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Pre-Overheat Mods for Gate/WH jump cloak and/or regular cloak.

Author
Maverick Capasso
Fun Police
#21 - 2014-08-01 14:43:59 UTC
Petrified wrote:
Maverick Capasso wrote:
Petrified wrote:
This only makes sense if it is allowed to work for the gate cloak.

If this is allowed to work for Cloaking devices, then there is a problem.



What is/are the problems you were thinking of for the second case you presented? It seems like most people are okay with the first, but I am curious about the second.


The first idea: allowing overheating with gate cloak is acceptable to me as you are dealing with an added game mechanic to compensate for latency. With the second you are dealing with a game mechanic that requires all modules to be turned off for the cloaking to hold. Injecting combat boosters while cloaked is not the same as overheating a module. In one you are affecting yourself directly while the other affects the status of the ship.

Additionally, you have a large number of people who believe cloaking is somehow overpowered. Giving cloaked ships the ability to overheat while cloaked might push them to foaming at the mouth... and as entertaining as some may think it, it is quite sad to see.


Thank you for the insight. Hopefully there is at least a common consensus on the gate+wh uncloak version. The idea I proposed is not a way to combat latency, but those who suffer from it will see a very nice improvement. I was just describing an additional benefit to the idea. Those people who have a problem with cloaks being overpowered and the second idea not being viable are more than welcome to post with specifics (not just "ohh I don't like it"). The second idea is NOT overheating while cloaked, it is preparing the module to cycle with the overheat bonus. Hardeners would still be off, but as soon as you uncloak you don't have to shift+click immediately.

I understand the distinction you made by combat boosters affecting the character stats while the overheat affects the ship stats, but EvE is not a game where character stats matter independent of your ship. You are in your ship for 99.99% of your game time (wether in a pod or not). So the difference between character vs ship difference is not as applicable because you never alternate between the two. There is not station combat or FPS aspect as of now in the computer version. Station trading and PI are two examples (there are probably more) where ship stats don't matter, but there aren't any drugs that directly affect the way either of those work. Drugs, while they do change character stats, are mean't to assist ships.

Again, thank you for your input because it helps foster a conversation. Lol
afkalt
Republic Military School
Minmatar Republic
#22 - 2014-08-01 14:51:39 UTC
+1. Would be excellent.
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