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Typhoon Fleet Issue mission runner

Author
Lido Seahawk
Pator Tech School
Minmatar Republic
#1 - 2014-07-27 08:52:27 UTC
Is this fit worthwhile for pve? Don't remember if I put this together or stole it from somewhere, but now that I have the ISK was thinking doing this for mission running.

EHP is 116k, speed is just shy of 1200 m/s. Cap stable with MWD off. I need to skill up for t2 sentries, where else do I need to improve? Thanks for any input! Big smile


Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Damage Control II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

100MN Microwarpdrive II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Large Shield Extender II
Large Shield Extender II

Cruise Missile Launcher II, Mjolnir Cruise Missile
Cruise Missile Launcher II, Mjolnir Cruise Missile
Cruise Missile Launcher II, Mjolnir Cruise Missile
Cruise Missile Launcher II, Mjolnir Cruise Missile
Cruise Missile Launcher II, Mjolnir Cruise Missile
Cruise Missile Launcher II, Mjolnir Cruise Missile
Drone Link Augmentor I
[empty high slot]

Large Anti-EM Screen Reinforcer I
Large Core Defense Field Extender I
Large Processor Overclocking Unit I

Warrior II x5
Bouncer I x5
Hammerhead II x5

May I have your stuff?

afkalt
Republic Military School
Minmatar Republic
#2 - 2014-07-27 11:28:28 UTC
You need rigors and target painters otherwise that eft dps is going to fall off a cliff quickly.

Tbh, with the new rattlesnake, the skills you need at the levels you need them at to make a TFI work, you're FAR better off in a rattlesnake, because it does comparable damage with a better tank and needs way less faction pimp (TFI has cpu issues).
IIshira
School of Applied Knowledge
Caldari State
#3 - 2014-07-27 12:35:49 UTC
Lido Seahawk wrote:
Is this fit worthwhile for pve? Don't remember if I put this together or stole it from somewhere, but now that I have the ISK was thinking doing this for mission running.

EHP is 116k, speed is just shy of 1200 m/s. Cap stable with MWD off. I need to skill up for t2 sentries, where else do I need to improve? Thanks for any input! Big smile


Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Damage Control II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

100MN Microwarpdrive II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Large Shield Extender II
Large Shield Extender II

Cruise Missile Launcher II, Mjolnir Cruise Missile
Cruise Missile Launcher II, Mjolnir Cruise Missile
Cruise Missile Launcher II, Mjolnir Cruise Missile
Cruise Missile Launcher II, Mjolnir Cruise Missile
Cruise Missile Launcher II, Mjolnir Cruise Missile
Cruise Missile Launcher II, Mjolnir Cruise Missile
Drone Link Augmentor I
[empty high slot]

Large Anti-EM Screen Reinforcer I
Large Core Defense Field Extender I
Large Processor Overclocking Unit I

Warrior II x5
Bouncer I x5
Hammerhead II x5


You do mean PVE and not PVP right?

Lots of EHP and buffer tank are generally used for PVP. This fit lacks a way to repair it's shields... Like a shield booster. If you're doing something like incursions with logi on the field this is not necessary of course.

As the other poster said without rigor rigs and a few target painters much of your missile DPS is wasted.
James Baboli
Warp to Pharmacy
#4 - 2014-07-27 12:41:58 UTC
IIshira wrote:


You do mean PVE and not PVP right?

Lots of EHP and buffer tank are generally used for PVP. This fit lacks a way to repair it's shields... Like a shield booster. If you're doing something like incursions with logi on the field this is not necessary of course.

As the other poster said without rigor rigs and a few target painters much of your missile DPS is wasted.

And as a missile/drone ship, you'll be very hard-pressed to find a place in an incursion fleet unless you run them as a corporation.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Garresh
Native Freshfood
Minmatar Republic
#5 - 2014-07-27 12:54:47 UTC
Sorry but its a bad fit. Its a buffer tanked PvE ship, with good damage but, as said by others, poor application of its primary damage channel. If you want to make this work you can do some adjusting. The hull itself isn't actually that bad for mission running, but as said by others it can be outclassed rather easily.

