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Crius Issues

First post First post
Author
Rapscallion Jones
Omnibus Solutions
#1001 - 2014-07-31 15:04:07 UTC
Dareth Astrar wrote:
Rapscallion Jones wrote:
Major problem in Industry. Simply put, I cannot install jobs in any location despite having five available science jobs.

  1. select the BPO
  2. select the job type (ME/TE/Copy/Invent)
  3. set the desired job runs
  4. select the output location

Start job stays red and reports "the selected blueprint activity is not supported at the current facility"

I have the BPOs in a research lab, BPCs in a design lab, and both BPOs and BPCs in a station with ME/TE/Copy/Invent facilities. None of the available facilities are allowing me to install a job.

As far as technique for selecting the blueprint to use; I've tried the Industry interface and I've tried the Inventory, select blueprint, right click use blueprint. No go.

I've tried them in a container or in a corp hangar, no go.

I've attempted this docked and undocked, still no go.

I've rebooted the client, still no go.

HELP!


They have mentioned a little earlier that this is an aesthetic bug only, but pressing the button does actually start the job, I have done so.

Don't know how it made it past QA really, but hey ho. Smile


OMG, I'm a frickin' lemming! Oops Red bad, no touch! X

Thanks
Wolfensrevenge
Aliastra
Gallente Federation
#1002 - 2014-07-31 15:06:18 UTC
Dinsdale Pirannha wrote:
Katrina Moore wrote:
Coyote Laughing wrote:
Known issues.
(0) About 50 pages or so of posts to check before mentioning an issue - not going to bother, so sor-rey.
(1) Doesn't display a full list of facilties, even in the same region - you have to try each station individually.
(2) Jobs become clustered due to the small range of existing facilities listed - driving prices exponentially higher.
(3) No public facilitity found at last time of checking was under 2 x unity for time, 8 x for material, and 80+ million per month for copying PER SLOT.
(4) "Magic 8 ball interface" obscures 75% of screen size and cannot be minimized to a one line summary to list what facilities are on your short list.

So, in summary, once all current jobs are completed and delivered to customers, no further research will be conducted.

CRIUS IS THAT BAD !





Rofl... Crius is really dishing out the Cri us a river effect... nice work ccp.. you broke the game.


Yup,

It is a real shame no one warned CCP at all this was going to happen, in about 20 different threads. It is sad that no one pleaded with them to leave this on Singularity all summer for testing, then release it in the fall when they had people back from vacation.

Yup, too bad that the player community did not do all kinds of alpha testing for CCP, because CCP would have clearly listened to the player base and waited.


This was a massive rewrite of a ******** amount of code so keep your panties on and just relax. Bashing CCP is not going to fix anything except your womanly feelings... IMO its better to get it out and start taking in feedback and fixing bugs than waiting for ever for someone to try and break it on sisi to only find more bugs on TQ that were not on sisi. So cry some more please I love your tearsTwisted...... http://i.imgur.com/oU3Pw.gif
WE LOVE YOU CCP Nullarbor Attention
Dareth Astrar
Astrar Logistics and Engineering
#1003 - 2014-07-31 15:07:36 UTC  |  Edited by: Dareth Astrar
CCP Nullarbor wrote:

Coyote Laughing wrote:
(4) "Magic 8 ball interface" obscures 75% of screen size and cannot be minimized to a one line summary to list what facilities are on your short list.


We are already planning some revisions to the UI in an upcoming release to address this concern.


Excellent, at the very least could it be to allow collapsing of the top section to a much simpler, non-animated form, as the actual functional information is held in the bottom panels.

We do still appear to be missing the blueprint group/category columns in the listings.

Also, when things are ordered by a primary column, for example the Time Efficiency, when you perform an operation on a blueprint in the list, the lists reshuffle themselves. Whilst remaining in the correct ordering for the primary column, a blueprint that might have been next door to it at the time of installation suddenly shoots of in some other ordering. Also, after performing an operation on a single blueprint, it seems to take an awful long time to perform it's loading circle, probably reloading the list rather then just disabling that one line? Surely it shouldn't take 4+ seconds every time a blueprint is installed to disable that one line item visually?

Could we just say, after the primary column selected for Ordering, we will order by Blueprint name Ascending, so that we can always easily find the blueprints and they remain in roughly the same positions?

