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Wormholes

 
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Distance that you're being ejected out of a wormhole depends on mass

First post First post First post
Author
Bronya Boga
Ministry of War
Amarr Empire
#121 - 2014-08-03 18:18:48 UTC
this would make the life of small corporations, who rely on mass and polarity to win fights, much harder. If it isnt in jump range it will basically make it very hard to take advantage of polarity and mass during small, and even large, fights.

I would ask that you reconsider this feature and throw it away and maybe work on Black holes or something.
Hans Bonderstadt
#122 - 2014-08-03 18:21:55 UTC
no

Pros: lol

Cons: everything

If this is for real, im literally moving to nullsec

the trap is our venue pussy is on the menu

Scarlet Nobleonce
D4RK M00N
#123 - 2014-08-03 18:21:59 UTC
MurinA 7o9 wrote:
hi .can we get more information why this particular change is being done and what are other changes u guys and girls are cooking for future in wormhole life.thanks


rolling static to iceland


be carefull you might end up in greenland or in the middle of the ocean!

I for one am completly against this change.
Nakid singularity
Manten en Kalle
#124 - 2014-08-03 18:22:13 UTC  |  Edited by: Nakid singularity
How this currently is implemented is not good for wormhole space.
I can only see one way it might be workable.
Large ships spawn closer to the hole after jumping through then smaller ships.
Caps within jumprange, battleships with 7.5k, BC en cruisers withing 10 k en frigates within 15 k.
Then rolling would stil possible.
Cap fights would still be possible.
Kiting and brawlng could be viable.
Downside never ever will you catch covert ops or frigates?
Might make lower class wormhole more kite like and higher class wormholes still brawly.
Erasmus Phoenix
Avalanche.
#125 - 2014-08-03 18:22:50 UTC
Bronya Boga wrote:

I would ask that you reconsider this feature and throw it away and maybe work on Black holes or something.


Good idea
Sentamon
Imperial Academy
Amarr Empire
#126 - 2014-08-03 18:23:42 UTC
Omg CCP! !!

Why ruin collapsing wormholes with caps so I can PvE it up in my C6 , 100% safe? Bear

I'm so mad, I'm going to throw forum tantrums about it ending PvP fights, which rarely happen, about it making w-space more empty, then it already is, and throw in some stuff about making it tougher for the little guy, because I'm just making things up right now.

Please CCP, don't bring danger to w-space, I just want to shoot sleepers in complete safety day after day.Bear

~ Professional Forum Alt  ~

Erasmus Phoenix
Avalanche.
#127 - 2014-08-03 18:27:07 UTC
If it's worth saying, say it on your main.
Dasani Waters
Deep Core Mining Inc.
Caldari State
#128 - 2014-08-03 18:28:49 UTC
Kupena wrote:
Oh man, love this idea. From my perspective this is going to be a fresh breath to already great environment.

- more strategic approach to deploying forces through a wh, have to take the spread in consideration
- means rolling will be harder - easier to catch someone out, incentive to have fights

This means you need more people online and active to roll holes, so if you don't have enough you go afk or log off.
Kupena wrote:

- less chance of having bigger hulls dropped right on you when fighting on wh's.

Those guys who would've dropped a bigger hull on you just won't fight you to begin with. They'll go afk or log off.
Kupena wrote:
- could be that the small mass of frigs will drop them right on the hole, less than 2k off - easier to catch and kill
- cov-ops T3 might be dropped more than 2k off meaning it's easier to cloak up and warp off or whatever. It was too random previous to that.

So people who would've tried to put a cheap scout into your hole in order to scout you for a fight won't because they'll die. Instead they're forced to try to use a covert T3. If they can't do that, then they'll go afk or log off.
Kupena wrote:
Adapt or die, hail bob.

So if you see a new sig spawn and don't have anyone willing to jump in a covert t3, then your best bet is to just log off instead of ninja rolling or even scouting their hostiles. This doesn't sound like a good way to get more fights.
Sentamon
Imperial Academy
Amarr Empire
#129 - 2014-08-03 18:29:18 UTC
Erasmus Phoenix wrote:
If it's worth saying, say it on your main.


Oh I see I've ruffled some feathers with the stupidly rich and entitled wormhole bears. Guess I'm 100% on the mark.

~ Professional Forum Alt  ~

Moloney
University of Caille
Gallente Federation
#130 - 2014-08-03 18:30:56 UTC
This is ridiculous.

Leave the damn thing alone!

How long do you intend it to take to close a WH?
1. Orca jumps through
2. Orca spends 5minutes getting back to the hole )assuming it is not hostile, which means they are not getting back [bump / bubble])
3. ???
4. Fix* POS FIRST!!!

* Fix does not mean do anything other than sort out an Active Directory like permission / OU system.
Myxx
The Scope
#131 - 2014-08-03 18:31:49 UTC  |  Edited by: Myxx
CCP, stop ******* the entire game up. Its almost like CCP WANTS people to hate them. The CSM seems to be utterly useless and appears to have not done their job (again). Who on the CSM thought this was REMOTELY okay?
Lemonades
Almost Dangerous
Wolves Amongst Strangers
#132 - 2014-08-03 18:32:45 UTC
Sentamon wrote:
Erasmus Phoenix wrote:
If it's worth saying, say it on your main.


Oh I see I've ruffled some feathers with the stupidly rich and entitled wormhole bears. Guess I'm 100% on the mark.