This Space Intentionally Left Blank

Xequecal
Ministry of War
Amarr Empire
#6 - 2014-07-27 16:16:08 UTC
TFI is a great nullsec anom killer but it's bad at running level fours, the harder level fours have too much DPS and take too long for a 6-damagemod ship's tank to last. You can't count on only facing two damage types, and also in anoms you can fit two nos and shoot the long-distance rats first while you nos cap from the short-distance ones, L4s won't reliably have battleships within 25km for you to suck cap from.
afkalt
Republic Military School
Minmatar Republic
#7 - 2014-07-27 18:27:34 UTC  |  Edited by: afkalt
Xequecal wrote:
TFI is a great nullsec anom killer but it's bad at running level fours, the harder level fours have too much DPS and take too long for a 6-damagemod ship's tank to last. You can't count on only facing two damage types, and also in anoms you can fit two nos and shoot the long-distance rats first while you nos cap from the short-distance ones, L4s won't reliably have battleships within 25km for you to suck cap from.



You can definitely do it, and prior to the rattlesnake changes it WAS well worth it. But it was pricey and you had to hold your nerve.

Something like this:

[Typhoon Fleet Issue, Example]

6x Cruise Missile Launcher II (Scourge Fury Cruise Missile)
Drone Link Augmentor II
Small Tractor Beam I

Dread Guristas X-Large Shield Booster
2x Adaptive Invulnerability Field II
Phased Weapon Navigation Array Generation Extron
Omnidirectional Tracking Link II (Optimal Range Script)

4x Caldari Navy Ballistic Control System
2x Drone Damage Amplifier II
Co-Processor II

2x Large Warhead Rigor Catalyst II
Large Warhead Flare Catalyst II

5x Warden II


Sick DPS and as I mentioned UNTIL the rattlesnake changes, it was unrivalled. But it was a bit of a faff to use. The omni is there in case you don't want to use wardens. Stick to wardens and a second painter does well. Not viable in missions with long crawls.

If you don't stuff the triggers, the incoming DPS is managable because of the kill rate on this thing.

But, as I say, a rattlesnake does the same thing with a million times less tank stress and (racial battleships aside) uses the same core skill requirements - missiles and drones. Just use a rattlesnake.

@Garresh: Buffer fits work ok in a dual box situation
Xequecal
Ministry of War
Amarr Empire
#8 - 2014-07-27 20:09:27 UTC
TFI probably still beats a Rattlesnake in completion times against Angel and Rogue Drone rats because it's not limited by damage type. Just shoot Seraphims first as they're far-orbit and do EM damage. That's two rat types out of four, since you can't use damagemod-stacked, cap-unstable shield tanks against Blood/Sansha anyway. (EM damage and NOS)

Still don't like TFI in level fours, there's way too much random **** in those like random EM damage cruise missile sentries in Gurista missions to risk that.
Carniflex
StarHunt
Mordus Angels
#9 - 2014-07-27 20:09:41 UTC
Garresh wrote:
Sorry but its a bad fit. Its a buffer tanked PvE ship, with good damage but, as said by others, poor application of its primary damage channel. If you want to make this work you can do some adjusting. The hull itself isn't actually that bad for mission running, but as said by others it can be outclassed rather easily.



Depends on how you use it. I am using something on the lines of
6x T2 Cruise 1x Drone Link II 1x small pulse
Afterburner, 2x T2 Invuls, 2x whatever
3x Drone damage amp 4x CN BCU
1x T2 warp speed rig 2x rigor
5x Sentry 5x medium 5x light

But I'm using more than one of these and have a scimi alt walking after them. I prefer it a little bit over the rattlesnake which for my purposes is almost as good (and has like ~300 more on-paper dps).

It's advantage over the rattle is higher agility and subspace speed. Plus it's the highest missile damage platform in game. It's just the question of applying that damage properly.

Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK! GOT the bastard.