Could we also get an option, just a simple check box, to remove those blueprints in the list that cannot be used, because they are currently in some other operation? When researching we may be processing a backlog of items that need to go from zero to something first before progressing longer duration jobs, and scrolling through lists of disabled lines is getting boring now. It's nice for the one or two people corps maybe, but anything more then 20% of blueprints in a location unavailable starts becoming very boring to scroll through with the smaller lower panel.

Another option that would be useful, that I'm sure has already been mentioned, is a way to remove those already at the limits of their PE or TE, so that we don't have to bother looking at them when it comes to deciding the next items to perform further research on.

Ohh and a simple statement somewhere of the number of blueprints in the filtered list would be helpful, even if it's a number in the Blueprints tab text or a small status bar at the bottom or something, that would be helpful to see counts when items are filtered.

Thank you Smile
Dareth Astrar
Astrar Logistics and Engineering
#1004 - 2014-07-31 15:12:34 UTC
Rapscallion Jones wrote:

OMG, I'm a frickin' lemming! Oops Red bad, no touch! X

Thanks


You're welcome, no problem. Smile
Fishbone
Center for Advanced Studies
Gallente Federation
#1005 - 2014-07-31 15:13:44 UTC
Morning All, and after another glorious patch, I have seem to found an issue, i mean a new "feature"

I logged in, undocked, and proceeded to my first Rock Haven (Gate Haven), I orbit per normal, launch drones, and draw agro has the rats appear thru the gate. After the first wave is dealt with, the second wave appears, they sit there and do nothing, my agro timer expires. I send my drones to deal with these rats (since they have not drawn agro themselves). The hostiles proceed to agro my drones. I manage to eliminate all hostiles on the field. Wave 3 sits there and does nothing.

I relog, thinking I maybe bugged. I warp back into the site, Wave three agro'd per normal. Wave 4 appears, same thing has before, no agro unless I send the drones in manually, and then they draw the agro.

I decide to use a different character, I get the same results has before, Initially agro, but each wave afterwords does not agro, not even on drones unless the drones are sent to fight the hostiles.

This happened in a Haven, I have been told by others that it happened to them this morning has well in a Forsaken Hub. I had no issues with a Sanctum.

After talking with others in my corporation, it seems to be that the system itself that seems to be the problem, and the issue normally fixes itself after the next scheduled maintenance.

So guess my next question is, is anyone else experiencing the same kind of issues in another part of the galaxy? I have a little more testing to do, have one other site to check, then will move to an adjoining system and see if the issue is present there.
Just a Hick
#1006 - 2014-07-31 15:15:42 UTC
Wolfensrevenge wrote:
This was a massive rewrite of a ******** amount of code so keep your panties on and just relax. Bashing CCP is not going to fix anything except your womanly feelings... IMO its better to get it out and start taking in feedback and fixing bugs than waiting for ever for someone to try and break it on sisi to only find more bugs on TQ that were not on sisi. So cry some more please I love your tearsTwisted...... http://i.imgur.com/oU3Pw.gif
WE LOVE YOU CCP Nullarbor Attention



So if you buy a cell phone that turns out to have dozens of major bugs and multiple features that are unusable, you think it would be okay to send in a bug report and wait for weeks, months or even possibly years for someone to get around to fixing the bugs?

In any business that develops consumer goods, it is a known fact that releasing buggy products results in a loss of customer base and revenue. That is why companies have QA departments, QC procedures and try their utmost to ship bug free product. However with video games this doesn't seem to be the case. Instead the customers are given buggy games, expected to do the testing while attempting to play the games and oft times the bugs are ignored while the developers rush to put out a newer and shiny next release.

If Nokia was to start shipping phones that had major flaws, they'd issue a recall and immediately fix the problems while stopping all future research efforts. Quality products should be the goal, not quality excuses!
Maenth
The Thirteen Provinces
#1007 - 2014-07-31 15:20:34 UTC
CONTRIBUTION 1: The UI does well enough to remember jobs settings, but it doesn't remember input/output containers! It would be super helpful if it did that...

CONTRIBUTION 2: Shouldn't the drop-down list for facilities sort alphabetically after jump distance? My friends and I can't find a usable pattern (mainly considering POS structures)

Extra: it would be nice it there was an option to exclude in-use blueprints from the blueprints list.


