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Is it worth training rigging skills to V?

Author
Torsnk
Mustang Capital
#1 - 2014-07-09 02:16:40 UTC
I've got all the rigging skills I need to level IV (and can thus fit T2 rigs). I am looking at about 60 days of training time to max them all to level V. Is it worth it?

Looking for inputs. Thanks.
RavenPaine
RaVeN Alliance
#2 - 2014-07-09 02:54:24 UTC
I've heard there are a couple of tight fits on hybrid ships, where V helps.
And I could see where Armor Rigging V would be a miniscule improvement.

In general though, probly close to 200 skills that are more important.
Ireland VonVicious
Vicious Trading Company
#3 - 2014-07-09 03:13:39 UTC
Some are worth every bit of it.

Sig radius for shields.

CPU for missiles and drones.

It's all about what you fly and what you can do with it.

No one can answer exactly which ones are worth it but you.
Mashie Saldana
V0LTA
WE FORM V0LTA
#4 - 2014-07-09 07:42:53 UTC
I got all but one to V. May have to do that one as well if they introduce more rig drawbacks as hinted in the most recent devblog.

The first one I got was projectile rigging V for a very specific Vagabond fit a few years ago.
Tau Cabalander
Retirement Retreat
Working Stiffs
#5 - 2014-07-09 23:36:47 UTC  |  Edited by: Tau Cabalander
FYI:
CCP Punkturis wrote:
But some of the rigs have drawbacks when you don‘t have the skills for them and in the future we‘re thinking about adding drawbacks to more rigs.

Rigs without drawbacks are rigs that only require the Rigging skill, like Capacitor Control Circuit, and Ancillary Current Router.

EDIT: The only rigging skill I have at 5 is Launcher Rigging, because I had a niche fit that required just a bit more CPU to fit. I only recommend training 5 when you need it.
GreenSeed
#6 - 2014-07-10 03:36:43 UTC  |  Edited by: GreenSeed
the only rigging skills i would consider get to V are the weapon rigging skills, specially Hybrid and Energy. Missiles and projectiles are a no, unless you have absolutely nothing else to train. you can replace tank for meta with a 5% loss in resists and save a lot of CPU. and ACs get a 2-3pg reduction per gun (with two projectile rigs), compared to 9pg reduction on the extenders if you train shield upgs to V. and if you are strapped for PG with ACs its usually because of dual LSEs or because you are drunk and fitted Artillery by mistake. and if you intend to fit arty, you will need a fitting rig or lowslot regardless of your skill in projectile rigging, if you also want a MWD and some tank.

comparing downgrading a shield tank due to CPU to downgrading plates or using a low slot for a fitting mod because of a lack of PG with rails or beams its not a fair comparison. 800mm plates are crap and fitting mods on armor ships are painful.

astronautic rigs are probably the only other ones worth it, only because of the Hyperspatial rigs. you either use none or three (regardless of their new stacking penalties) and the CPU reducction can make any fit hurt.

shield rigs are Meh, you are looking at an average 4 sig reduction, it makes no difference on damage application. and if you want to sigtank, you are tanking on the wrong layer. :o
stoicfaux
#7 - 2014-07-10 12:53:49 UTC
I've found that I've had to get the CPU drawback ones to V (astronautic and launcher.)

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Alaric Faelen
Republic Military School
Minmatar Republic
#8 - 2014-07-10 17:24:43 UTC  |  Edited by: Alaric Faelen
Rigging applies negative stats to your ship, training reduces those penalties. So yes, if you use certain rigs often, training to V is worth it. Considering they are only 3x skills, they are trained to V very quickly.

Shield rigs, for example, bloom your sig radius. So while slapping on rigs may give you more raw HP, it also makes it easier to lock and hit you in the first place.
Since the basic modules already impose some penalty (such as sig radius for shields), the rigging is further stacking those penalties, and anything you can do to reduce that impact is worth the training time. A full 10% impact per level is also a strong skill bonus compared to the usual 2-4% for most skills per level.

IV is certainly fine for most people, and the majority of my rigging skills are at IV. But I use shield/armor rigs on virtually every ship I fly, and have trained both of those to V.
Ocih
Space Mermaids
#9 - 2014-07-15 21:53:21 UTC
The ones that take power grid in penalty might be worth training. They are usually weapon ones and while most T2 have 300 calibration cost and won't get used, the penalty reduction could open up a few new fitting options.
Shobon Blueshooter
Whole Squid
#10 - 2014-07-30 04:41:02 UTC
Alaric Faelen wrote:
Rigging applies negative stats to your ship, training reduces those penalties. So yes, if you use certain rigs often, training to V is worth it. Considering they are only 3x skills, they are trained to V very quickly.