Lido Seahawk
Pator Tech School
Minmatar Republic
#10 - 2014-07-28 00:32:32 UTC
Thanks for all the replies. I'll study a bit more before I spend any isk!

May I have your stuff?

Caleb Seremshur
School of Applied Knowledge
Caldari State
#11 - 2014-07-28 11:01:51 UTC  |  Edited by: Caleb Seremshur
afkalt wrote:
You need rigors and target painters otherwise that eft dps is going to fall off a cliff quickly.

Tbh, with the new rattlesnake, the skills you need at the levels you need them at to make a TFI work, you're FAR better off in a rattlesnake, because it does comparable damage with a better tank and needs way less faction pimp (TFI has cpu issues).



I would have said

MJD
3x artillery, 5x missiles

2 DDA, 2x gyro, 3x BCS

It's what I used for ratting, broke 1100dps and the arty will kill any BC and smaller rat in 1 volley. Over all a very powerful ship when configured for shield. But it's true your application will suffer much without at least the right rigs/TP so unless you already comfortably run missions in a normal phoon or normal raven you might want to start thinking about other options.

[edit]
a sample of my fit (not quite exactly the same)

[Typhoon Fleet Issue, Typhoon Fleet notank ratter]

Drone Damage Amplifier II
Drone Damage Amplifier II
Ballistic Control System II
Ballistic Control System II
Damage Control II
Gyrostabilizer II
Gyrostabilizer II

Large Micro Jump Drive
Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron
Optical Tracking Computer I, Tracking Speed Script
Optical Tracking Computer I, Tracking Speed Script

Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
1400mm Howitzer Artillery II, Republic Fleet EMP L
1400mm Howitzer Artillery II, Republic Fleet EMP L
1400mm Howitzer Artillery II, Republic Fleet EMP L

Large Ancillary Current Router I
Large Warhead Rigor Catalyst II
Large Warhead Rigor Catalyst II


Garde II x5
Warrior II x5
Warrior II x5
Hornet EC-300 x5


High-grade Halo Alpha
High-grade Halo Beta
High-grade Halo Gamma
High-grade Halo Delta
High-grade Halo Epsilon
Zainou 'Snapshot' Cruise Missiles CM-605
Eifyr and Co. 'Gunslinger' Motion Prediction MR-705
Zainou 'Deadeye' Guided Missile Precision GP-805
Eifyr and Co. 'Gunslinger' Surgical Strike SS-905
Zainou 'Deadeye' Rapid Launch RL-1005

The implants will make the ship very pricey but vitals are 1400 dps out to 30km, both guns and missiles will reach out to 100km+. The major problem it has obviously is NO tank, so use that MJD properly and/or gank the target and leave in those missions where kill-targets are the thing.
Luwc
LOGOS Community
Lux Collective
#12 - 2014-07-29 06:47:06 UTC
no.

Just as good as a standard typhoon but instead a waste of isk,

http://hugelolcdn.com/i/267520.gif

Maeltstome
Asteroid Mining Industries
Salt Mining Industrialists
#13 - 2014-07-29 12:18:22 UTC
Caleb Seremshur wrote:
afkalt wrote:
You need rigors and target painters otherwise that eft dps is going to fall off a cliff quickly.

Tbh, with the new rattlesnake, the skills you need at the levels you need them at to make a TFI work, you're FAR better off in a rattlesnake, because it does comparable damage with a better tank and needs way less faction pimp (TFI has cpu issues).



I would have said

MJD
3x artillery, 5x missiles

2 DDA, 2x gyro, 3x BCS

It's what I used for ratting, broke 1100dps and the arty will kill any BC and smaller rat in 1 volley. Over all a very powerful ship when configured for shield. But it's true your application will suffer much without at least the right rigs/TP so unless you already comfortably run missions in a normal phoon or normal raven you might want to start thinking about other options.

