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Distance that you're being ejected out of a wormhole depends on mass

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Author
Aryth
University of Caille
Gallente Federation
#181 - 2014-08-03 20:24:22 UTC
Introducing a mechanic to allow rolling using some sort of Siphon might be amusing.

Leader of the Goonswarm Economic Warfare Cabal.

Creator of Burn Jita

Vile Rat: You're the greatest sociopath that has ever played eve.

Sentamon
Imperial Academy
Amarr Empire
#182 - 2014-08-03 20:24:47 UTC  |  Edited by: Sentamon
This feature effectively deals with 2 major w-space problems.

1) Carebears using caps to make their ISK faucet completely safe.
2) Roaming gangs of T3 ships looking for easy targets to gank.

The end result will be more meaningful PvP over systems and resources, not the current carebear and gank fest.

It's a brilliant solution CCP, make it happen. (and for cynos too please!)

~ Professional Forum Alt  ~

Stalkon Dsandor
Ministry of War
Amarr Empire
#183 - 2014-08-03 20:29:07 UTC
I am very interested in the midst of the madness of someone came up with the idea.
If you want to remove the wormhole of the game so easily remove.
Retar Aveymone
GoonWaffe
Goonswarm Federation
#184 - 2014-08-03 20:31:16 UTC
The reaction to this change strikes me as the same sort of "who moved my cheese!" reaction industry got: largely people who don't like change protesting that their carefully optimized gameplay has been altered and they'll have to come up with new ways to do things.

That's understandable, but the group of people who like mindlessly following optimized routines are a very vocal minority and the game is just flatly better when things are shaken up a little. This seems like a good change that will cause a lot more interesting choices.
BadAssMcKill
Aliastra
#185 - 2014-08-03 20:34:13 UTC
Man remember when CCP listened to the playerbase before making wacky changes

What happened to that
Hans Bonderstadt
#186 - 2014-08-03 20:34:52 UTC
Gospadin wrote:
From an overall game design perspective, yes it's a significant change that feedback in this thread would indicate is majority negative.

That being said...

What if it had been like this on day one of Apocrypha, and we'd never had 0-risk hole rolling? Would we be up in arms asking for CCP to make it so everyone spawned within 7.5km of the wormhole? I doubt it.

Maybe wormhole space needs to have its meta smacked around a bit. We don't know what other changes are in flight, so maybe there are other things going on that combine with a change like this (which he said weren't using final values) that makes the overall idea okay to us.


This ^
Meta does need a change, maybe if the spawn ranges were more tighter, just enough so wormholes stay a brawling environment just as they always had, but increase the amount of time or ways in which a larger ship becomes vulnerable.
Maybe a timer besides polarity for higher mass ships, nothing too significant, 15 seconds to leave a dread or carrier on a hostile side maybe
(Just a spontaneous idea, no h8 m8)

the trap is our venue pussy is on the menu

James Amril-Kesh
Viziam
Amarr Empire
#187 - 2014-08-03 20:35:15 UTC  |  Edited by: James Amril-Kesh
I don't even live in wormholes and this seems dumb.

Enjoying the rain today? ;)

Dread Nanana
Doomheim
#188 - 2014-08-03 20:35:46 UTC
Doc Hollidai wrote:
1. Rolling holes with capitals will be a thing of the past as you now have 5 minutes of your capital exposed which people won't do. So if you're not using capitals, then you won't be putting nearly as much mass on a hole as quick... so cloaky carrier **** won't work anymore.
2. Dreads will decloak at their optimal. Blap dreads are goign to be a thing again. Best way to counter t3 blob when you have multiple dreads, spread the dreads out so they can always track. GG CCP
3. MWD BS will become primary mode of rolling holes. 10 sets for a 3B hole. BS can have prop mod to run away, MJD to jump away unless you have scram, scorpions?, less isk at risk, and more i didn't think of
4. Control a fight on a hole by changing the mass quickly? Not going to happen when you have to slowboat 30km
5. Capital/Freighter jumps through hole, your ****** bubble missed it as it spawned outside range... it gets webbed away and lives... GG
6. Less content, more frustration.

And that's just the stuff that came to mind in the first 5 mins.