Shield rigs, for example, bloom your sig radius. So while slapping on rigs may give you more raw HP, it also makes it easier to lock and hit you in the first place.
Since the basic modules already impose some penalty (such as sig radius for shields), the rigging is further stacking those penalties, and anything you can do to reduce that impact is worth the training time. A full 10% impact per level is also a strong skill bonus compared to the usual 2-4% for most skills per level.

IV is certainly fine for most people, and the majority of my rigging skills are at IV. But I use shield/armor rigs on virtually every ship I fly, and have trained both of those to V.


I'd like to point out that the 10% is actually 10% off a drawback that is, itself, less than 10%. So you're actually looking at close to 1% reduction in drawbacks on most rigs. This usually matters with weapons, which have CPU and grid costs in the hundreds, but for shield and armor rigs, your time is better spent training Armor Honeycombing V or Acceleration Control V.
The Djego
Hellequin Inc.
#11 - 2014-07-31 10:48:22 UTC  |  Edited by: The Djego
Shield and Armor rigging are nice at 5, giving you more speed or lower sig on nearly every pvp fitting.

Weapon or Drone rigging depends how many fittings you use that can be changed having the skill at 5 compared to 4. There are a few hulls that do profit from it. Astronautic rigging can be useful for some shield DST fittings(and if you consider to use warp speed rigs in pve or pvp hulls), not much else from my experience, Electronic Superiority Rigging at 5 is only useful for some Recon fittings or EAFs so fairly niche.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

Sabriz Adoudel
Move along there is nothing here
#12 - 2014-08-03 23:28:38 UTC
Just on the numbers for shield rigs.

The baseline penalty is +10% sigrad IIRC. That drops to 5% with the shield rigging skill at 5 (as opposed to 6% at 4).

If you are fitting +EHP shield rigs, you are probably fitting 3 (or 2 on T2 ships).

So it's the difference between 6% + 6% + 6% (19.1% because of multiplicative stacking) and 15.76%. That's fairly significant - while being locked ~3% faster doesn't matter much, being tracked ~3% better does. As does giving a 3% stronger signal to anyone trying to find you with combat scanner probes.

I'm not claiming that shield rigging 5 is a high priority skill for everyone, but it is not a terrible skill either.

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Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#13 - 2014-08-04 15:02:17 UTC
Are they worth training to V? Yes, absolutely.

Are they worth training to V before some other skill? That depends entirely on you.

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Bibosikus
Air
#14 - 2014-08-05 11:33:30 UTC
I trained Drones Rigging to V for a specific Ishtar fit when it still had dreadful CPU issues. Since the HAC tweaks, it's no longer needed. That said, other posters are quite right; if you're using 2-3 similar rigs on a fit, then the relevant rig skill at V is going to help. I'll eventually train them all to V since pretty much nobody else does ;)

PS - Forget Jury Rigging to V unless you want to build T3 hulls. It's completely irrelevant for anything else.

Eagles may soar, but weasels don't get sucked into jet engines.

James Baboli
Warp to Pharmacy
#15 - 2014-08-05 12:44:50 UTC
There are times when rigging is a massive bonus.
Shield tank rigs on a otherwise subsystem tanked loki are a net negative against BS guns @ lvl 1-3, neutralish @ 4 and only a net bonus @ lvl 5. These numbers get worse if you fit any tank modules, slightly better if you have skirmish boosts, are slightly nicer to sig subsystem than shield subsystem, etc.
Then there are times when its just for crazy fits like the 1400+MWD projectile rigged mach, which is very nice. 1400s, an MWD and no power module make for some really nice fits, and bring the mach almost up to par for incursion DPS.

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Cyniac
Federal Navy Academy
Gallente Federation
#16 - 2014-08-07 14:14:11 UTC
If you need to train a rigging skill to V you will know. I needed Drone rigging V for some very specific Domi fits - well worthwhile for me.

Conversely if you don't have a fit or a situation where XXX rigging V is needed (you will know) then don't bother training. As was pointed out Jury Rigging V is just not needed for most pilots, ever.