[edit]
a sample of my fit (not quite exactly the same)

[Typhoon Fleet Issue, Typhoon Fleet notank ratter]

Drone Damage Amplifier II
Drone Damage Amplifier II
Ballistic Control System II
Ballistic Control System II
Damage Control II
Gyrostabilizer II
Gyrostabilizer II

Large Micro Jump Drive
Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron
Optical Tracking Computer I, Tracking Speed Script
Optical Tracking Computer I, Tracking Speed Script

Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
1400mm Howitzer Artillery II, Republic Fleet EMP L
1400mm Howitzer Artillery II, Republic Fleet EMP L
1400mm Howitzer Artillery II, Republic Fleet EMP L

Large Ancillary Current Router I
Large Warhead Rigor Catalyst II
Large Warhead Rigor Catalyst II


Garde II x5
Warrior II x5
Warrior II x5
Hornet EC-300 x5


High-grade Halo Alpha
High-grade Halo Beta
High-grade Halo Gamma
High-grade Halo Delta
High-grade Halo Epsilon
Zainou 'Snapshot' Cruise Missiles CM-605
Eifyr and Co. 'Gunslinger' Motion Prediction MR-705
Zainou 'Deadeye' Guided Missile Precision GP-805
Eifyr and Co. 'Gunslinger' Surgical Strike SS-905
Zainou 'Deadeye' Rapid Launch RL-1005

The implants will make the ship very pricey but vitals are 1400 dps out to 30km, both guns and missiles will reach out to 100km+. The major problem it has obviously is NO tank, so use that MJD properly and/or gank the target and leave in those missions where kill-targets are the thing.


[TUMBLR] Did you just... I Cant even... [/TUMBLR]
Jill Antaris
Jill's Open Incursion Corp
#14 - 2014-07-29 22:36:02 UTC  |  Edited by: Jill Antaris
James Baboli wrote:

And as a missile/drone ship, you'll be very hard-pressed to find a place in an incursion fleet unless you run them as a corporation.


It is actually a goal ship in OIC for armor Incs, similar to other options like Vindi, Mach, NM and a few other hulls. The biggest problem is however to find pilots that can fly it really well since it needs a lot more SP than other hulls. OIC does take missile hulls, since they can be fairly effective, even in contests thx to the 60/40 split between missile dps and turret/drone DPS on the TFI. Then again I think OIC is the only Inc channel that actually really utilize missile ships on grid. Even the armor CNR isn't to shabby since it still puts out 1.2k dps at medium range(50km or even more if you add omnis), got 3 painters and quite good utility with another 3 webs, what makes it a fairly nice utility platform, especially if you run low on blaster platforms and webs in the fleet. It can be used with fury at medium range against big stuff or with precisions against frigs at close, quite similar to a puls NM setup.

As for L4, if you shield tank the RS might be the better choice. However with a armor tank it performs very similar to the RS, by the higher ROF you save time(even with Fury a proper skilled TFI can one volley nearly every BC and Cruiser after painting), free missile damage type selection improves dps on target and the anti frig performance is very good if you compare 2 painters + 2 Omnis, + sentry drones + 2 bonuses Guns vs light drones. However it does need a lot more micromanagement with the movement and rotating the different weapons and painters between targets compared to the RS.

[Typhoon Fleet Issue, armor L4]
Federation Navy Drone Damage Amplifier
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
True Sansha Energized Adaptive Nano Membrane
True Sansha Energized Adaptive Nano Membrane
Core B-Type Large Armor Repairer

Republic Fleet Target Painter
Republic Fleet Target Painter
Federation Navy Omnidirectional Tracking Link, Optimal Range Script
Federation Navy Omnidirectional Tracking Link, Optimal Range Script
Gist B-Type 100MN Microwarpdrive

Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
800mm Repeating Cannon II, Barrage L
800mm Repeating Cannon II, Barrage L

Large Warhead Rigor Catalyst II
Large Warhead Rigor Catalyst II
Large Warhead Flare Catalyst II

Garde II x5
Warrior II x10
Garde II x1
Elsa Hayes
Science and Trade Institute
Caldari State
#15 - 2014-08-01 08:31:02 UTC  |  Edited by: Elsa Hayes
Caleb Seremshur wrote:
afkalt wrote:
You need rigors and target painters otherwise that eft dps is going to fall off a cliff quickly.

