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EVE-Cost - Web based industry tool for EVE-Online

First post
Author
Acid Kanshi
AIFAM
#221 - 2014-07-29 21:10:59 UTC
Introduced Total Job Cost calculation to manufacturing calculator. EVE-Cost updates system indecies and adjustedPrices on every cache time from API (23 hours for adjustedPrice and 1 hour for system index). Because of the cache times, the calculations will always be a little bit off.

EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu

Kaar Minayin
Viziam
Amarr Empire
#222 - 2014-07-29 22:37:49 UTC
i don't want to be the boring guy, but there may be some problems

when i try to calculate the prices for the covetor (i tried with other items too), this happens:
1) the 10 run price amounts at 331mils
2) i delete the 0 in the runs box, and the price becomes 56mils
3) i write 2, and it becomes 67
4) i write 1, and it becomes 32

if i keep switching between 1 and 2, the price changes around those 2 values, but changing of 1~2mils everytime i do that



am i doing something wrong?
Acid Kanshi
AIFAM
#223 - 2014-07-29 23:08:34 UTC
Kaar Minayin wrote:
i don't want to be the boring guy, but there may be some problems

when i try to calculate the prices for the covetor (i tried with other items too), this happens:
1) the 10 run price amounts at 331mils
2) i delete the 0 in the runs box, and the price becomes 56mils
3) i write 2, and it becomes 67
4) i write 1, and it becomes 32

if i keep switching between 1 and 2, the price changes around those 2 values, but changing of 1~2mils everytime i do that



am i doing something wrong?


Should be fixed now. Refresh and try again.

EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu

Acid Kanshi
AIFAM
#224 - 2014-07-30 21:19:09 UTC
Introduced system teams. EVE-Cost updates teams every cache timer (1hour). Teams are pulled to the calculator by the item groupID you are building and the solarSystemID you have set in settings (Manufacturing System).

EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu

Roxina
School of Applied Knowledge
Caldari State
#225 - 2014-07-31 12:49:33 UTC
Not sure if its a thing you havnt gotten fixed yet or you realized, but atleast the scourge fury heavy missiles seem to be using outdated BP information for materials, it still includes the T1 minerals which are no longer used the number on some of the stuff is no longer correct.
Acid Kanshi
AIFAM
#226 - 2014-07-31 13:10:46 UTC
Roxina wrote:
Not sure if its a thing you havnt gotten fixed yet or you realized, but atleast the scourge fury heavy missiles seem to be using outdated BP information for materials, it still includes the T1 minerals which are no longer used the number on some of the stuff is no longer correct.


Seems to be a bug in current version of SDE.

I made a post about it as well : https://forums.eveonline.com/default.aspx?g=posts&m=4863058#post4863058

We have to wait for new SDE I guess. Nothing I can do about it.

EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu

Roxina
School of Applied Knowledge
Caldari State
#227 - 2014-08-01 15:54:20 UTC
thanks a bunch mate, you're amazing!
Acid Kanshi
AIFAM
#228 - 2014-08-01 17:31:47 UTC  |  Edited by: Acid Kanshi
Data dump updated to Crius 1.6.

EDIT: Reprocessing Calculator seems to be correct now. Let me know if something is off.

Invention and Research calculators to be updated soon.

EDIT2:
Added Reprocessing Implant option to Reprocessing Calc. settings (RX- implants). These affect only Ore and Ice. <-- They affect actually both Ore/Ice and Items. Fixed it.

Fixed Copy Parser on Reprocessing Calc. where it would not make a difference between Ore/Ice and Items (applying wrong skills to outcome calculation).

Fixed item reprocessing calculation bug on Reprocessing Calc. where it would read the user inputed "Facility Base Yield %" although that is always static 50% for item reprocessing.

EDIT3:
Added Station Owner Tax instead of Standing, this is the number you see as red in yield info tooltip ingame reprocessing window. Owner Tax works for both NPC stations and player outposts, which was the main reason why Standing did not work out, there are no standings in player outposts, only flat out Owner Tax.

Fixed further some calculation bugs regarding to Station Owner Tax vs. everything else. All calculations should be correct now.

EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu

Acid Kanshi
AIFAM
#229 - 2014-08-02 19:31:20 UTC
Improved Manufacturing Calculator manufacturing time calculation. It should be a lot more accurate now.

Updated Research Calculator to Crius release.

EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu

Alenn G'kar
Deep Core Mining Inc.
Caldari State
#230 - 2014-08-03 17:19:55 UTC
Acid Kanshi wrote:
Improved Manufacturing Calculator manufacturing time calculation. It should be a lot more accurate now.

Updated Research Calculator to Crius release.


Nice tool I use it alot.

