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All Industry Formulas for Crius - now with more Phoebe

First post
Author
Qoi
Exert Force
#1 - 2014-08-02 00:29:43 UTC  |  Edited by: Qoi
I made a PDF with pretty much everything i know about post-Crius industry. Please report any bugs and omissions so we can have something accurate for future reference.

TL;DR: http://eve-industry.org/export/IndustryFormulas.pdf

2014-08-02
- Added Invention Fees
- Added section about importing CREST data
- Added Reverse Engineering
- Added Invention Time
- Added a plot for research level modifiers
- Added Reprocessing Tax

2014-08-05
- Added a table with all team specializations
- Added a table with invention chances
- Added a table for Reverse Engineering

2014-08-09
- Wrote little introduction texts for each activity.
- Updated reprocessing formula for non-ore/ice

2014-08-23
- Updated the reprocessing section to include the tax rate and rounding

2014-09-11
- Added a (preliminary) version of the proposed changes to Invention/Reverse Engineering.

2014-11-04
- Updated for Phoebe

2014-11-05
- Added time reduction by science skills

http://eve-industry.org

Qoi
Exert Force
#2 - 2014-08-02 00:35:51 UTC
- reserved -

http://eve-industry.org

Antoni Vale
Viziam
Amarr Empire
#3 - 2014-08-02 05:50:08 UTC
thanks!
Rhivre
TarNec
Invisible Exchequer
#4 - 2014-08-03 22:40:55 UTC
So much maths! Good job!
Riyal
invidious Squid
#5 - 2014-08-04 11:17:01 UTC
Thank you for compiling this Big smile It's really handy for readjusting spreadsheets.

In hindsight my post should have had more psssshhhh

Lee Hyori
New Horizons
#6 - 2014-08-05 11:44:49 UTC
Thanks!
Freya Firn
Heckansicht
#7 - 2014-08-05 14:25:26 UTC
That looks pretty much like it was written with Latex :) Very usefull thanks. But i´m missing a list of what team influences what kind of material.

e.g. whats affects
Crystalline Carbonide Armor Plate Blueprint
Oscillator Capacitor Unit Blueprint
Pulse Shield Emitter Blueprint
and the other from this category.
The broad specialty is Construction Components right? but What is the narrow specialty?

Qoi
Exert Force
#8 - 2014-08-05 15:46:54 UTC
Freya Firn wrote:
That looks pretty much like it was written with Latex :) Very usefull thanks. But i´m missing a list of what team influences what kind of material.

e.g. whats affects
Crystalline Carbonide Armor Plate Blueprint
Oscillator Capacitor Unit Blueprint
Pulse Shield Emitter Blueprint
and the other from this category.
The broad specialty is Construction Components right? but What is the narrow specialty?


Hey, that is really somewhat out of the scope of that document. In that case there is actually no narrow specialty for Construction Components.

The canonical source for that data is http://public-crest.eveonline.com/industry/specialities/ but i made a CSV export at http://eve-industry.org/export/specialties.csv

I'll think about adding some tables to the appendix, hm.

PS: Yes, i'm one of those LaTeX fetishists (comes with the profession, really), you can find the source code at http://eve-industry.org/export/IndustryFormulas.tex Blink

http://eve-industry.org

Qoi
Exert Force
#9 - 2014-08-05 18:29:04 UTC  |  Edited by: Qoi
Okay, i added the tables now. I think they are really useful Big smile Thanks for the suggestion. Blink

PS: There is fun stuff in the specializations.
* Containers are in the Deployable Structures market group but not affected by the Structures -> Deployables specialisation.
* There is a specialization called "Capacitor Booster" - it does not affect Capacitor Boosters.

http://eve-industry.org

Freya Firn
Heckansicht
#10 - 2014-08-05 20:44:38 UTC
the table is really good thanks for adding it. and for sharing the .tex :)
but is "Hybrid" really a broad specialization? What kind of items should this affect ? (I know it is kinda off topic; sry for that)
Elena Thiesant
The Scope
Gallente Federation
#11 - 2014-08-05 20:49:47 UTC
I suspect it's the T3 components. Things like Nanowire Composites, Fullerene Intercalated sheets, etc.
Qoi
Exert Force
#12 - 2014-08-06 09:17:06 UTC  |  Edited by: Qoi
Freya Firn wrote:
the table is really good thanks for adding it. and for sharing the .tex :)
but is "Hybrid" really a broad specialization? What kind of items should this affect ? (I know it is kinda off topic; sry for that)


Hybrid affects all Hybrid Tech Components/Subsystem Components:
Quote:

Optimized Nano-engines
Warfare Computation Core
Emergent Neurovisual Interface
Fullerene Intercalated Sheets
Reinforced Metallofullerene Alloys
Metallofullerene Plating
Electromechanical Interface Nexus
Neurovisual Output Analyzer
Nanowire Composites
Fulleroferrocene Power Conduits
Reconfigured Subspace Calibrator

If you look at http://eve-industry.org/teamscout/?g=964 you see that it must be a narrow broad specialisation.

http://eve-industry.org

Audovacar
Least Fixed Point
#13 - 2014-08-07 14:43:06 UTC
Your invention chance formula is slightly different from the one I've been using:

https://www.fuzzwork.co.uk/2013/05/23/manufacturing-201-tech-2/

For most cases they are pretty close but you can get them to diverge quite drastically if you use a high meta component.
Qoi
Exert Force
#14 - 2014-08-07 14:59:05 UTC  |  Edited by: Qoi
Audovacar wrote:
Your invention chance formula is slightly different from the one I've been using:

https://www.fuzzwork.co.uk/2013/05/23/manufacturing-201-tech-2/

For most cases they are pretty close but you can get them to diverge quite drastically if you use a high meta component.

Yes, that's because yours is wrong outdated. See https://forums.eveonline.com/default.aspx?g=posts&t=361543 Blink

http://eve-industry.org

Audovacar
Least Fixed Point
#15 - 2014-08-07 15:07:20 UTC
Qoi wrote:
Yes, that's because yours is wrong outdated. See https://forums.eveonline.com/default.aspx?g=posts&t=361543 Blink


Fantastic. I did wonder if it had been updated but didn't manage to find anything official.
Zan Ongrard
Titan's Pain and Pleasure
Sigma Grindset
#16 - 2014-08-08 12:49:51 UTC
Thanks for the formulas.

Are there other formulas to deduce the ME and TE of a T2 blueprint after invention from T1 blueprint ME/TE and the items used ?
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#17 - 2014-08-08 12:56:46 UTC
Zan Ongrard wrote:
Thanks for the formulas.

Are there other formulas to deduce the ME and TE of a T2 blueprint after invention from T1 blueprint ME/TE and the items used ?



The T1 blueprint doesn't change anything. Neither does the meta item.

The decryptor does, and that's a straight add.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Qoi
Exert Force
#18 - 2014-08-09 09:07:47 UTC
Zan Ongrard wrote:
Thanks for the formulas.

Are there other formulas to deduce the ME and TE of a T2 blueprint after invention from T1 blueprint ME/TE and the items used ?

Good point, i added a little blurb about the fundamentals of invention:

Quote:

Invention subtracts one run from a T1 BPC and produces a BPC for the T2 version with ME -2%, TE -4% and a number of runs remaining that is type specific. For ships, rigs and Perpetual Motion Unit II there is one run remaining, Rapid Heavy Missile Launcher II has 20, all other blueprints have 10. If a decryptor is used, it can also change the ME/TE values as well as the number of runs remaining on the T2 BPC. The ME/TE and runs remaining of the input blueprint have no effect on invention.

http://eve-industry.org

Cilegon
Volicorp
#19 - 2014-08-14 11:00:50 UTC
this is an amazing document, thx Qoi!!!

I have a few suggestions however that would make it even more awesome :)

You list all the different variables that are needed for these calc's, but there is no mention of where these come from.

If at all possible, listing this info in the appendix would be incredible!

Qoi
Exert Force
#20 - 2014-08-14 14:12:45 UTC  |  Edited by: Qoi
Cilegon wrote:
this is an amazing document, thx Qoi!!!

I have a few suggestions however that would make it even more awesome :)

You list all the different variables that are needed for these calc's, but there is no mention of where these come from.

If at all possible, listing this info in the appendix would be incredible!



Hey, what do you mean with listing that info, i can hardly append the base values for every blueprint?

They are mostly in blueprints.yaml which looks like this (Expanded Cargohold I Blueprint):

Quote:

1318:
activities:
1:
materials:
37:
quantity: 10
38:
quantity: 1
products:
1317:
quantity: 1
skills:
3380:
level: 1
time: 900
3:
time: 315
4:
time: 315
5:
time: 720
8:
materials:
20415:
quantity: 2
20416:
quantity: 2
25553:
consume: false
quantity: 1
products:
1320:
probability: 0.4
quantity: 10
skills:
11442:
level: 1
11529:
level: 1
21791:
level: 1
time: 13800
blueprintTypeID: 1318
maxProductionLimit: 200

(PS: Preformatted version at http://pastebin.com/gtbavA0Y )

http://eve-industry.org

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