These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
Previous page123Next page
 

Covert POS

Author
Angeal MacNova
Holefood Inc.
Warriors of the Blood God
#21 - 2014-08-01 19:22:59 UTC
Danika Princip wrote:
Angeal MacNova wrote:
It's easy enough to determine if one is anchored around a particular moon or not.

360 deg scan at a range that only covers the moon.

Probes ready to be launched with a scan preset already set up.

The moment it shows I could have it scanned down and be warping to it in seconds.


Perhaps a reactivation delay would help.



None of which mean a thing if whoever is looking for you is not in system at exactly the same time that you happen to be using the POS, paying attention and ready to probe you out.

Which is going to be a few minutes a week at most. So they're, essentially, going to have to figure out which moon you're set up on and decloak your tower the hard way unless they get INCREDIBLY lucky.

While you are free to generate a silly amount of money in a totally risk free manner.



And such is what makes it comparable to a POS with shields up and in reinforced mode.

http://www.projectvaulderie.com/goodnight-sweet-prince/

http://www.projectvaulderie.com/the-untold-story/

CCP's true, butthurt, colors.

Because those who can't do themselves keep others from doing too.

Danika Princip
GoonWaffe
Goonswarm Federation
#22 - 2014-08-01 19:51:47 UTC
Angeal MacNova wrote:
Danika Princip wrote:
Angeal MacNova wrote:
It's easy enough to determine if one is anchored around a particular moon or not.

360 deg scan at a range that only covers the moon.

Probes ready to be launched with a scan preset already set up.

The moment it shows I could have it scanned down and be warping to it in seconds.


Perhaps a reactivation delay would help.



None of which mean a thing if whoever is looking for you is not in system at exactly the same time that you happen to be using the POS, paying attention and ready to probe you out.

Which is going to be a few minutes a week at most. So they're, essentially, going to have to figure out which moon you're set up on and decloak your tower the hard way unless they get INCREDIBLY lucky.

While you are free to generate a silly amount of money in a totally risk free manner.



And such is what makes it comparable to a POS with shields up and in reinforced mode.



No, it really doesn't. A reinforced POS has a honking great timer on it, telling me exactly when I can come back with dreads and kill it with fire. It also doesn't make you any money while it's in RF.

An invisible POS that I cannot find or shoot, that generates silly amounts of money for you with no risk whatsoever is nothing like a pos that is making no money for anyone and is counting down to it's potential destruction.
Petrified
Old and Petrified Syndication
#23 - 2014-08-01 19:54:59 UTC  |  Edited by: Petrified
Angeal MacNova wrote:
Danika Princip wrote:
Angeal MacNova wrote:
It's easy enough to determine if one is anchored around a particular moon or not.

360 deg scan at a range that only covers the moon.

Probes ready to be launched with a scan preset already set up.

The moment it shows I could have it scanned down and be warping to it in seconds.


Perhaps a reactivation delay would help.



None of which mean a thing if whoever is looking for you is not in system at exactly the same time that you happen to be using the POS, paying attention and ready to probe you out.

Which is going to be a few minutes a week at most. So they're, essentially, going to have to figure out which moon you're set up on and decloak your tower the hard way unless they get INCREDIBLY lucky.

While you are free to generate a silly amount of money in a totally risk free manner.



And such is what makes it comparable to a POS with shields up and in reinforced mode.


All modules are de-activated on a reinforced POS.

edit: oh, and yeah, you can see where it is. ;)

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Catherine Laartii
Doomheim
#24 - 2014-08-02 00:36:09 UTC
Angeal MacNova wrote:
I love the idea of covert operations. I think this part of the game could use more attention. I'm curious about the possibility of POS cloaking.

A POS module that does the following:

Cloaks all POS structures.

Limitations:

Any ship that gets within 2000m (is it 2000m?) will cause the cloak to break.

The POS shields can not be active at the same time.