Tbh, with the new rattlesnake, the skills you need at the levels you need them at to make a TFI work, you're FAR better off in a rattlesnake, because it does comparable damage with a better tank and needs way less faction pimp (TFI has cpu issues).



I would have said

MJD
3x artillery, 5x missiles

2 DDA, 2x gyro, 3x BCS

It's what I used for ratting, broke 1100dps and the arty will kill any BC and smaller rat in 1 volley. Over all a very powerful ship when configured for shield. But it's true your application will suffer much without at least the right rigs/TP so unless you already comfortably run missions in a normal phoon or normal raven you might want to start thinking about other options.

[edit]
a sample of my fit (not quite exactly the same)

[Typhoon Fleet Issue, Typhoon Fleet notank ratter]

Drone Damage Amplifier II
Drone Damage Amplifier II
Ballistic Control System II
Ballistic Control System II
Damage Control II
Gyrostabilizer II
Gyrostabilizer II

Large Micro Jump Drive
Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron
Optical Tracking Computer I, Tracking Speed Script
Optical Tracking Computer I, Tracking Speed Script

Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
1400mm Howitzer Artillery II, Republic Fleet EMP L
1400mm Howitzer Artillery II, Republic Fleet EMP L
1400mm Howitzer Artillery II, Republic Fleet EMP L

Large Ancillary Current Router I
Large Warhead Rigor Catalyst II
Large Warhead Rigor Catalyst II


Garde II x5
Warrior II x5
Warrior II x5
Hornet EC-300 x5


High-grade Halo Alpha
High-grade Halo Beta
High-grade Halo Gamma
High-grade Halo Delta
High-grade Halo Epsilon
Zainou 'Snapshot' Cruise Missiles CM-605
Eifyr and Co. 'Gunslinger' Motion Prediction MR-705
Zainou 'Deadeye' Guided Missile Precision GP-805
Eifyr and Co. 'Gunslinger' Surgical Strike SS-905
Zainou 'Deadeye' Rapid Launch RL-1005

The implants will make the ship very pricey but vitals are 1400 dps out to 30km, both guns and missiles will reach out to 100km+. The major problem it has obviously is NO tank, so use that MJD properly and/or gank the target and leave in those missions where kill-targets are the thing.


Hm lets see less than perfect Rattlesnake:

1x Fed Navy Drone Damage Amp
2x Drone Damage Amplifier II
1x Caldari Navy Ballistic Control
1x Ballistic Control II
1x Signal Amplifier II

1x MJD
3x Fed Navy Omni directional tracking links
2x rat specific hardeners
1x Pith A/B type Large Shield booster (whatever makes you feel comfortable)

5x Cruise Missile Launcher II (Scourge/Inferno Fury)
1x Drone link Augmenter II

1x Large Processor Overclocking Unit I
2x Large Drone Control Range Augmentor I (use tech II if you fancy it)

Use Cruise vs BC and BS drones vs anything else

1306 DPS @ 108 km with Warden IIs, 1433 DPS @ 47 km with Garde IIs, not overly expensive to boot with lots of room for further pimping if you fancy that.

How is that?

Why should I use a TFI again?
Carniflex
StarHunt
Mordus Angels
#16 - 2014-08-01 09:01:09 UTC
Elsa Hayes wrote:

Hm lets see less than perfect Rattlesnake:

1x Fed Navy Drone Damage Amp
2x Drone Damage Amplifier II
1x Caldari Navy Ballistic Control
1x Ballistic Control II
1x Signal Amplifier II

1x MJD
3x Fed Navy Omni directional tracking links
2x rat specific hardeners
1x Pith A/B type Large Shield booster (whatever makes you feel comfortable)

5x Cruise Missile Launcher II (Scourge/Inferno Fury)
1x Drone link Augmenter II

1x Large Processor Overclocking Unit I
2x Large Drone Control Range Augmentor I (use tech II if you fancy it)

Use Cruise vs BC and BS drones vs anything else

1306 DPS @ 108 km with Warden IIs, 1433 DPS @ 47 km with Garde IIs, not overly expensive to boot with lots of room for further pimping if you fancy that.