One note there is more values at POS than -2 ; -10 ME ect. Can you add that menu for ME(+5% to -20%) and TE(-0% to - 55%) I thing you cant make more (thunker capital array and rapid equip array)
Thx
Acid Kanshi
AIFAM
#231 - 2014-08-03 18:38:31 UTC  |  Edited by: Acid Kanshi
Alenn G'kar wrote:

One note there is more values at POS than -2 ; -10 ME ect. Can you add that menu for ME(+5% to -20%) and TE(-0% to - 55%) I thing you cant make more (thunker capital array and rapid equip array)
Thx


Umm, slot modifiers are already there. You can type there whatever you want. (TE Slot modifier and ME Slot modifier) under settings.

If you are using example Equipment Assembly Array, which is 25% reduction in manufacturing required time and 2% reduction in manufacturing required materials.

Then you type 0.75 to TE Slot modifier and 0.98 to ME Slot modifier.

If you are using for example Rapid Equipment Assembly Array, which is 35% reduction in manufacturing required time and 5% penalty in manufacturing required materials.

Then you type 0.65 to TE Slot modifier and 1.05 to ME Slot modifier. Notice that rapid assembly line gives penalty to materials, which increases the material requirements, hence the decimal has to be above 1, rather than below 1.

For NPC stations, there are no bonuses or penalties, so the numbers are 1 for both ME and TE slot modifiers.

EDIT: Added info tooltip for Manufacturing Calculator slot modifiers, explaining how they work.

EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu

Alenn G'kar
Deep Core Mining Inc.
Caldari State
#232 - 2014-08-03 20:35:06 UTC
Ah sorry I missed it, thx.
iwannadig
Doomheim
#233 - 2014-08-04 06:57:05 UTC
Can you add https protocol?
Dunpeal Hunter
Zervas Aeronautics
#234 - 2014-08-08 10:48:11 UTC
Im not sure if this has been reported already, but when you make an T2 item and click on the bottom on the "get eve-central prices" button and the prices get updated to the latest price of for example Jita. The price of the items gets all wrong to what i think is the ME level of 0% of the components that were needed to make the item.

So, for example, i make a Zealot, it requires several components like Fusion Thruster and others, but instead of the website looking up the ME level at which it has Fusion Thruster saved (i have all my components at lvl 10), they get reset to ME level 0%. Only when i expand every components tab do the prices of the materials get updated to the right price.

Its a significant drop in price afterwards. Making a Zealot with Jita prices goes from 152 036 109.53 isk to 127 985 582.42 isk production cost.

I dont know if this is important or not, but i have chickens.....

Acid Kanshi
AIFAM
#235 - 2014-08-10 14:08:36 UTC
Currently this is intended, that if example R.A.M. materials are not expanded in the materials list, then there will be R.A.M. price from market when using eve-central button. If you expand R.A.M. item materials to visible, then it will calculate R.A.M. price with its own materials.

I will make a more clear and less confusing system soon. Currently my PC motherboard died and I am waiting for new one to arrive.

EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu

Daera Skye
Daera Skye Corporation
#236 - 2014-08-12 01:50:31 UTC
Your tool is great but I have multiple items and right now for the manufacturing calculator I have to open 10+ browser tabs, one for each item, in order to track the profitability and market costs on those items based on all the input parameters (ME, my skills, BPC cost, eve-central prices etc)

Is there a way you can add a functionality where you do exactly what you do for 1 item, but have say 10 items or even ALL manufacturable items to display on one page?

That way it would be easy to find which items are profitable to produce based on the sell/buy cost on market vs the value of the production materials, with the isk values taken directly from eve-central (which your manufacturing tool already does now, but for 1 item).

Thanks and again a great tool.
Victor Skorpius
Thundercox
#237 - 2014-08-15 18:40:27 UTC
Possible new? bug:
Warehouse values are not being taken into consideration when manufacturing.
Example: Mobile Tractor Unit
I have Organic Mortar Applications in stock but from the 'Cart' view I have none on-hand. Ukomi Superconductors - Same issue. However, minerals seem to be counted so could it be Planetary items only? Let me know your thoughts.
Acid Kanshi
AIFAM
#238 - 2014-08-15 18:59:50 UTC
Victor Skorpius wrote:
Possible new? bug:
Warehouse values are not being taken into consideration when manufacturing.
Example: Mobile Tractor Unit
I have Organic Mortar Applications in stock but from the 'Cart' view I have none on-hand. Ukomi Superconductors - Same issue. However, minerals seem to be counted so could it be Planetary items only? Let me know your thoughts.


Have you checked your Queue Projects? They might be allocating items from warehouse.

EVE-Cost is a manufacturing tool for EVE players. http://www.eve-cost.eu

Dunpeal Hunter
Zervas Aeronautics
#239 - 2014-08-23 04:46:07 UTC
It seems there is problem with the website. This is what i see:

Database Error

Filename: core/Loader.php

Line Number: 232

I dont know if this is important or not, but i have chickens.....

Brennan Ardal
W.O. Larsen Tobacco and Colonial Goods
#240 - 2014-08-23 11:56:38 UTC
same here.
Dunpeal Hunter wrote:
It seems there is problem with the website. This is what i see:
Database Error
Filename: core/Loader.php
Line Number: 232