You get this idea from Stargate Atlantis?
Angeal MacNova
Holefood Inc.
Warriors of the Blood God
#25 - 2014-08-02 01:49:13 UTC  |  Edited by: Angeal MacNova
nope, don't watch it. Don't watch much TV at all actually.

It was just the thought of extending the existing concept.

You have blockade runners that can use the covert ops cloak
You have covert ops frigates
You have recon ships that use the covert ops cloak
You have black ops battleships

Just thought it'd be pretty cool to have a base of operations (like a POS) that fit the theme.

http://www.projectvaulderie.com/goodnight-sweet-prince/

http://www.projectvaulderie.com/the-untold-story/

CCP's true, butthurt, colors.

Because those who can't do themselves keep others from doing too.

Nikk Narrel
Moonlit Bonsai
#26 - 2014-08-02 03:52:05 UTC
Angeal MacNova wrote:
nope, don't watch it. Don't watch much TV at all actually.

It was just the thought of extending the existing concept.

You have blockade runners that can use the covert ops cloak
You have covert ops frigates
You have recon ships that use the covert ops cloak
You have black ops battleships

Just thought it'd be pretty cool to have a base of operations (like a POS) that fit the theme.

Give it a different role from a traditional POS then.

No manufacturing, or moon resource grabbing.
No moon orbit either.

Purely tactical, hidden military base designed to support covert shipping exclusively.
In fact, I think it might make sense if it fit the theme, of only being compatible with covops capable vessels and black ops.

It never decloaks for normal use, but only that short list of ships can ever use it without causing it's cloak to be disrupted and visible to scanning.
(A 15 minute recalibration would be needed before it auto-restored it's cloak)

How would that work out?
Angeal MacNova
Holefood Inc.
Warriors of the Blood God
#27 - 2014-08-02 04:00:45 UTC
Nikk Narrel wrote:
Angeal MacNova wrote:
nope, don't watch it. Don't watch much TV at all actually.

It was just the thought of extending the existing concept.

You have blockade runners that can use the covert ops cloak
You have covert ops frigates
You have recon ships that use the covert ops cloak
You have black ops battleships

Just thought it'd be pretty cool to have a base of operations (like a POS) that fit the theme.


Give it a different role from a traditional POS then.

No manufacturing, or moon resource grabbing.
No moon orbit either.

Purely tactical, hidden military base designed to support covert shipping exclusively.
In fact, I think it might make sense if it fit the theme, of only being compatible with covops capable vessels and black ops.

It never decloaks for normal use, but only that short list of ships can ever use it without causing it's cloak to be disrupted and visible to scanning.
(A 15 minute recalibration would be needed before it auto-restored it's cloak)

How would that work out?



I like that thought. Maybe a kind of covert ops capital?

http://www.projectvaulderie.com/goodnight-sweet-prince/

http://www.projectvaulderie.com/the-untold-story/

CCP's true, butthurt, colors.

Because those who can't do themselves keep others from doing too.

Mad'Ness
Voyagers Inc.
#28 - 2014-08-02 04:43:31 UTC
Angeal MacNova wrote:
Nikk Narrel wrote:
Angeal MacNova wrote:
nope, don't watch it. Don't watch much TV at all actually.

It was just the thought of extending the existing concept.

You have blockade runners that can use the covert ops cloak
You have covert ops frigates
You have recon ships that use the covert ops cloak
You have black ops battleships

Just thought it'd be pretty cool to have a base of operations (like a POS) that fit the theme.


Give it a different role from a traditional POS then.

No manufacturing, or moon resource grabbing.
No moon orbit either.

Purely tactical, hidden military base designed to support covert shipping exclusively.
In fact, I think it might make sense if it fit the theme, of only being compatible with covops capable vessels and black ops.

It never decloaks for normal use, but only that short list of ships can ever use it without causing it's cloak to be disrupted and visible to scanning.
(A 15 minute recalibration would be needed before it auto-restored it's cloak)

How would that work out?