Edit: This whole things stinks of "We don't know what is going into next mini-release, lets just change some **** and call it awesome new content generator"


So,

1. you want to avoid a fight.
2. dreads have a terrible time locking subcaps - subcaps can just jump through the WH if they are camping, or burn for the dread or warp out? Or are they avoiding a fight again?
3. no comment, again seems to be avoiding a fight
4. no comment, seems like again a risk-free way of baiting and then ganking
5. freighters have less mass than carriers. If carriers appear at 40km, use a large T2 bubble and freighter is in your bubble.

https://wiki.eveonline.com/en/wiki/Mobile_Large_Warp_Disruptor_II

7. less risk-free hole rolling, maybe.

Hint: no need to slow boat 40+km back to the hole. Just warp off to a safe and back to your hole. Takes less than a minute and some risk.

Anyway, all the posts I see here is how dangerous activity this will be. So don't mix it with "finding fights" in same sentence.
Nelly Uanos
Stimulus
Rote Kapelle
#189 - 2014-08-03 20:36:49 UTC
Sentamon wrote:
This feature effectively deals with 2 major w-space problems.

1) Carebears using caps to make their ISK faucet completely safe.

2) Roaming gangs of T3 ships looking for easy targets to gank.

The end result will be more meaningful PvP over systems and resources, not the current carebear and gank fest.

It's a brilliant solution CCP, make it happen. (and for cynos too please!)


1) Not a problem at all... You just need to put a bubble on their side of the hole... so if they want to re-take home control at least they need to fight it out.

2) Easy... what?

- Leaving a cloaked on incoming hole warn you already...
- Discovery scanner do the same for new wormhole spawning...
Lynx Sawpaw
Hole Divers
Wardec Mechanics
#190 - 2014-08-03 20:37:00 UTC
CCP Fozzie wrote:
Good afternoon everyone.
...we will be publishing a dev blog on soon. We will be looking for player feedback at that time....
...We'll be posting a dev blog with the whole collection of proposed changes next week and we will be very interested in taking your feedback then...
... In the meantime I advise you all to not panic....
...Nobody is out to get you....


TLDR; None of our discussion is being paid any attention to at the moment. CCP only listens when they want to listen. Guess it's time to shoot the statues outside Jita and Amarr again. CCP doesn't listen, but CCP does watch. Source: monoclegate.

Also Fozzie, it's a bad idea as a dev to tell the player base that "nobody is out to get you." It does nothing to allay the fears and anxieties of a change that, to be frank, will shake the very foundation of player groups living in w-space.

By pushing out changes that drastically alter the perceived quality of life in w space a negative way with no explanations or dev blog to explain your design, CCP has yet again proven their masochistic tendencies towards self immolation. Please stop abusing the trust the players have in you and at least include us in an honest discussion over what you see wrong with this aspect of the game and where your overall design goals regarding WH are headed. You told us about where k space wants to go with player made stargates, so why not show the same kind of love to those of us who live in j space?
Ab'del Abu
Atlantis Ascendant
#191 - 2014-08-03 20:37:26 UTC
Sentamon wrote:
This feature effectively deals with 2 major w-space problems.

1) Carebears using caps to make their ISK faucet completely safe.
2) Roaming gangs of T3 ships looking for easy targets to gank.

The end result will be more meaningful PvP over systems and resources, not the current carebear and gank fest.


Uhm yeah ... no :) How do you figure?
Wander Prian
Nosferatu Security Foundation
#192 - 2014-08-03 20:38:15 UTC
The way it is in SiSi now is not a good idea. I'll reserve my final verdict until I've read the devblog

Wormholer for life.

Firefox4312 Yatolila
Blackwater USA Inc.
Pandemic Horde
#193 - 2014-08-03 20:52:24 UTC
Nelly Uanos wrote:
Fix broken thing, this isn't one!

Bad:

Rolling will be unpleasant as hell, be it for aggressive party that want to find fight or for defensive party that want to close their home.

Sniping dread spreading around hole............ Roll

Catching Cov Ops and Blockade Runner will be gone... X

Even more Ishtar fleet spreading around... NO THANK Shocked

Good:

None...



The good is that if they get away with this and pissing the playerbase off, they'll do it again. Saves CCP money since they get to fire 20% of their staff... Again.
Kazanir
GoonWaffe
Goonswarm Federation
#194 - 2014-08-03 20:55:36 UTC  |  Edited by: ISD Cyberdyne
Maverick Capasso wrote:
-1 Interesting concept, but it seems like it will just discourage PvP in WH space. We cant YOLO caps into null now b/c when they cyno in five titans to drive be DD we can't hop back to saftey. If we wanted to fight the blob we would live in nullsec. Zzzzzzz


*snip* Offensive comment removed. - ISD Cyberdyne

But won't this change mean that the phrase "you only live once" will describe your capitals rather more accurately?
Marlona Sky
State War Academy
Caldari State
#195 - 2014-08-03 20:59:01 UTC
Aryth wrote:
Introducing a mechanic to allow rolling using some sort of Siphon might be amusing.