Katrina Moore wrote:
Coyote Laughing wrote:
Known issues.
(0) About 50 pages or so of posts to check before mentioning an issue - not going to bother, so sor-rey.
(1) Doesn't display a full list of facilties, even in the same region - you have to try each station individually.
(2) Jobs become clustered due to the small range of existing facilities listed - driving prices exponentially higher.
(3) No public facilitity found at last time of checking was under 2 x unity for time, 8 x for material, and 80+ million per month for copying PER SLOT.
(4) "Magic 8 ball interface" obscures 75% of screen size and cannot be minimized to a one line summary to list what facilities are on your short list.

So, in summary, once all current jobs are completed and delivered to customers, no further research will be conducted.

CRIUS IS THAT BAD !
Rofl... Crius is really dishing out the Cri us a river effect... nice work ccp.. you broke the game.

It's got some bugs, yeah, but overall I'm loving it! Spending less time to install jobs is successfully allowing me to either do more industry jobs or do more of other things, whatever I feel =)

Drones. Drones are a means to an end. An end to the ruthless Caldari 'progress' machines. An end to the barbaric 'redemption' proposed by the Amarr. What they see as chaos shall be my perfect order, merely beyond their comprehension.

Lady Rift
His Majesty's Privateers
#1008 - 2014-07-31 15:42:37 UTC
Wolfensrevenge wrote:
This was a massive rewrite of a ******** amount of code so keep your panties on and just relax. Bashing CCP is not going to fix anything except your womanly feelings... IMO its better to get it out and start taking in feedback and fixing bugs than waiting for ever for someone to try and break it on sisi to only find more bugs on TQ that were not on sisi. So cry some more please I love your tearsTwisted...... http://i.imgur.com/oU3Pw.gif
WE LOVE YOU CCP Nullarbor Attention




The issue is more these bugs where found and reported on sisi and then not fixed when they brought it over to live server. There was no trying to break things to test it out they where broken already.

If you don't see the problem with that than I have a super good deal for you. send me any amount of isk and I will triple it that's right triple it.





There have been daily patches for over a week and a half now and not everything is fixed. Is this going to be the standard process now a new release every 6 weeks then 2 or more weeks of patches to get it right? It didn't seam that bad before but now the release cycle can be measures in weeks and not months.
Wolfensrevenge
Aliastra
Gallente Federation
#1009 - 2014-07-31 16:08:53 UTC
Just a Hick wrote:
Wolfensrevenge wrote:
This was a massive rewrite of a ******** amount of code so keep your panties on and just relax. Bashing CCP is not going to fix anything except your womanly feelings... IMO its better to get it out and start taking in feedback and fixing bugs than waiting for ever for someone to try and break it on sisi to only find more bugs on TQ that were not on sisi. So cry some more please I love your tearsTwisted...... http://i.imgur.com/oU3Pw.gif
WE LOVE YOU CCP Nullarbor Attention



So if you buy a cell phone that turns out to have dozens of major bugs and multiple features that are unusable, you think it would be okay to send in a bug report and wait for weeks, months or even possibly years for someone to get around to fixing the bugs?

In any business that develops consumer goods, it is a known fact that releasing buggy products results in a loss of customer base and revenue. That is why companies have QA departments, QC procedures and try their utmost to ship bug free product. However with video games this doesn't seem to be the case. Instead the customers are given buggy games, expected to do the testing while attempting to play the games and oft times the bugs are ignored while the developers rush to put out a newer and shiny next release.

If Nokia was to start shipping phones that had major flaws, they'd issue a recall and immediately fix the problems while stopping all future research efforts. Quality products should be the goal, not quality excuses!

Cell phones are terrible tablets are better and if you only paid 12 usd a month for your cellphone plan i would expect it to perform like garbage too.
Wolfensrevenge
Aliastra
Gallente Federation
#1010 - 2014-07-31 16:14:10 UTC
Lady Rift wrote:
Wolfensrevenge wrote:
This was a massive rewrite of a ******** amount of code so keep your panties on and just relax. Bashing CCP is not going to fix anything except your womanly feelings... IMO its better to get it out and start taking in feedback and fixing bugs than waiting for ever for someone to try and break it on sisi to only find more bugs on TQ that were not on sisi. So cry some more please I love your tearsTwisted...... http://i.imgur.com/oU3Pw.gif
WE LOVE YOU CCP Nullarbor Attention




The issue is more these bugs where found and reported on sisi and then not fixed when they brought it over to live server. There was no trying to break things to test it out they where broken already.