I like that thought. Maybe a kind of covert ops capital?



What is the problem of using existing carriers with cloacking device fitted on them. If you do everything in 0 local it is exactly what you are looking for. Another option are mobile depo's. But you have to be more patient if somebody desides to camp it for some time to kill you. Local checks once again.
Nikk Narrel
Moonlit Bonsai
#29 - 2014-08-02 05:17:35 UTC
Mad'Ness wrote:
Angeal MacNova wrote:
I like that thought. Maybe a kind of covert ops capital?



What is the problem of using existing carriers with cloacking device fitted on them. If you do everything in 0 local it is exactly what you are looking for. Another option are mobile depo's. But you have to be more patient if somebody desides to camp it for some time to kill you. Local checks once again.

Ok, I can field this one...

The point of a POS in this context, has two points of value:
1. It doesn't log out.
2. It was meant for cloaked operation, not just an expensive improvised version.

I am thinking this is less than a full sized POS, but more than a simple mobile depot.
(Multiple character use, more storage space, possible frigate sized ship storage array)
The 30 day expiry if abandoned makes sense too, I feel.

The fuel it uses doesn't power a shield, but the cloak itself. I think it should hold enough to last as long as a small tower by comparison.

I think that while cloaked, it should not appear on either scans or the overview, but should be visible to normal vision if close enough to be seen.
Don't lose that bookmark, or you may lose your secret stash.
Valkin Mordirc
#30 - 2014-08-02 05:39:05 UTC  |  Edited by: Valkin Mordirc
A Traditional POS would be hella OP if you could cloak it. You say the only time it would be vulnerable is when the stock of fuel needs to capped off. So let run this off on how I would go about running a covert POS.


  • 1. Find a system worth placing the POS,
  • 2. Watch the local of system, checking which times the area is most active, and least active,
  • 3. Figure out how much fuel I can run before the POS runs out and decloaks. Then using that timing,
  • 3a, Build POS, and give it fuel when it will run out of fuel or come close to running out of fuel during the Local system most inactive time
  • 4.???? I honestly don't know anything about industry ????
  • 5. Profit without actually risking the POS.


  • Unlike the traditional POS, which has a freakin huge ass blue as orb floating around it with cannon's ECM arrays and so forth, no one can see it, and as such no will be bothered to finding it.

    Cloaks are kinda in a "IT'S OP, NOT IT'S NOT OP "state anyways no need to add more fuel to fire as is.


    EDIT: Nikk Narrel, is making a headway for this and his making constructive posts on how this would work. So I would work with him on this idea. +1 for that dude.
    #DeleteTheWeak
    
    Angeal MacNova
    Holefood Inc.
    Warriors of the Blood God
    #31 - 2014-08-02 15:21:54 UTC  |  Edited by: Angeal MacNova
    So a cloaking POS would be more secure than the normal ones now. I can agree with that. Nikk suggests less functionality and and I agree that this would be a good way to compensate for the increase in security. It would also make sense with the current ships that are designed to make efficient use of cloaks. They're more pvp oriented although I'm sure the recon ship and black ops BS could be PvE fit. So it shouldn't have industrial functionality. No collecting/processing moon goo, no researching BPOs, no constructing, etc.

    It will allow for changing fits, repairing, storing loot, etc.

    WRT a cloaking carrier. While a covert ops capital of some kind would be nice, I think something that has to be anchored would give this a needed vulnerability. I'd also like to see something more affordable and can be used anywhere (even in hi-sec).

    I like the idea of still visible. Rather than a cloak module, it has a stealth module. However, going this route, the stealth could remain active while players are interacting with it. Keep in mind that the player's ship will have to decloak when interacting with this POS and it will show up on scanners and overview.