How is that?

Why should I use a TFI again?


For its speed and looks :) It will get also a slightly larger portion of it's damage from missiles (without damage type restriction) so it can apply more damage when on move than rattle. Drone bay is also slightly more generous but only by a flight of lights and without drone damage bonuses it does not matter that much.

Takes a bit higher skills to put togehter a viable fit for navy phoon that has also some buffer and can still apply damage.

But at the end of a day it is about your running style and which ship suits it better. The decision between rattle and navy phoon is not as no-brainer as you are making it to be.

For me personally the completion times are within few minutes of each other (which comes out on top depends on particular mission) but the navy phoon suits my style with a little more comfort. Do note it's not a solo missionrunning as I multiaccount.

Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK! GOT the bastard.

Anize Oramara
WarpTooZero
#17 - 2014-08-01 09:40:21 UTC
if you're not running a gecko with a rattler you might as well use a tfi.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Hakaari Inkuran
State War Academy
Caldari State
#18 - 2014-08-01 12:58:50 UTC
Anize Oramara wrote:
if you're not running a gecko with a rattler you might as well use a tfi.


Half a gecko's DPS is against your target's strongest resistances so I don't really see why anyone would bother. Super gecko is more a PVP thing.
Carniflex
StarHunt
Mordus Angels
#19 - 2014-08-01 13:11:10 UTC
Hakaari Inkuran wrote:
Anize Oramara wrote:
if you're not running a gecko with a rattler you might as well use a tfi.


Half a gecko's DPS is against your target's strongest resistances so I don't really see why anyone would bother. Super gecko is more a PVP thing.


There are situations where you might want to use Gecko in PvE. Say, for example AFK'ing the missions where rats are under ~70 km. Throw in there 2 rattlesnakes and scimi alt. Launch geckos, put one shield transfer on each entity (2x rattle 2x gecko) and do not forget to either have local tank on remote reps in scimi as well. Rats will cycle agro if the cant kill something so eventually they grab the attention of a gecko. A single Gecko with a remote reps from Scimi can tank most thing present in PvE. Would work also with 1 rattle and 1 logi alt, just slower.

In theory. In practice I would not bother AFK'ing in missions as the isk/h is so bad its not worth the clicks to undock and warp to mission.

Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK! GOT the bastard.

Hakaari Inkuran
State War Academy
Caldari State
#20 - 2014-08-01 13:16:29 UTC  |  Edited by: Hakaari Inkuran
Carniflex wrote:
Hakaari Inkuran wrote:
Anize Oramara wrote:
if you're not running a gecko with a rattler you might as well use a tfi.


Half a gecko's DPS is against your target's strongest resistances so I don't really see why anyone would bother. Super gecko is more a PVP thing.


There are situations where you might want to use Gecko in PvE. Say, for example AFK'ing the missions where rats are under ~70 km. Throw in there 2 rattlesnakes and scimi alt. Launch geckos, put one shield transfer on each entity (2x rattle 2x gecko) and do not forget to either have local tank on remote reps in scimi as well. Rats will cycle agro if the cant kill something so eventually they grab the attention of a gecko. A single Gecko with a remote reps from Scimi can tank most thing present in PvE. Would work also with 1 rattle and 1 logi alt, just slower.

In theory. In practice I would not bother AFK'ing in missions as the isk/h is so bad its not worth the clicks to undock and warp to mission.

There's also the movement thing, I can see using the gecko when you need to get to gate. But once you're there you pull that sucker back and launch your sentries again.

Other heavy drones do more damage and take advantage of resist holes but kind of suck at killing frigates, and if frigates are on the field I certainly won't be telling heavies to be killing cruisers.

Oh, whoops. Praetor and Berserker DPS are very low compared to gecko and only gardes are actually higher. My mistake.
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