If you don't see the problem with that than I have a super good deal for you. send me any amount of isk and I will triple it that's right triple it.





There have been daily patches for over a week and a half now and not everything is fixed. Is this going to be the standard process now a new release every 6 weeks then 2 or more weeks of patches to get it right? It didn't seam that bad before but now the release cycle can be measures in weeks and not months.

If they were overlooked or ignored some issues sisi and implemented them on tq then shame on ccp but they may not have the resources to dedicate a real shakedown team to debug these issues on sisi I could think of a million reasons why this could have happened but i also expect to see much smoother releases after the base framework is in place....
Wolfensrevenge
Aliastra
Gallente Federation
#1011 - 2014-07-31 16:17:58 UTC
Maenth wrote:
CONTRIBUTION 1: The UI does well enough to remember jobs settings, but it doesn't remember input/output containers! It would be super helpful if it did that...

CONTRIBUTION 2: Shouldn't the drop-down list for facilities sort alphabetically after jump distance? My friends and I can't find a usable pattern (mainly considering POS structures)

Extra: it would be nice it there was an option to exclude in-use blueprints from the blueprints list.


Katrina Moore wrote:
Coyote Laughing wrote:
Known issues.
(0) About 50 pages or so of posts to check before mentioning an issue - not going to bother, so sor-rey.
(1) Doesn't display a full list of facilties, even in the same region - you have to try each station individually.
(2) Jobs become clustered due to the small range of existing facilities listed - driving prices exponentially higher.
(3) No public facilitity found at last time of checking was under 2 x unity for time, 8 x for material, and 80+ million per month for copying PER SLOT.
(4) "Magic 8 ball interface" obscures 75% of screen size and cannot be minimized to a one line summary to list what facilities are on your short list.

So, in summary, once all current jobs are completed and delivered to customers, no further research will be conducted.

CRIUS IS THAT BAD !
Rofl... Crius is really dishing out the Cri us a river effect... nice work ccp.. you broke the game.

It's got some bugs, yeah, but overall I'm loving it! Spending less time to install jobs is successfully allowing me to either do more industry jobs or do more of other things, whatever I feel =)

Agreed now when we get rid of T2 BPO's all these account plexing rmting soabs will be gone and the EvE pyramid will be transformed in to eve capitalism for the betterment of the universe.
Expert173
GENFA Alpha Squad
#1012 - 2014-07-31 16:24:02 UTC
CCP RubberBAND wrote:
Known Issues have been updated. Please let us know if we missed anything or if something is still broken.

Hi,

my Main Char is still missing the Level 5 of Drone Avionics Skill.

mfg Expert173
Veinnail
Caldari Provisions
Caldari State
#1013 - 2014-07-31 16:33:08 UTC
Wolfensrevenge wrote:

Agreed now when we get rid of T2 BPO's all these account plexing rmting soabs will be gone and the EvE pyramid will be transformed in to eve capitalism for the betterment of the universe.

By that you mean the plex pyramid? someone has to buy plex, CCP makes more money from plex subscriptions than traditional credit card subs, big money industrialists (no I am not one) account for a slim margin of the plex market. Getting rid of those bpos will only divert their invested production funds to another project. I am a cheap skate and my time is more valuable to just pay the majority of my accounts with RLcash.

I am curious to see how expensive those t2 cruisers finally settle out at. Both BOM and market value. For the Arcade players, plex will not go as far as it once did (reshipping) and there is CCPs motive. imo
darkezero
Phoenix Naval Operations
Phoenix Naval Systems
#1014 - 2014-07-31 16:37:09 UTC
Encounter Surveillance Systems not increasing the payout %. Hasn't gone up since Crius was released.
Adrie Atticus
Caldari Provisions
Caldari State
#1015 - 2014-07-31 16:41:14 UTC
darkezero wrote:
Encounter Surveillance Systems not increasing the payout %. Hasn't gone up since Crius was released.


That's a display bug, at least ours works just fine, the "Reduced" text goes away quite fast.
Wolfensrevenge
Aliastra
Gallente Federation
#1016 - 2014-07-31 17:07:36 UTC
Veinnail wrote:
Wolfensrevenge wrote:

Agreed now when we get rid of T2 BPO's all these account plexing rmting soabs will be gone and the EvE pyramid will be transformed in to eve capitalism for the betterment of the universe.