    This may seem like a shot in the dark to finding it and it is if there is only one, two or even three characters (I say characters because people have multiple accounts), but once you have 10, 20 or even 30 or more players using it, it becomes easier to scan down. Even if you can't, with the industry function not there, it's not as if it's existence is making risk free isk for the owners.

    http://www.projectvaulderie.com/goodnight-sweet-prince/

    http://www.projectvaulderie.com/the-untold-story/

    CCP's true, butthurt, colors.

    Because those who can't do themselves keep others from doing too.

    LT Alter
    Ryba.
    White Squall.
    #32 - 2014-08-03 03:14:13 UTC
    I'm at a loss for how to really respond to this idea, I could just say it is a bad idea and move on but that really wouldn't get the point across. Constant unhindered cloaking has already been a matter of controversy in eve, just look at all the people advocating for anti-cloak modules. Now you say that someone wouldn't be able to anchor a POS at the moon your Cloaked POS is at, well tell me how any meaningful gameplay would be derived from forcing groups to constantly anchor and unanchor POS's at every moon just to find your cloaked one. Not to mention that once a moon is found to have a covert POS you suggest the only way of finding it is to stake out the POS waiting for the owner of the POS to come use it and thereby uncloak it.

    On top of this what is even the point of having the covert POS in the first place, what meaningful addition would it be to the gameplay in eve, you just stated it would have no use for industry and would only be useful for changing fits, repairing and storing loot. Wait a second this sounds familiar, sounds to me like a glorified cloaked mobile depot.

    So just to get this straight,
    1) Anybody trying to find a covert POS would have to attempt to anchor a POS on every moon in a system just to find one with a covert POS on this (This would be beyond annoying, and boring).
    2) Once they even found a moon with a cloaked POS they would have to stake out the moon for possibly up to a month just waiting for a person to come and use it for maybe only a few minutes (A monumental waste of time, that would not be meaningful to gameplay in any way).
    3) The person wanting to use the covert POS can just wait for an empty local do what they want to do then recloak it and leave.
    4) It has no meaningful addition to the game as it's basically a cloaked mobile depot…

    All in all, I think it would be a waste of developer time and would have a negative effect on gameplay rather than a positive one.
    Angeal MacNova
    Holefood Inc.
    Warriors of the Blood God
    #33 - 2014-08-03 03:29:30 UTC
    LT Alter wrote:
    I'm at a loss for how to really respond to this idea, I could just say it is a bad idea and move on but that really wouldn't get the point across.


    You could simply move on or not show up in the first place. After all, it's clear you didn't bother to read the thread.

    http://www.projectvaulderie.com/goodnight-sweet-prince/

    http://www.projectvaulderie.com/the-untold-story/

    CCP's true, butthurt, colors.

    Because those who can't do themselves keep others from doing too.

    Lugia3
    Federal Navy Academy
    Gallente Federation
    #34 - 2014-08-03 04:04:22 UTC
    Angeal MacNova wrote:
    LT Alter wrote:
    I'm at a loss for how to really respond to this idea, I could just say it is a bad idea and move on but that really wouldn't get the point across.


    You could simply move on or not show up in the first place. After all, it's clear you didn't bother to read the thread.


    No, I'm pretty sure he read the thread.

    Let me make this perfectly clear, Angeal. Nobody, except for you and the cloaky freighter guy, thinks this is remotely a good idea. It's so bad, that I'm honestly surprised that Tippia hasn't shown up yet.

    I'll set you a challenge. Find a friend, tell him to cloak between 100 and 200km off the sun in a battleship. Then go fly around and decloak him. Come back and report findings please.

    "CCP Dolan is full of shit." - CCP Bettik

    Angeal MacNova
    Holefood Inc.
    Warriors of the Blood God
    #35 - 2014-08-03 04:26:34 UTC
    Lugia3 wrote:
    Angeal MacNova wrote:
    LT Alter wrote:
    I'm at a loss for how to really respond to this idea, I could just say it is a bad idea and move on but that really wouldn't get the point across.


    You could simply move on or not show up in the first place. After all, it's clear you didn't bother to read the thread.


