for WH space.

what 'right direction' is that?
one where people don't roll holes?
one where people cannot roll holes quickly in order to cycle for content?

this change reduces the likelyhood of PVP, it does NOT increase it.

you really think people will continue rage rolling if they need to do it in a subcap fleet?
you really think people will blindly try close incoming hostile holes with caps or BSs if they spawn outside of jump range?

ive killled more than a few people closing holes in all sorts of ships that were stabbed out the ass or 'safe' cos they insta roll. it isnt hard to catch these ships, making them spawn out of range will guarantee you wont catch them as they'll never leave the POS.

I don't know what station you've been spinning in lately but your 'opinion' here is WAY off the mark.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Durzel
Questionable Ethics.
Ministry of Inappropriate Footwork
#275 - 2014-08-04 01:42:38 UTC  |  Edited by: Durzel
Someone made a point (sorry forgot name) that currently rage rolling as an activity right now is one or two guys with the same couple of ship types doing the same thing over and over on total safety and confidence of well known mass mechanics while the rest of the corp is either asleep or playing World of Tanks or something until (if) something happens....

That doesn't seem odd to anyone in so-called dangerous space?
Rain6637
GoonWaffe
Goonswarm Federation
#276 - 2014-08-04 01:44:21 UTC
corbexx wrote:
Retar Aveymone wrote:
This seems like a good change that will cause a lot more interesting choices.


please explain whats good about it and the more interesting choices. please also apply them to. c1 wh's, c2 to c4 wh's and then c5 to c6 wh's also please take in to account farmers and pvpers. Small groups that live in the lower class wh's and bigger groups in the higher class wh's.

this is in line with what ships do when they activate gates and need to "burn to the gate" to get back. it's unprecedented when carriers and dreads can't use gates, but it's the same tactical situation as if they could. in comparison, jumping through a wormhole and being within reactivation range is a little too easy and thoughtless. it would seem the motivation behind this is making a wormhole jump more purposeful, as in this change is fine for people whose intention it is to use a wormhole one-way rather than jumping straight back. for them, the further away from the hole they spawn, the better.

that said... the absolute value of this change whether good or bad is very outside of the ordinary, and I think CCP should be commended for thinking of such a bold move.
Winthorp
#277 - 2014-08-04 01:45:52 UTC
Jack Miton wrote:
Winthorp wrote:
My response to this thread are not trolling at all, these are my legitimate views that this change is a move in the right direction for WH space.

what 'right direction' is that?
one where people don't roll holes?
one where people cannot roll holes quickly in order to cycle for content?

this change reduces the likelyhood of PVP, it does NOT increase it.

you really think people will continue rage rolling if they need to do it in a subcap fleet?
you really think people will blindly try close incoming hostile holes with caps or BSs if they spawn outside of jump range?

ive killled more than a few people closing holes in all sorts of ships that were stabbed out the ass or 'safe' cos they insta roll. it isnt hard to catch these ships, making them spawn out of range will guarantee you wont catch them as they'll never leave the POS.

I don't know what station you've been spinning in lately but your 'opinion' here is WAY off the mark.


You really think you should have the right to safely roll away a hostile incoming Wh with perfect safety with your dread and Orca?

you really think people should be able to rage roll as it stands now with only a few people active while the rest sit on TS sperging about the other games they are activily playing while those few people SAFELY rage roll? Is that how it should be? LOL

You really think it should be ok that when skirmish's happen they are allowed to safely jump the subcap fleet then the dread home when the risk becomes to great for the fight they just entered into?

I really do think this would increase PVP and FORCED PVP not the near perfect safety it is done with current mechanics.
Winthorp
#278 - 2014-08-04 01:46:40 UTC
Durzel wrote:
Someone made a point (sorry forgot name) that currently rage rolling as an activity right now is one or two guys with the same couple of ship types doing the same thing over and over on total safety and confidence of well known mass mechanics while the rest of the corp is either asleep or playing World of Tanks or something until (if) something happens....

That doesn't seem odd to anyone in so-called dangerous space?


I made this point and continue to do so because that is the REALITY as it stands now.
Meytal
Doomheim
#279 - 2014-08-04 01:50:50 UTC
Winthorp wrote:
So currently most groups in C2,3,4 roll with stabbed and jam fit Scorpions with verry little danger at all and if they don't roll holes like this then they are doing it wrong as it currently stands.

If you want to run away, sure. Stab your ships. Course that doesn't help with bubbles and infini-points. Otherwise, combat-fit your ships and surprise those who jump you. A couple of battleships fit correctly can absolutely destroy a small T3 gank fleet.

But if you really want to roll fast, particularly a 2 bil hole, use Orcas. I won't tell you how to do it, since we're obviously doing it wrong anyway. I will however disagree and say that there isn't a single "correct" way to do it. Although if you're rolling a hole and have no idea what's on the other side then I can agree that you'll be making a harsh payment one day.

What this change DOES mean is that Orcas won't be used anymore, and maybe not battleships for the smaller, risk-averse corps. Your Dread, Orca, Battleship holy trio in C5/C6 space also won't be used anymore unless you have a substantial fleet to back you up.


People will still collapse their system before they farm home sites. This change only modifies how long it takes to do that. The instant sigs on discovery scanner means they'll still know instantly when someone opens up into them, and since you jump a CovOps or cloaky T3 in first, and not the dreads or other combat ships, there's still no risk for the attacker who is coming to scout you. Meanwhile, you warp off grid as soon as you can after the sig spawns. Nothing changes.

The casual groups who aren't rage-rolling their statics won't suffer that much. My corp fits this description. We roll when we want a change, or if a new shift is coming on and we're low on numbers with an active group deeper in the chain. Sometimes we'll rage-roll our hisec to find something that isn't in Solitude (obviously incorrectly, as I have now learned).

The groups this will affect are the C5/C6 rage rolling corps. On one hand, it will possibly force groups like BU and QEX to scout beyond their static for activity, but why should CCP care that they do that unless CCP alts have been the victims of rage-rolling fleets. I may think it's amusing when these groups complain they can't find anything from just rage-rolling, but they have the absolute right to play this game the way they want (and to complain as much as they want). It's called a sandbox for a reason.

The changes hitting W-space have been a systematic effort to protect farming fleets, up to and including this change. That's all it is. I'm more convinced than ever that CCP doesn't consider W-space as a legitimate environment for groups to dwell and hunt, but only as "exploration" content that is a few notches harder than the sites you find in k-space. Why not finish it all, removing moons and removing wormholes originating in W-space.

One day these changes will be too much for an entire segment of your game's community, and W-space will just be nullsec farmers. And you guys will still probably have no clue what that W-space thing is.
Winthorp
#280 - 2014-08-04 01:53:49 UTC  |  Edited by: Winthorp
Meytal wrote:
NPC ALT RAMBLINGS


I really would love to debate with you further but i have always held the policy of not replying to NPC alts, even a well known NPC alt like yours.