By that you mean the plex pyramid? someone has to buy plex, CCP makes more money from plex subscriptions than traditional credit card subs, big money industrialists (no I am not one) account for a slim margin of the plex market. Getting rid of those bpos will only divert their invested production funds to another project. I am a cheap skate and my time is more valuable to just pay the majority of my accounts with RLcash.

I am curious to see how expensive those t2 cruisers finally settle out at. Both BOM and market value. For the Arcade players, plex will not go as far as it once did (reshipping) and there is CCPs motive. imo

Its makes sense to me im guessing it will turn the arcade players in to active industrialists/pvpers I think that's the plan anyway. But yeah the days of logging in once a month to do marketing i hope will be over soon. now if we could only get rid of marketing bots all would be roses and lollypops.
Wolfensrevenge
Aliastra
Gallente Federation
#1017 - 2014-07-31 17:13:12 UTC  |  Edited by: Wolfensrevenge
I noticed that none of the drone information is correct either.... in bay, in space, in hanger. It all is base values with no bonuses applied will this ever be implemented / Fixed ?

It would be great if you could see optimal falloff tracking and control range. Nothing crazy just the basic information that is on guns. Is this planed or is it going to be fixed on the current info options ?

WhoaShocked I just had a great idea for this new industry movement that could stop the bots if ccp could implement an automatic compete slider that would allow you to drop by 1 isk increments down to your selected bottom line then the bots would be effectively useless since they are only buying and reselling( They never leave Station) not importing/exporting.It would also mean that players that like to station trade could be competitive as well and still be legit. You can have that idea for free.

This is just a basic balance of power strategy.
Krystyn
Serenity Rising LLC
Controlled Chaos
#1018 - 2014-07-31 17:56:20 UTC
darkezero wrote:
Encounter Surveillance Systems not increasing the payout %. Hasn't gone up since Crius was released.

Wow were these things just terrible ideas.
Utter waste. They die the second an enemy gang comes by. NPC Null is pretty much taking a 5% nerf to ratting due to these silly wastes of time.
Dinsdale Pirannha
Pirannha Corp
#1019 - 2014-07-31 18:02:28 UTC
Given the mess that Crius is, I strongly suggest anyone with skin in the industrial game petition CCP and beg them to back off, I mean WAY off, any changes they had planned for the R&D release they had planned for the autumn.

If the R&D overhaul is even half as much a mess as this was, imagine the chaos that invention will be.
CCP, ditch the idea of 6 week releases until you have fixed all the bugs with this massive overhaul. Then start up your 6 week cycle if you have to. And push back any R&D release so it it not Crius II.

Your player base will far more appreciate getting these bugs sorted before yet another release is dumped on them, as opposed to god knows what else comes out in 5 weeks,
Krystyn
Serenity Rising LLC
Controlled Chaos
#1020 - 2014-07-31 18:03:16 UTC
Wolfensrevenge wrote:
Veinnail wrote:
Wolfensrevenge wrote:

Agreed now when we get rid of T2 BPO's all these account plexing rmting soabs will be gone and the EvE pyramid will be transformed in to eve capitalism for the betterment of the universe.

By that you mean the plex pyramid? someone has to buy plex, CCP makes more money from plex subscriptions than traditional credit card subs, big money industrialists (no I am not one) account for a slim margin of the plex market. Getting rid of those bpos will only divert their invested production funds to another project. I am a cheap skate and my time is more valuable to just pay the majority of my accounts with RLcash.

I am curious to see how expensive those t2 cruisers finally settle out at. Both BOM and market value. For the Arcade players, plex will not go as far as it once did (reshipping) and there is CCPs motive. imo

Its makes sense to me im guessing it will turn the arcade players in to active industrialists/pvpers I think that's the plan anyway. But yeah the days of logging in once a month to do marketing i hope will be over soon. now if we could only get rid of marketing bots all would be roses and lollypops.

I expect them to get quite expensive as a lot of the producers of those items will be forced out by the buffs null outposts got to production. There are a lot of people sitting on the sidelines due to the massive number of changes that impact industry, repro nerf, teams, POS changes(high sec research POSes are mostly dead, BPC copy times.
I could be wrong and things may get better, but I doubt it. I just don't understand why CCP can't fix a few things at a time instead of everything all at once. Its kinda hard to adjust to everything all at once. Thus lots of people sitting on the sidelines for a bit to see where everything will go.