    No, I'm pretty sure he read the thread.

    Let me make this perfectly clear, Angeal. Nobody, except for you and the cloaky freighter guy, thinks this is remotely a good idea. It's so bad, that I'm honestly surprised that Tippia hasn't shown up yet.

    I'll set you a challenge. Find a friend, tell him to cloak between 100 and 200km off the sun in a battleship. Then go fly around and decloak him. Come back and report findings please.



    You sure he read the thread? Did you for that matter? Cause pretty sure the idea had evolved through actual discussion. I know that might be a foreign concept to you.

    If he had he would've realized two changes.

    1. No longer a cloak but rather a stealth. Still visible to the naked eye but doesn't show up on overview and can't be probed. Any ship interacting with it will show up on overview and can be probed. This makes using it, the weakness to its defense.

    2. Not really a POS. So "wouldn't be able to anchor a POS at the moon your cloaked POS is at" doesn't apply. It wouldn't have to be anchored around a moon, just simply anchored. So it wouldn't take up a moon. Rendering most of what you say obsolete.

    Good call on the mobile depot though. Perhaps a tech 2 version of one with role bonuses.

    http://www.projectvaulderie.com/goodnight-sweet-prince/

    http://www.projectvaulderie.com/the-untold-story/

    CCP's true, butthurt, colors.

    Because those who can't do themselves keep others from doing too.

    LT Alter
    Ryba.
    White Squall.
    #36 - 2014-08-03 05:51:25 UTC  |  Edited by: LT Alter
    Angeal MacNova wrote:
    [quote=Lugia3][quote=Angeal MacNova][quote=LT Alter]

    If he had he would've realized two changes.

    1. No longer a cloak but rather a stealth. Still visible to the naked eye but doesn't show up on overview and can't be probed. Any ship interacting with it will show up on overview and can be probed. This makes using it, the weakness to its defense.

    2. Not really a POS. So "wouldn't be able to anchor a POS at the moon your cloaked POS is at" doesn't apply. It wouldn't have to be anchored around a moon, just simply anchored. So it wouldn't take up a moon. Rendering most of what you say obsolete.

    Good call on the mobile depot though. Perhaps a tech 2 version of one with role bonuses.


    I skimmed through the thread then read your last post, I noted that pretty much 90% of the people posting in this thread are in agreement that the idea is bad. You're just changing your idea to try and make it viable, you are quite literally splitting hairs. The fact is, at this point you've changed the idea from some stupid unbalanced pipe dream to where it's a useless addition that once again as I said adds no meaningful gameplay. It's just a bad idea, go move on to something else.
    Rek Seven
    University of Caille
    Gallente Federation
    #37 - 2014-08-03 12:51:28 UTC
    I like the idea but i don't see how it could work as a hostile would never be able to find your pos.

    However, if the Scan Inhibitor functioned in a logical way, it would do the same job by hiding its self and all pos structures from d-scan, and the only way to find it would travel the moon where the pos was anchored. Sadly that deployable doesn't allow that.
    Angeal MacNova
    Holefood Inc.
    Warriors of the Blood God
    #38 - 2014-08-03 16:34:23 UTC
    LT Alter wrote:

    I skimmed through the thread then read your last post, I noted that pretty much 90% of the people posting in this thread are in agreement that the idea is bad. You're just changing your idea to try and make it viable, you are quite literally splitting hairs. The fact is, at this point you've changed the idea from some stupid unbalanced pipe dream to where it's a useless addition that once again as I said adds no meaningful gameplay. It's just a bad idea, go move on to something else.


    Splitting hairs? An original idea is presented, it has flaws, so through discussion those flaws are worked out and the idea evolves. What do you think happens when the devs sit down to discuss ideas?

    Hell that's life in general when you work with others. I'm an aircraft mechanic and work with a team so this sort of thing is common.