But siphons love your towers. NOM NOM NOM NOM!!!

Honestly we need a new siphon to harvest all these tower owner tears. Lol
Dread Nanana
Doomheim
#196 - 2014-08-03 21:00:18 UTC
Lynx Sawpaw wrote:

TLDR; None of our discussion is being paid any attention to at the moment. CCP only listens when they want to listen. Guess it's time to shoot the statues outside Jita and Amarr again. CCP doesn't listen, but CCP does watch. Source: monoclegate.


So are you really trying compare some small change to WH mechanics that tries to avoid risk-free hole rolling with a pay-to-win-eve ? Say it ain't so!
Cap James Tkirk
TEMPLAR.
The Initiative.
#197 - 2014-08-03 21:07:36 UTC  |  Edited by: Cap James Tkirk
Bad change is bad and changing things just cuz is really stupid if this goes into effect as its been stated cynos should have the same penalty as they create a similar effect to what a wh represents also local should cost trillions of is to maintain in null since we are throwing out shite ideas and all make no thing safe for anyone ever.
Angrod Losshelin
Imperial Academy
Amarr Empire
#198 - 2014-08-03 21:07:55 UTC
Sentamon wrote:
This feature effectively deals with 2 major w-space problems.

1) Carebears using caps to make their ISK faucet completely safe.
2) Roaming gangs of T3 ships looking for easy targets to gank.

The end result will be more meaningful PvP over systems and resources, not the current carebear and gank fest.

It's a brilliant solution CCP, make it happen. (and for cynos too please!)


First, this does nothing to solve roaming either of those issues. If anything it makes it harder to gank PVE caps. Mainly due to the fact that it will increase your PVP rolling time by a significant amount. Let s do some simple addition:

If nothing goes wrong you have 65m/s avg on dreads, (the most used gank capital class in WH space)

- So lets say you avg between 20-40k kickout from a WH when you try to rage roll for PVP.

- Thats an extra 5-10 minutes of having your dread slow boating back to the hole. An entire siege cycle or more.

And, thats 5-10 mins of not being able to get support to your dread if the inhabitants decide to jump that dread or if another chain happens to open up in that 5-10 mins. Your dread gets tackled, your fleet can either get half a fleet to die trying to save it or let the dread die....

Ok, so no more dreads rolling holes, that means less PVP by far. PVE'ers can sleep safe knowing that no fleet will roll into them because no one is rage rolling their static. GG Blood Union, Skyfighters, Hardknocks, oh and every other PVP entity in WH space.

So then it turns into null again, don't take out those caps that you want to PVP in because CCP just ****** up any chance of getting a good fight between two parties.

Also, how does this affect T3 combat in any way? The will be even more prevalent because there will be no more point to rolling the hole. Instead lets just take 40 people in T3's and go roaming....oh wait, since no one has rolled their holes that means upperclass WH PVP is only done when two holes happen to connect and not when people are actually ready for a fight....damn CCP looks like you ****** that up too.....

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Asayanami Dei
Adhocracy Incorporated
Adhocracy
#199 - 2014-08-03 21:08:05 UTC
I love this change so much. Changes everything. Finally. New life to wormhole space. Everybody will need to learn new tactics, awesome.

Do it.

I'm a leaf on the wind, watch how I--THE CAPACITOR IS EMPTY

Youtube: /asayanami

Twitter: @asayanami

wormholefundamentals.com

kai il
Doomheim
#200 - 2014-08-03 21:08:57 UTC
I only see this hurting wormhole space rather then helping it, Nobody in our corp currently thinks this a good idea and from what I can see nobody else in this thread thinks its a good idea.

Orcas jumping and landing 11k is terrible enough on its own but now you are adding capitals landing 30-40k in the hopes of increasing pvp and all I can see this doing is increasing quick ganks.

After removing npc kill data wormholes began a decline and I am glad that CCP is trying to fix this but this is more putting the nail in the coffin then anything and will just cause people to go to null or lowsec making it even harder to get pvp in wormhole space.