It's the 'stupidly rich wormhole bears' that will suffer less from this. It's the smaller groups that will feel it the most.
Zarny Woop
Perkone
Caldari State
#133 - 2014-08-03 18:33:58 UTC
WH residents honestly don't ask for much. Fix pos mechanics and work on black hole(because it is terrible).

Please listen to your players and don't do it.

This will only popularize the activity of pos spinning.

GRAMMAR: It's the difference between knowing your shit, and knowing you're shit...

Dasani Waters
Deep Core Mining Inc.
Caldari State
#134 - 2014-08-03 18:36:07 UTC
BeanBagKing wrote:
Ok, in the interest of trying to find meaningful feedback, and keeping in mind I haven't read through everything in this thread....

Positives:

Basically, I absolutely hate the thought of rolling holes with this mechanic, and I'll be one of the ones who figures it's not worth the time, just let it die naturally. However, I love the thought of someone else trying to roll a hole and catching them.



This is NOT a postive. More people will go afk or log off while waiting for their static to die naturally instead of actively looking for fights or isk.
Chesterfield Fancypantz
Viziam
Amarr Empire
#135 - 2014-08-03 18:36:47 UTC
Lemonades wrote:
Sentamon wrote:
Erasmus Phoenix wrote:
If it's worth saying, say it on your main.


Oh I see I've ruffled some feathers with the stupidly rich and entitled wormhole bears. Guess I'm 100% on the mark.

It's the 'stupidly rich wormhole bears' that will suffer less from this. It's the smaller groups that will feel it the most.


Completely agree.

large wormhole corps like hard knocks, lazerhawks, SSC, etc will just keep using capitals, because they know if one gets tackled they have the numbers to support it. its in essence a large bait.

The smaller groups, like mine, this is almost a complete death blow to our way of life. A couple capital losses and we'd be hit pretty hard.
Chris Winter
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#136 - 2014-08-03 18:38:50 UTC
The ability to jump back through a hole(within polarity limits) is one thing that makes WH space different from null (where you have to burn back to the gate).

Why are you trying to make wormholes more like null?
Crispinius
Sebiestor Tribe
Minmatar Republic
#137 - 2014-08-03 18:39:19 UTC
I guess there will be a Mod or an Implant which we can buy on AURUM Store to have the Old WH Jumpsystems again Big smile
Erasmus Phoenix
Avalanche.
#138 - 2014-08-03 18:39:27 UTC
And every large entity WANTS the smaller groups to be committing and using caps. More fights are good. Caps dead on either side means more fun.
Kupena
Xenophobics Asylum
#139 - 2014-08-03 18:39:45 UTC
Dasani Waters wrote:
Kupena wrote:
Oh man, love this idea. From my perspective this is going to be a fresh breath to already great environment.

- more strategic approach to deploying forces through a wh, have to take the spread in consideration
- means rolling will be harder - easier to catch someone out, incentive to have fights

This means you need more people online and active to roll holes, so if you don't have enough you go afk or log off.
Kupena wrote:

- less chance of having bigger hulls dropped right on you when fighting on wh's.

Those guys who would've dropped a bigger hull on you just won't fight you to begin with. They'll go afk or log off.
Kupena wrote:
- could be that the small mass of frigs will drop them right on the hole, less than 2k off - easier to catch and kill
- cov-ops T3 might be dropped more than 2k off meaning it's easier to cloak up and warp off or whatever. It was too random previous to that.

So people who would've tried to put a cheap scout into your hole in order to scout you for a fight won't because they'll die. Instead they're forced to try to use a covert T3. If they can't do that, then they'll go afk or log off.
Kupena wrote:
Adapt or die, hail bob.

So if you see a new sig spawn and don't have anyone willing to jump in a covert t3, then your best bet is to just log off instead of ninja rolling or even scouting their hostiles. This doesn't sound like a good way to get more fights.


Those are some pretty wild assumptions.
Sounds like carebears to me, if they would simply log off without a fight with the new mechanics then they'd probably log off without a fight even if nothing changed. Heck, we're small enough and if there's something bigger on the other side we just batphone people in.
BeanBagKing
The Order of Atlas
#140 - 2014-08-03 18:42:25 UTC  |  Edited by: BeanBagKing
Chesterfield Fancypantz wrote:


large wormhole corps like hard knocks, lazerhawks, SSC, etc will just keep using capitals, because they know if one gets tackled they have the numbers to support it. its in essence a large bait.

The smaller groups, like mine, this is almost a complete death blow to our way of life. A couple capital losses and we'd be hit pretty hard.


The problem is that they can only bring in so much support to rescue a tackled cap. That being about 2 dreads, a carrier, and subcap support. Even if you do bring in reinforcements, they could easily land outside of support range for that single tackled cap. That's also assuming they have the support online, nobody wants to form up a 40 man fleet and have everyone on standby in the correct ships just to roll and old static and see what is in the new chain. Meanwhile whoevers system you rolled into that has your capital tackled can bring in as many caps as they want, at whatever range they desire, not spread out all over. It'll be a complete death blow to our way of life as well.

I agree with Dasani Waters. I was trying to find positives so maybe I didn't make it clear enough, but yea, people will go afk before they try to roll statics 98% of the time. I'm sure someone -will- still try it, and when they do then it might be possible to catch a capital. that's where I was coming from calling it a positive. That other 98% of the time though I completely agree, people will go afk instead of trying for a fight.