    Just because it adds something to an area of the game you are not interested in, doesn't mean it doesn't add anything. It would add some depth to an area of the game that can use it.

    http://www.projectvaulderie.com/goodnight-sweet-prince/

    http://www.projectvaulderie.com/the-untold-story/

    CCP's true, butthurt, colors.

    Because those who can't do themselves keep others from doing too.

    LT Alter
    Ryba.
    White Squall.
    #39 - 2014-08-04 06:07:32 UTC  |  Edited by: LT Alter
    Angeal MacNova wrote:
    Splitting hairs? An original idea is presented, it has flaws, so through discussion those flaws are worked out and the idea evolves. What do you think happens when the devs sit down to discuss ideas?

    Hell that's life in general when you work with others. I'm an aircraft mechanic and work with a team so this sort of thing is common.


    Just because it adds something to an area of the game you are not interested in, doesn't mean it doesn't add anything. It would add some depth to an area of the game that can use it.


    Being a pilot myself maybe I can put this in words you can understand. The idea you presented is the equivalent of walking up to skunk works and telling them they should make the f-117 out of glass.

    "Oh but other aircraft will have trouble seeing me.", - you
    "That's why we used materials to remove radar detection.", - some important person in skunk works
    "Yeah I know, but if another plane catches up they'll have trouble seeing it because it's glass.", - you
    "But they'll still see you on radar and thermal, what's the point?", - some important person in skunk works
    "Uh, erm… uh… let's make it out of mirrors instead!" - you
    "Get out of my office…" - some important person in skunk works

    Just because an idea is original doesn't mean it has any merit, you can argue until you're blue in the face this idea is pointless. Every argument you make to try and make it viable makes it more useless and it's providing less and less meaningful gameplay. It has no point to it, as if you're telling skunk works that the Sr-71 should use rockets instead of jets because "It will go faster."

    As you said an original idea is presented, it has flaws, if for those flaws to be corrected too many other flaws are presented, then idea is scrapped in favor of another.

    By the way in response to your ending comment about me not being interested in this part of the game - I would be quite interested in covert POS's I would exploit the mechanic to become incredibly safe in my wormhole.
    Angeal MacNova
    Holefood Inc.
    Warriors of the Blood God
    #40 - 2014-08-04 06:28:32 UTC
    LT Alter wrote:
    Angeal MacNova wrote:
    Splitting hairs? An original idea is presented, it has flaws, so through discussion those flaws are worked out and the idea evolves. What do you think happens when the devs sit down to discuss ideas?

    Hell that's life in general when you work with others. I'm an aircraft mechanic and work with a team so this sort of thing is common.


    Just because it adds something to an area of the game you are not interested in, doesn't mean it doesn't add anything. It would add some depth to an area of the game that can use it.


    Being a pilot myself maybe I can put this in words you can understand. The idea you presented is the equivalent of walking up to skunk works and telling them they should make the f-117 out of glass.

    "Oh but other aircraft will have trouble seeing me.", - you
    "That's why we used materials to remove radar detection.", - some important person in skunk works
    "Yeah I know, but if another plane catches up they'll have trouble seeing it because it's glass.", - you
    "But they'll still see you on radar and thermal, what's the point?", - some important person in skunk works
    "Uh, erm… uh… let's make it out of mirrors instead!" - you
    "Get out of my office…" - some important person in skunk works


    Pretty sure what I said was...

    Quote:
    I like the idea of still visible. Rather than a cloak module, it has a stealth module.


    In reply to a post by Nikk Narrel.

    Which in no way, shape, or form even comes remotely close to being on par with your strawman that you just presented.

    Oh and since you brought it up...

    http://www.defenseone.com/technology/2014/04/could-us-military-soon-have-invisibility-cloaks/81772/

    http://www.projectvaulderie.com/goodnight-sweet-prince/

    http://www.projectvaulderie.com/the-untold-story/

    CCP's true, butthurt, colors.

    Because those who can't do themselves keep others from doing too.

    Previous page123Next page